bool ObjectComDig(C4Object *cObj) // by DFA_WALK { if (!ObjectActionDig(cObj)) { GameMsgObjectError(FormatString(LoadResStr("IDS_OBJ_NODIG"),cObj->GetName()).getData(),cObj); return false; } return true; }
BOOL ObjectComDig(C4Object *cObj) // by DFA_WALK { C4PhysicalInfo *phys=cObj->GetPhysical(); if (!phys->CanDig || !ObjectActionDig(cObj)) { sprintf(OSTR,LoadResStr("IDS_OBJ_NODIG"),cObj->GetName()); GameMsgObject(OSTR,cObj); return FALSE; } return TRUE; }