void TreeCollisionSerializer::exportTreeCollision(const CollisionPrimitives::TreeCollision* collision, const Ogre::String& filename)
 {
   mpfFile=fopen(filename.c_str(),"wb");
   if (!mpfFile)
   {
     OGRE_EXCEPT(Ogre::Exception::ERR_INVALIDPARAMS, "Unable to open file " + filename + " for writing","TreeCollisionSerializer::exportTreeCollision");
   }
   NewtonTreeCollisionSerialize(collision->m_col,&TreeCollisionSerializer::_newtonSerializeCallback,this);
 }
Пример #2
0
bool Physics::serialize( const std::string& meshFile, const std::string& outputFile )
{
    log_debug << "Physics: serializing physics static geometry '" << meshFile << "'" << std::endl;
    log_debug << "Physics: unloading existing level" << std::endl;
    // first unload existing level
    LevelManager::get()->unloadLevel( true, true );

    osg::ref_ptr< osg::Node >  meshnode = LevelManager::get()->loadMesh( meshFile, false );
    if ( !meshnode.valid() )
        return false;

    osg::ref_ptr< osg::Group > root = new osg::Group;
    root->addChild( meshnode.get() );

    // begin build the collision faces
    //--------------------------
    NewtonCollision* p_collision = NewtonCreateTreeCollision( _p_world, levelCollisionCallback );
    NewtonTreeCollisionBeginBuild( p_collision );

    // start timer
    osg::Timer_t start_tick = osg::Timer::instance()->tick();
    //! iterate through all geometries and create their collision faces
    PhysicsVisitor physVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN, p_collision );
    root->accept( physVisitor );
    // stop timer and give out the time messure
    osg::Timer_t end_tick = osg::Timer::instance()->tick();
    log_debug << "Physics: elapsed time for building physics collision faces = "<< osg::Timer::instance()->delta_s( start_tick, end_tick ) << std::endl;
    log_debug << "Physics:  total num of evaluated primitives: " << physVisitor.getNumPrimitives() << std::endl;
    log_debug << "Physics:  total num of vertices: " << physVisitor.getNumVertices() << std::endl;

    //--------------------------
    // finalize tree building
    NewtonTreeCollisionEndBuild( p_collision, 0 );

    // write out the serialization data
    std::string file( yaf3d::Application::get()->getMediaPath() + outputFile + YAF3DPHYSICS_SERIALIZE_POSTFIX );
    log_debug << "Physics: write to serialization file '" << file << "'" << std::endl;
    std::ofstream serializationoutput;
    serializationoutput.open( file.c_str(), std::ios_base::binary | std::ios_base::out );
    if ( !serializationoutput )
    {
        log_error << "Physics: cannot write to serialization file '" << file << "'" << std::endl;
        serializationoutput.close();
        NewtonReleaseCollision( _p_world, p_collision );
        return false;
    }
    NewtonTreeCollisionSerialize( p_collision, serializationCallback, &serializationoutput );
    serializationoutput.close();
    NewtonReleaseCollision( _p_world, p_collision );
    
    return true;
}
Пример #3
0
Terrain::Terrain(const ion::base::String& identifier,NewtonWorld *pNewtonworld,ion::scene::Renderer& rRenderer,
		ion::base::Streamable& heightmap,const ion_uint32 width,const ion_uint32 depth,const ion_uint32 patchwidth,
		const ion_uint32 patchdepth,const ion::math::Vector3f& offset,const ion::math::Vector3f& size):
m_pNewtonworld(pNewtonworld),Node(identifier)
{
	ion_uint32 numpatchesX=(width-1)/(patchwidth-1),numpatchesZ=(depth-1)/(patchdepth-1);
	ion_uint16 *pHeightbuffer=new ion_uint16[(width+1)*(depth+1)];

	{
		ion_uint16 *pHLine=pHeightbuffer;
		for (ion_uint32 z=0;z<depth;++z) {
			heightmap.read(pHLine,width*sizeof(ion_uint16));

			// Copy the first height to the one extra height for correct normal vector calculations
			pHLine[width]=pHLine[0];

			pHLine+=(width+1);
		}
		// Copy the first line to the one extra line for correct normal vector calculations
		memcpy(pHeightbuffer+(width+1)*depth,pHeightbuffer,(width+1)*sizeof(ion_uint16));
	}

	const ion::math::Vector3f psize(
		size.x()/((float)numpatchesX),
		size.y(),
		size.z()/((float)numpatchesZ)
		);

	ion::math::Vector3f poffset(
		offset.x()/*-psize.x()*0.5f*/,
		offset.y(),
		offset.z()/*-psize.z()*0.5f*/
		);

	ion::base::Localfile serializefile;
	bool fileok=serializefile.open(serializefilename,"rb");
	if (fileok) {
		ion::base::log("Terrain::Terrain()",ion::base::Message) << "Using previously serialized terrain data\n";
		serializefile.open(serializefilename,"rb");
		m_pTreeCollision=NewtonCreateTreeCollisionFromSerialization(pNewtonworld,0,TerrainDeserialize,&serializefile);
		serializefile.close();
	} else {
		ion::base::log("Terrain::Terrain()",ion::base::Message) << "Calculating terrain data\n";
		m_pTreeCollision=NewtonCreateTreeCollision(pNewtonworld,0);
		NewtonTreeCollisionBeginBuild(m_pTreeCollision);
		{
			for (ion_uint32 z=0;z<(depth-1);++z) {
				/*float zz1=offset.z()+((float)z)/((float)(depth-1))*zsize;
				float zz2=offset.z()+((float)(z+1))/((float)(depth-1))*zsize;*/

				float zz1=offset.z()+( ((float)z)/((float)(patchdepth-1)) )*psize.z();
				float zz2=offset.z()+( ((float)(z+1))/((float)(patchdepth-1)) )*psize.z();

				unsigned int zT=(z/patchdepth)&1;
				for (ion_uint32 x=0;x<(width-1);++x) {
					float xx1=offset.x()+( ((float)x)/((float)(patchwidth-1)) )*psize.x();
					float xx2=offset.x()+( ((float)(x+1))/((float)(patchwidth-1)) )*psize.x();
					/*float xx1=offset.x()+((float)x)/((float)(width-1))*xsize;
					float xx2=offset.x()+((float)(x+1))/((float)(width-1))*xsize;*/

					float yy11=offset.y()+((float)(pHeightbuffer[x+z*(width+1)]))/65535.0f*size.y();
					float yy21=offset.y()+((float)(pHeightbuffer[x+1+z*(width+1)]))/65535.0f*size.y();
					float yy12=offset.y()+((float)(pHeightbuffer[x+(z+1)*(width+1)]))/65535.0f*size.y();
					float yy22=offset.y()+((float)(pHeightbuffer[x+1+(z+1)*(width+1)]))/65535.0f*size.y();

					float tri1[]={
						xx1,yy11,zz1,
						xx1,yy12,zz2,
						xx2,yy21,zz1
					};

					float tri2[]={
						xx2,yy21,zz1,
						xx1,yy12,zz2,
						xx2,yy22,zz2
					};

					unsigned int xT=(x/patchwidth)&1;

					unsigned int matID=((xT&zT)==1) ? 0 : (xT|zT);

					NewtonTreeCollisionAddFace(m_pTreeCollision,3,tri1,12,0);
					NewtonTreeCollisionAddFace(m_pTreeCollision,3,tri2,12,0);
				}
			}
		}
		NewtonTreeCollisionEndBuild(m_pTreeCollision,0);

		serializefile.open(serializefilename,"wb");
		NewtonTreeCollisionSerialize(m_pTreeCollision,TerrainSerialize,&serializefile);
		serializefile.close();
	}

	NewtonBody *pTerrainBody=NewtonCreateBody(m_pNewtonworld,m_pTreeCollision);
	NewtonReleaseCollision(m_pNewtonworld,m_pTreeCollision);
	NewtonBodySetMatrix(pTerrainBody,ion::math::Matrix4f::identitymatrix());

	for (ion_uint32 z=0;z<numpatchesZ;++z) {

		/*if (z==0) {
			heightmap.read(pHeightbuffer,sizeof(ion_uint16)*width*patchdepth);
		} else {
			memcpy(pHeightbuffer,pHeightbuffer+width*(patchdepth-1),width*sizeof(ion_uint16));
			heightmap.read(pHeightbuffer+width,sizeof(ion_uint16)*width*(patchdepth-1));
		}*/

		poffset.x()=offset.x()/*-psize.x()*0.5f*/;

		for (ion_uint32 x=0;x<numpatchesX;++x) {
			ion_uint16 *pH=pHeightbuffer+x*(patchwidth-1)+z*(width+1)*(patchdepth-1);
			TerrainPatch *pPatch=new TerrainPatch("tpatch",rRenderer,pH,patchwidth,width+1,patchdepth,
				(z==(numpatchesZ-1)),poffset,psize);

			poffset.x()+=psize.x();
			m_Patches.push_back(pPatch);
			addChild(*pPatch);
		}

		poffset.z()+=psize.z();
	}

	delete [] pHeightbuffer;
}