Пример #1
0
static void nwsign(char *r_data1, char *r_data2, char *outdata) {
 int i;
 unsigned int w0,w1,w2,w3;
 static int rbit[4]={0, 2, 1, 3};
#ifdef __i386__
 unsigned int *data2=(int *)r_data2;
#else
 unsigned int data2[16];
 for (i=0;i<16;i++)
  data2[i]=GET_LE32(r_data2+(i<<2));
#endif 
 w0=GET_LE32(r_data1);
 w1=GET_LE32(r_data1+4);
 w2=GET_LE32(r_data1+8);
 w3=GET_LE32(r_data1+12);
 for (i=0;i<16;i+=4) {
  w0=rol32(w0 + ((w1 & w2) | ((~w1) & w3)) + data2[i+0],3);
  w3=rol32(w3 + ((w0 & w1) | ((~w0) & w2)) + data2[i+1],7);
  w2=rol32(w2 + ((w3 & w0) | ((~w3) & w1)) + data2[i+2],11);
  w1=rol32(w1 + ((w2 & w3) | ((~w2) & w0)) + data2[i+3],19);
 }
 for (i=0;i<4;i++) {
  w0=rol32(w0 + (((w2 | w3) & w1) | (w2 & w3)) + 0x5a827999 + data2[i+0],3);
  w3=rol32(w3 + (((w1 | w2) & w0) | (w1 & w2)) + 0x5a827999 + data2[i+4],5);
  w2=rol32(w2 + (((w0 | w1) & w3) | (w0 & w1)) + 0x5a827999 + data2[i+8],9);
  w1=rol32(w1 + (((w3 | w0) & w2) | (w3 & w0)) + 0x5a827999 + data2[i+12],13);
 }
 for (i=0;i<4;i++) {
  w0=rol32(w0 + ((w1 ^ w2) ^ w3) + 0x6ed9eba1 + data2[rbit[i]+0],3);
  w3=rol32(w3 + ((w0 ^ w1) ^ w2) + 0x6ed9eba1 + data2[rbit[i]+8],9);
  w2=rol32(w2 + ((w3 ^ w0) ^ w1) + 0x6ed9eba1 + data2[rbit[i]+4],11);
  w1=rol32(w1 + ((w2 ^ w3) ^ w0) + 0x6ed9eba1 + data2[rbit[i]+12],15);
 }
 PUT_LE32(outdata,(w0+GET_LE32(r_data1)) & 0xffffffff);
 PUT_LE32(outdata+4,(w1+GET_LE32(r_data1+4)) & 0xffffffff);
 PUT_LE32(outdata+8,(w2+GET_LE32(r_data1+8)) & 0xffffffff);
 PUT_LE32(outdata+12,(w3+GET_LE32(r_data1+12)) & 0xffffffff);
}
Пример #2
0
/* packet. */
void sign_packet(struct ncp_server *server, int *size) {
 char data[64];

 memset(data,0,64);
 memcpy(data,server->sign_root,8);
 PUT_LE32(data+8,(*size));
 memcpy(data+12,server->packet+sizeof(struct ncp_request_header)-1,
  min((*size)-sizeof(struct ncp_request_header)+1,52));

 nwsign(server->sign_last,data,server->sign_last);

 memcpy(server->packet+(*size),server->sign_last,8);
 (*size)+=8;
}
Пример #3
0
void GameClient::HandleUpdateAccountData (CMSG_UPDATE_ACCOUNT_DATA_t &inpkt)
{
    if (!Character)
        return;

    uint8 **pdata;
    if (inpkt.FileIndex <= 2)
        pdata = &AccountData [inpkt.FileIndex];
    else if (inpkt.FileIndex <= 4)
        pdata = &Character->AccountData [inpkt.FileIndex - 3];
    else
        return;

    // Uncompress the data to check integrity and compute MD5
    uint8 *tmp = new uint8 [inpkt.UncompressedSize];
    uLongf tmplen = inpkt.UncompressedSize;
    if (tmplen &&
        uncompress (tmp, &tmplen, inpkt.CompressedData, inpkt.CompressedData_Size) != Z_OK)
    {
        delete [] tmp;
        return;
    }

    uint datasize = sizeof (uint32) * 2 + 16 + inpkt.CompressedData_Size;
    uint8 *data = new uint8 [datasize];

    delete [] *pdata;
    *pdata = data;

    PUT_LE32 (data, inpkt.UncompressedSize);
    PUT_LE32 (data + 4, inpkt.CompressedData_Size);
    MD5 (tmp, inpkt.UncompressedSize, data + 8);
    memcpy (data + 24, inpkt.CompressedData, inpkt.CompressedData_Size);

    delete [] tmp;
}