Пример #1
0
/**
 * Generate a PreviewImage from given file path, using thumbnails management, if not yet existing.
 */
PreviewImage *BKE_previewimg_cached_thumbnail_read(
        const char *name, const char *path, const int source, bool force_update)
{
	PreviewImage *prv = NULL;
	void **prv_p;

	prv_p = BLI_ghash_lookup_p(gCachedPreviews, name);

	if (prv_p) {
		prv = *prv_p;
		BLI_assert(prv);
	}

	if (prv && force_update) {
		const char *prv_deferred_data = PRV_DEFERRED_DATA(prv);
		if (((int)prv_deferred_data[0] == source) && STREQ(&prv_deferred_data[1], path)) {
			/* If same path, no need to re-allocate preview, just clear it up. */
			BKE_previewimg_clear(prv);
		}
		else {
			BKE_previewimg_free(&prv);
		}
	}

	if (!prv) {
		/* We pack needed data for lazy loading (source type, in a single char, and path). */
		const size_t deferred_data_size = strlen(path) + 2;
		char *deferred_data;

		prv = previewimg_create_ex(deferred_data_size);
		deferred_data = PRV_DEFERRED_DATA(prv);
		deferred_data[0] = source;
		memcpy(&deferred_data[1], path, deferred_data_size - 1);

		force_update = true;
	}

	if (force_update) {
		if (prv_p) {
			*prv_p = prv;
		}
		else {
			BLI_ghash_insert(gCachedPreviews, BLI_strdup(name), prv);
		}
	}

	return prv;
}
Пример #2
0
/** Handle deferred (lazy) loading/generation of preview image, if needed.
 * For now, only used with file thumbnails. */
void BKE_previewimg_ensure(PreviewImage *prv, const int size)
{
	if (prv->use_deferred) {
		const bool do_icon = ((size == ICON_SIZE_ICON) && !prv->rect[ICON_SIZE_ICON]);
		const bool do_preview = ((size == ICON_SIZE_PREVIEW) && !prv->rect[ICON_SIZE_PREVIEW]);

		if (do_icon || do_preview) {
			ImBuf *thumb;
			char *prv_deferred_data = PRV_DEFERRED_DATA(prv);
			int source =  prv_deferred_data[0];
			char *path = &prv_deferred_data[1];
			int icon_w, icon_h;

			thumb = IMB_thumb_manage(path, THB_LARGE, source);

			if (thumb) {
				/* PreviewImage assumes premultiplied alhpa... */
				IMB_premultiply_alpha(thumb);

				if (do_preview) {
					prv->w[ICON_SIZE_PREVIEW] = thumb->x;
					prv->h[ICON_SIZE_PREVIEW] = thumb->y;
					prv->rect[ICON_SIZE_PREVIEW] = MEM_dupallocN(thumb->rect);
					prv->flag[ICON_SIZE_PREVIEW] &= ~(PRV_CHANGED | PRV_USER_EDITED);
				}
				if (do_icon) {
					if (thumb->x > thumb->y) {
						icon_w = ICON_RENDER_DEFAULT_HEIGHT;
						icon_h = (thumb->y * icon_w) / thumb->x + 1;
					}
					else if (thumb->x < thumb->y) {
						icon_h = ICON_RENDER_DEFAULT_HEIGHT;
						icon_w = (thumb->x * icon_h) / thumb->y + 1;
					}
					else {
						icon_w = icon_h = ICON_RENDER_DEFAULT_HEIGHT;
					}

					IMB_scaleImBuf(thumb, icon_w, icon_h);
					prv->w[ICON_SIZE_ICON] = icon_w;
					prv->h[ICON_SIZE_ICON] = icon_h;
					prv->rect[ICON_SIZE_ICON] = MEM_dupallocN(thumb->rect);
					prv->flag[ICON_SIZE_ICON] &= ~(PRV_CHANGED | PRV_USER_EDITED);
				}
				IMB_freeImBuf(thumb);
			}
		}
	}
}
Пример #3
0
static void icon_preview_startjob(void *customdata, short *stop, short *do_update)
{
	ShaderPreview *sp = customdata;

	if (sp->pr_method == PR_ICON_DEFERRED) {
		PreviewImage *prv = sp->owner;
		ImBuf *thumb;
		char *deferred_data = PRV_DEFERRED_DATA(prv);
		int source =  deferred_data[0];
		char *path = &deferred_data[1];

//		printf("generating deferred %d×%d preview for %s\n", sp->sizex, sp->sizey, path);

		thumb = IMB_thumb_manage(path, THB_LARGE, source);

		if (thumb) {
			/* PreviewImage assumes premultiplied alhpa... */
			IMB_premultiply_alpha(thumb);

			icon_copy_rect(thumb, sp->sizex, sp->sizey, sp->pr_rect);
			IMB_freeImBuf(thumb);
		}
	}
	else {
		ID *id = sp->id;
		short idtype = GS(id->name);

		if (idtype == ID_IM) {
			Image *ima = (Image *)id;
			ImBuf *ibuf = NULL;
			ImageUser iuser = {NULL};

			/* ima->ok is zero when Image cannot load */
			if (ima == NULL || ima->ok == 0)
				return;

			/* setup dummy image user */
			iuser.ok = iuser.framenr = 1;
			iuser.scene = sp->scene;

			/* elubie: this needs to be changed: here image is always loaded if not
			 * already there. Very expensive for large images. Need to find a way to
			 * only get existing ibuf */
			ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
			if (ibuf == NULL || ibuf->rect == NULL) {
				BKE_image_release_ibuf(ima, ibuf, NULL);
				return;
			}

			icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect);

			*do_update = true;

			BKE_image_release_ibuf(ima, ibuf, NULL);
		}
		else if (idtype == ID_BR) {
			Brush *br = (Brush *)id;

			br->icon_imbuf = get_brush_icon(br);

			memset(sp->pr_rect, 0x88, sp->sizex * sp->sizey * sizeof(unsigned int));

			if (!(br->icon_imbuf) || !(br->icon_imbuf->rect))
				return;

			icon_copy_rect(br->icon_imbuf, sp->sizex, sp->sizey, sp->pr_rect);

			*do_update = true;
		}
		else {
			/* re-use shader job */
			shader_preview_startjob(customdata, stop, do_update);

			/* world is rendered with alpha=0, so it wasn't displayed
			 * this could be render option for sky to, for later */
			if (idtype == ID_WO) {
				set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
			}
			else if (idtype == ID_MA) {
				Material *ma = (Material *)id;

				if (ma->material_type == MA_TYPE_HALO)
					set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
			}
		}
	}
}