Пример #1
0
// Verifies the Sample set while calling SetSampleAuditResults	
int Mame32VerifySampleSet(int game)
{
	audit_record *audit;
	int audit_records;
	int res;

	// perform the audit
	audit_records = audit_samples(game, &audit);
	res = ProcessAuditResults(game, audit, audit_records);
	if (audit_records > 0)
		free(audit);

	SetSampleAuditResults(game, res);
	return res;
}
Пример #2
0
// Verifies the Sample set while calling SetSampleAuditResults	
int MameUIVerifySampleSet(int game)
{
	audit_record *audit;
	int audit_records;
	int res;

	// perform the audit
	audit_records = audit_samples(MameUIGlobal(), drivers[game], &audit);
	res = ProcessAuditResults(game, audit, audit_records);
	if (audit_records > 0)
		global_free(audit);

	SetSampleAuditResults(game, res);
	return res;
}
Пример #3
0
// Verifies the ROM set while calling SetRomAuditResults	
int Mame32VerifyRomSet(int game)
{
	audit_record *audit;
	int audit_records;
	int res;

	// perform the audit
	audit_records = audit_images(game, AUDIT_VALIDATE_FAST, &audit);
	res = ProcessAuditResults(game, audit, audit_records);
	if (audit_records > 0)
		free(audit);

	SetRomAuditResults(game, res);
	return res;
}
Пример #4
0
// Verifies the ROM set while calling SetRomAuditResults	
int MameUIVerifyRomSet(int game)
{
	audit_record *audit;
	int audit_records;
	int res;

	// perform the audit
	audit_records = audit_images(MameUIGlobal(), drivers[game], AUDIT_VALIDATE_FAST, &audit);
	res = ProcessAuditResults(game, audit, audit_records);
	if (audit_records > 0)
		global_free(audit);

	SetRomAuditResults(game, res);
	return res;
}