Пример #1
0
void SPI_Initialize()
{
	Queue_Initialize(operationQueue, sizeof(operation), SPI_OPERATION_QUEUE_SIZE);


	//power_spi_enable();

	PORTB |= (1 << 2) | (1 << 1);

	uint8_t dummy = SPSR; // make sure interrupt flag is cleared
	dummy = SPDR;
}
Пример #2
0
void TD_Initialize(TD * td, int id, QueuePriority priority, int parent_id, void * sp, void * lr) {
	td->id = id;
	td->state = READY;
	td->priority = priority;
	td->parent_id = parent_id;
	td->stack_pointer = sp;
	td->link_register = lr;
	td->spsr_register = 16; /*  This will turn on user mode. */
	td->return_value = 0;
	td->origin_tid = 0;
	td->receive_msg = 0;
	td->reply_msg = 0;
	Queue_Initialize(&td->messages);
}
Пример #3
0
void TD_Initialize(TD * td, int id, QueuePriority priority, int parent_id, void * sp, void * lr) {
	td->id = id;
	td->state = READY;
	td->priority = priority;
	td->parent_id = parent_id;
	td->stack_pointer = sp;
	td->link_register = lr;
	td->spsr_register = 16 + (TIMER_INTERRUPTS_ENABLED ? 0 : 0x80); /*  This will turn on user mode and enable/disable timer interrupts. */
	td->return_value = 0;
	td->origin_tid = 0;
	td->receive_msg = 0;
	td->reply_msg = 0;
	Queue_Initialize(&td->messages);
	td->event_id = NULL_EVENT;
}
Пример #4
0
void RPSServer_Initialize(RPSServer * server) {
	server->tid = MyTid();
	Queue_Initialize(&server->player_tid_queue);
	server->player_1_tid = 0;
	server->player_2_tid = 0;
	server->is_playing_game = 0;
	server->player_1_choice = NO_CHOICE;
	server->player_2_choice = NO_CHOICE;
	server->running = 1;
	server->games_played = 0;
	server->is_shutdown = 0;

	int i;
	for (i = 0; i < MAX_TASKS + 1; i++) {
		server->signed_in_players[i] = 0;
	}
}
void RddProtocol_Initialize()
{
	Queue_Initialize(transportRddQueue, sizeof(queue_element), NETWORK_TRANSPORT_RDD_QUEUE_SIZE);
}