Пример #1
0
void PageTemplate::parseTemplate()
{
    int firstIndex=placeMarkerRegExp.indexIn(templateString);

    if(firstIndex)
    {
        QStringList markerList = placeMarkerRegExp.capturedTexts();
        int numberOfMarkers=placeMarkerRegExp.captureCount();

        //qDebug()<<markerList.count()<<numberOfMarkers;

        for(int i=0;i<numberOfMarkers;++i)
        {
            //qDebug()<<placeMarkerRegExp.pos(i)<<markerList.at(i);

            QString field=markerList.at(i).mid(3,markerList.at(i).length()-6);

            if(placeMarkers.contains(field))
            {
                placeMarkers[field].addPosition(placeMarkerRegExp.pos(i));
            }
            else
            {
                placeMarkers[field]=PlaceMarker(field,placeMarkerRegExp.pos(i));
            }
        }
    }
}
Пример #2
0
// Return true if move was played
bool CBoard::PlayMove(int x, int y, int player)
{
    if (!IsTileFree(x, y))
    {
        return false;
    }

    PlaceMarker(x, y, player);
    m_iNumberOfIcons += 1;
    return true;
}
Пример #3
0
void Game::update(){
    for (auto gameObject : m_gameObjects){
        gameObject->update();
    }
    
    for (auto gameObject : m_foregroundObjects){
        gameObject->update();
    }
    
    for (auto gameObject : m_backgroundObjects){
        gameObject->update();
    }
    
    cursor->GetParams().setY(InputHandler::Instance()->getMousePos().y - 31);
    cursor->GetParams().setX(InputHandler::Instance()->getMousePos().x - 20);
    
    ClearOffscreenObjects();
    
    m_mileCoolDownTimer--;
    
    if ((m_markerTimer >= m_markerTimerTick) && m_mileCoolDownTimer <=0){
        PlaceMarker();
        m_markerTimer = 0;
    }
    
    if (m_bubblesPassed >= m_bubblesPerMile){
        s_level++;
        if (s_level < 100){
            m_bubblesPerMile += s_level/4;
        }
        m_bubblesPassed = 0;
        m_milesPassed++;
        if (m_milesPassed > m_hiScore){
            m_hiScore = m_milesPassed;
        }
        PlaceMileMarker();
        m_mileCoolDownTimer = m_mileCoolDownTime;
    }

    
    m_trailSpeed = -s_level * m_trailSpeedMod;
    //cout << "Total objects on screen " << m_gameObjects.size() << endl;
    
    
}