void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { OnEvent_(event, pAttacker, pVictim); }
void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { OnEvent_(event, pAttacker, pVictim); }
void CCSBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { OnEvent_(event, entity, other); }