Пример #1
0
int main(void)
{
    RMREGS          regs;
    RMSREGS         sregs;
    VgaInfoBlock    vgaInfo;
    ushort          *mode;
    uint            vgLen;
    uchar           *vgPtr;
    unsigned        r_vgseg,r_vgoff;

    /* Allocate a 256 byte block of real memory for communicating with
     * the VESA BIOS.
     */
    if ((vgPtr = PM_getVESABuf(&vgLen,&r_vgseg,&r_vgoff)) == NULL) {
        printf("Unable to allocate VESA memory buffer!\n");
        exit(1);
        }

    /* Call the VESA VBE to see if it is out there */
    regs.x.ax = 0x4F00;
    regs.x.di = r_vgoff;
    sregs.es = r_vgseg;
    memcpy(vgPtr,"VBE2",4);
    PM_int86x(0x10, &regs, &regs, &sregs);
    memcpy(&vgaInfo,vgPtr,sizeof(VgaInfoBlock));
    if (regs.x.ax == 0x4F && strncmp(vgaInfo.VESASignature,"VESA",4) == 0) {
        printf("VESA VBE version %d.%d BIOS detected\n\n",
            vgaInfo.VESAVersion >> 8, vgaInfo.VESAVersion & 0xF);
        printf("Available video modes:\n");
        mode = PM_mapRealPointer(vgaInfo.VideoModePtr >> 16, vgaInfo.VideoModePtr & 0xFFFF);
        while (*mode != 0xFFFF) {
            printf("    %04hXh (%08X)\n", *mode, (int)mode);
            mode++;
            }
        }
Пример #2
0
void VBEAPI VBE_init(void)
/****************************************************************************
*
* Function:     VBE_init
*
* Description:  Initialises the VBE transfer buffer in real mode DC.memory.
*               This routine is called by the VESAVBE module every time
*               it needs to use the transfer buffer, so we simply allocate
*               it once and then return.
*
****************************************************************************/
{
    if (!state->VESABuf_ptr) {
	/* Allocate a global buffer for communicating with the VESA VBE */
	if ((state->VESABuf_ptr = PM_getVESABuf(&VESABuf_len, &state->VESABuf_rseg, &state->VESABuf_roff)) == NULL)
	    PM_fatalError("VESAVBE.C: Real mode memory allocation failed!");
	}
}