Пример #1
0
void PrecacheFileWeaponInfoDatabase( IFileSystem *filesystem, const unsigned char *pICEKey )
{
	if ( m_WeaponInfoDatabase.Count() )
		return;

	KeyValues *manifest = new KeyValues( "weaponscripts" );
	if ( manifest->LoadFromFile( filesystem, "scripts/weapon_manifest.txt", "GAME" ) )
	{
		for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL ; sub = sub->GetNextKey() )
		{
			if ( !Q_stricmp( sub->GetName(), "file" ) )
			{
				char fileBase[512];
				Q_FileBase( sub->GetString(), fileBase, sizeof(fileBase) );
				WEAPON_FILE_INFO_HANDLE tmp;
#ifdef CLIENT_DLL
				if ( ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey ) )
				{
					gWR.LoadWeaponSprites( tmp );
				}
#else
				ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey );
#endif
			}
			else
			{
				Error( "Expecting 'file', got %s\n", sub->GetName() );
			}
		}
	}
	manifest->deleteThis();
}
Пример #2
0
void PrecacheFileWeaponInfoDatabase( IFileSystem *filesystem, const unsigned char *pICEKey )
{
	if ( m_WeaponInfoDatabase.Count() )
		return;

#if !defined( _XBOX )
	FileFindHandle_t findHandle;
	const char *pFilename = filesystem->FindFirstEx( "scripts/weapon_*.txt", IsXbox() ? "XGAME" : "GAME", &findHandle );
	while ( pFilename != NULL )
	{
		char fileBase[512];
		Q_FileBase( pFilename, fileBase, sizeof(fileBase) );
		WEAPON_FILE_INFO_HANDLE tmp;
#ifdef CLIENT_DLL
		if ( ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey ) )
		{
			gWR.LoadWeaponSprites( tmp );
		}
#else
		ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey );
#endif
		pFilename = filesystem->FindNext( findHandle );
	}
	filesystem->FindClose( findHandle );
#else
#define WEAPON_SCRIPT_MANIFEST_FILE		"scripts/_weapon_manifest.txt"

	// Use a manifest file on the xbox
	KeyValues *manifest = new KeyValues( "weaponscripts" );
	if ( manifest->LoadFromFile( filesystem, WEAPON_SCRIPT_MANIFEST_FILE, "XGAME" ) )
	{
		for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL ; sub = sub->GetNextKey() )
		{
			if ( !Q_stricmp( sub->GetName(), "file" ) )
			{
				char fileBase[512];
				Q_FileBase( sub->GetString(), fileBase, sizeof(fileBase) );
				WEAPON_FILE_INFO_HANDLE tmp;
#ifdef CLIENT_DLL
				if ( ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey ) )
				{
					gWR.LoadWeaponSprites( tmp );
				}
#else
				ReadWeaponDataFromFileForSlot( filesystem, fileBase, &tmp, pICEKey );
#endif
			}
			else
			{
				Error( "Expecting 'file', got %s\n", sub->GetName() );
			}
		}
	}
	manifest->deleteThis();
#endif
}
Пример #3
0
// gets the weapondata for a particular class of weapon (assumes the weapon has been precached already)
CASW_WeaponInfo* CASW_EquipmentList::GetWeaponDataFor(const char* szWeaponClass)
{	
	WEAPON_FILE_INFO_HANDLE hWeaponFileInfo;
	ReadWeaponDataFromFileForSlot( filesystem, szWeaponClass, &hWeaponFileInfo, ASWGameRules()->GetEncryptionKey() );
	return dynamic_cast<CASW_WeaponInfo*>(GetFileWeaponInfoFromHandle(hWeaponFileInfo));
}