Пример #1
0
void
OsdCudaComputeController::ApplyVertexEdits(
    FarKernelBatch const &batch, void * clientdata) const {

    OsdCudaComputeContext * context =
        static_cast<OsdCudaComputeContext*>(clientdata);
    assert(context);

    const OsdCudaHEditTable *edit = context->GetEditTable(batch.GetTableIndex());
    assert(edit);

    const OsdCudaTable * primvarIndices = edit->GetPrimvarIndices();
    const OsdCudaTable * editValues = edit->GetEditValues();

    if (edit->GetOperation() == FarVertexEdit::Add) {
        OsdCudaEditVertexAdd(
            context->GetCurrentVertexBuffer(),
            context->GetVertexDescriptor().numVertexElements-3,
            edit->GetPrimvarOffset(),
            edit->GetPrimvarWidth(),
            batch.GetVertexOffset(),
            batch.GetTableOffset(),
            batch.GetStart(),
            batch.GetEnd(),
            static_cast<int*>(primvarIndices->GetCudaMemory()),
            static_cast<float*>(editValues->GetCudaMemory()));
    } else if (edit->GetOperation() == FarVertexEdit::Set) {
        // XXXX TODO
    }
}
Пример #2
0
void
OsdCudaKernelDispatcher::ApplyVertexEdits(
    FarMesh<OsdVertex> *mesh, int offset, int level, void * clientdata) const {

    OsdCudaComputeContext * context =
        static_cast<OsdCudaComputeContext*>(clientdata);
    assert(context);

    int numEditTables = context->GetNumEditTables();
    for (int i=0; i < numEditTables; ++i) {

        const OsdCudaHEditTable * edit = context->GetEditTable(i);
        assert(edit);

        const OsdCudaTable * primvarIndices = edit->GetPrimvarIndices();
        const OsdCudaTable * editValues = edit->GetEditValues();

        if (edit->GetOperation() == FarVertexEdit::Add) {
            OsdCudaEditVertexAdd(
                context->GetCurrentVertexBuffer(),
                context->GetCurrentVertexNumElements()-3,
                edit->GetPrimvarOffset(), edit->GetPrimvarWidth(),
                primvarIndices->GetNumElements(level-1),
                static_cast<int*>(primvarIndices->GetCudaMemory())
                + primvarIndices->GetMarker(level-1),
                static_cast<float*>(editValues->GetCudaMemory())
                + editValues->GetMarker(level-1));
        } else if (edit->GetOperation() == FarVertexEdit::Set) {
            // XXXX TODO
        }
    }
}
void
OsdCudaComputeController::ApplyVertexEdits(
    FarKernelBatch const &batch, OsdCudaComputeContext const *context) const {

    assert(context);

    const OsdCudaHEditTable *edit = context->GetEditTable(batch.GetTableIndex());
    assert(edit);

    const OsdCudaTable * primvarIndices = edit->GetPrimvarIndices();
    const OsdCudaTable * editValues = edit->GetEditValues();

    float *vertex = _currentBindState.GetOffsettedVertexBuffer();

    if (edit->GetOperation() == FarVertexEdit::Add) {
        OsdCudaEditVertexAdd(
            vertex,
            _currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride,
            edit->GetPrimvarOffset(),
            edit->GetPrimvarWidth(),
            batch.GetVertexOffset(),
            batch.GetTableOffset(),
            batch.GetStart(),
            batch.GetEnd(),
            static_cast<int*>(primvarIndices->GetCudaMemory()),
            static_cast<float*>(editValues->GetCudaMemory()));
    } else if (edit->GetOperation() == FarVertexEdit::Set) {
        // XXXX TODO
    }
}
Пример #4
0
void
OsdCudaKernelDispatcher::ApplyVertexEdits(FarMesh<OsdVertex> *mesh, int offset, int level, void * clientdata) const {

    for (int i=0; i<(int)_edits.size(); ++i) {
        const VertexEditArrayInfo &info = _edits[i];

        if (info.operation == FarVertexEdit::Add) {
            OsdCudaEditVertexAdd(_deviceVertices, _numVertexElements-3, info.primVarOffset, info.primVarWidth, info.numEdits[level-1],
                                 (int*)_editTables[i*2+0].devicePtr + info.offsetOffsets[level-1],
                                 (float*)_editTables[i*2+1].devicePtr + info.valueOffsets[level-1]);
        } else if (info.operation == FarVertexEdit::Set) {
            // XXXX TODO
        }
    }
}