Пример #1
0
static Bool
NV40EXAPictTexture(NVPtr pNv, PixmapPtr pPix, PicturePtr pPict, int unit)
{
	unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_WR;
	struct nouveau_pushbuf *push = pNv->pushbuf;
	struct nouveau_bo *bo = nouveau_pixmap_bo(pPix);
	nv_pict_texture_format_t *fmt;

	fmt = NV40_GetPictTextureFormat(pPict->format);
	if (!fmt)
		return FALSE;

	BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
	PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
	PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, fmt->card_fmt |
			 NV40_3D_TEX_FORMAT_LINEAR |
			 NV30_3D_TEX_FORMAT_DIMS_2D | 0x8000 |
			 NV30_3D_TEX_FORMAT_NO_BORDER |
			 (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT),
			 reloc | NOUVEAU_BO_OR,
			 NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
	if (pPict->repeat) {
		switch(pPict->repeatType) {
		case RepeatPad:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP | 
					 NV30_3D_TEX_WRAP_T_CLAMP |
					 NV30_3D_TEX_WRAP_R_CLAMP);
			break;
		case RepeatReflect:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT |
					 NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT |
					 NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT);
			break;
		case RepeatNormal:
		default:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT |
					 NV30_3D_TEX_WRAP_T_REPEAT |
					 NV30_3D_TEX_WRAP_R_REPEAT);
			break;
		}
	} else {
		PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER |
				 NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER |
				 NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER);
	}
	PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE);
	PUSH_DATA (push, fmt->card_swz);
	if (pPict->filter == PictFilterBilinear) {
		PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR |
				 NV30_3D_TEX_FILTER_MAG_LINEAR | 0x3fd6);
	} else {
		PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST |
				 NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6);
	}
	PUSH_DATA (push, (pPix->drawable.width << 16) | pPix->drawable.height);
	PUSH_DATA (push, 0); /* border ARGB */
	BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
	PUSH_DATA (push, (1 << NV40_3D_TEX_SIZE1_DEPTH__SHIFT) |
			 (uint32_t)exaGetPixmapPitch(pPix));

	BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17);
	PUSH_DATA (push, unit * 4);
	if (pPict->transform) {
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2]));
		PUSH_DATAf(push, 0);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2]));
		PUSH_DATAf(push, 0);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2]));
		PUSH_DATAf(push, 0);
	} else {
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
	}
	PUSH_DATAf(push, 1.0 / pPix->drawable.width);
	PUSH_DATAf(push, 1.0 / pPix->drawable.height);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);

	return TRUE;
}
void
nv30_fragtex_validate(struct nv30_context *nv30)
{
   struct pipe_screen *pscreen = &nv30->screen->base.base;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   unsigned dirty = nv30->fragprog.dirty_samplers;

   while (dirty) {
      unsigned unit = ffs(dirty) - 1;
      struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
      struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];

      PUSH_RESET(push, BUFCTX_FRAGTEX(unit));

      if (ss && sv) {
         const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format);
         struct pipe_resource *pt = sv->pipe.texture;
         struct nv30_miptree *mt = nv30_miptree(pt);
         unsigned min_lod, max_lod;
         u32 filter = sv->filt | (ss->filt & sv->filt_mask);
         u32 format = sv->fmt | ss->fmt;
         u32 enable = ss->en;

         /* handle base_level when not using a mip filter, min/max level
          * is unfortunately ignored by the hardware otherwise
          */
         if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
            if (sv->base_lod)
               filter += 0x00020000; /* N/L -> NMN/LMN */
            max_lod = sv->base_lod;
            min_lod = sv->base_lod;
         } else {
            max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod);
            min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod);
         }

         if (eng3d->oclass >= NV40_3D_CLASS) {
            /* this is a tad stupid of the hardware, but there's no non-rcomp
             * z16/z24 texture formats to be had, we have to suffer and lose
             * some precision to handle this case.
             */
            if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
               if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16)
                  format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8;
               else
               if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24)
                  format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16;
               else
                  format |= fmt->nv40;
            } else {
               format |= fmt->nv40;
            }

            enable |= (min_lod << 19) | (max_lod << 7);
            enable |= NV40_3D_TEX_ENABLE_ENABLE;

            BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
            PUSH_DATA (push, sv->npot_size1);
         } else {
            /* this is a tad stupid of the hardware, but there's no non-rcomp
             * z16/z24 texture formats to be had, we have to suffer and lose
             * some precision to handle this case.
             */
            if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
               if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) {
                  if (ss->pipe.normalized_coords)
                     format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8;
                  else
                     format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT;
               } else
               if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) {
                  if (ss->pipe.normalized_coords)
                     format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16;
                  else
                     format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT;
               } else {
                  if (ss->pipe.normalized_coords)
                     format |= fmt->nv30;
                  else
                     format |= fmt->nv30_rect;
               }
            } else {
               if (ss->pipe.normalized_coords)
                  format |= fmt->nv30;
               else
                  format |= fmt->nv30_rect;
            }

            enable |= NV30_3D_TEX_ENABLE_ENABLE;
            enable |= (min_lod << 18) | (max_lod << 6);
         }

         BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
         PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
                          mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
         PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
                          mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD,
                          NV30_3D_TEX_FORMAT_DMA0,
                          NV30_3D_TEX_FORMAT_DMA1);
         PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask));
         PUSH_DATA (push, enable);
         PUSH_DATA (push, sv->swz);
         PUSH_DATA (push, filter);
         PUSH_DATA (push, sv->npot_size0);
         PUSH_DATA (push, ss->bcol);
         BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
         PUSH_DATA (push, nv30->config.filter);
      } else {
         BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
         PUSH_DATA (push, 0);
      }

      dirty &= ~(1 << unit);
   }

   nv30->fragprog.dirty_samplers = 0;
}
Пример #3
0
static Bool
setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap)
{
	struct nouveau_pushbuf *push = pNv->pushbuf;
	struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap);
	unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
	unsigned h = pict->pDrawable->height;
	unsigned w = pict->pDrawable->width;
	unsigned format;

	format = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE |
		 NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE |
		 log2i(w) << 20 | log2i(h) << 16 |
		 1 << 12 | /* lod == 1 */
		 get_tex_format(pNv, pict) |
		 0x50 /* UNK */;

	/* NPOT_SIZE expects an even number for width, we can round up uneven
	 * numbers here because EXA always gives 64 byte aligned pixmaps and
	 * for all formats we support 64 bytes represents an even number of
	 * pixels
	 */
	w = (w + 1) & ~1;

	BEGIN_NV04(push, NV10_3D(TEX_OFFSET(unit)), 1);
	PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(unit)), bo, 0, reloc);
	BEGIN_NV04(push, NV10_3D(TEX_FORMAT(unit)), 1);
	PUSH_MTHDs(push, NV10_3D(TEX_FORMAT(unit)), bo, format, reloc,
			 NV10_3D_TEX_FORMAT_DMA0,
			 NV10_3D_TEX_FORMAT_DMA1);
	BEGIN_NV04(push, NV10_3D(TEX_ENABLE(unit)), 1 );
	PUSH_DATA (push, NV10_3D_TEX_ENABLE_ENABLE);
	BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(unit)), 1);
	PUSH_DATA (push, exaGetPixmapPitch(pixmap) << 16);
	BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(unit)), 1);
	PUSH_DATA (push, (w << 16) | h);
	BEGIN_NV04(push, NV10_3D(TEX_FILTER(unit)), 1);
	if (pict->filter == PictFilterNearest)
		PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_NEAREST |
				NV10_3D_TEX_FILTER_MINIFY_NEAREST);
	else
		PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_LINEAR |
				NV10_3D_TEX_FILTER_MINIFY_LINEAR);
	if (pict->transform) {
		BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1);
		PUSH_DATA (push, 1);
		BEGIN_NV04(push, NV10_3D(TEX_MATRIX(unit, 0)), 16);
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][0]));
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][1]));
		PUSH_DATAf(push, 0.f);
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][2]));
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][0]));
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][1]));
		PUSH_DATAf(push, 0.f);
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][2]));
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][0]));
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][1]));
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][2]));
	} else {
		BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1);
		PUSH_DATA (push, 0);
	}

	return TRUE;
}
Пример #4
0
static Bool
NV30EXATexture(ScrnInfoPtr pScrn, PixmapPtr pPix, PicturePtr pPict, int unit)
{
	NVPtr pNv = NVPTR(pScrn);
	struct nouveau_pushbuf *push = pNv->pushbuf;
	struct nouveau_bo *bo = nouveau_pixmap_bo(pPix);
	nv_pict_texture_format_t *fmt;
	unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
	uint32_t pitch = exaGetPixmapPitch(pPix);
	uint32_t log2h = log2i(pPix->drawable.height);
	uint32_t log2w = log2i(pPix->drawable.width);
	uint32_t card_filter, card_repeat;

	fmt = NV30_GetPictTextureFormat(pPict->format);
	if (!fmt)
		return FALSE;

	card_repeat = 3; /* repeatNone */

	if (pPict->filter == PictFilterBilinear)
		card_filter = 2;
	else
		card_filter = 1;

	BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
	PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
	PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, (1 << 16) | 8 |
			 NV30_3D_TEX_FORMAT_DIMS_2D |
			 (fmt->card_fmt << NV30_3D_TEX_FORMAT_FORMAT__SHIFT) |
			 (log2w << NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT) |
			 (log2h << NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT),
			 reloc, NV30_3D_TEX_FORMAT_DMA0,
			 NV30_3D_TEX_FORMAT_DMA1);
	PUSH_DATA (push, (card_repeat << NV30_3D_TEX_WRAP_S__SHIFT) |
			 (card_repeat << NV30_3D_TEX_WRAP_T__SHIFT) |
			 (card_repeat << NV30_3D_TEX_WRAP_R__SHIFT));
	PUSH_DATA (push, NV30_3D_TEX_ENABLE_ENABLE);
	PUSH_DATA (push, (pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT ) |
			 fmt->card_swz);
	PUSH_DATA (push, (card_filter << NV30_3D_TEX_FILTER_MIN__SHIFT) |
			 (card_filter << NV30_3D_TEX_FILTER_MAG__SHIFT) |
			 0x2000 /* engine lock */);
	PUSH_DATA (push, (pPix->drawable.width <<
			  NV30_3D_TEX_NPOT_SIZE_W__SHIFT) |
			 pPix->drawable.height);
	PUSH_DATA (push, 0x00000000); /* border ARGB */
	if (pPict->transform) {
		BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1);
		PUSH_DATA (push, 1);
		BEGIN_NV04(push, NV30_3D(TEX_MATRIX(unit, 0)), 16);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1]));
		PUSH_DATAf(push, 0.f);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1]));
		PUSH_DATAf(push, 0.f);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2]));
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1]));
		PUSH_DATAf(push, 0.0f);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2]));
	} else {
		BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1);
		PUSH_DATA (push, 0);
	}

	return TRUE;
}