static VOID PAL_BattleSpeedMenu( VOID ) /*++ Purpose: Show the Battle Speed selection box. Parameters: None. Return value: None. --*/ { LPBOX lpBox; WORD wReturnValue; const SDL_Rect rect = {131, 100, 165, 50}; MENUITEM rgMenuItem[5] = { { 1, BATTLESPEEDMENU_LABEL_1, TRUE, PAL_XY(145, 110) }, { 2, BATTLESPEEDMENU_LABEL_2, TRUE, PAL_XY(170, 110) }, { 3, BATTLESPEEDMENU_LABEL_3, TRUE, PAL_XY(195, 110) }, { 4, BATTLESPEEDMENU_LABEL_4, TRUE, PAL_XY(220, 110) }, { 5, BATTLESPEEDMENU_LABEL_5, TRUE, PAL_XY(245, 110) }, }; // // Create the boxes // lpBox = PAL_CreateSingleLineBox(PAL_XY(131, 100), 8, TRUE); VIDEO_UpdateScreen(&rect); // // Activate the menu // wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 5, gpGlobals->bBattleSpeed - 1, MENUITEM_COLOR); // // Delete the boxes // PAL_DeleteBox(lpBox); VIDEO_UpdateScreen(&rect); if (wReturnValue != MENUITEM_VALUE_CANCELLED) { gpGlobals->bBattleSpeed = wReturnValue; } }
VOID PAL_ShowDialogText( LPCSTR lpszText ) /*++ Purpose: Show one line of the dialog text. Parameters: [IN] lpszText - the text to be shown. Return value: None. --*/ { SDL_Rect rect; int x, y, len = strlen(lpszText); PAL_ClearKeyState(); g_TextLib.bIcon = 0; if (gpGlobals->fInBattle && !g_fUpdatedInBattle) { // // Update the screen in battle, or the graphics may seem messed up // VIDEO_UpdateScreen(NULL); g_fUpdatedInBattle = TRUE; } if (g_TextLib.nCurrentDialogLine > 3) { // // The rest dialogs should be shown in the next page. // PAL_DialogWaitForKey(); g_TextLib.nCurrentDialogLine = 0; VIDEO_RestoreScreen(); VIDEO_UpdateScreen(NULL); } x = PAL_X(g_TextLib.posDialogText); y = PAL_Y(g_TextLib.posDialogText) + g_TextLib.nCurrentDialogLine * 18; if (g_TextLib.bDialogPosition == kDialogCenterWindow) { // // The text should be shown in a small window at the center of the screen // #ifndef PAL_CLASSIC if (gpGlobals->fInBattle && g_Battle.BattleResult == kBattleResultOnGoing) { PAL_BattleUIShowText(lpszText, 1400); } else #endif { PAL_POS pos; LPBOX lpBox; // // Create the window box // pos = PAL_XY(PAL_X(g_TextLib.posDialogText) - len * 4, PAL_Y(g_TextLib.posDialogText)); lpBox = PAL_CreateSingleLineBox(pos, (len + 1) / 2, TRUE); rect.x = PAL_X(pos); rect.y = PAL_Y(pos); rect.w = 320 - rect.x * 2 + 32; rect.h = 64; // // Show the text on the screen // pos = PAL_XY(PAL_X(pos) + 8 + ((len & 1) << 2), PAL_Y(pos) + 10); PAL_DrawText(lpszText, pos, 0, FALSE, FALSE); VIDEO_UpdateScreen(&rect); PAL_DialogWaitForKey(); // // Delete the box // PAL_DeleteBox(lpBox); VIDEO_UpdateScreen(&rect); PAL_EndDialog(); } } else { if (g_TextLib.nCurrentDialogLine == 0 && g_TextLib.bDialogPosition != kDialogCenter && (BYTE)lpszText[len - 1] == 0x47 && (BYTE)lpszText[len - 2] == 0xA1) { // // name of character // PAL_DrawText(lpszText, g_TextLib.posDialogTitle, FONT_COLOR_CYAN_ALT, TRUE, TRUE); } else { // // normal texts // char text[3]; if (!g_TextLib.fPlayingRNG && g_TextLib.nCurrentDialogLine == 0) { // // Save the screen before we show the first line of dialog // VIDEO_BackupScreen(); } while (lpszText != NULL && *lpszText != '\0') { switch (*lpszText) { case '-': // // Set the font color to Cyan // if (g_TextLib.bCurrentFontColor == FONT_COLOR_CYAN) { g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT; } else { g_TextLib.bCurrentFontColor = FONT_COLOR_CYAN; } lpszText++; break; case '\'': // // Set the font color to Red // if (g_TextLib.bCurrentFontColor == FONT_COLOR_RED) { g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT; } else { g_TextLib.bCurrentFontColor = FONT_COLOR_RED; } lpszText++; break; case '\"': // // Set the font color to Yellow // if (g_TextLib.bCurrentFontColor == FONT_COLOR_YELLOW) { g_TextLib.bCurrentFontColor = FONT_COLOR_DEFAULT; } else { g_TextLib.bCurrentFontColor = FONT_COLOR_YELLOW; } lpszText++; break; case '$': // // Set the delay time of text-displaying // g_TextLib.iDelayTime = atoi(lpszText + 1) * 10 / 7; lpszText += 3; break; case '~': // // Delay for a period and quit // UTIL_Delay(atoi(lpszText + 1) * 80 / 7); g_TextLib.nCurrentDialogLine = 0; g_TextLib.fUserSkip = FALSE; return; // don't go further case ')': // // Set the waiting icon // g_TextLib.bIcon = 1; lpszText++; break; case '(': // // Set the waiting icon // g_TextLib.bIcon = 2; lpszText++; break; case '\\': lpszText++; default: if (*lpszText & 0x80) { text[0] = lpszText[0]; text[1] = lpszText[1]; text[2] = '\0'; lpszText += 2; } else { text[0] = *lpszText; text[1] = '\0'; lpszText++; } PAL_DrawText(text, PAL_XY(x, y), g_TextLib.bCurrentFontColor, TRUE, TRUE); x += ((text[0] & 0x80) ? 16 : 8); if (!g_TextLib.fUserSkip) { PAL_ClearKeyState(); UTIL_Delay(g_TextLib.iDelayTime * 8); if (g_InputState.dwKeyPress & (kKeySearch | kKeyMenu)) { // // User pressed a key to skip the dialog // g_TextLib.fUserSkip = TRUE; } } } } g_TextLib.posIcon = PAL_XY(x, y); g_TextLib.nCurrentDialogLine++; } } }
VOID PAL_InGameMenu( VOID ) /*++ Purpose: Show the in-game main menu. Parameters: None. Return value: None. --*/ { LPBOX lpCashBox, lpMenuBox; WORD wReturnValue; const SDL_Rect rect = {0, 0, 150, 185}; // // Create menu items // MENUITEM rgMainMenuItem[4] = { // value label enabled pos { 1, GAMEMENU_LABEL_STATUS, TRUE, PAL_XY(16, 50) }, { 2, GAMEMENU_LABEL_MAGIC, TRUE, PAL_XY(16, 50 + 18) }, { 3, GAMEMENU_LABEL_INVENTORY, TRUE, PAL_XY(16, 50 + 36) }, { 4, GAMEMENU_LABEL_SYSTEM, TRUE, PAL_XY(16, 50 + 54) }, }; // // Display the cash amount. // lpCashBox = PAL_ShowCash(gpGlobals->dwCash); // // Create the menu box. // lpMenuBox = PAL_CreateBox(PAL_XY(3, 37), 3, 1, 0, TRUE); VIDEO_UpdateScreen(&rect); // // Process the menu // while (TRUE) { wReturnValue = PAL_ReadMenu(PAL_InGameMenu_OnItemChange, rgMainMenuItem, 4, gpGlobals->iCurMainMenuItem, MENUITEM_COLOR); if (wReturnValue == MENUITEM_VALUE_CANCELLED) { break; } switch (wReturnValue) { case 1: // // Status // PAL_PlayerStatus(); goto out; case 2: // // Magic // PAL_InGameMagicMenu(); goto out; case 3: // // Inventory // PAL_InventoryMenu(); goto out; case 4: // // System // if (PAL_SystemMenu()) { goto out; } break; } } out: // // Remove the boxes. // PAL_DeleteBox(lpCashBox); PAL_DeleteBox(lpMenuBox); VIDEO_UpdateScreen(&rect); }
static BOOL PAL_SystemMenu( VOID ) /*++ Purpose: Show the system menu. Parameters: None. Return value: TRUE if user made some operations in the menu, FALSE if user cancelled. --*/ { LPBOX lpMenuBox; WORD wReturnValue; int iSlot, i, iSavedTimes; FILE *fp; const SDL_Rect rect = {40, 60, 100, 135}; // // Create menu items // #ifdef PAL_CLASSIC MENUITEM rgSystemMenuItem[5] = { // value label enabled pos { 1, SYSMENU_LABEL_SAVE, TRUE, PAL_XY(53, 72) }, { 2, SYSMENU_LABEL_LOAD, TRUE, PAL_XY(53, 72 + 18) }, { 3, SYSMENU_LABEL_MUSIC, TRUE, PAL_XY(53, 72 + 36) }, { 4, SYSMENU_LABEL_SOUND, TRUE, PAL_XY(53, 72 + 54) }, { 5, SYSMENU_LABEL_QUIT, TRUE, PAL_XY(53, 72 + 72) }, }; #else MENUITEM rgSystemMenuItem[6] = { // value label enabled pos { 1, SYSMENU_LABEL_SAVE, TRUE, PAL_XY(53, 72) }, { 2, SYSMENU_LABEL_LOAD, TRUE, PAL_XY(53, 72 + 18) }, { 3, SYSMENU_LABEL_MUSIC, TRUE, PAL_XY(53, 72 + 36) }, { 4, SYSMENU_LABEL_SOUND, TRUE, PAL_XY(53, 72 + 54) }, { 5, SYSMENU_LABEL_BATTLEMODE, TRUE, PAL_XY(53, 72 + 72) }, { 6, SYSMENU_LABEL_QUIT, TRUE, PAL_XY(53, 72 + 90) }, }; #endif // // Create the menu box. // #ifdef PAL_CLASSIC lpMenuBox = PAL_CreateBox(PAL_XY(40, 60), 4, 3, 0, TRUE); #else lpMenuBox = PAL_CreateBox(PAL_XY(40, 60), 5, 3, 0, TRUE); #endif VIDEO_UpdateScreen(&rect); // // Perform the menu. // #ifdef PAL_CLASSIC wReturnValue = PAL_ReadMenu(PAL_SystemMenu_OnItemChange, rgSystemMenuItem, 5, gpGlobals->iCurSystemMenuItem, MENUITEM_COLOR); #else wReturnValue = PAL_ReadMenu(PAL_SystemMenu_OnItemChange, rgSystemMenuItem, 6, gpGlobals->iCurSystemMenuItem, MENUITEM_COLOR); #endif if (wReturnValue == MENUITEM_VALUE_CANCELLED) { // // User cancelled the menu // PAL_DeleteBox(lpMenuBox); VIDEO_UpdateScreen(&rect); return FALSE; } switch (wReturnValue) { case 1: // // Save game // iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot); if (iSlot != MENUITEM_VALUE_CANCELLED) { gpGlobals->bCurrentSaveSlot = (BYTE)iSlot; iSavedTimes = 0; for (i = 1; i <= 5; i++) { fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb"); if (fp != NULL) { WORD wSavedTimes; fread(&wSavedTimes, sizeof(WORD), 1, fp); fclose(fp); wSavedTimes = SWAP16(wSavedTimes); if ((int)wSavedTimes > iSavedTimes) { iSavedTimes = wSavedTimes; } } } PAL_SaveGame(va("%s%d%s", PAL_SAVE_PREFIX, iSlot, ".rpg"), iSavedTimes + 1); } break; case 2: // // Load game // iSlot = PAL_SaveSlotMenu(gpGlobals->bCurrentSaveSlot); if (iSlot != MENUITEM_VALUE_CANCELLED) { PAL_PlayMUS(0, FALSE, 1); PAL_FadeOut(1); PAL_InitGameData(iSlot); } break; case 3: // // Music // g_fNoMusic = !PAL_SwitchMenu(!g_fNoMusic); #ifdef PAL_HAS_NATIVEMIDI if (g_fUseMidi) { if (g_fNoMusic) { PAL_PlayMUS(0, FALSE, 0); } else { PAL_PlayMUS(gpGlobals->wNumMusic, TRUE, 0); } } #endif break; case 4: // // Sound // g_fNoSound = !PAL_SwitchMenu(!g_fNoSound); break; #ifndef PAL_CLASSIC case 5: // // Battle Mode // PAL_BattleSpeedMenu(); break; case 6: #else case 5: #endif // // Quit // if (PAL_ConfirmMenu()) { PAL_PlayMUS(0, FALSE, 2); PAL_FadeOut(2); PAL_Shutdown(); exit(0); } break; } PAL_DeleteBox(lpMenuBox); return TRUE; }
BOOL PAL_SwitchMenu( BOOL fEnabled ) /*++ Purpose: Show a "Enable/Disable" selection box. Parameters: [IN] fEnabled - whether the option is originally enabled or not. Return value: TRUE if user selected "Enable", FALSE if selected "Disable". --*/ { LPBOX rgpBox[2]; MENUITEM rgMenuItem[2]; int i; WORD wReturnValue; const SDL_Rect rect = {130, 100, 125, 50}; // // Create menu items // rgMenuItem[0].fEnabled = TRUE; rgMenuItem[0].pos = PAL_XY(145, 110); rgMenuItem[0].wValue = 0; rgMenuItem[0].wNumWord = SWITCHMENU_LABEL_DISABLE; rgMenuItem[1].fEnabled = TRUE; rgMenuItem[1].pos = PAL_XY(220, 110); rgMenuItem[1].wValue = 1; rgMenuItem[1].wNumWord = SWITCHMENU_LABEL_ENABLE; // // Create the boxes // for (i = 0; i < 2; i++) { rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * i, 100), 2, TRUE); } VIDEO_UpdateScreen(&rect); // // Activate the menu // wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 2, fEnabled ? 1 : 0, MENUITEM_COLOR); // // Delete the boxes // for (i = 0; i < 2; i++) { PAL_DeleteBox(rgpBox[i]); } VIDEO_UpdateScreen(&rect); if (wReturnValue == MENUITEM_VALUE_CANCELLED) { return fEnabled; } return (wReturnValue == 0) ? FALSE : TRUE; }
BOOL PAL_ConfirmMenu( VOID ) /*++ Purpose: Show a "Yes or No?" confirm box. Parameters: None. Return value: TRUE if user selected Yes, FALSE if selected No. --*/ { LPBOX rgpBox[2]; MENUITEM rgMenuItem[2]; int i; WORD wReturnValue; const SDL_Rect rect = {130, 100, 125, 50}; // // Create menu items // rgMenuItem[0].fEnabled = TRUE; rgMenuItem[0].pos = PAL_XY(145, 110); rgMenuItem[0].wValue = 0; rgMenuItem[0].wNumWord = CONFIRMMENU_LABEL_NO; rgMenuItem[1].fEnabled = TRUE; rgMenuItem[1].pos = PAL_XY(220, 110); rgMenuItem[1].wValue = 1; rgMenuItem[1].wNumWord = CONFIRMMENU_LABEL_YES; // // Create the boxes // for (i = 0; i < 2; i++) { rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(130 + 75 * i, 100), 2, TRUE); } VIDEO_UpdateScreen(&rect); // // Activate the menu // wReturnValue = PAL_ReadMenu(NULL, rgMenuItem, 2, 0, MENUITEM_COLOR); // // Delete the boxes // for (i = 0; i < 2; i++) { PAL_DeleteBox(rgpBox[i]); } VIDEO_UpdateScreen(&rect); return (wReturnValue == MENUITEM_VALUE_CANCELLED || wReturnValue == 0) ? FALSE : TRUE; }
INT PAL_SaveSlotMenu( WORD wDefaultSlot ) /*++ Purpose: Show the load game menu. Parameters: [IN] wDefaultSlot - default save slot number (1-5). Return value: Which saved slot to load from (1-5). MENUITEM_VALUE_CANCELLED if cancelled. --*/ { LPBOX rgpBox[5]; int i; FILE *fp; WORD wItemSelected; WORD wSavedTimes; MENUITEM rgMenuItem[5]; const SDL_Rect rect = {195, 7, 120, 190}; // // Create the boxes and create the menu items // for (i = 0; i < 5; i++) { rgpBox[i] = PAL_CreateSingleLineBox(PAL_XY(195, 7 + 38 * i), 6, TRUE); rgMenuItem[i].wValue = i + 1; rgMenuItem[i].fEnabled = TRUE; rgMenuItem[i].wNumWord = LOADMENU_LABEL_SLOT_FIRST + i; rgMenuItem[i].pos = PAL_XY(210, 17 + 38 * i); } // // Draw the numbers of saved times // for (i = 1; i <= 5; i++) { fp = fopen(va("%s%d%s", PAL_SAVE_PREFIX, i, ".rpg"), "rb"); if (fp == NULL) { wSavedTimes = 0; } else { fread(&wSavedTimes, sizeof(WORD), 1, fp); wSavedTimes = SWAP16(wSavedTimes); fclose(fp); } // // Draw the number // PAL_DrawNumber((UINT)wSavedTimes, 4, PAL_XY(270, 38 * i - 17), kNumColorYellow, kNumAlignRight); } VIDEO_UpdateScreen(&rect); // // Activate the menu // wItemSelected = PAL_ReadMenu(NULL, rgMenuItem, 5, wDefaultSlot - 1, MENUITEM_COLOR); // // Delete the boxes // for (i = 0; i < 5; i++) { PAL_DeleteBox(rgpBox[i]); } VIDEO_UpdateScreen(&rect); return wItemSelected; }