void CHorizontalLayoutUI::SetPos(RECT rc, bool bNeedInvalidate) { CControlUI::SetPos(rc, bNeedInvalidate); rc = m_rcItem; // Adjust for inset rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); if( m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } // Determine the minimum size SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top }; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange(); if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) szAvailable.cy += m_pVerticalScrollBar->GetScrollRange(); int cyNeeded = 0; int nAdjustables = 0; int cxFixed = 0; int nEstimateNum = 0; SIZE szControlAvailable; int iControlMaxWidth = 0; int iControlMaxHeight = 0; for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) continue; szControlAvailable = szAvailable; RECT rcPadding = pControl->GetPadding(); szControlAvailable.cy -= rcPadding.top + rcPadding.bottom; iControlMaxWidth = pControl->GetFixedWidth(); iControlMaxHeight = pControl->GetFixedHeight(); if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth(); if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight(); if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth; if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight; SIZE sz = pControl->EstimateSize(szControlAvailable); if( sz.cx == 0 ) { nAdjustables++; } else { if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); } cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right; sz.cy = MAX(sz.cy, 0); if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); cyNeeded = MAX(cyNeeded, sz.cy + rcPadding.top + rcPadding.bottom); nEstimateNum++; } cxFixed += (nEstimateNum - 1) * m_iChildPadding; // Place elements int cxNeeded = 0; int cxExpand = 0; if( nAdjustables > 0 ) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables); // Position the elements SIZE szRemaining = szAvailable; int iPosX = rc.left; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } int iAdjustable = 0; int cxFixedRemaining = cxFixed; for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it2); continue; } RECT rcPadding = pControl->GetPadding(); szRemaining.cx -= rcPadding.left; szControlAvailable = szRemaining; szControlAvailable.cy -= rcPadding.top + rcPadding.bottom; iControlMaxWidth = pControl->GetFixedWidth(); iControlMaxHeight = pControl->GetFixedHeight(); if (iControlMaxWidth <= 0) iControlMaxWidth = pControl->GetMaxWidth(); if (iControlMaxHeight <= 0) iControlMaxHeight = pControl->GetMaxHeight(); if (szControlAvailable.cx > iControlMaxWidth) szControlAvailable.cx = iControlMaxWidth; if (szControlAvailable.cy > iControlMaxHeight) szControlAvailable.cy = iControlMaxHeight; SIZE sz = pControl->EstimateSize(szControlAvailable); if( sz.cx == 0 ) { iAdjustable++; sz.cx = cxExpand; // Distribute remaining to last element (usually round-off left-overs) if( iAdjustable == nAdjustables ) { sz.cx = MAX(0, szRemaining.cx - rcPadding.right - cxFixedRemaining); } if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); } else { if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); cxFixedRemaining -= sz.cx; } sz.cy = pControl->GetMaxHeight(); if( sz.cy == 0 ) sz.cy = szAvailable.cy - rcPadding.top - rcPadding.bottom; if( sz.cy < 0 ) sz.cy = 0; if( sz.cy > szControlAvailable.cy ) sz.cy = szControlAvailable.cy; if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); UINT iChildAlign = GetChildVAlign(); if (iChildAlign == DT_VCENTER) { int iPosY = (rc.bottom + rc.top) / 2; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY += m_pVerticalScrollBar->GetScrollRange() / 2; iPosY -= m_pVerticalScrollBar->GetScrollPos(); } RECT rcCtrl = { iPosX + rcPadding.left, iPosY - sz.cy/2, iPosX + sz.cx + rcPadding.left, iPosY + sz.cy - sz.cy/2 }; pControl->SetPos(rcCtrl, false); } else if (iChildAlign == DT_BOTTOM) { int iPosY = rc.bottom; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY += m_pVerticalScrollBar->GetScrollRange(); iPosY -= m_pVerticalScrollBar->GetScrollPos(); } RECT rcCtrl = { iPosX + rcPadding.left, iPosY - rcPadding.bottom - sz.cy, iPosX + sz.cx + rcPadding.left, iPosY - rcPadding.bottom }; pControl->SetPos(rcCtrl, false); } else { int iPosY = rc.top; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY -= m_pVerticalScrollBar->GetScrollPos(); } RECT rcCtrl = { iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + sz.cx + rcPadding.left, iPosY + sz.cy + rcPadding.top }; pControl->SetPos(rcCtrl, false); } iPosX += sz.cx + m_iChildPadding + rcPadding.left + rcPadding.right; cxNeeded += sz.cx + rcPadding.left + rcPadding.right; szRemaining.cx -= sz.cx + m_iChildPadding + rcPadding.right; } cxNeeded += (nEstimateNum - 1) * m_iChildPadding; // Process the scrollbar ProcessScrollBar(rc, cxNeeded, cyNeeded); }
void CTileLayoutUI::SetPos(RECT rc) { CControlUI::SetPos(rc); rc = m_rcItem; // Adjust for inset rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if( m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); // Position the elements if( m_szItem.cx > 0 ) m_nColumns = (rc.right - rc.left) / m_szItem.cx; if( m_nColumns == 0 ) m_nColumns = 1; int cyNeeded = 0; int cxWidth = (rc.right - rc.left) / m_nColumns; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) cxWidth = (rc.right - rc.left + m_pHorizontalScrollBar->GetScrollRange() ) / m_nColumns; ; int cyHeight = 0; int iCount = 0; POINT ptTile = { rc.left, rc.top }; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { ptTile.y -= m_pVerticalScrollBar->GetScrollPos(); } int iPosX = rc.left; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); ptTile.x = iPosX; } for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it1); continue; } // Determine size RECT rcTile = { ptTile.x, ptTile.y, ptTile.x + cxWidth, ptTile.y }; if( (iCount % m_nColumns) == 0 ) { int iIndex = iCount; for( int it2 = it1; it2 < m_items.GetSize(); it2++ ) { CControlUI* pLineControl = static_cast<CControlUI*>(m_items[it2]); if( !pLineControl->IsVisible() ) continue; if( pLineControl->IsFloat() ) continue; RECT rcPadding = pLineControl->GetPadding(); SIZE szAvailable = { rcTile.right - rcTile.left - rcPadding.left - rcPadding.right, 9999 }; if( iIndex == iCount || (iIndex + 1) % m_nColumns == 0 ) { szAvailable.cx -= m_iChildPadding / 2; } else { szAvailable.cx -= m_iChildPadding; } if( szAvailable.cx < pControl->GetMinWidth() ) szAvailable.cx = pControl->GetMinWidth(); if( szAvailable.cx > pControl->GetMaxWidth() ) szAvailable.cx = pControl->GetMaxWidth(); SIZE szTile = pLineControl->EstimateSize(szAvailable); if( szTile.cx < pControl->GetMinWidth() ) szTile.cx = pControl->GetMinWidth(); if( szTile.cx > pControl->GetMaxWidth() ) szTile.cx = pControl->GetMaxWidth(); if( szTile.cy < pControl->GetMinHeight() ) szTile.cy = pControl->GetMinHeight(); if( szTile.cy > pControl->GetMaxHeight() ) szTile.cy = pControl->GetMaxHeight(); cyHeight = MAX(cyHeight, szTile.cy + rcPadding.top + rcPadding.bottom); if( (++iIndex % m_nColumns) == 0) break; } } RECT rcPadding = pControl->GetPadding(); rcTile.left += rcPadding.left + m_iChildPadding / 2; rcTile.right -= rcPadding.right + m_iChildPadding / 2; if( (iCount % m_nColumns) == 0 ) { rcTile.left -= m_iChildPadding / 2; } if( ( (iCount + 1) % m_nColumns) == 0 ) { rcTile.right += m_iChildPadding / 2; } // Set position rcTile.top = ptTile.y + rcPadding.top; rcTile.bottom = ptTile.y + cyHeight; SIZE szAvailable = { rcTile.right - rcTile.left, rcTile.bottom - rcTile.top }; SIZE szTile = pControl->EstimateSize(szAvailable); if( szTile.cx == 0 ) szTile.cx = szAvailable.cx; if( szTile.cy == 0 ) szTile.cy = szAvailable.cy; if( szTile.cx < pControl->GetMinWidth() ) szTile.cx = pControl->GetMinWidth(); if( szTile.cx > pControl->GetMaxWidth() ) szTile.cx = pControl->GetMaxWidth(); if( szTile.cy < pControl->GetMinHeight() ) szTile.cy = pControl->GetMinHeight(); if( szTile.cy > pControl->GetMaxHeight() ) szTile.cy = pControl->GetMaxHeight(); RECT rcPos = {(rcTile.left + rcTile.right - szTile.cx) / 2, (rcTile.top + rcTile.bottom - szTile.cy) / 2, (rcTile.left + rcTile.right - szTile.cx) / 2 + szTile.cx, (rcTile.top + rcTile.bottom - szTile.cy) / 2 + szTile.cy}; pControl->SetPos(rcPos); if( (++iCount % m_nColumns) == 0 ) { ptTile.x = iPosX; ptTile.y += cyHeight + m_iChildPadding; cyHeight = 0; } else { ptTile.x += cxWidth; } cyNeeded = rcTile.bottom - rc.top; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) cyNeeded += m_pVerticalScrollBar->GetScrollPos(); } // Process the scrollbar ProcessScrollBar(rc, 0, cyNeeded); }
void CVerticalLayoutUI::SetPos(RECT rc) { CControlUI::SetPos(rc); rc = m_rcItem; // Adjust for inset rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); if( m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } // Determine the minimum size SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top }; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange(); int nAdjustables = 0; int cyFixed = 0; int nEstimateNum = 0; for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) continue; SIZE sz = pControl->EstimateSize(szAvailable); if( sz.cy == 0 ) { nAdjustables++; } else { if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } cyFixed += sz.cy + pControl->GetPadding().top + pControl->GetPadding().bottom; nEstimateNum++; } cyFixed += (nEstimateNum - 1) * m_iChildPadding; // Place elements int cyNeeded = 0; int cyExpand = 0; if( nAdjustables > 0 ) cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables); // Position the elements SIZE szRemaining = szAvailable; int iPosY = rc.top; if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) { iPosY -= m_pVerticalScrollBar->GetScrollPos(); } int iPosX = rc.left; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } int iAdjustable = 0; int cyFixedRemaining = cyFixed; for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it2); continue; } RECT rcPadding = pControl->GetPadding(); szRemaining.cy -= rcPadding.top; SIZE sz = pControl->EstimateSize(szRemaining); if( sz.cy == 0 ) { iAdjustable++; sz.cy = cyExpand; // Distribute remaining to last element (usually round-off left-overs) if( iAdjustable == nAdjustables ) { ////////////////////////////////////////////////////////////////////////// ///corrected by gechunping on 2014_3_27 ///deleted origin /// sz.cy = MAX(0, szRemaining.cy - rcPadding.bottom - cyFixedRemaining); ///corrected by gechunping on 2014_3_27 ////////////////////////////////////////////////////////////////////////// } if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } else { if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); cyFixedRemaining -= sz.cy + rcPadding.top + rcPadding.bottom; } cyFixedRemaining -= m_iChildPadding; sz.cx = pControl->GetFixedWidth(); if( sz.cx == 0 ) sz.cx = szAvailable.cx - rcPadding.left - rcPadding.right; if( sz.cx < 0 ) sz.cx = 0; if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); ////////////////////////////////////////////////////////////////////////// ///corrected by gechunping on 2014_3_27 ///origin/// RECT rcCtrl = { iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + rcPadding.left + sz.cx, iPosY + sz.cy + rcPadding.top + rcPadding.bottom }; //err RECT rcCtrl = { iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + rcPadding.left + sz.cx, iPosY + sz.cy + rcPadding.bottom }; RECT rcCtrl = { iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + rcPadding.left + sz.cx, iPosY + sz.cy + rcPadding.top }; ///corrected by gechunping on 2014_3_27 ////////////////////////////////////////////////////////////////////////// pControl->SetPos(rcCtrl); iPosY += sz.cy + m_iChildPadding + rcPadding.top + rcPadding.bottom; cyNeeded += sz.cy + rcPadding.top + rcPadding.bottom; szRemaining.cy -= sz.cy + m_iChildPadding + rcPadding.bottom; } cyNeeded += (nEstimateNum - 1) * m_iChildPadding; // Process the scrollbar ProcessScrollBar(rc, 0, cyNeeded); }
void CHorizontalLayoutUI::SetPos(RECT rc) { CControlUI::SetPos(rc); rc = m_rcItem; // Adjust for inset rc.left += m_rcInset.left; rc.top += m_rcInset.top; rc.right -= m_rcInset.right; rc.bottom -= m_rcInset.bottom; if (m_items.GetSize() == 0) { ProcessScrollBar(rc, 0, 0); return; } if (m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible()) rc.right -= m_pVerticalScrollBar->GetFixedWidth(); if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); // Determine the width of elements that are sizeable SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top }; if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange(); int nAdjustables = 0; int cxFixed = 0; int nEstimateNum = 0; for (int it1 = 0; it1 < m_items.GetSize(); it1++) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]); if (!pControl->IsVisible()) continue; if (pControl->IsFloat()) continue; SIZE sz = pControl->EstimateSize(szAvailable); if (sz.cx == 0) { nAdjustables++; } else { if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth(); if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth(); } cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right; nEstimateNum++; } cxFixed += (nEstimateNum - 1) * m_iChildPadding; int cxExpand = 0; int cxNeeded = 0; if (nAdjustables > 0) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables); // Position the elements SIZE szRemaining = szAvailable; int iPosX = rc.left; if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } int iAdjustable = 0; int cxFixedRemaining = cxFixed; for (int it2 = 0; it2 < m_items.GetSize(); it2++) { CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]); if (!pControl->IsVisible()) continue; if (pControl->IsFloat()) { SetFloatPos(it2); continue; } RECT rcPadding = pControl->GetPadding(); szRemaining.cx -= rcPadding.left; SIZE sz = pControl->EstimateSize(szRemaining); if (sz.cx == 0) { iAdjustable++; sz.cx = cxExpand; // Distribute remaining to last element (usually round-off left-overs) if (iAdjustable == nAdjustables) { sz.cx = MAX(0, szRemaining.cx - rcPadding.right - cxFixedRemaining); } if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth(); if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth(); } else { if (sz.cx < pControl->GetMinWidth()) sz.cx = pControl->GetMinWidth(); if (sz.cx > pControl->GetMaxWidth()) sz.cx = pControl->GetMaxWidth(); cxFixedRemaining -= sz.cx; } sz.cy = pControl->GetFixedHeight(); if (sz.cy == 0) sz.cy = rc.bottom - rc.top - rcPadding.top - rcPadding.bottom; if (sz.cy < 0) sz.cy = 0; if (sz.cy < pControl->GetMinHeight()) sz.cy = pControl->GetMinHeight(); if (sz.cy > pControl->GetMaxHeight()) sz.cy = pControl->GetMaxHeight(); RECT rcCtrl = { iPosX + rcPadding.left, rc.top + rcPadding.top, iPosX + sz.cx + rcPadding.left + rcPadding.right, rc.top + rcPadding.top + sz.cy}; pControl->SetPos(rcCtrl); iPosX += sz.cx + m_iChildPadding + rcPadding.left + rcPadding.right; cxNeeded += sz.cx + rcPadding.left + rcPadding.right; szRemaining.cx -= sz.cx + m_iChildPadding + rcPadding.right; } cxNeeded += (nEstimateNum - 1) * m_iChildPadding; // Process the scrollbar ProcessScrollBar(rc, cxNeeded, 0); }
void CUIVerticalLayout::SetPos(const CUIRect& rc) { CUIRect rcTemp = rc; CUIControl::SetPos(rc); rcTemp = m_rcItem; // // 调整内边距 // rcTemp.left += m_rcInset.left; rcTemp.top += m_rcInset.top; rcTemp.right -= m_rcInset.right; rcTemp.bottom -= m_rcInset.bottom; if( m_items.GetSize() == 0) { ProcessScrollBar(rcTemp, 0, 0); return; } // // 如果有滚动条,减去滚动条的宽度 // if(m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible()) rcTemp.right -= m_pVerticalScrollBar->GetFixedWidth(); if(m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) rcTemp.bottom -= m_pHorizontalScrollBar->GetFixedHeight(); // // Determine the minimum size // SIZE szAvailable = { rcTemp.right - rcTemp.left, rcTemp.bottom - rcTemp.top }; if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange(); int nAdjustables = 0; //要调整控件的个数 int cyFixed = 0; //控件固定的宽度 int nEstimateNum = 0; //调整控件的个数 for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) { CUIControl* pControl = static_cast<CUIControl*>(m_items[it1]); // // 控件不可见不进行处理 // if(!pControl->IsVisible()) continue; // // 控件为float类型的不进行处理 // if(pControl->IsFloat()) continue; SIZE sz = pControl->EstimateSize(szAvailable); if(sz.cy == 0) { // // 高度等于0需要我们来计算 // nAdjustables++; }else{ // // 不能超出控件的设置的最小和最大值 // if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); } // // 加上下外边距 // cyFixed += sz.cy + pControl->GetPadding().top + pControl->GetPadding().bottom; nEstimateNum++; } // // 加上子控件之间的额外距离 // cyFixed += (nEstimateNum - 1) * m_iChildPadding; // // Place elements // int cyNeeded = 0; int cyExpand = 0; // // 计算要调整的每个控件的平均高度 // if( nAdjustables > 0 ) cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables); // // Position the elements // 减去滚动条的位置 // SIZE szRemaining = szAvailable; int iPosY = rcTemp.top; if(m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible()) { iPosY -= m_pVerticalScrollBar->GetScrollPos(); } int iPosX = rcTemp.left; if(m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) { iPosX -= m_pHorizontalScrollBar->GetScrollPos(); } int iAdjustable = 0; int cyFixedRemaining = cyFixed; for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) { CUIControl* pControl = static_cast<CUIControl*>(m_items[it2]); if( !pControl->IsVisible() ) continue; if( pControl->IsFloat() ) { SetFloatPos(it2); continue; } RECT rcPadding = pControl->GetPadding(); szRemaining.cy -= rcPadding.top; CUISize sz = pControl->EstimateSize(szRemaining); if(sz.cy == 0){ iAdjustable++; // // 赋平均值 // sz.cy = cyExpand; if( iAdjustable == nAdjustables ) { // // Distribute remaining to last element (usually round-off left-overs) // sz.cy = MAX(0, szRemaining.cy - rcPadding.bottom - cyFixedRemaining); } // // 不能超过控件的最大与最小值 // if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); }else{ // // 固定高度的控件 // if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight(); if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight(); cyFixedRemaining -= sz.cy; } // // 调整宽度的值 // sz.cx = pControl->GetFixedWidth(); if( sz.cx == 0 ) sz.cx = szAvailable.cx - rcPadding.left - rcPadding.right; if( sz.cx < 0 ) sz.cx = 0; if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth(); if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth(); // // 生成并设置新的POS // CUIRect rcCtrl(iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + rcPadding.left + sz.cx, iPosY + sz.cy + rcPadding.top + rcPadding.bottom); pControl->SetPos(rcCtrl); // // 处理下ChildPadding // iPosY += sz.cy + m_iChildPadding + rcPadding.top + rcPadding.bottom; cyNeeded += sz.cy + rcPadding.top + rcPadding.bottom; szRemaining.cy -= sz.cy + m_iChildPadding + rcPadding.bottom; } cyNeeded += (nEstimateNum - 1) * m_iChildPadding; // // Process the scrollbar // ProcessScrollBar(rcTemp, 0, cyNeeded); }