Пример #1
0
// Update toolbar cache
BOOL GetToolBarCache(ToolBarInfo *toolbar,BOOL real)
{
	short depth,width,height,num,x,y;
	short last_width=0,last_height=0;
	Cfg_Button *button;
	struct TagItem tags[4];
	struct Rectangle rect;

	// Invalid toolbar?
	if (!toolbar) return 0;

	// Free existing cache
	FreeToolBarCache(toolbar);

	// Remap toolbar if this is for real
	if (real && !toolbar->done_remap)
	{
		// Do remap
		RemapToolBar(toolbar);
		toolbar->done_remap=1;
	}

	// Initialise tags
	tags[0].ti_Tag=IM_Depth;
	tags[0].ti_Data=1;
	tags[1].ti_Tag=IM_Width;
	tags[1].ti_Data=0;
	tags[2].ti_Tag=IM_Height;
	tags[2].ti_Data=0;
	tags[3].ti_Tag=TAG_DONE;

	// Minimum depth
	depth=1;

	// Count items in toolbar
	for (button=(Cfg_Button *)toolbar->buttons->buttons.lh_Head,toolbar->count=0;
		button->node.ln_Succ;
		button=(Cfg_Button *)button->node.ln_Succ,toolbar->count++);

	// Allocate position array
	if (!(toolbar->button_array=AllocVec(sizeof(struct Rectangle)*(toolbar->count+2),MEMF_CLEAR)))
	{
		FreeToolBarCache(toolbar);
		return 0;
	}

	// Go through buttons again
	for (button=(Cfg_Button *)toolbar->buttons->buttons.lh_Head,num=0,toolbar->max_width=0;
		button->node.ln_Succ;
		button=(Cfg_Button *)button->node.ln_Succ,num++)
	{
		Cfg_ButtonFunction *func;
		short width,height,x;

		// Get left button image
		if ((func=(Cfg_ButtonFunction *)
			FindFunctionType((struct List *)&button->function_list,FTYPE_LEFT_BUTTON)) &&
			func->image)
		{
			// Get depth and other info
			GetImageAttrs(func->image,tags);

			// Biggest depth so far?
			if (tags[0].ti_Data>depth)
				depth=tags[0].ti_Data;

			// Get size
			width=tags[1].ti_Data;
			height=tags[2].ti_Data;
		}

		// Or textual button?
		else
		if (!(button->button.flags&BUTNF_GRAPHIC) && func)
		{
			struct TextExtent extent;

			// Get length of label
			TextExtent(&GUI->screen_pointer->RastPort,func->label,strlen(func->label),&extent);

			// Get size
			width=extent.te_Width;
			height=extent.te_Height;
		}

		// Use last size
		else
		{
			width=last_width;
			height=last_height;
		}

		// Minimum size
		if (width<2) width=8;
		if (height<2) height=8;

		// Save size
		last_width=width;
		last_height=height;

		// Increase size for border
		if (!(toolbar->buttons->window.flags&BTNWF_BORDERLESS))
		{
			width+=2;
			height+=2;
		}

		// Biggest width so far?
		if (width>toolbar->max_width)
			toolbar->max_width=width;

		// Get last position
		x=(num>0)?toolbar->button_array[num-1].MaxX+1:0;

		// Store position in array
		toolbar->button_array[num].MinX=x;
		toolbar->button_array[num].MinY=0;
		toolbar->button_array[num].MaxX=x+width-1;
		toolbar->button_array[num].MaxY=height-1;
	}

	// No actual buttons?
	if (toolbar->count<1 || depth<1)
	{
		FreeToolBarCache(toolbar);
		return 0;
	}

	// Store rows/cols
	toolbar->cols=toolbar->count;
	toolbar->rows=1;

	// Valid toolbar arrow?
	if (GUI->toolbar_arrow_image)
	{
		short width,height;

		// Get size of the arrow button
		GetImageAttrs(GUI->toolbar_arrow_image,tags);

		// Biggest depth so far?
		if (tags[0].ti_Data>depth)
			depth=tags[0].ti_Data;

		// Get size
		width=tags[1].ti_Data;
		height=tags[2].ti_Data;

		// Increase size for border
		if (!(toolbar->buttons->window.flags&BTNWF_BORDERLESS))
		{
			width+=2;
			height+=2;
		}

		// Store size in array
		toolbar->button_array[toolbar->count].MaxX=width-1;
		toolbar->button_array[toolbar->count].MaxY=height-1;

		// Add to maximum width
		toolbar->max_width+=width;
	}

	// Get height of toolbar
	for (num=0,height=0;num<=toolbar->count;num++)
	{
		if ((width=RECTHEIGHT(&toolbar->button_array[num]))>height)
			height=width;
	}

	// Store toolbar height
	toolbar->button_height=height;

	// Get cache size
	toolbar->width=toolbar->button_array[toolbar->count-1].MaxX+1;
	toolbar->height=toolbar->button_height;

	// Don't want cache?
	if (!real) return 1;

	// Allocate cache bitmap
	if (!(toolbar->bitmap=
		NewBitMap(
			toolbar->width,
			toolbar->height,
			depth,
			BMF_CLEAR,
			GUI->screen_pointer->RastPort.BitMap)))
//			0)))
	{
		// Failed
		FreeToolBarCache(toolbar);
		return 0;
	}

	// Initialise RastPort
	InitRastPort(&toolbar->rp);
	toolbar->rp.BitMap=toolbar->bitmap;

	// Got cache successfully
	toolbar->cache=1;

	// Set pens and font
	SetAPen(&toolbar->rp,1);
	SetBPen(&toolbar->rp,0);
	SetFont(&toolbar->rp,GUI->screen_pointer->RastPort.Font);

	// Initialise draw tags
	tags[0].ti_Tag=IM_Rectangle;
	tags[0].ti_Data=(ULONG)&rect;
	tags[1].ti_Tag=IM_ClipBoundary;
	tags[1].ti_Data=(toolbar->buttons->window.flags&BTNWF_BORDERLESS)?0:2;
	tags[2].ti_Tag=IM_NoIconRemap;
	tags[2].ti_Data=(environment->env->desktop_flags&DESKTOPF_NO_REMAP)?TRUE:FALSE;
	tags[3].ti_Tag=TAG_DONE;

	// Go through buttons
	for (button=(Cfg_Button *)toolbar->buttons->buttons.lh_Head,x=0,y=0,num=0;
		button->node.ln_Succ;
		button=(Cfg_Button *)button->node.ln_Succ,num++)
	{
		Cfg_ButtonFunction *func;
		BOOL ok=0;

		// Get button rectangle
		rect=toolbar->button_array[num];

		// Get left button image
		if ((func=(Cfg_ButtonFunction *)FindFunctionType((struct List *)&button->function_list,FTYPE_LEFT_BUTTON)) &&
			func->image)
		{
			// Draw button image
			RenderImage(&toolbar->rp,func->image,0,0,tags);
			ok=1;
		}

		// Or textual button?
		else
		if (!(button->button.flags&BUTNF_GRAPHIC) &&
			func &&
			func->label && *func->label)
		{
			// Draw label
			Move(&toolbar->rp,x,y+toolbar->rp.TxBaseline);
			Text(&toolbar->rp,func->label,strlen(func->label));
			ok=1;
		}

		// Draw button border
		if (!ok || !(toolbar->buttons->window.flags&BTNWF_BORDERLESS))
			DrawBox(&toolbar->rp,&rect,GUI->draw_info,0);
	}

	return 1;
}
Пример #2
0
// Load a backfill pattern; pattern must be locked exclusively
void GetPattern(PatternData *pattern,struct Screen *screen,ULONG border_col)
{
	// Initially make invalid
	pattern->valid=FALSE;
	pattern->border_pen=0;

	// Set screen pointer
	pattern->screen=screen;

	// Check for invalid data
	if (!pattern->data)
	{
		// Update border pen
		GetPatternBorder(pattern,screen,border_col);
		return;
	}

	// Bitmap pattern?
	if (pattern->prefs.wbp_Flags&WBPF_PATTERN)
	{
		UWORD *ptr,*planes[MAXDEPTH];
		short num,row,col,pen;

		// Get plane pointers
		for (num=0;num<pattern->prefs.wbp_Depth;num++)
		{
			planes[num]=((UWORD *)pattern->data)+(PAT_HEIGHT*num);
		}
		pattern->fill_plane_key=0;

		// Clear fill initially
		for (num=0,ptr=pattern->fill[0];num<128;num++,ptr++)
			*ptr=0;

		// Under 37 use fill pattern as supplied
		if (((struct Library *)GfxBase)->lib_Version<39)
		{
			for (num=0;num<pattern->prefs.wbp_Depth;num++)
			{
				CopyMem(
					(char *)planes[num],
					(char *)pattern->fill[num],
					PAT_HEIGHT*sizeof(UWORD));
			}
			pattern->fill_plane_key=pattern->prefs.wbp_Depth;
		}

		// Otherwise, we need to remap
		else
		{
			// Go through pattern rows
			for (row=0;row<PAT_HEIGHT;row++)
			{
				// Go through bits
				for (col=0;col<PAT_WIDTH;col++)
				{
					// Clear pen
					pen=0;

					// Calculate pixel colour
					for (num=0;num<pattern->prefs.wbp_Depth;num++)
					{
						// Is bit set in this bitplane?
						if (planes[num][row]&(1<<col)) pen|=(1<<num);
					}

					// Pixel set?
					if (pen)
					{
						// Map pens 4-7 to top four colours
						if (pen>=4 && screen->RastPort.BitMap->Depth<=8)
						{
							pen=(1<<screen->RastPort.BitMap->Depth)-(8-pen);
						}

						// Remap
						for (num=0;num<8;num++)
						{
							// Want this bit?
							if (pen&(1<<num))
							{
								// Set bit
								pattern->fill[num][row]|=1<<col;
								if (num>=pattern->fill_plane_key)
									pattern->fill_plane_key=num+1;
							}
						}
					}
				}
			}
		}

		// Any data?
		if (pattern->fill_plane_key>0)
		{
			short depth;

			// Get depth for bitmap
			if (((struct Library *)GfxBase)->lib_Version>=39)
				depth=GetBitMapAttr(screen->RastPort.BitMap,BMA_DEPTH);
			else
				depth=screen->RastPort.BitMap->Depth;

			// Check its not too deep
			if (depth>8) depth=8;

			// Allocate bitmap for pattern
			if ((pattern->pattern_bitmap=
				NewBitMap(
					PATTILE_SIZE,
					PATTILE_SIZE,
					depth,
					BMF_CLEAR,
					0)))
			{
				struct RastPort rp;
				struct BitMap *bitmap;

				// Initialise dummy rastport
				InitRastPort(&rp);
				rp.BitMap=pattern->pattern_bitmap;

				// Set fill pattern
				SetAfPt(&rp,pattern->fill[0],-4);

				// Fill bitmap
				SetRast(&rp,0);
				RectFill(&rp,0,0,PATTILE_SIZE-1,PATTILE_SIZE-1);

				// Is the screen a non-standard bitmap?
				if (((struct Library *)GfxBase)->lib_Version>=39 &&
					!(GetBitMapAttr(screen->RastPort.BitMap,BMA_FLAGS)&BMF_STANDARD))
				{
					// Try and allocate friend bitmap
					if ((bitmap=
						NewBitMap(
							PATTILE_SIZE,
							PATTILE_SIZE,
							depth,
							BMF_CLEAR,
							screen->RastPort.BitMap)))
					{
						// Copy to friend bitmap
						BltBitMap(
							pattern->pattern_bitmap,0,0,
							bitmap,0,0,
							PATTILE_SIZE,PATTILE_SIZE,
							0xc0,0xff,0);

						// Free original bitmap
						DisposeBitMap(pattern->pattern_bitmap);

						// Use new bitmap pointer
						pattern->pattern_bitmap=bitmap;
					}
				}

				// Get bitmap pointer
				pattern->bitmap=pattern->pattern_bitmap;

				// Get pattern size
				pattern->width=PATTILE_SIZE;
				pattern->height=PATTILE_SIZE;
			}
		}
	}

	// Picture; must have datatypes
	else
	if (DataTypesBase)
	{
		short len;
		BOOL remap=1;
		long precision=PRECISION_IMAGE;
		char name[256];
		long ver=0;
		struct Library *pdt;
#ifdef PATCH_OK
		APTR patchhandle=0;
#endif

		// Check picture datatype version
		if ((pdt=OpenLibrary("sys:classes/datatypes/picture.datatype",0)) ||
			(pdt=OpenLibrary("picture.datatype",0)))
		{
			// Get version
			ver=pdt->lib_Version;
			CloseLibrary(pdt);
		}

		// No remap?
		if ((len=strlen(pattern->data))>8 &&
			stricmp(pattern->data+len-8,".noremap")==0) remap=0;

		// Precision?
		if (len>6 && stricmp(pattern->data+len-6,".exact")==0)
			precision=PRECISION_EXACT;

		// Specified in prefs?
		else
		if (pattern->precision)
		{
			if (pattern->precision==-1) remap=0;
			else
			if (pattern->precision==1) precision=PRECISION_ICON;
			else
			if (pattern->precision==2) precision=PRECISION_GUI;
			else
			if (pattern->precision==3) precision=PRECISION_EXACT;
		}

#ifdef PATCH_OK
		// If we've got v43 of the datatype, we don't need the fastram patch
		if (ver<43)
		{
			// Add this task to the patchlist for allocbitmap
			patchhandle=AddAllocBitmapPatch(FindTask(0),screen);
		}
#endif

		// Turn back on requesters
		((struct Process *)FindTask(0))->pr_WindowPtr=GUI->window;

		// Check for random pictures, and then load picture
		if (pattern_check_random(pattern,name) &&
			(pattern->object=
				NewDTObject(name,
					DTA_GroupID,GID_PICTURE,
					PDTA_Screen,screen,
					PDTA_FreeSourceBitMap,TRUE,
					(ver>42)?PDTA_DestMode:TAG_IGNORE,MODE_V43,
					(ver>42)?PDTA_UseFriendBitMap:TAG_IGNORE,TRUE,
					TAG_END)))
		{
			struct BitMapHeader *header;
			struct BitMap *bitmap;
			D_S(struct FileInfoBlock, fib)

			// Get file information
			if (GetFileInfo(name,fib) && strnicmp(fib->fib_Comment,"dopus ",6)==0)
			{
				char *args=fib->fib_Comment+6;
				short val;
				rexx_skip_space(&args);
				while ((val=rexx_match_keyword(&args,background_key,0))!=-1)
				{
					// Tile/center/stretch
					if (val==3)
						pattern->flags&=~(PATF_CENTER|PATF_STRETCH);
					else
					if (val==4)
					{
						pattern->flags|=PATF_CENTER;
						pattern->flags&=~PATF_STRETCH;
					}
					else
					if (val==5 && pattern->prefs.wbp_Which==0)
					{
						pattern->flags|=PATF_STRETCH;
						pattern->flags&=~PATF_CENTER;
					}

					// Precision
					else
					if (val==6)
					{
						// Get precision
						rexx_skip_space(&args);
						if ((val=rexx_match_keyword(&args,precision_key,0))>-1)
						{
							if (val==0)
								remap=0;
							else
							if (val==1)
								precision=PRECISION_GUI;
							else
							if (val==2)
								precision=PRECISION_ICON;
							else
							if (val==3)
								precision=PRECISION_IMAGE;
							else
							if (val==4)
								precision=PRECISION_EXACT;
						}
					}

					// Border
					else
					if (val==8)
					{
						// Off?
						rexx_skip_space(&args);
						if (rexx_match_keyword(&args,on_off_strings2,0)==0)
							border_col&=~ENVBF_USE_COLOUR;
						else
						{
							border_col=ENVBF_USE_COLOUR;
							border_col|=Atoh(args,-1)<<8;
						}
					}
				}
			}

			// Layout picture (should check for success)
			SetDTAttrs(pattern->object,0,0,
				OBP_Precision,precision,
				PDTA_Remap,remap,
				TAG_END);
			DoMethod(pattern->object,DTM_PROCLAYOUT,0,1);

			// Get bitmap pointer and header
			GetDTAttrs(pattern->object,
				PDTA_BitMap,&bitmap,
				PDTA_DestBitMap,&pattern->bitmap,
				PDTA_BitMapHeader,&header,
				TAG_END);

			// No dest bitmap?
			if (!pattern->bitmap) pattern->bitmap=bitmap;

			// Valid bitmap?
			if (pattern->bitmap)
			{
				// Get width and height
				pattern->width=header->bmh_Width;
				pattern->height=header->bmh_Height;
			}
		}

		// Turn off requesters
		((struct Process *)FindTask(0))->pr_WindowPtr=(APTR)-1;

#ifdef PATCH_OK
		// Remove this task from the patchlist for allocbitmap
		if (patchhandle)
			RemAllocBitmapPatch(patchhandle);
#endif

		// Got bitmap?
		if (pattern->bitmap)
		{
			// Stretch?
			if (pattern->flags&PATF_STRETCH)
			{
				// Not the size of the screen?
				if (pattern->width!=screen->Width ||
					pattern->height!=screen->Height)
				{
					// Allocate a bitmap for the stretched picture
					if ((pattern->pattern_bitmap=
							NewBitMap(
								screen->Width,
								screen->Height,
								GetBitMapAttr(pattern->bitmap,BMA_DEPTH),
								BMF_CLEAR,
								screen->RastPort.BitMap)))
					{
						struct BitScaleArgs scale;

						// Scale bitmap
						scale.bsa_SrcX=0;
						scale.bsa_SrcY=0;
						scale.bsa_SrcWidth=pattern->width;
						scale.bsa_SrcHeight=pattern->height;
						scale.bsa_DestX=0;
						scale.bsa_DestY=0;
						scale.bsa_DestWidth=screen->Width;
						scale.bsa_DestHeight=screen->Height;
						scale.bsa_XSrcFactor=scale.bsa_SrcWidth;
						scale.bsa_XDestFactor=scale.bsa_DestWidth;
						scale.bsa_YSrcFactor=scale.bsa_SrcHeight;
						scale.bsa_YDestFactor=scale.bsa_DestHeight;
						scale.bsa_SrcBitMap=pattern->bitmap;
						scale.bsa_DestBitMap=pattern->pattern_bitmap;
						scale.bsa_Flags=0;
						BitMapScale(&scale);

						// Get pointer to scaled bitmap
						pattern->bitmap=pattern->pattern_bitmap;
						pattern->width=screen->Width;
						pattern->height=screen->Height;
					}
				}
			}
		}

		// Update border pen
		GetPatternBorder(pattern,screen,border_col);
	}

	// Pattern ok now
	pattern->valid=TRUE;
}