Пример #1
0
void prepare_gd()
{
    PrintTextToGD ( 0 , 0 , 0 , "VEX Debugger Utility\n" ) ;
    PrintTextToGD ( 1 , 0 , 0 , "by James Swineson\n" ) ;
    PrintFrameToGD ( 1 , 1 , 6 , 20 , 0 ) ; // print frame
    PrintFrameToGD ( 8 , 1 , 11 , 31 , 0 ) ; // print frame
    PrintFrameToGD ( 14 , 1 , 17 , 51 , 0 ) ; // print frame
    PrintFrameToGD ( 19 , 1 , 21 , 52 , 0 ) ; // print frame
}
Пример #2
0
static void printCommands(Command* cmd, DisplayLine* cache, unsigned char* line, int indent,
    Rect innerRect, unsigned char height, unsigned char width) 
{
    // make sure we don't overflow the window //
    if(*line >= height) return;

    // NULL indicates root node, print scheduler Commands //
    if(!cmd) {
        ListNode* node = runningList.firstNode;
        while(node != NULL) {
            printCommands(node->data, cache, line, indent, innerRect, height, width);
            node = node->next;
        }
        return;
    }
    
    // determine line color //
    Color color = Color_Black;
    if(cmd->startTime == -1) {
        color = Color_DarkYellow;
    } else if(Command_timeSinceInitialized(cmd) < 1000) {
        color = Color_DarkGreen;
    }

    // print this Command if changed //
    if(cmd->objectId != cache[*line].objectId || color != cache[*line].color) {
        // compute display characteristics: position //
        unsigned char top    = innerRect.top + *line;
        unsigned char left   = innerRect.left;
        unsigned char xwidth = width - indent;
        // print command and increment line counter //
        PrintTextToGD(top, left, color, "%*s%-*.*s\n", indent, "", xwidth, xwidth, 
                      Command_getName(cmd));
        cache[*line] = (DisplayLine) { .objectId = cmd->objectId, .color = color };
    }
    (*line)++;
    // test for CommandGroup //
    if(CommandGroup_isGroup(cmd)) {
        // print children //
        ListNode* node = CommandGroup_getChildList(cmd)->firstNode;
        while(node != NULL) {
            GroupEntry* entry = node->data;
            printCommands(entry->command, cache, line, indent + 2, innerRect, height, width);
            node = node->next;
        }
        // print current node last //
        Command* xcmd = CommandGroup_getCurrentCommand(cmd);
        if(xcmd) printCommands(xcmd, cache, line, indent + 2, innerRect, height, width);
    }
}
Пример #3
0
void main_process()
{
    print_debug_inf_before_launch();
    DefineRobotMotors(2, 1, 3, 2, 7, 6, 0, 0, 0, 0);
    StartTimer(6);
    while(1) // main loop(joystick)
    {
        PresetTimer(6, 0);
        prepare_gd();
        print_gd_debug_inf();
        Arcade4(1, 3, 1, 3, 2, 7, 6, 0, 0, 0, 0);
        JoystickDigitalToMotorAndLimit(1, 5, 1, 127, 0, 2, -127, 0, 8);
        JoystickDigitalToMotorAndLimit(1, 5, 1, -127, 0, 2, 127, 0, 9);
        JoystickDigitalToMotorAndLimit(1, 6, 1, -127, 0, 2, 127, 0, 4);
        JoystickDigitalToMotorAndLimit(1, 7, 1, -127, 0, 2, 127, 0, 5);
        PrintTextToGD ( 22 , 3 , 0 , "Loop time: %4d\n" , GetTimer(6) ) ;
    }
}
Пример #4
0
void print_gd_debug_inf()
{
      int i;
      int ja[4] = {0, 0, 0, 0}; // joystick analog 1-4
      unsigned char j5[2] = {0, 0}; // u, d
      unsigned char j6[2] = {0, 0}; // u, d
      unsigned char j7[4] = {0, 0, 0, 0}; // u, d, l, r
      unsigned char j8[4] = {0, 0, 0, 0}; // u, d, l, r
      int j_accelerometer[2] = {0, 0}; // x, y
      
      for(i = 0; i < 4; i++){ja[i] = GetJoystickAnalog( 1 , i+1 ) ;}
      j5[0] = GetJoystickDigital ( 1 , 5 , 2 ) ;
      j5[1] = GetJoystickDigital ( 1 , 5 , 1 ) ;
      j6[0] = GetJoystickDigital ( 1 , 6 , 2 ) ;
      j6[1] = GetJoystickDigital ( 1 , 6 , 1 ) ;
      j7[0] = GetJoystickDigital ( 1 , 7 , 2 ) ;
      j7[1] = GetJoystickDigital ( 1 , 7 , 1 ) ;
      j7[2] = GetJoystickDigital ( 1 , 7 , 3 ) ;
      j7[3] = GetJoystickDigital ( 1 , 7 , 4 ) ;
      j8[0] = GetJoystickDigital ( 1 , 8 , 2 ) ;
      j8[1] = GetJoystickDigital ( 1 , 8 , 1 ) ;
      j8[2] = GetJoystickDigital ( 1 , 8 , 3 ) ;
      j8[3] = GetJoystickDigital ( 1 , 8 , 4 ) ;
      j_accelerometer[0] = GetJoystickAccelerometer( 1 , 1 ) ;
      j_accelerometer[1] = GetJoystickAccelerometer( 1 , 2 ) ;
      PrintTextToGD ( 2 , 3 , 8388608 , "Channel 1 = %4d\n" , ja[0] ) ;
      PrintTextToGD ( 3 , 3 , 8388608 , "Channel 2 = %4d\n" , ja[1] ) ;
      PrintTextToGD ( 4 , 3 , 8388608 , "Channel 3 = %4d\n" , ja[2] ) ;
      PrintTextToGD ( 5 , 3 , 8388608 , "Channel 4 = %4d\n" , ja[3] ) ;
      PrintTextToGD ( 9 , 3 , 16384 , "Channel 5: Up = %d; Down = %d\n" , j5[0], j5[1] ) ;
      PrintTextToGD ( 10 , 3 , 16384 , "Channel 6: Up = %d; Down = %d\n" , j6[0], j6[1] ) ;
      PrintTextToGD ( 15 , 3 , 16744448 , "Channel 7: Up = %d; Down = %d; Left = %d; Right = %d\n" , j7[0], j7[1], j7[2], j7[3] ) ;
      PrintTextToGD ( 16 , 3 , 16744448 , "Channel 8: Up = %d; Down = %d; Left = %d; Right = %d\n" , j8[0], j8[1], j8[2], j8[3] ) ;
      PrintTextToGD ( 20 , 3 , 255 , "Gamepad Accelerometer: AxisX = %4d; AxisY = %4d\n" , j_accelerometer[0], j_accelerometer[1] ) ;


}