Пример #1
0
LOCDATA*
init_commander_comm ()
{
	LOCDATA *retval;

	commander_desc.init_encounter_func = Intro;
	commander_desc.post_encounter_func = post_commander_enc;
	commander_desc.uninit_encounter_func = uninit_commander;

	if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))
	{
		//commander_desc.AlienAmbientArray[2].AnimFlags |= ANIM_DISABLED; // JMS
		// regular track -- let's make sure
		commander_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE;
	}
	else
	{	
		//commander_desc.AlienAmbientArray[2].AnimFlags &= ~ANIM_DISABLED; // JMS
		// use alternate 'low-power' track if available
		commander_desc.AlienAltSongRes = COMMANDER_LOWPOW_MUSIC;
		commander_desc.AlienSongFlags |= LDASF_USE_ALTERNATE;
	}

	commander_desc.AlienTextWidth = RES_SIS_SCALE(143); // JMS_GFX
	commander_desc.AlienTextBaseline.x = RES_SIS_SCALE(164); // JMS_GFX
	commander_desc.AlienTextBaseline.y = RES_SIS_SCALE(20); // JMS_GFX

	SET_GAME_STATE (BATTLE_SEGUE, 0);
	retval = &commander_desc;

	return (retval);
}
Пример #2
0
LOCDATA*
init_commander_comm ()
{
	static LOCDATA commander_desc;
	LOCDATA *retval;

	commander_desc = (RESOLUTION_FACTOR == 0 ? commander_desc_1x : commander_desc_4x);

	commander_desc.init_encounter_func = Intro;
	commander_desc.post_encounter_func = post_commander_enc;
	commander_desc.uninit_encounter_func = uninit_commander;

	luaUqm_comm_init(NULL, NULL_RESOURCE);
			// Initialise Lua for string interpolation. This will be
			// generalised in the future.

	if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))
	{
		// JMS_GFX: Disable noisy static animation in hi-res.
		if (RESOLUTION_FACTOR > 0)
		{
			commander_desc.AlienTalkDesc.AnimFlags &= ~PAUSE_TALKING;
			commander_desc.AlienAmbientArray[0].AnimFlags &= ~ANIM_DISABLED;
			commander_desc.AlienAmbientArray[1].AnimFlags &= ~ANIM_DISABLED;
		}
		commander_desc.AlienAmbientArray[2].AnimFlags |= ANIM_DISABLED;
		// regular track -- let's make sure
		commander_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE;
	}
	else
	{	
		// JMS_GFX: Enable noisy static animation in hi-res.
		if (RESOLUTION_FACTOR > 0)
		{
			commander_desc.AlienTalkDesc.AnimFlags |= PAUSE_TALKING;
			commander_desc.AlienAmbientArray[0].AnimFlags |= ANIM_DISABLED;
			commander_desc.AlienAmbientArray[1].AnimFlags |= ANIM_DISABLED;
		}
		commander_desc.AlienAmbientArray[2].AnimFlags &= ~ANIM_DISABLED;
		// use alternate 'low-power' track if available
		commander_desc.AlienAltSongRes = COMMANDER_LOWPOW_MUSIC;
		commander_desc.AlienSongFlags |= LDASF_USE_ALTERNATE;
	}

	// JMS_GFX
	commander_desc.AlienTextWidth = RES_SIS_SCALE(143); // JMS_GFX
	commander_desc.AlienTextBaseline.x = RES_SIS_SCALE(164); // JMS_GFX
	commander_desc.AlienTextBaseline.y = RES_SIS_SCALE(20); // JMS_GFX

	setSegue (Segue_peace);
	retval = &commander_desc;

	return (retval);
}
Пример #3
0
LOCDATA*
init_druuge_comm (void)
{
	LOCDATA *retval;

	SlaveryCount = 0;
	AttemptedSalvage = FALSE;

	druuge_desc.init_encounter_func = Intro;
	druuge_desc.post_encounter_func = post_druuge_enc;
	druuge_desc.uninit_encounter_func = uninit_druuge;

	druuge_desc.AlienTextBaseline.x = TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);
	druuge_desc.AlienTextBaseline.y = RES_SIS_SCALE(70);
	druuge_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;

	if ((GET_GAME_STATE (DRUUGE_MANNER) == 0
			&& (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7)))
			|| LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)
	{
		SET_GAME_STATE (BATTLE_SEGUE, 0);
	}
	else
	{
		SET_GAME_STATE (BATTLE_SEGUE, 1);
	}
	retval = &druuge_desc;

	return (retval);
}
Пример #4
0
LOCDATA*
init_ilwrath_comm (void)
{
	LOCDATA *retval;

	ilwrath_desc.init_encounter_func = Intro;
	ilwrath_desc.post_encounter_func = post_ilwrath_enc;
	ilwrath_desc.uninit_encounter_func = uninit_ilwrath;

	ilwrath_desc.AlienTextBaseline.x = TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);
	ilwrath_desc.AlienTextBaseline.y = RES_SIS_SCALE(70);
	ilwrath_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;

	if (GET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER)
			|| (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA)
			& ((1 << 4) | (1 << 5)))
			|| LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)
	{
		setSegue (Segue_peace);
	}
	else
	{
		setSegue (Segue_hostile);
	}
	retval = &ilwrath_desc;

	return (retval);
}
Пример #5
0
LOCDATA*
init_yehat_comm (void)
{
	LOCDATA *retval;

	yehat_desc.init_encounter_func = Intro;
	yehat_desc.post_encounter_func = post_yehat_enc;
	yehat_desc.uninit_encounter_func = uninit_yehat;

	yehat_desc.AlienTextBaseline.x = SIS_SCREEN_WIDTH * 2 / 3;
	yehat_desc.AlienTextBaseline.y = RES_SIS_SCALE(60);
	yehat_desc.AlienTextWidth = (SIS_TEXT_WIDTH - 16) * 2 / 3;

	if (LOBYTE (GLOBAL (CurrentActivity)) != WON_LAST_BATTLE)
	{
		SET_GAME_STATE (BATTLE_SEGUE, 1);
	}
	else
	{
		SET_GAME_STATE (BATTLE_SEGUE, 0);
	}
	retval = &yehat_desc;

	return (retval);
}
Пример #6
0
LOCDATA*
init_utwig_comm (void)
{
    LOCDATA *retval;

    utwig_desc.init_encounter_func = Intro;
    utwig_desc.post_encounter_func = post_utwig_enc;
    utwig_desc.uninit_encounter_func = uninit_utwig;

    utwig_desc.AlienTextBaseline.x = TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);
    utwig_desc.AlienTextBaseline.y = RES_SIS_SCALE(70);
    utwig_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;

    if (GET_GAME_STATE (UTWIG_HAVE_ULTRON))
    {   // use alternate 'Happy Utwig!' track
        utwig_desc.AlienAltSongRes = UTWIG_ULTRON_MUSIC;
        utwig_desc.AlienSongFlags |= LDASF_USE_ALTERNATE;
    }
    else
    {   // regular track -- let's make sure
        utwig_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE;
    }

    if (GET_GAME_STATE (UTWIG_HAVE_ULTRON)
            || LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)
    {
        SET_GAME_STATE (BATTLE_SEGUE, 0);
    }
    else
    {
        SET_GAME_STATE (BATTLE_SEGUE, 1);
    }
    retval = &utwig_desc;

    return (retval);
}