Пример #1
0
/**\brief Assignment constructor - copies all fields.
 */
Engine& Engine::operator= (const Engine& other) {
	Outfit(*this) = Outfit(other);

	name = other.name;
	thrustsound = other.thrustsound;
	forceOutput = other.forceOutput;
	foldDrive = other.foldDrive;
	flareAnimation = other.flareAnimation;
	return *this;
}
Пример #2
0
/**\brief Ship constructor that initializes default values.
 */
Ship::Ship()
{
	model = NULL;
	engine = NULL;
	flareAnimation = NULL;
	
	/* Initalize ship's condition */
	damageBooster=1.0;
	engineBooster=1.0;
	shieldBooster=1.0;
	status.hullDamage = 0;
	status.shieldDamage = 0;
	status.lastWeaponChangeAt = 0;

	memset(status.lastFiredAt, 0, sizeof(status.lastFiredAt));

	status.selectedWeapon = 0;
	status.cargoSpaceUsed = 0;
	status.isAccelerating = false;
	status.isRotatingLeft = false;
	status.isRotatingRight = false;
	status.isDisabled = false;
	for(int a=0;a<max_ammo;a++){
		ammo[a]=0;
	}

	shipStats = Outfit();

	SetRadarColor( RED );
	SetAngle( float( rand() %360 ) );
}
Пример #3
0
/**\brief Assignment operator (Copy fields)
 */
Weapon& Weapon::operator=(const Weapon& other) {
	Outfit(*this) = Outfit(other);

	name = other.name;
	image = other.image;
	weaponType = other.weaponType;
	payload = other.payload;
	velocity = other.velocity;
	acceleration = other.acceleration;
	ammoType = other.ammoType;
	ammoConsumption = other.ammoConsumption;
	fireDelay = other.fireDelay;
	lifetime = other.lifetime;
	tracking = other.tracking;
	sound = other.sound;

	return *this;
}