void Tilemap::PositionPlayer(Player* player, int tile_x, int tile_y)
{
    if (player != NULL && tile_x < (int)tiles.size() && tile_y < (int)tiles[tile_x].size()) {
        int cur_x, cur_y;
        PlayerObject(cur_x, cur_y);
        tiles[cur_x][cur_y].SetObject(NULL);
        tiles[tile_x][tile_y].SetObject(player);
    }
}
Пример #2
0
// Set up the player
void setUpPlayer(){
	myPlayer =  PlayerObject("spr_cop_0.gif", 0.f, 0.f);
	Engine::player = PlayerObject("spr_cop_0.gif", 0.f, 0.f);
	//Engine::AddGameObject(myPlayer);
}