static void CallbackUpdate( PaAlsaThreading *th ) { th->callbackTime = PaUtil_GetTime(); th->callbackCpuTime = PaUtil_GetCpuLoad( th->cpuLoadMeasurer ); }
static double GetStreamCpuLoad( PaStream* s ) { PaSkeletonStream *stream = (PaSkeletonStream*)s; return PaUtil_GetCpuLoad( &stream->cpuLoadMeasurer ); }
static void *WatchdogFunc( void *userData ) { PaError result = paNoError, *pres = NULL; int err; PaAlsaThreading *th = (PaAlsaThreading *) userData; unsigned intervalMsec = 500; const PaTime maxSeconds = 3.; /* Max seconds between callbacks */ PaTime timeThen = PaUtil_GetTime(), timeNow, timeElapsed, cpuTimeThen, cpuTimeNow, cpuTimeElapsed; double cpuLoad, avgCpuLoad = 0.; int throttled = 0; assert( th ); /* Execute OnWatchdogExit when exiting */ pthread_cleanup_push( &OnWatchdogExit, th ); /* Boost priority of callback thread */ PA_ENSURE( result = BoostPriority( th ) ); if( !result ) { /* Boost failed, might as well exit */ pthread_exit( NULL ); } cpuTimeThen = th->callbackCpuTime; { int policy; struct sched_param spm = { 0 }; pthread_getschedparam( pthread_self(), &policy, &spm ); PA_DEBUG(( "%s: Watchdog priority is %d\n", __FUNCTION__, spm.sched_priority )); } while( 1 ) { double lowpassCoeff = 0.9, lowpassCoeff1 = 0.99999 - lowpassCoeff; /* Test before and after in case whatever underlying sleep call isn't interrupted by pthread_cancel */ pthread_testcancel(); Pa_Sleep( intervalMsec ); pthread_testcancel(); if( PaUtil_GetTime() - th->callbackTime > maxSeconds ) { PA_DEBUG(( "Watchdog: Terminating callback thread\n" )); /* Tell thread to terminate */ err = pthread_kill( th->callbackThread, SIGKILL ); pthread_exit( NULL ); } PA_DEBUG(( "%s: PortAudio reports CPU load: %g\n", __FUNCTION__, PaUtil_GetCpuLoad( th->cpuLoadMeasurer ) )); /* Check if we should throttle, or unthrottle :P */ cpuTimeNow = th->callbackCpuTime; cpuTimeElapsed = cpuTimeNow - cpuTimeThen; cpuTimeThen = cpuTimeNow; timeNow = PaUtil_GetTime(); timeElapsed = timeNow - timeThen; timeThen = timeNow; cpuLoad = cpuTimeElapsed / timeElapsed; avgCpuLoad = avgCpuLoad * lowpassCoeff + cpuLoad * lowpassCoeff1; /* if( throttled ) PA_DEBUG(( "Watchdog: CPU load: %g, %g\n", avgCpuLoad, cpuTimeElapsed )); */ if( PaUtil_GetCpuLoad( th->cpuLoadMeasurer ) > .925 ) { static int policy; static struct sched_param spm = { 0 }; static const struct sched_param defaultSpm = { 0 }; PA_DEBUG(( "%s: Throttling audio thread, priority %d\n", __FUNCTION__, spm.sched_priority )); pthread_getschedparam( th->callbackThread, &policy, &spm ); if( !pthread_setschedparam( th->callbackThread, SCHED_OTHER, &defaultSpm ) ) { throttled = 1; } else PA_DEBUG(( "Watchdog: Couldn't lower priority of audio thread: %s\n", strerror( errno ) )); /* Give other processes a go, before raising priority again */ PA_DEBUG(( "%s: Watchdog sleeping for %lu msecs before unthrottling\n", __FUNCTION__, th->throttledSleepTime )); Pa_Sleep( th->throttledSleepTime ); /* Reset callback priority */ if( pthread_setschedparam( th->callbackThread, SCHED_FIFO, &spm ) != 0 ) { PA_DEBUG(( "%s: Couldn't raise priority of audio thread: %s\n", __FUNCTION__, strerror( errno ) )); } if( PaUtil_GetCpuLoad( th->cpuLoadMeasurer ) >= .99 ) intervalMsec = 50; else intervalMsec = 100; /* lowpassCoeff = .97; lowpassCoeff1 = .99999 - lowpassCoeff; */ } else if( throttled && avgCpuLoad < .8 ) { intervalMsec = 500; throttled = 0; /* lowpassCoeff = .9; lowpassCoeff1 = .99999 - lowpassCoeff; */ } } pthread_cleanup_pop( 1 ); /* Execute cleanup on exit */ error: /* Shouldn't get here in the normal case */ /* Pass on error code */ pres = malloc( sizeof (PaError) ); *pres = result; pthread_exit( pres ); }