Пример #1
0
P op_resizewindow(void)
{
#if X_DISPLAY_MISSING
	return NO_XWINDOWS;
#else
  P width, height;
  P k;

  if (dvtdisplay == NULL) return NO_XWINDOWS;
  if (o_3 < FLOORopds) return OPDS_UNF;
  if (CLASS(o_3) != NUM) return OPD_CLA;
  if (!PVALUE(o_3,&wid)) return UNDF_VAL;
  if (CLASS(o_2) != NUM) return OPD_CLA;
  if (!PVALUE(o_2,&width)) return UNDF_VAL;
  if (CLASS(o_1) != NUM) return OPD_CLA;
  if (!PVALUE(o_1,&height)) return UNDF_VAL;

  for (k = 0; k < ndvtwindows; k++)
    if (dvtwindows[k] == wid) {
      resizewindow(width, height);
      break;
    }

  FREEopds = o_3;
  return OK;
#endif
}
Пример #2
0
// n k | (n/k)
DM_INLINE_STATIC P combinations(void) {
  P n, k, i, j;

  if (o_2 < FLOORopds) return OPDS_UNF;
  if (CLASS(o_1) != NUM) return OPD_CLA;
  if (CLASS(o_2) != NUM) return OPD_CLA;
  if (! PVALUE(o_2, &n)) return UNDF_VAL;
  if (! PVALUE(o_1, &k)) return UNDF_VAL;
  if (n < 0 || k < 0 || n < k) return RNG_CHK;
  if (n > max_kn) return RNG_CHK;

  TAG(o_2) = (NUM | DOUBLETYPE);
  ATTR(o_2) = 0;
  FREEopds = o_1;
  if (n == k || k == 0) {
    *(D*) NUM_VAL(o_1) = 1;
    return OK;
  }

  if (n <= max_n) {
    *(D*) NUM_VAL(o_1) = binom[n][k];
    return OK;
  }

  for (i = max_n+1; i <= n; ++i) {
    binom[i][0] = binom[i][i] = 1;
    for (j = 1; j < i; ++j) {
      binom[i][j] = binom[i-1][j-1] + binom[i-1][j];
    }
  }
  max_n = n;

  *(D*) NUM_VAL(o_1) = binom[n][k];
  return OK;
}
Пример #3
0
// x l | Pl(x)
DM_INLINE_STATIC P legendre(void) {
  P l, i;
  D x, Px, Px_1, Px_2;
  if (o_2 < FLOORopds) return OPDS_UNF;
  if (CLASS(o_1) != NUM) return OPD_CLA;
  if (! PVALUE(o_1, &l)) return UNDF_VAL;
  if (l < 0) return RNG_CHK;
  if (TAG(o_2) != (NUM | DOUBLETYPE)) return OPD_TYP;

  FREEopds = o_1;
  if (l == 0) {
    *(D*) NUM_VAL(o_1) = 1;
    return OK;
  }

  Px = x = *(D*) NUM_VAL(o_1);
  Px_1 = 1;
  for (i = 2; i <= l; ++i) {
    Px_2 = Px_1;
    Px_1 = Px;
    Px = ((D)(2*i-1))/i*x*Px_1 - ((D)(i-1))/i*Px_2;
  }

  *(D*) NUM_VAL(o_1) = Px;
  return OK;

}
Пример #4
0
P op_drawline(void)
{
#if X_DISPLAY_MISSING
	return NO_XWINDOWS;
#else
  B *xyf, *freevm; 
  P retc, k;

  if (dvtdisplay == NULL) return NO_XWINDOWS;
  if (o_1 < FLOORopds) return OPDS_UNF;
  freevm = FREEvm;
  if ((retc = coloropd()) != OK) return retc;
  if ((retc = xy(&xyf,&freevm)) != OK) return retc;
  if (ARRAY_SIZE(xyf) < 4) return RNG_CHK;
  if (o_1 < FLOORopds) return (OPDS_UNF);
  if (CLASS(o_1) != NUM) return OPD_CLA;
  if (!PVALUE(o_1,&wid)) return UNDF_VAL;
  FREEopds = o_1;
  for (k = 0; k < ndvtwindows; k++)
    if (dvtwindows[k] == wid) break;
  if (k >= ndvtwindows) return OK;

  HXDrawLines(dvtdisplay,wid,dvtgc,(XPoint *)VALUE_BASE(xyf),
             ARRAY_SIZE(xyf)>>1, CoordModeOrigin);
  return OK;
#endif
}
Пример #5
0
P op_fillrectangle(void)
{
#if X_DISPLAY_MISSING
	return NO_XWINDOWS;
#else
  B *xyf, *freevm; 
  P retc, k;

  if (dvtdisplay == NULL) return NO_XWINDOWS;
  freevm = FREEvm;
  if ((retc = coloropd()) != OK) return retc;
  if ((retc = xy(&xyf,&freevm)) != OK) return retc;
  if (ARRAY_SIZE(xyf) != 4) return RNG_CHK;
  if (o_1 < FLOORopds) return (OPDS_UNF);
  if (CLASS(o_1) != NUM) return OPD_CLA;
  if (!PVALUE(o_1,&wid)) return UNDF_VAL;
  FREEopds = o_1;

  for (k = 0; k < ndvtwindows; k++) 
    if (dvtwindows[k] == wid) break;
  if (k >= ndvtwindows) return OK;

  HXFillRectangles(dvtdisplay,wid,dvtgc,(XRectangle *)VALUE_BASE(xyf),1);
  return OK;
#endif
}
Пример #6
0
P op_mapwindow(void)
{
#if X_DISPLAY_MISSING
	return NO_XWINDOWS;
#else
  P k;
  if (dvtdisplay == NULL) return NO_XWINDOWS;
  if (o_2 < FLOORopds) return OPDS_UNF;
  if (CLASS(o_1) != BOOL) return OPD_CLA;

  switch (CLASS(o_2)) {
  case NULLOBJ:
    for (k = 0; k < ndvtwindows; k++)
      if (BOOL_VAL(o_1)) mapraisewindow(dvtwindows[k]);
      else HXUnmapWindow(dvtdisplay, dvtwindows[k]);
    break;
    
  case NUM:
    if (!PVALUE(o_2,&wid)) return UNDF_VAL;
    for (k = 0; k < ndvtwindows && dvtwindows[k] != wid; k++);
    if (k == ndvtwindows) break;
    
    if (BOOL_VAL(o_1)) mapraisewindow(wid);
    else HXUnmapWindow(dvtdisplay,wid);
    break;
    
  default:
    return OPD_CLA;
  };
  
  FREEopds = o_2;
  return OK;
#endif
}
Пример #7
0
/*------------------------------------------------ topwindow
 * 
 * window# true | --
 *
 * make window float above other iff true
 */
P op_makewindowtop(void) 
{
#if X_DISPLAY_MISSING
	return NO_XWINDOWS;
#else
	P k;
	XEvent event;

	if (dvtdisplay == NULL) return NO_XWINDOWS;
	if (o_2 < FLOORopds) return OPDS_UNF;
	if (CLASS(o_1) != BOOL || CLASS(o_2) != NUM) return OPD_CLA;
	if (!PVALUE(o_2, &wid)) return UNDF_VAL;

	FREEopds = o_2;
	for (k = 0; k < ndvtwindows && dvtwindows[k] != wid; k++);
	if (k == ndvtwindows) return OK;

	event.xclient.type = ClientMessage;
	event.xclient.display = dvtdisplay;
	event.xclient.window = wid;
	event.xclient.message_type 
		= HXInternAtom(dvtdisplay, "_NET_WM_STATE", False);
	event.xclient.format = 32;
	event.xclient.data.l[0] = (BOOL_VAL(o2) ? 1 : 0);
	event.xclient.data.l[1] 
		= HXInternAtom(dvtdisplay, "_NET_WM_STATE_ABOVE", False);
	event.xclient.data.l[2] = 0;
	event.xclient.data.l[3] = 2;
	event.xclient.data.l[4] = 0;
	HXSendEvent(dvtdisplay, XRootWindowOfScreen(dvtscreen),
		    False, (SubstructureNotifyMask|SubstructureRedirectMask),
		    &event);
	return OK;
#endif
}
Пример #8
0
P coloropd(void)
{
#if X_DISPLAY_MISSING
	return NO_XWINDOWS;
#else
  if (o_1 < FLOORopds) return OPDS_UNF;
  if (CLASS(o_1) != NUM) return OPD_CLA;
  if (!PVALUE(o_1,&colidx)) return UNDF_VAL;
  HXSetForeground(dvtdisplay,dvtgc,colidx);
  FREEopds = o_1;
  return OK;
#endif
}
Пример #9
0
P op_deletewindow(void)
{
#if X_DISPLAY_MISSING
	return NO_XWINDOWS;
#else
  P k;
  if (dvtdisplay == NULL) return NO_XWINDOWS;
  if (o_1 < FLOORopds) return OPDS_UNF;
  if (CLASS(o_1) != NUM) return OPD_CLA;
  if (!PVALUE(o_1,&wid)) return UNDF_VAL;
  k = 0;
  while (1) { if (k >= ndvtwindows) { FREEopds = o_1; return OK; }
              if (dvtwindows[k] == wid) break; k++;
            }
  --ndvtwindows;
  for ( ; k<ndvtwindows; k++) dvtwindows[k] = dvtwindows[k+1];
  HXDestroyWindow(dvtdisplay,wid);
  FREEopds = o_1;
  return OK;
#endif
}
Пример #10
0
void HandleMBlare(LPMYOBJ lpOb){
	LPMBLARESTATE State=lpOb->MBlare;
	int Status, N;
	static ActTime;
	if (GameFrozen||NowReplaying) return;
	lpD3DDevice->lpVtbl->GetMatrix(lpD3DDevice, CurrCameraM, &CameraMat);
	Status=State->Status;
	if (Status==MB_SLEEPING) {
		State->MBOK=FALSE;
		return;
	}
	if (Status==MB_STARTED) {
		GET_NEXT_POINT(State->LastPoints[0]);
		State->Status=MB_ONE_POINT_VALID;
	//	lpOb->Flags=TRANSPARENTOBJ|lpOb->Flags; //OBROBRIOOOOO!!!!!!!!
		State->FirstVertex=0;
		State->CV1.x=PVALUE(0.);
		State->CV1.y=PVALUE(1.);
		State->CV1.z=PVALUE(0.);
		if (!(State->MBOK)) State->Status=MB_SLEEPING;
		State->MBOK=FALSE;
	}
	else if (Status==MB_ONE_POINT_VALID) {
		GET_NEXT_POINT(State->LastPoints[1]);
		State->Status=MB_TWO_POINTS_VALIDS;
		State->VertexDrawn=2;
		State->StripsDrawn=0;
		if (!(State->MBOK)) State->Status=MB_SLEEPING;
		State->MBOK=FALSE;

	}
	else if (Status==MB_TWO_POINTS_VALIDS) {
		State->PrevD=MyTime();
		if ((State->CTime<=State->LTime)||
			(!(State->MBOK))) {
			State->Status=MB_SLEEPING;
			RENDERSTRIP();
			State->MBOK=FALSE;
			return;
		}
		if (State->CTime-State->LTime>=State->IncTime){
			GET_CURR_POINT();
			if (ComputeNewStrip(State)) {
				
				State->StripsDrawn++;
				State->VertexDrawn+=2;
				UpdateTextureCoordinates(State);
				State->LTime+=State->IncTime;
				PUSH_NEW_POINT();
			}
		}
		RENDERSTRIP();
		State->MBOK=FALSE;
	}
	else if (State->Status==MB_DISAPPEARING){
		if (State->StripsDrawn>0){
			State->DeltaD=DISAPPARITION_TIME/State->StripsDrawn;
			if (State->DeltaD<=1) State->DeltaD=1;
			ActTime=MyTime();
			//ActTime=State->PrevD+State->DeltaD/10;
			N=(ActTime-State->PrevD)/State->DeltaD;
			if (N>0) 
				State->PrevD+=N*State->DeltaD;
			State->StripsDrawn-=N;
			State->FirstVertex+=(N+N);
		}
		
		
		if (State->StripsDrawn<=0) {
		//	lpOb->Flags=lpOb->Flags&(~TRANSPARENTOBJ);
			State->Status=MB_SLEEPING;
			return;
		}
		UpdateTextureCoordinates(State);
		RENDERSTRIP();
		State->Status=MB_DISAPPEARING1;
	}
	else if (State->Status==MB_DISAPPEARING1){
		//ActTime+=State->DeltaD/10;
		ActTime=MyTime();
		N=(ActTime-State->PrevD)/State->DeltaD;
		if (N>0){ 
			State->PrevD+=N*State->DeltaD;
			State->StripsDrawn-=N;
			State->FirstVertex+=(N+N);
		}
		if (State->StripsDrawn<=1) {
			//lpOb->Flags=lpOb->Flags&(~TRANSPARENTOBJ);
			State->Status=MB_SLEEPING;
			return;
		}
		UpdateTextureCoordinates(State);
		RENDERSTRIP();
	}
	
}