Пример #1
0
FLOAT32 CFrmPerlin::Turbulence1( const FLOAT32 x, FLOAT32 fFreq )
{
	FLOAT32 t = 0.0f;

	do
    {
		t += Noise1(fFreq * x) / fFreq;
		fFreq *= 0.5f;
	} while (fFreq >= 1.0f);
	
	return t;
}
Пример #2
0
float GNoise::Noise(float vec[], int len)
{
	switch (len) 
	{
		case 0:
			return 0.;
		case 1:
			return Noise1(vec[0]);
		case 2:
			return Noise2(vec);
		default:
			return Noise3(vec);
	}
}
Пример #3
0
FLOAT32 CFrmPerlin::TileableNoise1(const FLOAT32 x, const FLOAT32 w)
{
	return( Noise1( x )     * ( w - x ) +
			Noise1( x - w ) *      x ) / w;
}