void P_Ticker (void) { int i; /* pause if in menu and at least one tic has been run * * killough 9/29/98: note that this ties in with basetic, * since G_Ticker does the pausing during recording or * playback, and compenates by incrementing basetic. * * All of this complicated mess is used to preserve demo sync. */ if (paused || (menuactive && !demoplayback && !netgame && players[consoleplayer].viewz != 1)) return; R_UpdateInterpolations (); P_MapStart(); // not if this is an intermission screen if(gamestate==GS_LEVEL) for (i=0; i<MAXPLAYERS; i++) if (playeringame[i]) P_PlayerThink(&players[i]); P_RunThinkers(); P_UpdateSpecials(); P_RespawnSpecials(); P_MapEnd(); leveltime++; // for par times }
dboolean G_ReadSaveData(pbuf_t *savebuffer, dboolean bail_on_errors, dboolean init_new) { int i; int savegame_compatibility = -1; complevel_t m_compatibility_level; skill_t m_gameskill; int m_gameepisode; int m_gamemap; //e6y: numeric version number of package should be zero before initializing // from savegame unsigned int packageversion = 0; unsigned char description[SAVESTRINGSIZE]; unsigned char save_version[VERSIONSIZE]; byte game_options[GAME_OPTION_SIZE]; unsigned int game_option_count; unsigned char safety_byte; buf_t byte_buf; M_BufferInit(&byte_buf); memset(description, 0, SAVESTRINGSIZE); memset(save_version, 0, VERSIONSIZE); M_PBufReadBytes(savebuffer, &byte_buf); if (M_BufferGetSize(&byte_buf) != SAVESTRINGSIZE) { I_Error("G_ReadSaveData: save string size mismatch (%zu != %u)", M_BufferGetSize(&byte_buf), SAVESTRINGSIZE ); } memcpy(description, M_BufferGetData(&byte_buf), M_BufferGetSize(&byte_buf)); M_BufferClear(&byte_buf); M_PBufReadBytes(savebuffer, &byte_buf); if (M_BufferGetSize(&byte_buf) != VERSIONSIZE) { I_Error("G_ReadSaveData: version size mismatch (%zu != %u)", M_BufferGetSize(&byte_buf), VERSIONSIZE ); } memcpy(save_version, M_BufferGetData(&byte_buf), M_BufferGetSize(&byte_buf)); M_BufferFree(&byte_buf); // CPhipps - read the description field, compare with supported ones for (i = 0; i < num_version_headers; i++) { char vcheck[VERSIONSIZE]; // killough 2/22/98: "proprietary" version string :-) sprintf(vcheck, version_headers[i].ver_printf, version_headers[i].version); if (!strncmp((const char *)save_version, vcheck, VERSIONSIZE)) { savegame_compatibility = version_headers[i].comp_level; break; } } if (savegame_compatibility == -1) { fprintf(stderr, "savegame_compatibility == -1 (%s)\n", save_version); if (bail_on_errors) { return false; } else if (forced_loadgame) { savegame_compatibility = MAX_COMPATIBILITY_LEVEL - 1; } else { G_LoadGameErr("Unrecognized savegame version!\nAre you sure? (y/n) "); return false; } } // CPhipps - always check savegames even when forced, // only print a warning if forced { // killough 3/16/98: check lump name checksum (independent of order) uint_64_t checksum; uint_64_t save_checksum = 0; if (MULTINET) checksum = 1; else checksum = G_Signature(); M_PBufReadLong(savebuffer, (int_64_t *)&save_checksum); if (save_checksum != checksum) { fprintf(stderr, "bad checksum: %" PRIu64 " != %" PRIu64 "\n", checksum, save_checksum ); if (bail_on_errors) return false; if (!forced_loadgame) { G_LoadGameErr("Incompatible Savegame!!!\n\nAre you sure?"); return false; } else { lprintf(LO_WARN, "G_DoLoadGame: Incompatible savegame\n"); } } } /*-----------------*/ /* CG: TODO: PWADs */ /*-----------------*/ M_PBufReadUInt(savebuffer, &packageversion); M_PBufReadInt(savebuffer, &m_compatibility_level); M_PBufReadInt(savebuffer, &m_gameskill); M_PBufReadInt(savebuffer, &m_gameepisode); M_PBufReadInt(savebuffer, &m_gamemap); if (!init_new) { if (m_compatibility_level != compatibility_level) { if (bail_on_errors) return false; I_Error("G_ReadSaveData: Mismatched compatibility level"); } if (m_gameskill != gameskill) { if (bail_on_errors) return false; I_Error("G_ReadSaveData: Mismatched game skill"); } if (m_gameepisode != gameepisode) { if (bail_on_errors) return false; I_Error("G_ReadSaveData: Mismatched episode"); } if (m_gamemap != gamemap) { if (bail_on_errors) return false; I_Error("G_ReadSaveData: Mismatched map"); } } compatibility_level = m_compatibility_level; gameskill = m_gameskill; gameepisode = m_gameepisode; gamemap = m_gamemap; M_PBufReadInt(savebuffer, &gametic); M_PBufReadBool(savebuffer, &levelTimer); M_PBufReadInt(savebuffer, &levelTimeCount); M_PBufReadBool(savebuffer, &levelFragLimit); M_PBufReadInt(savebuffer, &levelFragLimitCount); for (i = 0; i < MAXPLAYERS; i++) M_PBufReadBool(savebuffer, &playeringame[i]); // killough 2/28/98 for (dboolean b = false, i = MAXPLAYERS; i < MIN_MAXPLAYERS; i++) M_PBufReadBool(savebuffer, &b); M_PBufReadInt(savebuffer, &idmusnum); // jff 3/17/98 restore idmus music /* killough 3/1/98: Read game options * killough 11/98: move down to here */ M_PBufReadArray(savebuffer, &game_option_count); if (mbf_features && (game_option_count > GAME_OPTION_SIZE)) { I_Error("G_ReadSaveData: too many options (%d > %d)", game_option_count, GAME_OPTION_SIZE ); } else if ((!mbf_features) && game_option_count > OLD_GAME_OPTION_SIZE) { I_Error("G_ReadSaveData: too many options (%d > %d)", game_option_count, OLD_GAME_OPTION_SIZE ); } for (i = 0; i < game_option_count; i++) M_PBufReadUChar(savebuffer, &game_options[i]); G_ReadOptions(game_options); // killough 3/1/98: Read game options // load a base level if (init_new) G_InitNew(gameskill, gameepisode, gamemap); P_IdentReset(); /* get the times - killough 11/98: save entire word */ M_PBufReadInt(savebuffer, &leveltime); /* cph - total episode time */ //e6y: total level times are always saved since 2.4.8.1 M_PBufReadInt(savebuffer, &totalleveltimes); // killough 11/98: load revenant tracer state M_PBufReadInt(savebuffer, &basetic); // dearchive all the modifications P_MapStart(); P_UnArchiveWorld(savebuffer); P_UnArchivePlayers(savebuffer); P_UnArchiveThinkers(savebuffer); P_UnArchiveSpecials(savebuffer); P_UnArchiveRNG(savebuffer); // killough 1/18/98: load RNG information P_UnArchiveMap(savebuffer); // killough 1/22/98: load automap information S_ReloadChannelOrigins(); P_MapEnd(); R_ActivateSectorInterpolations();//e6y R_SmoothPlaying_Reset(NULL); // e6y if (musinfo.current_item != -1) S_ChangeMusInfoMusic(musinfo.current_item, true); RecalculateDrawnSubsectors(); M_PBufReadUChar(savebuffer, &safety_byte); if (safety_byte != 0xe6) I_Error("G_ReadSaveData: Bad savegame"); G_UpdateAverageSaveSize(M_PBufGetCapacity(savebuffer)); return true; }
// // P_Ticker // void P_Ticker(boolean run) { INT32 i; //Increment jointime even if paused. for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i]) ++players[i].jointime; if (objectplacing) { if (OP_FreezeObjectplace()) { P_MapStart(); OP_ObjectplaceMovement(&players[0]); P_MoveChaseCamera(&players[0], &camera, false); P_MapEnd(); return; } } // Check for pause or menu up in single player if (paused || P_MenuActivePause()) return; postimgtype = postimgtype2 = postimg_none; P_MapStart(); if (run) { if (demorecording) G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0); if (demoplayback) G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0); for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerThink(&players[i]); } // Keep track of how long they've been playing! totalplaytime++; if (!useNightsSS && G_IsSpecialStage(gamemap)) P_DoSpecialStageStuff(); if (runemeraldmanager) P_EmeraldManager(); // Power stone mode if (run) { P_RunThinkers(); // Run any "after all the other thinkers" stuff for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerAfterThink(&players[i]); #ifdef HAVE_BLUA LUAh_ThinkFrame(); #endif } // Run shield positioning P_RunShields(); P_UpdateSpecials(); P_RespawnSpecials(); // Lightning, rain sounds, etc. P_PrecipitationEffects(); if (run) leveltime++; timeinmap++; if (G_TagGametype()) P_DoTagStuff(); if (G_GametypeHasTeams()) P_DoCTFStuff(); if (run) { if (countdowntimer && --countdowntimer <= 0) { countdowntimer = 0; countdowntimeup = true; for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator) continue; if (!players[i].mo) continue; P_DamageMobj(players[i].mo, NULL, NULL, 10000); } } if (countdown > 1) countdown--; if (countdown2) countdown2--; if (quake.time) { fixed_t ir = quake.intensity>>1; /// \todo Calculate distance from epicenter if set and modulate the intensity accordingly based on radius. quake.x = M_RandomRange(-ir,ir); quake.y = M_RandomRange(-ir,ir); quake.z = M_RandomRange(-ir,ir); --quake.time; } else