Пример #1
0
void TapGestureRecognizer::TouchesEnded( TouchEventArg& e )
{
	IInputHandler::TouchesEnded(e);
	switch(mState)
	{
	case InputState::None:
		OnTapFailed(mNode);
		break;
	case InputState::Begin:
		{
			if (e.IsValid()&&e.FindValidActiveTouchById(mBeganTouch.Id)!=nullptr)
			{
				if (MEDUSA_FLAG_HAS(mBehaviors,InputBehaviors::PlayAudio))
				{
					AudioEngine::Instance().PlayEffect(mAudioEffect.ToRef());
				}

				SetState(InputState::Valid);
				TapGestureEventArg tapEventArg(this,e.FirstValidActiveTouch());
				OnTap(mNode,tapEventArg);
				RaiseEvent(InputEventType::Tap, &tapEventArg);
				SetState(InputState::None);
				mBeganTouch=Touch::Zero;
				e.Handled=true;
				CancelOtherHandlers();

			}
		}
		break;
	default:
		break;
	}

	SetState(InputState::None);
}
Пример #2
0
void TapGestureRecognizer::MockTouch( TouchEventArg& e )
{
	if (e.IsValid())
	{
		TapGestureEventArg tapEventArg(this,e.FirstValidActiveTouch());
		OnTap(mNode,tapEventArg);
		RaiseEvent(InputEventType::Tap,&tapEventArg);
		e.Handled=tapEventArg.Handled;
	}
}
Пример #3
0
 void Tap(float x, float y){OnTap();}
Пример #4
0
bool CGenericTouchInputHandler::HandleTouchInput(TouchInput event, float x, float y, int64_t time, int32_t pointer /* = 0 */, float size /* = 0.0f */)
{
  if (time < 0 || pointer < 0 || pointer >= TOUCH_MAX_POINTERS)
    return false;

  CSingleLock lock(m_critical);

  bool result = true;

  m_pointers[pointer].current.x = x;
  m_pointers[pointer].current.y = y;
  m_pointers[pointer].current.time = time;

  switch (event)
  {
    case TouchInputAbort:
    {
      triggerDetectors(event, pointer);

      setGestureState(TouchGestureUnknown);
      for (unsigned int pIndex = 0; pIndex < TOUCH_MAX_POINTERS; pIndex++)
        m_pointers[pIndex].reset();

      OnTouchAbort();
      break;
    }

    case TouchInputDown:
    {
      m_pointers[pointer].down.x = x;
      m_pointers[pointer].down.y = y;
      m_pointers[pointer].down.time = time;
      m_pointers[pointer].moving = false;
      m_pointers[pointer].size = size;

      // If this is the down event of the primary pointer
      // we start by assuming that it's a single touch
      if (pointer == 0)
      {
        // create new gesture detectors
        m_detectors.insert(new CGenericTouchSwipeDetector(this, m_dpi));
        m_detectors.insert(new CGenericTouchPinchDetector(this, m_dpi));
        m_detectors.insert(new CGenericTouchRotateDetector(this, m_dpi));
        triggerDetectors(event, pointer);

        setGestureState(TouchGestureSingleTouch);
        result = OnSingleTouchStart(x, y);

        m_holdTimer->Start(TOUCH_HOLD_TIMEOUT);
      }
      // Otherwise it's the down event of another pointer
      else
      {
        triggerDetectors(event, pointer);

        // If we so far assumed single touch or still have the primary
        // pointer of a previous multi touch pressed down, we can update to multi touch
        if (m_gestureState == TouchGestureSingleTouch || m_gestureState == TouchGestureSingleTouchHold ||
            m_gestureState == TouchGestureMultiTouchDone)
        {
          result = OnMultiTouchDown(x, y, pointer);
          m_holdTimer->Stop(true);

          if (m_gestureState == TouchGestureSingleTouch || m_gestureState == TouchGestureSingleTouchHold)
            m_holdTimer->Start(TOUCH_HOLD_TIMEOUT);

          setGestureState(TouchGestureMultiTouchStart);
        }
        // Otherwise we should ignore this pointer
        else
        {
          m_pointers[pointer].reset();
          break;
        }
      }
      return result;
    }

    case TouchInputUp:
    {
      // unexpected event => abort
      if (!m_pointers[pointer].valid() ||
          m_gestureState == TouchGestureUnknown)
        break;

      triggerDetectors(event, pointer);

      m_holdTimer->Stop(false);

      // Just a single tap with a pointer
      if (m_gestureState == TouchGestureSingleTouch || m_gestureState == TouchGestureSingleTouchHold)
      {
        result = OnSingleTouchEnd(x, y);

        if (m_gestureState == TouchGestureSingleTouch)
          OnTap(x, y, 1);
      }
      // A pan gesture started with a single pointer (ignoring any other pointers)
      else if (m_gestureState == TouchGesturePan)
      {
        float velocityX = 0.0f; // number of pixels per second
        float velocityY = 0.0f; // number of pixels per second
        m_pointers[pointer].velocity(velocityX, velocityY, false);

        result = OnTouchGestureEnd(x, y,
                                   x - m_pointers[pointer].down.x, y - m_pointers[pointer].down.y,
                                   velocityX, velocityY);
      }
      // we are in multi-touch
      else
        result = OnMultiTouchUp(x, y, pointer);

      // If we were in multi touch mode and lifted one pointer
      // we can go into the TouchGestureMultiTouchDone state which will allow
      // the user to go back into multi touch mode without lifting the primary pointer
      if (m_gestureState == TouchGestureMultiTouchStart || m_gestureState == TouchGestureMultiTouchHold || m_gestureState == TouchGestureMultiTouch)
      {
        setGestureState(TouchGestureMultiTouchDone);

        // after lifting the primary pointer, the secondary pointer will
        // become the primary pointer in the next event
        if (pointer == 0)
        {
          m_pointers[0] = m_pointers[1];
          pointer = 1;
        }
      }
      // Otherwise abort
      else
      {
        if (m_gestureState == TouchGestureMultiTouchDone)
        {
          float velocityX = 0.0f; // number of pixels per second
          float velocityY = 0.0f; // number of pixels per second
          m_pointers[pointer].velocity(velocityX, velocityY, false);

          result = OnTouchGestureEnd(x, y,
                                     x - m_pointers[pointer].down.x, y - m_pointers[pointer].down.y,
                                     velocityX, velocityY);

          // if neither of the two pointers moved we have a single tap with multiple pointers
          if (m_gestureStateOld != TouchGestureMultiTouchHold && m_gestureStateOld != TouchGestureMultiTouch)
            OnTap(fabs((m_pointers[0].down.x + m_pointers[1].down.x) / 2),
                        fabs((m_pointers[0].down.y + m_pointers[1].down.y) / 2),
                        2);
        }

        setGestureState(TouchGestureUnknown);
        m_pointers[pointer].reset();
      }

      return result;
    }

    case TouchInputMove:
    {
      // unexpected event => abort
      if (!m_pointers[pointer].valid() ||
          m_gestureState == TouchGestureUnknown ||
          m_gestureState == TouchGestureMultiTouchDone)
        break;

      bool moving = false;
      for (unsigned int index = 0; index < TOUCH_MAX_POINTERS; index++)
      {
        if (m_pointers[index].valid() && m_pointers[index].moving)
        {
          moving = true;
          break;
        }
      }

      if (moving)
      {
        m_holdTimer->Stop();

        // the touch is moving so we start a gesture
        if (m_gestureState == TouchGestureSingleTouch || m_gestureState == TouchGestureMultiTouchStart)
          result = OnTouchGestureStart(m_pointers[pointer].down.x, m_pointers[pointer].down.y);
      }

      triggerDetectors(event, pointer);

      if (m_gestureState == TouchGestureSingleTouch)
      {
        // Check if the touch has moved far enough to count as movement
        if (!m_pointers[pointer].moving)
          break;

        m_pointers[pointer].last.copy(m_pointers[pointer].down);
        setGestureState(TouchGesturePan);
      }
      else if (m_gestureState == TouchGestureMultiTouchStart)
      {
        setGestureState(TouchGestureMultiTouch);

        // set the starting point
        saveLastTouch();
      }

      float offsetX = x - m_pointers[pointer].last.x;
      float offsetY = y - m_pointers[pointer].last.y;
      float velocityX = 0.0f; // number of pixels per second
      float velocityY = 0.0f; // number of pixels per second
      m_pointers[pointer].velocity(velocityX, velocityY);

      if (m_pointers[pointer].moving &&
         (m_gestureState == TouchGestureSingleTouch || m_gestureState == TouchGestureSingleTouchHold || m_gestureState == TouchGesturePan))
        result = OnSingleTouchMove(x, y, offsetX, offsetY, velocityX, velocityY);

      // Let's see if we have a pan gesture (i.e. the primary and only pointer moving)
      if (m_gestureState == TouchGesturePan)
      {
        result = OnTouchGesturePan(x, y, offsetX, offsetY, velocityX, velocityY);

        m_pointers[pointer].last.x = x;
        m_pointers[pointer].last.y = y;
      }
      else if (m_gestureState == TouchGestureMultiTouch)
      {
        if (moving)
          result = OnMultiTouchMove(x, y,offsetX, offsetY, velocityX, velocityY, pointer);
      }
      else
        break;

      return result;
    }

    default:
      CLog::Log(LOGDEBUG, "CGenericTouchInputHandler: unknown TouchInput");
      break;
  }

  return false;
}
Пример #5
0
void IButton::OnTapCallback(INode* sender,TapGestureEventArg& e)
{
	OnTap(sender,e);
}