Пример #1
0
qboolean ParseEntity(void)
{
	epair_t        *e;


	/* dummy check */
	if(!GetToken(qtrue))
		return qfalse;
	if(strcmp(token, "{"))
		Error("ParseEntity: { not found");
	if(numEntities == MAX_MAP_ENTITIES)
		Error("numEntities == MAX_MAP_ENTITIES");

	/* create new entity */
	mapEnt = &entities[numEntities];
	numEntities++;

	/* parse */
	while(1)
	{
		if(!GetToken(qtrue))
			Error("ParseEntity: EOF without closing brace");
		if(!EPAIR_STRCMP(token, "}"))
			break;
		e = ParseEPair();
		e->next = mapEnt->epairs;
		mapEnt->epairs = e;
	}

	/* return to sender */
	return qtrue;
}
Пример #2
0
void ParsePatch( qboolean onlyLights )
{
	vec_t			info[ 5 ];
	int				i, j, k;
	parseMesh_t		*pm;
	char			texture[ MAX_QPATH ];
	char			shader[ MAX_QPATH ];
	mesh_t			m;
	bspDrawVert_t	*verts;
	epair_t			*ep;
	vec4_t			delta, delta2, delta3;
	qboolean		degenerate;
	float			longestCurve;
	int				maxIterations;
	
	MatchToken( "{" );
	
	/* get texture */
	GetToken( qtrue );
	strcpy( texture, token );
	
	Parse1DMatrix( 5, info );
	m.width = info[0];
	m.height = info[1];
	m.verts = verts = (bspDrawVert_t *)safe_malloc( m.width * m.height * sizeof( m.verts[0] ) );
	
	if( m.width < 0 || m.width > MAX_PATCH_SIZE || m.height < 0 || m.height > MAX_PATCH_SIZE )
		Error( "ParsePatch: bad size" );
	
	MatchToken( "(" );
	for( j = 0; j < m.width ; j++ )
	{
		MatchToken( "(" );
		for( i = 0; i < m.height ; i++ )
		{
			Parse1DMatrix( 5, verts[ i * m.width + j ].xyz );
			
			/* ydnar: fix colors */
			for( k = 0; k < MAX_LIGHTMAPS; k++ )
			{
				verts[ i * m.width + j ].color[ k ][ 0 ] = 255;
				verts[ i * m.width + j ].color[ k ][ 1 ] = 255;
				verts[ i * m.width + j ].color[ k ][ 2 ] = 255;
				verts[ i * m.width + j ].color[ k ][ 3 ] = 255;
			}
		}
		MatchToken( ")" );
	}
	MatchToken( ")" );

	// if brush primitives format, we may have some epairs to ignore here
	GetToken(qtrue);
	if (g_bBrushPrimit!=BPRIMIT_OLDBRUSHES && strcmp(token,"}"))
	{
		// NOTE: we leak that!
		ep = ParseEPair();
	}
	else
		UnGetToken();

	MatchToken( "}" );
	MatchToken( "}" );
	
	/* short circuit */
	if( noCurveBrushes || onlyLights )
		return;
	
	
	/* ydnar: delete and warn about degenerate patches */
	j = (m.width * m.height);
	VectorClear( delta );
	delta[ 3 ] = 0;
	degenerate = qtrue;
	
	/* find first valid vector */
	for( i = 1; i < j && delta[ 3 ] == 0; i++ )
	{
		VectorSubtract( m.verts[ 0 ].xyz, m.verts[ i ].xyz, delta );
		delta[ 3 ] = VectorNormalize( delta, delta );
	}
	
	/* secondary degenerate test */
	if( delta[ 3 ] == 0 )
		degenerate = qtrue;
	else
	{
		/* if all vectors match this or are zero, then this is a degenerate patch */
		for( i = 1; i < j && degenerate == qtrue; i++ )
		{
			VectorSubtract( m.verts[ 0 ].xyz, m.verts[ i ].xyz, delta2 );
			delta2[ 3 ] = VectorNormalize( delta2, delta2 );
			if( delta2[ 3 ] != 0 )
			{
				/* create inverse vector */
				VectorCopy( delta2, delta3 );
				delta3[ 3 ] = delta2[ 3 ];
				VectorNegate( delta3, delta3 );
				
				/* compare */
				if( VectorCompare( delta, delta2 ) == qfalse && VectorCompare( delta, delta3 ) == qfalse )
					degenerate = qfalse;
			}
		}
	}
	
	/* warn and select degenerate patch */
	if( degenerate )
	{
		Sys_Warning( mapEnt->mapEntityNum, entitySourceBrushes, "Degenerate patch" );
		free( m.verts );
		return;
	}
	
	/* find longest curve on the mesh */
	longestCurve = 0.0f;
	maxIterations = 0;
	for( j = 0; j + 2 < m.width; j += 2 )
	{
		for( i = 0; i + 2 < m.height; i += 2 )
		{
			ExpandLongestCurve( &longestCurve, verts[ i * m.width + j ].xyz, verts[ i * m.width + (j + 1) ].xyz, verts[ i * m.width + (j + 2) ].xyz );		/* row */
			ExpandLongestCurve( &longestCurve, verts[ i * m.width + j ].xyz, verts[ (i + 1) * m.width + j ].xyz, verts[ (i + 2) * m.width + j ].xyz );		/* col */
			ExpandMaxIterations( &maxIterations, patchSubdivisions, verts[ i * m.width + j ].xyz, verts[ i * m.width + (j + 1) ].xyz, verts[ i * m.width + (j + 2) ].xyz );		/* row */
			ExpandMaxIterations( &maxIterations, patchSubdivisions, verts[ i * m.width + j ].xyz, verts[ (i + 1) * m.width + j ].xyz, verts[ (i + 2) * m.width + j ].xyz  );	/* col */
		}
	}
	
	/* allocate patch mesh */
	pm = (parseMesh_t *)safe_malloc( sizeof( *pm ) );
	memset( pm, 0, sizeof( *pm ) );
	
	/* ydnar: add entity/brush numbering */
	pm->entityNum = mapEnt->mapEntityNum;
	pm->mapEntityNum = mapEnt->mapEntityNum;
	pm->brushNum = entitySourceBrushes;
	
	/* set shader */
	sprintf( shader, "textures/%s", texture );
	pm->shaderInfo = ShaderInfoForShader( shader );
	
	/* set mesh */
	pm->mesh = m;
	
	/* set longest curve */
	pm->longestCurve = longestCurve;
	pm->maxIterations = maxIterations;
	
	/* link to the entity */
	pm->next = mapEnt->patches;
	mapEnt->patches = pm;
}