Пример #1
0
HRESULT WINAPI
NineSurface9_LockRect( struct NineSurface9 *This,
                       D3DLOCKED_RECT *pLockedRect,
                       const RECT *pRect,
                       DWORD Flags )
{
    struct pipe_resource *resource = This->base.resource;
    struct pipe_box box;
    unsigned usage;

    DBG("This=%p pLockedRect=%p pRect=%p[%u..%u,%u..%u] Flags=%s\n", This,
        pLockedRect, pRect,
        pRect ? pRect->left : 0, pRect ? pRect->right : 0,
        pRect ? pRect->top : 0, pRect ? pRect->bottom : 0,
        nine_D3DLOCK_to_str(Flags));
    NineSurface9_Dump(This);

#ifdef NINE_STRICT
    user_assert(This->base.pool != D3DPOOL_DEFAULT ||
                (resource && (resource->flags & NINE_RESOURCE_FLAG_LOCKABLE)),
                D3DERR_INVALIDCALL);
#endif
    user_assert(!(Flags & ~(D3DLOCK_DISCARD |
                            D3DLOCK_DONOTWAIT |
                            D3DLOCK_NO_DIRTY_UPDATE |
                            D3DLOCK_NOOVERWRITE |
                            D3DLOCK_NOSYSLOCK | /* ignored */
                            D3DLOCK_READONLY)), D3DERR_INVALIDCALL);
    user_assert(!((Flags & D3DLOCK_DISCARD) && (Flags & D3DLOCK_READONLY)),
                D3DERR_INVALIDCALL);

    /* check if it's already locked */
    user_assert(This->lock_count == 0, D3DERR_INVALIDCALL);
    user_assert(pLockedRect, E_POINTER);

    user_assert(This->desc.MultiSampleType == D3DMULTISAMPLE_NONE,
                D3DERR_INVALIDCALL);

    if (pRect && This->base.pool == D3DPOOL_DEFAULT &&
        util_format_is_compressed(This->base.info.format)) {
        const unsigned w = util_format_get_blockwidth(This->base.info.format);
        const unsigned h = util_format_get_blockheight(This->base.info.format);
        user_assert(!(pRect->left % w) && !(pRect->right % w) &&
                    !(pRect->top % h) && !(pRect->bottom % h),
                    D3DERR_INVALIDCALL);
    }

    if (Flags & D3DLOCK_DISCARD) {
        usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
    } else {
        usage = (Flags & D3DLOCK_READONLY) ?
            PIPE_TRANSFER_READ : PIPE_TRANSFER_READ_WRITE;
    }
    if (Flags & D3DLOCK_DONOTWAIT)
        usage |= PIPE_TRANSFER_DONTBLOCK;

    if (pRect) {
        rect_to_pipe_box(&box, pRect);
        if (u_box_clip_2d(&box, &box, This->desc.Width,
                          This->desc.Height) < 0) {
            DBG("pRect clipped by Width=%u Height=%u\n",
                This->desc.Width, This->desc.Height);
            return D3DERR_INVALIDCALL;
        }
    } else {
        u_box_origin_2d(This->desc.Width, This->desc.Height, &box);
    }

    user_warn(This->desc.Format == D3DFMT_NULL);

    if (This->data) {
        DBG("returning system memory\n");
        /* ATI1 and ATI2 need special handling, because of d3d9 bug.
         * We must advertise to the application as if it is uncompressed
         * and bpp 8, and the app has a workaround to work with the fact
         * that it is actually compressed. */
        if (is_ATI1_ATI2(This->base.info.format)) {
            pLockedRect->Pitch = This->desc.Height;
            pLockedRect->pBits = This->data + box.y * This->desc.Height + box.x;
        } else {
            pLockedRect->Pitch = This->stride;
            pLockedRect->pBits = NineSurface9_GetSystemMemPointer(This,
                                                                  box.x,
                                                                  box.y);
        }
    } else {
        DBG("mapping pipe_resource %p (level=%u usage=%x)\n",
            resource, This->level, usage);

        pLockedRect->pBits = This->pipe->transfer_map(This->pipe, resource,
                                                      This->level, usage, &box,
                                                      &This->transfer);
        if (!This->transfer) {
            DBG("transfer_map failed\n");
            if (Flags & D3DLOCK_DONOTWAIT)
                return D3DERR_WASSTILLDRAWING;
            return D3DERR_INVALIDCALL;
        }
        pLockedRect->Pitch = This->transfer->stride;
    }

    if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) {
        NineSurface9_MarkContainerDirty(This);
        NineSurface9_AddDirtyRect(This, &box);
    }

    ++This->lock_count;
    return D3D_OK;
}
Пример #2
0
HRESULT
NineSurface9_ctor( struct NineSurface9 *This,
                   struct NineUnknownParams *pParams,
                   struct NineUnknown *pContainer,
                   struct pipe_resource *pResource,
                   void *user_buffer,
                   uint8_t TextureType,
                   unsigned Level,
                   unsigned Layer,
                   D3DSURFACE_DESC *pDesc )
{
    HRESULT hr;

    DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n",
        This, pParams->device, pResource, Level, Layer, pDesc);

    /* Mark this as a special surface held by another internal resource. */
    pParams->container = pContainer;

    user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) ||
                (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL);

    assert(pResource || (user_buffer && pDesc->Pool != D3DPOOL_DEFAULT) ||
           (!pContainer && pDesc->Pool != D3DPOOL_DEFAULT) ||
           pDesc->Format == D3DFMT_NULL);

    assert(!pResource || !user_buffer);
    assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT);
    /* The only way we can have !pContainer is being created
     * from create_zs_or_rt_surface with params 0 0 0 */
    assert(pContainer || (Level == 0 && Layer == 0 && TextureType == 0));

    This->data = (uint8_t *)user_buffer;

    This->base.info.screen = pParams->device->screen;
    This->base.info.target = PIPE_TEXTURE_2D;
    This->base.info.width0 = pDesc->Width;
    This->base.info.height0 = pDesc->Height;
    This->base.info.depth0 = 1;
    This->base.info.last_level = 0;
    This->base.info.array_size = 1;
    This->base.info.nr_samples = pDesc->MultiSampleType;
    This->base.info.usage = PIPE_USAGE_DEFAULT;
    This->base.info.bind = PIPE_BIND_SAMPLER_VIEW;
    This->base.info.flags = 0;
    This->base.info.format = d3d9_to_pipe_format_checked(This->base.info.screen,
                                                         pDesc->Format,
                                                         This->base.info.target,
                                                         This->base.info.nr_samples,
                                                         This->base.info.bind,
                                                         FALSE);

    if (pDesc->Usage & D3DUSAGE_RENDERTARGET)
        This->base.info.bind |= PIPE_BIND_RENDER_TARGET;
    if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL)
        This->base.info.bind |= PIPE_BIND_DEPTH_STENCIL;

    /* Ram buffer with no parent. Has to allocate the resource itself */
    if (!pResource && !pContainer) {
        assert(!user_buffer);
        This->data = MALLOC(
            nine_format_get_level_alloc_size(This->base.info.format,
                                             pDesc->Width,
                                             pDesc->Height,
                                             0));
        if (!This->data)
            return E_OUTOFMEMORY;
    }

    if (pDesc->Pool == D3DPOOL_SYSTEMMEM) {
        This->base.info.usage = PIPE_USAGE_STAGING;
        assert(!pResource);
    } else {
        if (pResource && (pDesc->Usage & D3DUSAGE_DYNAMIC))
            pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
    }

    hr = NineResource9_ctor(&This->base, pParams, pResource, FALSE, D3DRTYPE_SURFACE,
                            pDesc->Pool, pDesc->Usage);
    if (FAILED(hr))
        return hr;

    This->pipe = This->base.base.device->pipe;
    This->transfer = NULL;

    This->texture = TextureType;
    This->level = Level;
    This->level_actual = Level;
    This->layer = Layer;
    This->desc = *pDesc;

    This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width);

    if (pResource && NineSurface9_IsOffscreenPlain(This))
        pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;

    NineSurface9_Dump(This);

    return D3D_OK;
}
Пример #3
0
HRESULT
NineSurface9_ctor( struct NineSurface9 *This,
                   struct NineUnknownParams *pParams,
                   struct NineUnknown *pContainer,
                   struct pipe_resource *pResource,
                   void *user_buffer,
                   uint8_t TextureType,
                   unsigned Level,
                   unsigned Layer,
                   D3DSURFACE_DESC *pDesc )
{
    HRESULT hr;
    union pipe_color_union rgba = {0};
    struct pipe_surface *surf;
    struct pipe_context *pipe = pParams->device->pipe;
    bool allocate = !pContainer && pDesc->Format != D3DFMT_NULL;
    D3DMULTISAMPLE_TYPE multisample_type;

    DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n",
        This, pParams->device, pResource, Level, Layer, pDesc);

    /* Mark this as a special surface held by another internal resource. */
    pParams->container = pContainer;
    /* Make sure there's a Desc */
    assert(pDesc);

    /* D3DUSAGE_DYNAMIC isn't allowed on managed buffers */
    user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) ||
                (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL);

    assert(allocate || pResource || user_buffer ||
           pDesc->Format == D3DFMT_NULL);
    assert(!allocate || (!pResource && !user_buffer));
    assert(!pResource || !user_buffer);
    assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT);
    assert(!pResource || pDesc->Pool == D3DPOOL_DEFAULT);
    /* Allocation only from create_zs_or_rt_surface with params 0 0 0 */
    assert(!allocate || (Level == 0 && Layer == 0 && TextureType == 0));

    This->data = (uint8_t *)user_buffer;

    multisample_type = pDesc->MultiSampleType;

    /* Map MultiSampleQuality to MultiSampleType */
    hr = d3dmultisample_type_check(pParams->device->screen,
                                   pDesc->Format,
                                   &multisample_type,
                                   pDesc->MultiSampleQuality,
                                   NULL);
    if (FAILED(hr)) {
        return hr;
    }

    /* TODO: this is (except width and height) duplicate from
     * container info (in the pContainer case). Some refactoring is
     * needed to avoid duplication */
    This->base.info.screen = pParams->device->screen;
    This->base.info.target = PIPE_TEXTURE_2D;
    This->base.info.width0 = pDesc->Width;
    This->base.info.height0 = pDesc->Height;
    This->base.info.depth0 = 1;
    This->base.info.last_level = 0;
    This->base.info.array_size = 1;
    This->base.info.nr_samples = multisample_type;
    This->base.info.usage = PIPE_USAGE_DEFAULT;
    This->base.info.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */

    if (pDesc->Usage & D3DUSAGE_RENDERTARGET) {
        This->base.info.bind |= PIPE_BIND_RENDER_TARGET;
    } else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) {
        This->base.info.bind = d3d9_get_pipe_depth_format_bindings(pDesc->Format);
        if (TextureType)
            This->base.info.bind |= PIPE_BIND_SAMPLER_VIEW;
    }

    This->base.info.flags = 0;
    This->base.info.format = d3d9_to_pipe_format_checked(This->base.info.screen,
                                                         pDesc->Format,
                                                         This->base.info.target,
                                                         This->base.info.nr_samples,
                                                         This->base.info.bind,
                                                         FALSE,
                                                         pDesc->Pool == D3DPOOL_SCRATCH);

    if (This->base.info.format == PIPE_FORMAT_NONE && pDesc->Format != D3DFMT_NULL)
        return D3DERR_INVALIDCALL;

    if (allocate && compressed_format(pDesc->Format)) {
        const unsigned w = util_format_get_blockwidth(This->base.info.format);
        const unsigned h = util_format_get_blockheight(This->base.info.format);

        /* Note: In the !allocate case, the test could fail (lower levels of a texture) */
        user_assert(!(pDesc->Width % w) && !(pDesc->Height % h), D3DERR_INVALIDCALL);
    }

    /* Get true format */
    This->format_conversion = d3d9_to_pipe_format_checked(This->base.info.screen,
                                                         pDesc->Format,
                                                         This->base.info.target,
                                                         This->base.info.nr_samples,
                                                         This->base.info.bind,
                                                         FALSE,
                                                         TRUE);
    if (This->base.info.format != This->format_conversion) {
        This->data_conversion = align_calloc(
            nine_format_get_level_alloc_size(This->format_conversion,
                                             pDesc->Width,
                                             pDesc->Height,
                                             0), 32);
        if (!This->data_conversion)
            return E_OUTOFMEMORY;
        This->stride_conversion = nine_format_get_stride(This->format_conversion,
                                                         pDesc->Width);
    }

    if ((allocate && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL) {
        /* Ram buffer with no parent. Has to allocate the resource itself */
        assert(!user_buffer);
        This->data = align_calloc(
            nine_format_get_level_alloc_size(This->base.info.format,
                                             pDesc->Width,
                                             pDesc->Height,
                                             0), 32);
        if (!This->data)
            return E_OUTOFMEMORY;
    }

    hr = NineResource9_ctor(&This->base, pParams, pResource,
                            allocate && (pDesc->Pool == D3DPOOL_DEFAULT),
                            D3DRTYPE_SURFACE, pDesc->Pool, pDesc->Usage);

    if (FAILED(hr))
        return hr;

    This->pipe = This->base.base.device->pipe;
    This->transfer = NULL;

    This->texture = TextureType;
    This->level = Level;
    This->level_actual = Level;
    This->layer = Layer;
    This->desc = *pDesc;

    This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width);

    if (This->base.resource && (pDesc->Usage & D3DUSAGE_DYNAMIC))
        This->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;

    /* TODO: investigate what else exactly needs to be cleared */
    if (This->base.resource && (pDesc->Usage & D3DUSAGE_RENDERTARGET)) {
        surf = NineSurface9_GetSurface(This, 0);
        pipe->clear_render_target(pipe, surf, &rgba, 0, 0, pDesc->Width, pDesc->Height, false);
    }

    NineSurface9_Dump(This);

    return D3D_OK;
}