Пример #1
0
static int
ConnectToPulseServer_Internal(pa_mainloop **_mainloop, pa_context **_context)
{
    pa_mainloop *mainloop = NULL;
    pa_context *context = NULL;
    pa_mainloop_api *mainloop_api = NULL;
    int state = 0;

    *_mainloop = NULL;
    *_context = NULL;

    /* Set up a new main loop */
    if (!(mainloop = PULSEAUDIO_pa_mainloop_new())) {
        return SDL_SetError("pa_mainloop_new() failed");
    }

    *_mainloop = mainloop;

    mainloop_api = PULSEAUDIO_pa_mainloop_get_api(mainloop);
    SDL_assert(mainloop_api);  /* this never fails, right? */

    context = PULSEAUDIO_pa_context_new(mainloop_api, getAppName());
    if (!context) {
        return SDL_SetError("pa_context_new() failed");
    }
    *_context = context;

    /* Connect to the PulseAudio server */
    if (PULSEAUDIO_pa_context_connect(context, NULL, 0, NULL) < 0) {
        return SDL_SetError("Could not setup connection to PulseAudio");
    }

    do {
        if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
            return SDL_SetError("pa_mainloop_iterate() failed");
        }
        state = PULSEAUDIO_pa_context_get_state(context);
        if (!PA_CONTEXT_IS_GOOD(state)) {
            return SDL_SetError("Could not connect to PulseAudio");
        }
    } while (state != PA_CONTEXT_READY);

    return 0;  /* connected and ready! */
}
Пример #2
0
static int
PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
{
    struct SDL_PrivateAudioData *h = NULL;
    Uint16 test_format = 0;
    pa_sample_spec paspec;
    pa_buffer_attr paattr;
    pa_channel_map pacmap;
    pa_stream_flags_t flags = 0;
    int state = 0;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        return SDL_OutOfMemory();
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
    h = this->hidden;

    paspec.format = PA_SAMPLE_INVALID;

    /* Try for a closest match on audio format */
    for (test_format = SDL_FirstAudioFormat(this->spec.format);
         (paspec.format == PA_SAMPLE_INVALID) && test_format;) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
        switch (test_format) {
        case AUDIO_U8:
            paspec.format = PA_SAMPLE_U8;
            break;
        case AUDIO_S16LSB:
            paspec.format = PA_SAMPLE_S16LE;
            break;
        case AUDIO_S16MSB:
            paspec.format = PA_SAMPLE_S16BE;
            break;
        case AUDIO_S32LSB:
            paspec.format = PA_SAMPLE_S32LE;
            break;
        case AUDIO_S32MSB:
            paspec.format = PA_SAMPLE_S32BE;
            break;
        case AUDIO_F32LSB:
            paspec.format = PA_SAMPLE_FLOAT32LE;
            break;
        case AUDIO_F32MSB:
            paspec.format = PA_SAMPLE_FLOAT32BE;
            break;
        default:
            paspec.format = PA_SAMPLE_INVALID;
            break;
        }
        if (paspec.format == PA_SAMPLE_INVALID) {
            test_format = SDL_NextAudioFormat();
        }
    }
    if (paspec.format == PA_SAMPLE_INVALID) {
        PULSEAUDIO_CloseDevice(this);
        return SDL_SetError("Couldn't find any hardware audio formats");
    }
    this->spec.format = test_format;

    /* Calculate the final parameters for this audio specification */
#ifdef PA_STREAM_ADJUST_LATENCY
    this->spec.samples /= 2; /* Mix in smaller chunck to avoid underruns */
#endif
    SDL_CalculateAudioSpec(&this->spec);

    /* Allocate mixing buffer */
    h->mixlen = this->spec.size;
    h->mixbuf = (Uint8 *) SDL_AllocAudioMem(h->mixlen);
    if (h->mixbuf == NULL) {
        PULSEAUDIO_CloseDevice(this);
        return SDL_OutOfMemory();
    }
    SDL_memset(h->mixbuf, this->spec.silence, this->spec.size);

    paspec.channels = this->spec.channels;
    paspec.rate = this->spec.freq;

    /* Reduced prebuffering compared to the defaults. */
#ifdef PA_STREAM_ADJUST_LATENCY
    /* 2x original requested bufsize */
    paattr.tlength = h->mixlen * 4;
    paattr.prebuf = -1;
    paattr.maxlength = -1;
    /* -1 can lead to pa_stream_writable_size() >= mixlen never being true */
    paattr.minreq = h->mixlen;
    flags = PA_STREAM_ADJUST_LATENCY;
#else
    paattr.tlength = h->mixlen*2;
    paattr.prebuf = h->mixlen*2;
    paattr.maxlength = h->mixlen*2;
    paattr.minreq = h->mixlen;
#endif

    /* The SDL ALSA output hints us that we use Windows' channel mapping */
    /* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
    PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
                                        PA_CHANNEL_MAP_WAVEEX);

    /* Set up a new main loop */
    if (!(h->mainloop = PULSEAUDIO_pa_mainloop_new())) {
        PULSEAUDIO_CloseDevice(this);
        return SDL_SetError("pa_mainloop_new() failed");
    }

    h->mainloop_api = PULSEAUDIO_pa_mainloop_get_api(h->mainloop);
    h->context = PULSEAUDIO_pa_context_new(h->mainloop_api, getAppName());
    if (!h->context) {
        PULSEAUDIO_CloseDevice(this);
        return SDL_SetError("pa_context_new() failed");
    }

    /* Connect to the PulseAudio server */
    if (PULSEAUDIO_pa_context_connect(h->context, NULL, 0, NULL) < 0) {
        PULSEAUDIO_CloseDevice(this);
        return SDL_SetError("Could not setup connection to PulseAudio");
    }

    do {
        if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
            PULSEAUDIO_CloseDevice(this);
            return SDL_SetError("pa_mainloop_iterate() failed");
        }
        state = PULSEAUDIO_pa_context_get_state(h->context);
        if (!PA_CONTEXT_IS_GOOD(state)) {
            PULSEAUDIO_CloseDevice(this);
            return SDL_SetError("Could not connect to PulseAudio");
        }
    } while (state != PA_CONTEXT_READY);

    h->stream = PULSEAUDIO_pa_stream_new(
        h->context,
        "Simple DirectMedia Layer", /* stream description */
        &paspec,    /* sample format spec */
        &pacmap     /* channel map */
        );

    if (h->stream == NULL) {
        PULSEAUDIO_CloseDevice(this);
        return SDL_SetError("Could not set up PulseAudio stream");
    }

    if (PULSEAUDIO_pa_stream_connect_playback(h->stream, NULL, &paattr, flags,
            NULL, NULL) < 0) {
        PULSEAUDIO_CloseDevice(this);
        return SDL_SetError("Could not connect PulseAudio stream");
    }

    do {
        if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
            PULSEAUDIO_CloseDevice(this);
            return SDL_SetError("pa_mainloop_iterate() failed");
        }
        state = PULSEAUDIO_pa_stream_get_state(h->stream);
        if (!PA_STREAM_IS_GOOD(state)) {
            PULSEAUDIO_CloseDevice(this);
            return SDL_SetError("Could not create to PulseAudio stream");
        }
    } while (state != PA_STREAM_READY);

    /* We're ready to rock and roll. :-) */
    return 0;
}