Пример #1
0
void MainMenu::fillLoadMenu( bool save /*= false*/ )
{
    const std::string buttonNames[]={"File0","File1","File2","File3","File4","File5"};

    char** rc = PHYSFS_enumerateFiles("/");

    char* curfile;
    CheckButton *button;

    for(int i=0;i<6;i++) {
        char* recentfile = NULL;
        PHYSFS_sint64 t = 0;

        std::stringstream filestart;
        filestart << i+1 << "_";
        if( save ){
            button = getCheckButton(*saveGameMenu.get(),buttonNames[i]);
        } else {
            button = getCheckButton(*loadGameMenu.get(),buttonNames[i]);
        }
        //make sure Button is connected only once
        button->clicked.clear();
        if( save )
            button->clicked.connect(makeCallback(*this,&MainMenu::selectSaveGameButtonClicked));
        else {
            button->clicked.connect(makeCallback(*this,&MainMenu::selectLoadGameButtonClicked));
        }
        for(char** i = rc; *i != 0; i++){
            curfile = *i;
            if(std::string( curfile ).find( filestart.str() ) == 0 ) {
                // && !( curfile->d_type & DT_DIR  ) ) is not portable. So
                // don't create a directoy named 2_ in a savegame-directory or
                // you can no longer load from slot 2.
                if (t == 0) {
                    recentfile = curfile;
                    t = PHYSFS_getLastModTime(recentfile);
              } else {
                    if (PHYSFS_getLastModTime(curfile) > t) {
/*#ifdef DEBUG
                        fprintf(stderr," %s is more recent than previous %s\n",
                                          curfile, recentfile);
#endif*/
                        recentfile = curfile;
                        t = PHYSFS_getLastModTime(recentfile);
                    }
                }
            }
        }
#ifdef DEBUG
        fprintf(stderr,"Most recent file: %s\n\n",recentfile);
#endif

        if(t != 0) {
            std::string f= recentfile;
            button->setCaptionText(f);
        } else {
            button->setCaptionText(_("empty"));
        }
    }
}
 int64 getLastModTime(const std::string& file)
 {
   int64 timestamp = PHYSFS_getLastModTime(file.c_str());
   if (timestamp == -1)
     throw Exception("PhysFS::getLastModTime: Can't determine time of last modification");
   return timestamp;
 }
Пример #3
0
long long CResourceManager::GetLastModificationTime(const std::string& filename)
{
    if (PHYSFS_isInit())
    {
        return PHYSFS_getLastModTime(CleanPath(filename).c_str());
    }
    return -1;
}
Пример #4
0
int64_t Resources::getLastModTime(const char* filename) {
    int64_t modtime = PHYSFS_getLastModTime(filename);
    if (modtime < 0) {
        PError << "couldn't determine modification time of '" << filename << "': " << PHYSFS_getLastError() << endl;
        return NULL;
    };
    return modtime;
}
Пример #5
0
int64_t getLastModTime(const char* filename)
{
    int64_t modtime = PHYSFS_getLastModTime(filename);
    if(modtime < 0)
        throw Exception("couldn't determine modification time of '%s': %s",
                        filename, PHYSFS_getLastError());

    return modtime;
}
Пример #6
0
uint64_t Virtual_file_system::file_last_modified(const std::string& name) const
{
	PHYSFS_sint64 timestamp = PHYSFS_getLastModTime(name.c_str());

	if (timestamp < 0)
	{
		return 0;
	}
	else
	{
		return uint64_t(timestamp);
	}
}
Пример #7
0
bool physfsFile::UpdateDateTimeFromHost(void) {
	if(!open) return false;
	time_t mytime = (time_t)PHYSFS_getLastModTime(pname);
	/* Convert the stat to a FileStat */
	struct tm *lctime;
	if((lctime=localtime(&mytime))!=0) {
		this->time=DOS_PackTime((Bit16u)lctime->tm_hour,(Bit16u)lctime->tm_min,(Bit16u)lctime->tm_sec);
		this->date=DOS_PackDate((Bit16u)(lctime->tm_year+1900),(Bit16u)(lctime->tm_mon+1),(Bit16u)lctime->tm_mday);
	} else {
		this->time=DOS_PackTime(0,0,0);
		this->date=DOS_PackDate(1980,1,1);
	}
	return true;
}
Пример #8
0
static int cmd_getlastmodtime(char *args)
{
    PHYSFS_sint64 rc = PHYSFS_getLastModTime(args);
    if (rc == -1)
        printf("Failed to determine. Reason: [%s].\n", PHYSFS_getLastError());
    else
    {
        char modstr[64];
        modTimeToStr(rc, modstr, sizeof (modstr));
        printf("Last modified: %s (%ld).\n", modstr, (long) rc);
    } /* else */

    return(1);
} /* cmd_getLastModTime */
Пример #9
0
bool physfsDrive::FindNext(DOS_DTA & dta) {

	char * dir_ent;
	char full_name[CROSS_LEN];

	Bit8u srch_attr;char srch_pattern[DOS_NAMELENGTH_ASCII];
	Bit8u find_attr;

	dta.GetSearchParams(srch_attr,srch_pattern);
	
	Bitu id = dta.GetDirID();

again:
	if (!dirCache.FindNext(id,dir_ent)) {
		DOS_SetError(DOSERR_NO_MORE_FILES);
		return false;
	}
	if(!WildFileCmp(dir_ent,srch_pattern)) goto again;

	char find_name[DOS_NAMELENGTH_ASCII];Bit16u find_date,find_time;Bit32u find_size;
	if(strlen(dir_ent)<DOS_NAMELENGTH_ASCII){
		strcpy(find_name,dir_ent);
		upcase(find_name);
	} 

	strcpy(full_name,srchInfo[id].srch_dir);
	strcat(full_name,dir_ent);
	dirCache.ExpandName(full_name);
	normalize(full_name,basedir);
	
	if (PHYSFS_isDirectory(full_name)) find_attr=DOS_ATTR_DIRECTORY|DOS_ATTR_ARCHIVE;
	else find_attr=DOS_ATTR_ARCHIVE;
 	if (~srch_attr & find_attr & (DOS_ATTR_DIRECTORY | DOS_ATTR_HIDDEN | DOS_ATTR_SYSTEM)) goto again;
	
	/*file is okay, setup everything to be copied in DTA Block */
	find_size=(Bit32u)PHYSFS_fileLength(full_name);
	time_t mytime = (time_t)PHYSFS_getLastModTime(full_name);
	struct tm *time;
	if((time=localtime(&mytime))!=0){
		find_date=DOS_PackDate((Bit16u)(time->tm_year+1900),(Bit16u)(time->tm_mon+1),(Bit16u)time->tm_mday);
		find_time=DOS_PackTime((Bit16u)time->tm_hour,(Bit16u)time->tm_min,(Bit16u)time->tm_sec);
	} else {
		find_time=6; 
		find_date=4;
	}
	dta.SetResult(find_name,find_size,find_date,find_time,find_attr);
	return true;
}
Пример #10
0
bool physfsDrive::FileStat(const char* name, FileStat_Block * const stat_block) {
	char newname[CROSS_LEN];
	strcpy(newname,basedir);
	strcat(newname,name);
	CROSS_FILENAME(newname);
	dirCache.ExpandName(newname);
	normalize(newname,basedir);
	time_t mytime = (time_t)PHYSFS_getLastModTime(newname);
	/* Convert the stat to a FileStat */
	struct tm *time;
	if((time=localtime(&mytime))!=0) {
		stat_block->time=DOS_PackTime((Bit16u)time->tm_hour,(Bit16u)time->tm_min,(Bit16u)time->tm_sec);
		stat_block->date=DOS_PackDate((Bit16u)(time->tm_year+1900),(Bit16u)(time->tm_mon+1),(Bit16u)time->tm_mday);
	} else {
		stat_block->time=DOS_PackTime(0,0,0);
		stat_block->date=DOS_PackDate(1980,1,1);
	}
	stat_block->size=(Bit32u)PHYSFS_fileLength(newname);
	return true;
}
Пример #11
0
physfsFile::physfsFile(const char* _name, PHYSFS_file * handle,Bit16u devinfo, const char* physname, bool write) {
	fhandle=handle;
	info=devinfo;
	strcpy(pname,physname);
	time_t mytime = (time_t)PHYSFS_getLastModTime(pname);
	/* Convert the stat to a FileStat */
	struct tm *lctime;
	if((lctime=localtime(&mytime))!=0) {
		this->time=DOS_PackTime((Bit16u)lctime->tm_hour,(Bit16u)lctime->tm_min,(Bit16u)lctime->tm_sec);
		this->date=DOS_PackDate((Bit16u)(lctime->tm_year+1900),(Bit16u)(lctime->tm_mon+1),(Bit16u)lctime->tm_mday);
	} else {
		this->time=DOS_PackTime(0,0,0);
		this->date=DOS_PackDate(1980,1,1);
	}

	attr=DOS_ATTR_ARCHIVE;
	last_action=(write?WRITE:READ);

	open=true;
	name=0;
	SetName(_name);
}
Пример #12
0
		long GetFileModifyTime(std::string path) {
			return PHYSFS_getLastModTime(path.c_str());
		}
Пример #13
0
// ////////////////////////////////////////////////////////////////////////////
bool addLoadSave(LOADSAVE_MODE savemode, const char *title)
{
	bool bLoad = true;
	char NewSaveGamePath[PATH_MAX] = {'\0'};
	bLoadSaveMode = savemode;
	UDWORD			slotCount;
	static char	sSlotCaps[totalslots][totalslotspace];
	static char	sSlotTips[totalslots][totalslotspace];
	char **i, **files;

	switch(savemode)
	{
		case LOAD_FRONTEND_MISSION:
		case LOAD_INGAME_MISSION:
		case LOAD_MISSIONEND:
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign");
			break;
		case LOAD_FRONTEND_SKIRMISH:
		case LOAD_INGAME_SKIRMISH:
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish");
			break;
		case SAVE_MISSIONEND:
		case SAVE_INGAME_MISSION:
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign");
			bLoad = false;
			break;
		case SAVE_INGAME_SKIRMISH:
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish");
			bLoad = false;
			break;
		default:
			ASSERT("Invalid load/save mode!", "Invalid load/save mode!");
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign");
			break;
	}

	mode = bLoad;
	debug(LOG_SAVE, "called (%d, %s)", bLoad, title);

	if ((bLoadSaveMode == LOAD_INGAME_MISSION) || (bLoadSaveMode == SAVE_INGAME_MISSION)
		|| (bLoadSaveMode == LOAD_INGAME_SKIRMISH) || (bLoadSaveMode == SAVE_INGAME_SKIRMISH))
	{
		if (!bMultiPlayer || (NetPlay.bComms ==0))
		{
			gameTimeStop();
			if(GetGameMode() == GS_NORMAL)
			{
				bool radOnScreen = radarOnScreen;				// Only do this in main game.

				bRender3DOnly = true;
				radarOnScreen = false;

				displayWorld();									// Just display the 3d, no interface

				radarOnScreen = radOnScreen;
				bRender3DOnly = false;
			}

			setGamePauseStatus( true );
			setGameUpdatePause(true);
			setScriptPause(true);
			setScrollPause(true);
			setConsolePause(true);

		}

		forceHidePowerBar();
		intRemoveReticule();
	}

	psRequestScreen = new W_SCREEN;

	WIDGET *parent = psRequestScreen->psForm;

	/* add a form to place the tabbed form on */
	// we need the form to be long enough for all resolutions, so we take the total number of items * height
	// and * the gaps, add the banner, and finally, the fudge factor ;)
	IntFormAnimated *loadSaveForm = new IntFormAnimated(parent);
	loadSaveForm->id = LOADSAVE_FORM;
	loadSaveForm->setGeometry(LOADSAVE_X, LOADSAVE_Y, LOADSAVE_W, slotsInColumn*(LOADENTRY_H + LOADSAVE_HGAP) + LOADSAVE_BANNER_DEPTH + 20);

	// Add Banner
	W_FORMINIT sFormInit;
	sFormInit.formID = LOADSAVE_FORM;
	sFormInit.id = LOADSAVE_BANNER;
	sFormInit.x = LOADSAVE_HGAP;
	sFormInit.y = LOADSAVE_VGAP;
	sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP);
	sFormInit.height = LOADSAVE_BANNER_DEPTH;
	sFormInit.pDisplay = displayLoadBanner;
	sFormInit.UserData = bLoad;
	widgAddForm(psRequestScreen, &sFormInit);

	// Add Banner Label
	W_LABINIT sLabInit;
	sLabInit.formID = LOADSAVE_BANNER;
	sLabInit.FontID = font_large;
	sLabInit.id		= LOADSAVE_LABEL;
	sLabInit.style	= WLAB_ALIGNCENTRE;
	sLabInit.x		= 0;
	sLabInit.y		= 0;
	sLabInit.width	= LOADSAVE_W-(2*LOADSAVE_HGAP);	//LOADSAVE_W;
	sLabInit.height = LOADSAVE_BANNER_DEPTH;		//This looks right -Q
	sLabInit.pText	= title;
	widgAddLabel(psRequestScreen, &sLabInit);

	// add cancel.
	W_BUTINIT sButInit;
	sButInit.formID = LOADSAVE_BANNER;
	sButInit.x = 8;
	sButInit.y = 10;
	sButInit.width		= iV_GetImageWidth(IntImages,IMAGE_NRUTER);
	sButInit.height		= iV_GetImageHeight(IntImages,IMAGE_NRUTER);
	sButInit.UserData	= PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER);

	sButInit.id = LOADSAVE_CANCEL;
	sButInit.style = WBUT_PLAIN;
	sButInit.pTip = _("Close");
	sButInit.pDisplay = intDisplayImageHilight;
	widgAddButton(psRequestScreen, &sButInit);

	// add slots
	sButInit = W_BUTINIT();
	sButInit.formID		= LOADSAVE_FORM;
	sButInit.style		= WBUT_PLAIN;
	sButInit.width		= LOADENTRY_W;
	sButInit.height		= LOADENTRY_H;
	sButInit.pDisplay	= displayLoadSlot;

	for(slotCount = 0; slotCount< totalslots; slotCount++)
	{
		sButInit.id		= slotCount+LOADENTRY_START;

		if(slotCount < slotsInColumn)
		{
			sButInit.x	= 22 + LOADSAVE_HGAP;
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + (
				slotCount*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2)))
		{
			sButInit.x	= 22 + (2*LOADSAVE_HGAP + LOADENTRY_W);
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
				(slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else
		{
			sButInit.x	= 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W));
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
				(slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		widgAddButton(psRequestScreen, &sButInit);
	}

	// fill slots.
	slotCount = 0;

	debug(LOG_SAVE, "Searching \"%s\" for savegames", NewSaveGamePath);

	// add savegame filenames minus extensions to buttons
	files = PHYSFS_enumerateFiles(NewSaveGamePath);
	for (i = files; *i != NULL; ++i)
	{
		W_BUTTON *button;
		char savefile[256];
		time_t savetime;
		struct tm *timeinfo;

		// See if this filename contains the extension we're looking for
		if (!strstr(*i, sExt))
		{
			// If it doesn't, move on to the next filename
			continue;
		}

		button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount);

		debug(LOG_SAVE, "We found [%s]", *i);

		/* Figure save-time */
		snprintf(savefile, sizeof(savefile), "%s/%s", NewSaveGamePath, *i);
		savetime = PHYSFS_getLastModTime(savefile);
		timeinfo = localtime(&savetime);
		strftime(sSlotTips[slotCount], sizeof(sSlotTips[slotCount]), "%x %X", timeinfo);

		/* Set the button-text */
		(*i)[strlen(*i) - 4] = '\0'; // remove .gam extension
		sstrcpy(sSlotCaps[slotCount], *i);  //store it!
		
		/* Add button */
		button->pTip = sSlotTips[slotCount];
		button->pText = sSlotCaps[slotCount];
		slotCount++;		// goto next but...
		if (slotCount == totalslots)
		{
			break;
		}
	}
	PHYSFS_freeList(files);

	bLoadSaveUp = true;
	return true;
}
Пример #14
0
sint64 getLastModTime(const string& filename) {
	return PHYSFS_getLastModTime(filename.c_str());
}
Пример #15
0
//****************************************************************************************
// Load menu/save menu?
//*****************************************************************************************
static BOOL _addLoadSave(BOOL bLoad, const char *sSearchPath, const char *sExtension, const char *title)
{
	W_FORMINIT		sFormInit;
	W_BUTINIT		sButInit;
	W_LABINIT		sLabInit;
	UDWORD			slotCount;
// removed hardcoded values!  change with the defines above! -Q
	static char	sSlotCaps[totalslots][totalslotspace];
	static char	sSlotTips[totalslots][totalslotspace];
	char **i, **files;
	const char* checkExtension;

	mode = bLoad;
	debug(LOG_SAVE, "called (%d, %s, %s, %s)", bLoad, sSearchPath, sExtension, title);

	if ((bLoadSaveMode == LOAD_INGAME) || (bLoadSaveMode == SAVE_INGAME))
	{
		if (!bMultiPlayer || (NetPlay.bComms ==0))
		{
			gameTimeStop();
			if(GetGameMode() == GS_NORMAL)
			{
				BOOL radOnScreen = radarOnScreen;				// Only do this in main game.

				bRender3DOnly = true;
				radarOnScreen = false;

				displayWorld();									// Just display the 3d, no interface

				pie_UploadDisplayBuffer();			// Upload the current display back buffer into system memory.

				radarOnScreen = radOnScreen;
				bRender3DOnly = false;
			}

			setGamePauseStatus( true );
			setGameUpdatePause(true);
			setScriptPause(true);
			setScrollPause(true);
			setConsolePause(true);

		}

		forceHidePowerBar();
		intRemoveReticule();
	}

	(void) PHYSFS_mkdir(sSearchPath); // just in case

	psRequestScreen = widgCreateScreen(); // init the screen
	widgSetTipFont(psRequestScreen,font_regular);

	/* add a form to place the tabbed form on */
	memset(&sFormInit, 0, sizeof(W_FORMINIT));
	sFormInit.formID = 0;				//this adds the blue background, and the "box" behind the buttons -Q
	sFormInit.id = LOADSAVE_FORM;
	sFormInit.style = WFORM_PLAIN;
	sFormInit.x = (SWORD) LOADSAVE_X;
	sFormInit.y = (SWORD) LOADSAVE_Y;
	sFormInit.width = LOADSAVE_W;
	// we need the form to be long enough for all resolutions, so we take the total number of items * height
	// and * the gaps, add the banner, and finally, the fudge factor ;)
	sFormInit.height = (slotsInColumn * LOADENTRY_H + LOADSAVE_HGAP* slotsInColumn)+ LOADSAVE_BANNER_DEPTH+20;
	sFormInit.disableChildren = true;
	sFormInit.pDisplay = intOpenPlainForm;
	widgAddForm(psRequestScreen, &sFormInit);

	// Add Banner
	sFormInit.formID = LOADSAVE_FORM;
	sFormInit.id = LOADSAVE_BANNER;
	sFormInit.x = LOADSAVE_HGAP;
	sFormInit.y = LOADSAVE_VGAP;
	sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP);
	sFormInit.height = LOADSAVE_BANNER_DEPTH;
	sFormInit.disableChildren = false;
	sFormInit.pDisplay = displayLoadBanner;
	sFormInit.UserData = bLoad;
	widgAddForm(psRequestScreen, &sFormInit);


	// Add Banner Label
	memset(&sLabInit, 0, sizeof(W_LABINIT));
	sLabInit.formID = LOADSAVE_BANNER;
	sLabInit.id		= LOADSAVE_LABEL;
	sLabInit.style	= WLAB_ALIGNCENTRE;
	sLabInit.x		= 0;
	sLabInit.y		= 3;
	sLabInit.width	= LOADSAVE_W-(2*LOADSAVE_HGAP);	//LOADSAVE_W;
	sLabInit.height = LOADSAVE_BANNER_DEPTH;		//This looks right -Q
	sLabInit.pText	= title;
	sLabInit.FontID = font_regular;
	widgAddLabel(psRequestScreen, &sLabInit);


	// add cancel.
	memset(&sButInit, 0, sizeof(W_BUTINIT));
	sButInit.formID = LOADSAVE_BANNER;
	sButInit.x = 8;
	sButInit.y = 8;
	sButInit.width		= iV_GetImageWidth(IntImages,IMAGE_NRUTER);
	sButInit.height		= iV_GetImageHeight(IntImages,IMAGE_NRUTER);
	sButInit.UserData	= PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER);

	sButInit.id = LOADSAVE_CANCEL;
	sButInit.style = WBUT_PLAIN;
	sButInit.pTip = _("Close");
	sButInit.FontID = font_regular;
	sButInit.pDisplay = intDisplayImageHilight;
	widgAddButton(psRequestScreen, &sButInit);

	// add slots
	memset(&sButInit, 0, sizeof(W_BUTINIT));
	sButInit.formID		= LOADSAVE_FORM;
	sButInit.style		= WBUT_PLAIN;
	sButInit.width		= LOADENTRY_W;
	sButInit.height		= LOADENTRY_H;
	sButInit.pDisplay	= displayLoadSlot;
	sButInit.FontID		= font_regular;

	for(slotCount = 0; slotCount< totalslots; slotCount++)
	{
		sButInit.id		= slotCount+LOADENTRY_START;

		if(slotCount < slotsInColumn)
		{
			sButInit.x	= 22 + LOADSAVE_HGAP;
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + (
				slotCount*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2)))
		{
			sButInit.x	= 22 + (2*LOADSAVE_HGAP + LOADENTRY_W);
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
				(slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else
		{
			sButInit.x	= 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W));
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
				(slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		widgAddButton(psRequestScreen, &sButInit);
	}

	// fill slots.
	slotCount = 0;

	sstrcpy(sPath, sSearchPath);  // setup locals.
	sstrcpy(sExt, sExtension);

	debug(LOG_SAVE, "Searching \"%s\" for savegames", sSearchPath);

	// Check for an extension like ".ext", not "ext"
	sasprintf((char**)&checkExtension, ".%s", sExtension);

	// add savegame filenames minus extensions to buttons
	files = PHYSFS_enumerateFiles(sSearchPath);
	for (i = files; *i != NULL; ++i)
	{
		W_BUTTON *button;
		char savefile[256];
		time_t savetime;

		// See if this filename contains the extension we're looking for
		if (!strstr(*i, checkExtension))
		{
			// If it doesn't, move on to the next filename
			continue;
		}

		button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount);

		debug(LOG_SAVE, "We found [%s]", *i);

		/* Figure save-time */
		snprintf(savefile, sizeof(savefile), "%s/%s", sSearchPath, *i);
		savetime = PHYSFS_getLastModTime(savefile);
		sstrcpy(sSlotTips[slotCount], ctime(&savetime));

		/* Set the button-text */
		(*i)[strlen(*i) - 4] = '\0'; // remove .gam extension
		sstrcpy(sSlotCaps[slotCount], *i);  //store it!
		
		/* Add button */
		button->pTip = sSlotTips[slotCount];
		button->pText = sSlotCaps[slotCount];
		slotCount++;		// goto next but...
		if (slotCount == totalslots)
		{
			break;
		}
	}
	PHYSFS_freeList(files);

	bLoadSaveUp = true;
	return true;
}
Пример #16
0
	bool operator()(char* a,char* b)
	{
		PHYSFS_sint64 atime = PHYSFS_getLastModTime((m_dirName + a).c_str());
		PHYSFS_sint64 btime = PHYSFS_getLastModTime((m_dirName + b).c_str());
		return ( atime > btime );
	}