Пример #1
0
void LineNode::registerType()
{
    NodeDefinition def = NodeDefinition("line", "vectornode", Node::buildNode<LineNode>)
        .addArg(Arg<glm::vec2>("pos1", glm::vec2(0,0), false, offsetof(LineNode, m_P1)))
        .addArg(Arg<glm::vec2>("pos2", glm::vec2(0,0), false, offsetof(LineNode, m_P2)))
        .addArg(Arg<float>("texcoord1", 0, false, offsetof(LineNode, m_TC1)))
        .addArg(Arg<float>("texcoord2", 1, false, offsetof(LineNode, m_TC2)))
        ;
    NodeRegistry::get()->registerNodeType(def);
}
Пример #2
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void DivNode::registerType()
{
    string sChildArray[] = {"image", "div", "canvas", "words", "video", "camera", 
            "panoimage", "sound", "line", "rect", "curve", "polyline", "polygon",
            "circle", "mesh"};
    vector<string> sChildren = vectorFromCArray(
            sizeof(sChildArray) / sizeof(*sChildArray), sChildArray);
    NodeDefinition def = NodeDefinition("div", "areanode", Node::buildNode<DivNode>)
        .addChildren(sChildren)
        .addArg(Arg<bool>("crop", false, false, offsetof(DivNode, m_bCrop)))
        .addArg(Arg<UTF8String>("mediadir", "", false, offsetof(DivNode, m_sMediaDir)));
    NodeRegistry::get()->registerNodeType(def);
}
Пример #3
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void PolyLineNode::registerType()
{
    vector<glm::vec2> v;
    vector<float> vd;
    NodeDefinition def = NodeDefinition("polyline", "vectornode", 
            Node::buildNode<PolyLineNode>)
        .addArg(Arg<string>("linejoin", "bevel"))
        .addArg(Arg<vector<glm::vec2> >("pos", v, false, offsetof(PolyLineNode, m_Pts)))
        .addArg(Arg<vector<float> >("texcoords", vd, false,
                offsetof(PolyLineNode, m_TexCoords)))
        ;
    NodeRegistry::get()->registerNodeType(def);
}
void OffscreenCanvasNode::registerType()
{
    NodeDefinition def = NodeDefinition("canvas", "canvasbase",
            Node::buildNode<OffscreenCanvasNode>)
        .addArg(Arg<bool>("handleevents", false, false, 
                offsetof(OffscreenCanvasNode, m_bHandleEvents)))
        .addArg(Arg<int>("multisamplesamples", 1, false, 
                offsetof(OffscreenCanvasNode, m_MultiSampleSamples)))
        .addArg(Arg<bool>("mipmap", false, false, 
                offsetof(OffscreenCanvasNode, m_bMipmap)))
        .addArg(Arg<bool>("autorender", true, false,
                offsetof(OffscreenCanvasNode, m_bAutoRender)));
    NodeRegistry::get()->registerNodeType(def);
}
Пример #5
0
NodeDefinition AreaNode::createDefinition()
{
    return NodeDefinition("areanode")
        .extendDefinition(Node::createDefinition())
        .addArg(Arg<float>("x", 0.0, false, offsetof(AreaNode, m_RelViewport.tl.x)))
        .addArg(Arg<float>("y", 0.0, false, offsetof(AreaNode, m_RelViewport.tl.y)))
        .addArg(Arg<glm::vec2>("pos", glm::vec2(0.0, 0.0)))
        .addArg(Arg<float>("width", 0.0, false, offsetof(AreaNode, m_UserSize.x)))
        .addArg(Arg<float>("height", 0.0, false, offsetof(AreaNode, m_UserSize.y)))
        .addArg(Arg<glm::vec2>("size", glm::vec2(0.0, 0.0)))
        .addArg(Arg<float>("angle", 0.0, false, offsetof(AreaNode, m_Angle)))
        .addArg(Arg<glm::vec2>("pivot", glm::vec2(-32767, -32767), false, 
                offsetof(AreaNode, m_Pivot)));
}
Пример #6
0
void RectNode::registerType()
{
    float texCoords[] = {0, 0.25f, 0.5f, 0.75f, 1};
    NodeDefinition def = NodeDefinition("rect", "filledvectornode",
            Node::buildNode<RectNode>)
        .addArg(Arg<glm::vec2>("pos", glm::vec2(0,0), false, 
                offsetof(RectNode, m_Rect.tl)))
        .addArg(Arg<glm::vec2>("size", glm::vec2(0,0)))
        .addArg(Arg<float>("angle", 0.0f, false, offsetof(RectNode, m_Angle)))
        .addArg(Arg<vector<float> >("texcoords", vectorFromCArray(5, texCoords), false,
                offsetof(RectNode, m_TexCoords)))
        ;
    NodeRegistry::get()->registerNodeType(def);
}
Пример #7
0
NodeDefinition DivNode::createDefinition()
{
    string sChildArray[] = {"image", "div", "canvas", "words", "video", "camera", 
            "panoimage", "sound", "line", "rect", "curve", "polyline", "polygon",
            "circle", "mesh"};
    vector<string> sChildren = vectorFromCArray(
            sizeof(sChildArray) / sizeof(*sChildArray), sChildArray);
    return NodeDefinition("div", Node::buildNode<DivNode>)
        .extendDefinition(AreaNode::createDefinition())
        .addChildren(sChildren)
        .addArg(Arg<bool>("crop", false, false, offsetof(DivNode, m_bCrop)))
        .addArg(Arg<string>("elementoutlinecolor", "", false, 
                offsetof(DivNode, m_sElementOutlineColor)))
        .addArg(Arg<UTF8String>("mediadir", "", false, offsetof(DivNode, m_sMediaDir)));
}
Пример #8
0
NodeDefinition FilledVectorNode::createDefinition()
{
    return NodeDefinition("filledvector")
        .extendDefinition(VectorNode::createDefinition())
        .addArg(Arg<UTF8String>("filltexhref", "", false, 
                offsetof(FilledVectorNode, m_FillTexHRef)))
        .addArg(Arg<float>("fillopacity", 0, false, 
                offsetof(FilledVectorNode, m_FillOpacity)))
        .addArg(Arg<string>("fillcolor", "FFFFFF", false, 
                offsetof(FilledVectorNode, m_sFillColorName)))
        .addArg(Arg<glm::vec2>("filltexcoord1", glm::vec2(0,0), false,
                offsetof(FilledVectorNode, m_FillTexCoord1)))
        .addArg(Arg<glm::vec2>("filltexcoord2", glm::vec2(1,1), false,
                offsetof(FilledVectorNode, m_FillTexCoord2)))
        ;
}
Пример #9
0
NodeDefinition CameraNode::createDefinition()
{
    return NodeDefinition("camera", Node::buildNode<CameraNode>)
        .extendDefinition(RasterNode::createDefinition())
        .addArg(Arg<string>("driver", "firewire"))
        .addArg(Arg<string>("device", ""))
        .addArg(Arg<int>("unit", -1))
        .addArg(Arg<bool>("fw800", false))
        .addArg(Arg<float>("framerate", 15))
        .addArg(Arg<int>("capturewidth", 640))
        .addArg(Arg<int>("captureheight", 480))
        .addArg(Arg<string>("pixelformat", "RGB"))
        .addArg(Arg<int>("brightness", -1))
        .addArg(Arg<int>("exposure", -1))
        .addArg(Arg<int>("sharpness", -1))
        .addArg(Arg<int>("saturation", -1))
        .addArg(Arg<int>("camgamma", -1))
        .addArg(Arg<int>("shutter", -1))
        .addArg(Arg<int>("gain", -1))
        .addArg(Arg<int>("strobeduration", -1));
}