Пример #1
0
void SDL_ThreadedTimerCheck(void)
{
	Uint32 now, ms;
	SDL_TimerID t, prev, next;
	SDL_bool removed;

	SDL_mutexP(SDL_timer_mutex);
	list_changed = SDL_FALSE;
	now = SDL_GetTicks();
	for ( prev = NULL, t = SDL_timers; t; t = next ) {
		removed = SDL_FALSE;
		ms = t->interval - SDL_TIMESLICE;
		next = t->next;
		if ( (int)(now - t->last_alarm) > (int)ms ) {
			struct _SDL_TimerID timer;

			if ( (now - t->last_alarm) < t->interval ) {
				t->last_alarm += t->interval;
			} else {
				t->last_alarm = now;
			}
#ifdef DEBUG_TIMERS
			printf("Executing timer %p (thread = %d)\n",
				t, SDL_ThreadID());
#endif
			timer = *t;
			SDL_mutexV(SDL_timer_mutex);
			ms = timer.cb(timer.interval, timer.param);
			SDL_mutexP(SDL_timer_mutex);
			if ( list_changed ) {
				/* Abort, list of timers modified */
				/* FIXME: what if ms was changed? */
				break;
			}
			if ( ms != t->interval ) {
				if ( ms ) {
					t->interval = ROUND_RESOLUTION(ms);
				} else {
					/* Remove timer from the list */
#ifdef DEBUG_TIMERS
					printf("SDL: Removing timer %p\n", t);
#endif
					if ( prev ) {
						prev->next = next;
					} else {
						SDL_timers = next;
					}
					SDL_free(t);
					--SDL_timer_running;
					removed = SDL_TRUE;
				}
			}
		}
		/* Don't update prev if the timer has disappeared */
		if ( ! removed ) {
			prev = t;
		}
	}
	SDL_mutexV(SDL_timer_mutex);
}
Пример #2
0
SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param)
{
	SDL_TimerID t;
	if ( ! SDL_timer_mutex ) {
		if ( SDL_timer_started ) {
			SDL_SetError("This platform doesn't support multiple timers");
		} else {
			SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first");
		}
		return NULL;
	}
	if ( ! SDL_timer_threaded ) {
		SDL_SetError("Multiple timers require threaded events!");
		return NULL;
	}
	SDL_mutexP(SDL_timer_mutex);
	t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID));
	if ( t ) {
		t->interval = ROUND_RESOLUTION(interval);
		t->cb = callback;
		t->param = param;
		t->last_alarm = SDL_GetTicks();
		t->next = SDL_timers;
		SDL_timers = t;
		++ num_timers;
		list_changed = SDL_TRUE;
		SDL_timer_running = 1;
	}
#ifdef DEBUG_TIMERS
	printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, num_timers);
#endif
	SDL_mutexV(SDL_timer_mutex);
	return t;
}
Пример #3
0
void SDL_ThreadedTimerCheck(void)
{
	Uint32 now, ms;
	SDL_TimerID t, prev, next;
	int removed;

	now = SDL_GetTicks();

	SDL_mutexP(SDL_timer_mutex);
	for ( prev = NULL, t = SDL_timers; t; t = next ) {
		removed = 0;
		ms = t->interval - SDL_TIMESLICE;
		next = t->next;
		if ( (t->last_alarm < now) && ((now - t->last_alarm) > ms) ) {
			if ( (now - t->last_alarm) < t->interval ) {
				t->last_alarm += t->interval;
			} else {
				t->last_alarm = now;
			}
			list_changed = SDL_FALSE;
#ifdef DEBUG_TIMERS
			printf("Executing timer %p (thread = %d)\n",
						t, SDL_ThreadID());
#endif
			SDL_mutexV(SDL_timer_mutex);
			ms = t->cb(t->interval, t->param);
			SDL_mutexP(SDL_timer_mutex);
			if ( list_changed ) {
				/* Abort, list of timers has been modified */
				break;
			}
			if ( ms != t->interval ) {
				if ( ms ) {
					t->interval = ROUND_RESOLUTION(ms);
				} else { /* Remove the timer from the linked list */
#ifdef DEBUG_TIMERS
					printf("SDL: Removing timer %p\n", t);
#endif
					if ( prev ) {
						prev->next = next;
					} else {
						SDL_timers = next;
					}
					free(t);
					-- num_timers;
					removed = 1;
				}
			}
		}
		/* Don't update prev if the timer has disappeared */
		if ( ! removed ) {
			prev = t;
		}
	}
	SDL_mutexV(SDL_timer_mutex);
}
Пример #4
0
void SDLMOD_ThreadedTimerCheck(void)
{
	uint32_t now, ms;
	SDLMOD_TimerID t, prev, next;
	int removed;

	pthread_mutex_lock(SDLMOD_timer_mutex);
	list_changed = 0;
	now = SDLMOD_GetTicks();
	for ( prev = NULL, t = SDLMOD_timers; t; t = next ) {
		removed = 0;
		ms = t->interval - SDLMOD_TIMESLICE;
		next = t->next;
		if ( (int)(now - t->last_alarm) > (int)ms ) {
			struct _SDLMOD_TimerID timer;

			if ( (now - t->last_alarm) < t->interval ) {
				t->last_alarm += t->interval;
			} else {
				t->last_alarm = now;
			}
#ifdef DEBUG_TIMERS
			printf("Executing timer %p\n", t);
#endif
			timer = *t;
			pthread_mutex_unlock(SDLMOD_timer_mutex);
			ms = timer.cb(timer.interval, timer.param);
			pthread_mutex_lock(SDLMOD_timer_mutex);
			if ( list_changed ) {
				break;
			}
			if ( ms != t->interval ) {
				if ( ms ) {
					t->interval = ROUND_RESOLUTION(ms);
				} else {
#ifdef DEBUG_TIMERS
					printf("SDL: Removing timer %p\n", t);
#endif
					if ( prev ) {
						prev->next = next;
					} else {
						SDLMOD_timers = next;
					}
					free(t);
					--SDLMOD_timer_running;
					removed = 1;
				}
			}
		}
		if ( ! removed ) {
			prev = t;
		}
	}
	pthread_mutex_unlock(SDLMOD_timer_mutex);
}
Пример #5
0
/* Our Stub routine to set up and then call the real routine. */
pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr)
{
	Uint32 ms;

	WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);

	ms = SDL_alarm_callback(SDL_alarm_interval);
	if ( ms ) {
		SDL_alarm_interval = ROUND_RESOLUTION(ms);
		PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask,
		          SDL_alarm_interval);
	} else {
		SDL_alarm_interval = 0;
	}
}
Пример #6
0
static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param)
{
	SDL_TimerID t;
	t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID));
	if ( t ) {
		t->interval = ROUND_RESOLUTION(interval);
		t->cb = callback;
		t->param = param;
		t->last_alarm = SDL_GetTicks();
		t->next = SDL_timers;
		SDL_timers = t;
		++SDL_timer_running;
		list_changed = SDL_TRUE;
	}
#ifdef DEBUG_TIMERS
	printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running);
#endif
	return t;
}
Пример #7
0
void
RISCOS_CheckTimer()
{
    if (SDL_timer_running
        && SDL_GetTicks() - timerStart >= SDL_alarm_interval) {
        Uint32 ms;

        ms = SDL_alarm_callback(SDL_alarm_interval);
        if (ms != SDL_alarm_interval) {
            if (ms) {
                SDL_alarm_interval = ROUND_RESOLUTION(ms);
            } else {
                SDL_alarm_interval = 0;
                SDL_timer_running = 0;
            }
        }
        if (SDL_alarm_interval)
            timerStart = SDL_GetTicks();
    }
}