Пример #1
0
void R_InitMiscTexture (void)
{
	int x, y;
	byte data[MISC_TEXTURE_SIZE][MISC_TEXTURE_SIZE][4];

	OBJZERO(data);

	/* also use this for bad textures, but without alpha */
	for (x = 0; x < 8; x++) {
		for (y = 0; y < 8; y++) {
			data[y][x][0] = gridtexture[x][y] * 255;
			data[y][x][3] = 255;
		}
	}
	r_noTexture = R_LoadImageData("***r_notexture***", (byte *) data, 8, 8, it_effect);

	for (x = 0; x < MISC_TEXTURE_SIZE; x++) {
		for (y = 0; y < MISC_TEXTURE_SIZE; y++) {
			data[y][x][0] = rand() % 255;
			data[y][x][1] = rand() % 255;
			data[y][x][2] = rand() % 48;
			data[y][x][3] = rand() % 48;
		}
	}
	r_warpTexture = R_LoadImageData("***r_warptexture***", (byte *)data, MISC_TEXTURE_SIZE, MISC_TEXTURE_SIZE, it_effect);

	/* empty pic in the texture chain for cinematic frames */
	R_LoadImageData("***cinematic***", NULL, VID_NORM_WIDTH, VID_NORM_HEIGHT, it_pic);
}
Пример #2
0
/**
 * @brief Called before loading. Used to set default attribute values
 */
void uiGeoscapeNode::onLoading (uiNode_t* node)
{
    Vector4Set(node->color, 1, 1, 1, 1);

    OBJZERO(EXTRADATA(node));
    EXTRADATA(node).angles[YAW] = GLOBE_ROTATE;
    EXTRADATA(node).center[0] = EXTRADATA(node).center[1] = 0.5;
    EXTRADATA(node).zoom = 1.0;
    Vector2Set(EXTRADATA(node).smoothFinal2DGeoscapeCenter, 0.5, 0.5);
    VectorSet(EXTRADATA(node).smoothFinalGlobeAngle, 0, GLOBE_ROTATE, 0);

    /* @todo: allocate this on a per node basis - and remove the global variable geoscapeData */
    EXTRADATA(node).geoscapeData = &geoscapeData;
    /* EXTRADATA(node).geoscapeData = Mem_AllocType(geoscapeData_t); */

    /** this is the data that is used with r_dayandnightTexture */
    EXTRADATA(node).r_dayandnightAlpha = Mem_AllocTypeN(byte, DAN_WIDTH * DAN_HEIGHT);

    r_dayandnightTexture = R_LoadImageData("***r_dayandnighttexture***", nullptr, DAN_WIDTH, DAN_HEIGHT, it_effect);
    r_radarTexture = R_LoadImageData("***r_radarTexture***", nullptr, RADAR_WIDTH, RADAR_HEIGHT, it_effect);
    r_xviTexture = R_LoadImageData("***r_xvitexture***", nullptr, XVI_WIDTH, XVI_HEIGHT, it_effect);
}