Пример #1
0
void drawChar(int x, int y, char ch, unsigned short color)
{
	int x1, y1;
	for(x1=0; x1<6; x1++)
	{
		for(y1=0; y1<8; y1++)
		{
			if(fontdata_6x8[OFFSET2(x1, y1, 6)+ch*48])
			{
				setPixel(x+x1, y+y1, color);
			}
		}
	}
}
Пример #2
0
        T& Grid2<T,P1,P2>::operator()(x_size d, x_size i, x_size j) {
            
            return Grid<T,2,P1*P2>::operator()(d, OFFSET2(P1,P2,i,j));

        }
Пример #3
0
int main (int /*argc*/, char ** /*argv*/)
{
    OFFSET(Flags,Flags)
    OFFSET(BranchSkip,BranchSkip)
    OFFSET(NMIActive,NMIActive)
    OFFSET(IRQActive,IRQActive)
    OFFSET(WaitingForInterrupt,WaitingForInterrupt)
    OFFSET(InDMA,InDMA)
	OFFSET(InWRAM_DMA,InWRAM_DMA)
    OFFSET(WhichEvent,WhichEvent)
    OFFSET(PCBase,PCBase)
    OFFSET(PBPCAtOpcodeStart,PBPCAtOpcodeStart)
    OFFSET(WaitAddress,WaitAddress)
    OFFSET(WaitCounter,WaitCounter)
    OFFSET(Cycles,Cycles)
    OFFSET(NextEvent,NextEvent)
    OFFSET(V_Counter,V_Counter)
    OFFSET(MemSpeed,MemSpeed)
    OFFSET(MemSpeedx2,MemSpeedx2)
    OFFSET(FastROMSpeed,FastROMSpeed)
    OFFSET(AutoSaveTimer,AutoSaveTimer)
    OFFSET(SRAMModified,SRAMModified)
    OFFSET(BRKTriggered,BRKTriggered)
    OFFSET(TriedInterleavedMode2,TriedInterleavedMode2)

    OFFSET2(DB,DB)
    OFFSET2(PP,P.W)
    OFFSET2(PL,P.W)
    fprintf (S9xSTREAM, "#define PH PL + 1\n");
    OFFSET2(AA,A.W)
    OFFSET2(AL,A.W)
    fprintf (S9xSTREAM, "#define AH AL + 1\n");
    OFFSET2(DD,D.W)
    OFFSET2(DL,D.W)
    fprintf (S9xSTREAM, "#define DH DL + 1\n");
    OFFSET2(SS,S.W)
    OFFSET2(SL,S.W)
    fprintf (S9xSTREAM, "#define SH SL + 1\n");
    OFFSET2(XX,X.W)
    OFFSET2(XL,X.W)
    fprintf (S9xSTREAM, "#define XH XL + 1\n");
    OFFSET2(YY,Y.W)
    OFFSET2(YL,Y.W)
    fprintf (S9xSTREAM, "#define YH YL + 1\n");
    OFFSET2(PCR,PC.W.xPC)
    OFFSET2(PB,PC.B.xPB)

    OFFSET3(RAM)
    OFFSET3(ROM)
    OFFSET3(VRAM)
    OFFSET3(SRAM)
    OFFSET3(BWRAM)
    OFFSET3(FillRAM)
    OFFSET3(C4RAM)
    OFFSET3(HiROM)
    OFFSET3(LoROM)
    OFFSET3(SRAMMask)
    OFFSET3(SRAMSize)
    OFFSET3(Map)
    OFFSET3(WriteMap)
    OFFSET3(MemorySpeed)
    OFFSET3(BlockIsRAM)
    OFFSET3(BlockIsROM)
    OFFSET3(ROMFilename)

    OFFSET5(APUPCS,PC)
    OFFSET5(APURAM,RAM)
    OFFSET5(APUExecuting,APUExecuting)
    OFFSET5(APUDirectPage,DirectPage)
    OFFSET5(APUBit,Bit)
    OFFSET5(APUAddress,Address)
    OFFSET5(APUWaitAddress1,WaitAddress1)
    OFFSET5(APUWaitAddress2,WaitAddress2)
    OFFSET5(APUWaitCounter,WaitCounter)
    OFFSET5(APUShadowRAM,ShadowRAM)
    OFFSET5(APUCachedSamples,CachedSamples)
    OFFSET5(APU_Carry,_Carry)
    OFFSET5(APU_Zero,_Zero)
    OFFSET5(APU_Overflow,_Overflow)
    OFFSET5(APUTimerErrorCounter,TimerErrorCounter)
    OFFSET5(NextAPUTimerPos,NextAPUTimerPos)
    
    OFFSET4(APUCycles,Cycles)
    OFFSET4(APUShowROM,ShowROM)
    OFFSET4(APUFlags,Flags)
    OFFSET4(APUKeyedChannels,KeyedChannels)
    OFFSET4(APUOutPorts,OutPorts)
    OFFSET4(APUDSP,DSP)
    OFFSET4(APUExtraRAM,ExtraRAM)
    OFFSET4(APUTimer,Timer)
    OFFSET4(APUTimerTarget,TimerTarget)
    OFFSET4(APUTimerEnabled,TimerEnabled)
    OFFSET4(TimerValueWritten,TimerValueWritten)

    OFFSET6(CPUSpeed,Speed)
    OFFSET6(CPUOpcodes,S9xOpcodes)
    OFFSET6(_Carry,_Carry)
    OFFSET6(_Zero,_Zero)
    OFFSET6(_Negative,_Negative)
    OFFSET6(_Overflow,_Overflow)
    OFFSET6(ShiftedDB,ShiftedDB)
    OFFSET6(ShiftedPB,ShiftedPB)
    OFFSET6(CPUExecuting,CPUExecuting)
    OFFSET6(Scanline,Scanline)
    OFFSET6(Frame,Frame)

    OFFSET7(APUEnabled,APUEnabled)
    OFFSET7(Shutdown,Shutdown)
    OFFSET7(SoundSkipMethod,SoundSkipMethod)
    OFFSET7(CyclesPercentage,CyclesPercentage)
    OFFSET7(DisableIRQ,DisableIRQ)
    OFFSET7(Paused,Paused)
    OFFSET7(PAL,PAL)
    OFFSET7(SoundSync,SoundSync)
    OFFSET7(SA1Enabled,SA1)
    OFFSET7(SuperFXEnabled,SuperFX)

    OFFSET8(ApuP,P)
    OFFSET8(ApuYA,YA.W)
    OFFSET8(ApuA,YA.B.A)
    OFFSET8(ApuY,YA.B.Y)
    OFFSET8(ApuX,X)
    OFFSET8(ApuS,S)
    OFFSET8(ApuPC,PC)
    OFFSET8(APUPCR,PC)

    OFFSET9(BGMode,BGMode)
    OFFSET9(BG3Priority,BG3Priority)
    OFFSET9(Brightness,Brightness)
    OFFSET9(GHight,VMA.High)
    OFFSET9(GInc,VMA.Increment)
    OFFSET9(GAddress,VMA.Address)
    OFFSET9(GMask1,VMA.Mask1)
    OFFSET9(GFullGraphicCount,VMA.FullGraphicCount)
    OFFSET9(GShift,VMA.Shift)
    OFFSET9(CGFLIP,CGFLIP)
    OFFSET9(CGDATA,CGDATA)
    OFFSET9(FirstSprite,FirstSprite)
    OFFSET9(LastSprite,LastSprite)
    OFFSET9(OBJ,OBJ)
    OFFSET9(OAMPriorityRotation,OAMPriorityRotation)
    OFFSET9(OAMAddr,OAMAddr)
    OFFSET9(OAMFlip,OAMFlip)
    OFFSET9(OAMTileAddress,OAMTileAddress)
    OFFSET9(IRQVBeamPos,IRQVBeamPos)
    OFFSET9(IRQHBeamPos,IRQHBeamPos)
    OFFSET9(VBeamPosLatched,VBeamPosLatched)
    OFFSET9(HBeamPosLatched,HBeamPosLatched)
    OFFSET9(HBeamFlip,HBeamFlip)
    OFFSET9(VBeamFlip,VBeamFlip)
    OFFSET9(HVBeamCounterLatched,HVBeamCounterLatched)
    OFFSET9(MatrixA,MatrixA)
    OFFSET9(MatrixB,MatrixB)
    OFFSET9(MatrixC,MatrixC)
    OFFSET9(MatrixD,MatrixD)
    OFFSET9(CentreX,CentreX)
    OFFSET9(CentreY,CentreY)
    OFFSET9(CGADD,CGADD)
    OFFSET9(FixedColourGreen,FixedColourGreen)
    OFFSET9(FixedColourRed,FixedColourRed)
    OFFSET9(FixedColourBlue,FixedColourBlue)
    OFFSET9(SavedOAMAddr,SavedOAMAddr)
    OFFSET9(ScreenHeight,ScreenHeight)
    OFFSET9(WRAM,WRAM)
    OFFSET9(BG_Forced,BG_Forced)
    OFFSET9(ForcedBlanking,ForcedBlanking)
    OFFSET9(OBJThroughMain,OBJThroughMain)
    OFFSET9(OBJThroughSub,OBJThroughSub)
    OFFSET9(OBJSizeSelect,OBJSizeSelect)
    OFFSET9(OBJNameBase,OBJNameBase)
    OFFSET9(OAMReadFlip,OAMReadFlip)
    OFFSET9(OAMData,OAMData)
    OFFSET9(VTimerEnabled,VTimerEnabled)
    OFFSET9(HTimerEnabled,HTimerEnabled)
    OFFSET9(HTimerPosition,HTimerPosition)
    OFFSET9(Mosaic,Mosaic)
    OFFSET9(BGMosaic,BGMosaic)
    OFFSET9(Mode7HFlip,Mode7HFlip)
    OFFSET9(Mode7VFlip,Mode7VFlip)
    OFFSET9(Mode7Repeat,Mode7Repeat)
    OFFSET9(Window1Left,Window1Left)
    OFFSET9(Window1Right,Window1Right)
    OFFSET9(Window2Left,Window2Left)
    OFFSET9(Window2Right,Window2Right)
    OFFSET9(ClipWindowOverlapLogic,ClipWindowOverlapLogic)
    OFFSET9(ClipWindow1Enable,ClipWindow1Enable)
    OFFSET9(ClipWindow2Enable,ClipWindow2Enable)
    OFFSET9(ClipWindow1Inside,ClipWindow1Inside)
    OFFSET9(ClipWindow2Inside,ClipWindow2Inside)
    OFFSET9(RecomputeClipWindows,RecomputeClipWindows)
    OFFSET9(CGFLIPRead,CGFLIPRead)
    OFFSET9(OBJNameSelect,OBJNameSelect)
    OFFSET9(Need16x8Mulitply,Need16x8Mulitply)
    OFFSET9(RangeTimeOver,RangeTimeOver)

    OFFSET10(ColorsChanged,ColorsChanged)
    OFFSET10(HDMA,HDMA)
    OFFSET10(HDMAStarted,HDMAStarted)
    OFFSET10(MaxBrightness,MaxBrightness)
    OFFSET10(LatchedBlanking,LatchedBlanking)
    OFFSET10(OBJChanged,OBJChanged)
    OFFSET10(RenderThisFrame,RenderThisFrame)
    OFFSET10(SkippedFrames,SkippedFrames)
    OFFSET10(FrameSkip,FrameSkip)
    OFFSET10(TileCache,TileCache)
    OFFSET10(TileCached,TileCached)
#ifdef CORRECT_VRAM_READS
    OFFSET10(VRAMReadBuffer,VRAMReadBuffer)
#else
    OFFSET10(FirstVRAMRead,FirstVRAMRead)
#endif
    OFFSET10(Interlace,Interlace)
    OFFSET10(DoubleWidthPixels,DoubleWidthPixels)
    OFFSET10(RenderedScreenHeight,RenderedScreenHeight)
    OFFSET10(RenderedScreenWidth,RenderedScreenWidth)
    OFFSET10(Red,Red)
    OFFSET10(Green,Green)
    OFFSET10(Blue,Blue)
    OFFSET10(XB,XB)
    OFFSET10(ScreenColors,ScreenColors)
    OFFSET10(PreviousLine,PreviousLine)
    OFFSET10(CurrentLine,CurrentLine)
    OFFSET10(Clip,Clip)

    OFFSET11(SA1Opcodes,S9xOpcodes)
    OFFSET11(SA1_Carry,_Carry)
    OFFSET11(SA1_Zero,_Zero)
    OFFSET11(SA1_Negative,_Negative)
    OFFSET11(SA1_Overflow,_Overflow)
    OFFSET11(SA1CPUExecuting,CPUExecuting)
    OFFSET11(SA1ShiftedPB,ShiftedPB)
    OFFSET11(SA1ShiftedDB,ShiftedDB)
    OFFSET11(SA1Flags,Flags)
    OFFSET11(SA1Executing,Executing)
    OFFSET11(SA1NMIActive,NMIActive)
    OFFSET11(SA1IRQActive,IRQActive)
    OFFSET11(SA1WaitingForInterrupt,WaitingForInterrupt)
    OFFSET11(SA1PCBase,PCBase)
    OFFSET11(SA1PBPCAtOpcodeStart,PBPCAtOpcodeStart)
    OFFSET11(SA1WaitAddress,WaitAddress)
    OFFSET11(SA1WaitCounter,WaitCounter)
    OFFSET11(SA1WaitByteAddress1,WaitByteAddress1)
    OFFSET11(SA1WaitByteAddress2,WaitByteAddress2)
    OFFSET11(SA1BWRAM,BWRAM)
    OFFSET11(SA1Map,Map)
    OFFSET11(SA1WriteMap,WriteMap)
    OFFSET11(SA1op1,op1)
    OFFSET11(SA1op2,op2)
    OFFSET11(SA1arithmetic_op,arithmetic_op)
    OFFSET11(SA1sum,sum)
    OFFSET11(SA1overflow,overflow)
    OFFSET11(VirtualBitmapFormat,VirtualBitmapFormat)
    OFFSET11(SA1_in_char_dma,in_char_dma)
    OFFSET11(SA1variable_bit_pos,variable_bit_pos)

    OFFSET12(SA1DB,DB)
    OFFSET12(SA1PP,P.W)
    OFFSET12(SA1PL,P.W)
    fprintf (S9xSTREAM, "#define SA1PH SA1PL + 1\n");
    OFFSET12(SA1AA,A.W)
    OFFSET12(SA1AL,A.W)
    fprintf (S9xSTREAM, "#define SA1AH SA1AL + 1\n");
    OFFSET12(SA1DD,D.W)
    OFFSET12(SA1DL,D.W)
    fprintf (S9xSTREAM, "#define SA1DH SA1DL + 1\n");
    OFFSET12(SA1SS,S.W)
    OFFSET12(SA1SL,S.W)
    fprintf (S9xSTREAM, "#define SA1SH SA1SL + 1\n");
    OFFSET12(SA1XX,X.W)
    OFFSET12(SA1XL,X.W)
    fprintf (S9xSTREAM, "#define SA1XH SA1XL + 1\n");
    OFFSET12(SA1YY,Y.W)
    OFFSET12(SA1YL,Y.W)
    fprintf (S9xSTREAM, "#define SA1YH SA1YL + 1\n");
    OFFSET12(SA1PB,PC.B.xPB)
    OFFSET12(SA1PCR,PC.W.xPC)

    return (0);
}