Пример #1
0
int CMMDesktop::PlayLevel(int restart) {
	CGUIListItem *li = levBrowser->GetSelectedItem();
	if (li) {
		return PlayLevel(li->GetData(), restart);
	}
	return 0;
}
Пример #2
0
void MapEditor()
{
	int key;
	clear();
	ShowEditorWindow();

	editing_terrain=FALSE;
	FillMap();
	editing_terrain=TRUE;
	FillMap();

	LoadLevel();
	ShowEditorMap();
	ShowEditorWindow();

	mouse_on(ALL_MOUSE_EVENTS);
	nodelay(stdscr,TRUE);
	cbreak();	

	for(;;)
	{
		key=getch(); 
		request_mouse_pos();
		if (mouse_active && (MOUSE_X_POS!=cursor_x || MOUSE_Y_POS!=cursor_y))
		{
			curs_set(0);
			EditorMoveCursor(MOUSE_X_POS,MOUSE_Y_POS);
			curs_set(2);
		}
		switch(key)
		{

		case KEY_F0+1:
			editing_terrain=TRUE;
			ShowEditorWindow();
			break;
		case KEY_F0+2:
			editing_terrain=FALSE;
			ShowEditorWindow();
			break;
		case KEY_F0+5:
			clear();
			PlayLevel();

			ClearAfterPlaying();
			ShowEditorWindow();

			mouse_on(ALL_MOUSE_EVENTS);
			nodelay(stdscr,TRUE);
			cbreak();	
			break;
		case KEY_F0+8:
			SaveLevel();
			break;
		case KEY_F0+9:
			LoadLevel();
			ShowEditorMap();
			ShowEditorWindow();
			break;
		case KEY_F0+12:
			FillMap();
			break;
		case KEY_MOVE_LEFT:
			EditorMoveCursor(cursor_x-1,cursor_y);
			break;
		case KEY_MOVE_RIGHT:
			EditorMoveCursor(cursor_x+1,cursor_y);
			break;
		case KEY_MOVE_UP:
			EditorMoveCursor(cursor_x,cursor_y-1);
			break;
		case KEY_MOVE_DOWN:
			EditorMoveCursor(cursor_x,cursor_y+1);
			break;
		case KEY_MOUSE:
		case KEY_ACTION:
			curs_set(0);
			EditorAction();
			move(cursor_y,cursor_x);
			curs_set(2);
		}
	}
}