//Print the player character to the OLED without updating the display void PrintPlayer( uint32_t xco, uint32_t yco ) { OledMoveTo( xco, yco ); OledDrawPixel(); OledMoveTo( xco+1, yco ); OledDrawPixel(); OledMoveTo( xco, yco+1 ); OledDrawPixel(); OledMoveTo( xco+1, yco+1 ); OledDrawPixel(); }
/*** void IOShieldOledClass::drawPixel(void) ** ** Parameters: ** none ** ** Return Value: ** none ** ** Errors: ** none ** ** Description: ** Set the pixel at the current drawing location to the ** specified value. */ void IOShieldOledClass::drawPixel(void) { OledDrawPixel(); }