Пример #1
0
int NPC_TimeWarpCheck(int meindex, char *buf, int mode) {
  LSTIME nowlstime;
  char *time[4] = {"N", "M", "A"};
  int now;
  int i = 0;
  RealTimeToLSTime(NowTime.tv_sec, &nowlstime);
  now = getLSTime(&nowlstime);
  if(mode == 0) {
    for(i = 0; i < 3; i++) {
      if(strstr(buf, time[i]) != NULL) {
        return i;
      }
    }
    return -1;;
  }
  if(mode == 1) {
    if(now == CHAR_getWorkInt(meindex, CHAR_WORKEVENTTYPE)) {
      return now;
    }
    return -1;
  }
  return -1;
}
Пример #2
0
/** まわりに何かが起こったときに呼ばれる*/
void NPC_TimeManWatch( int meobjindex, int objindex, CHAR_ACTION act,
                    int x,int y,int dir, int* opt,int optlen )
{
	int meindex=0;
	int index;
	LSTIME	nowlstime;
	int born;
	int dead;
	
	if( OBJECT_getType( objindex) != OBJTYPE_CHARA) return;
	index = OBJECT_getIndex( objindex);

	/* プレイヤーにのみ反応する */
	if( CHAR_getInt( index, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER) return;

    meindex = OBJECT_getIndex( meobjindex);
	born = CHAR_getWorkInt( meindex , E_INT_BORN );
	dead = CHAR_getWorkInt( meindex , E_INT_DEAD );

//	print("now_hour=%d",nowlstime.hour);
	
	/* 時間を見て状態を決める */
	if(born < dead){
		RealTimeToLSTime( NowTime.tv_sec, &nowlstime);
		if( (born < nowlstime.hour) && (dead > nowlstime.hour) ){
			if(CHAR_getWorkInt(meindex,E_INT_NOWGRAPHIC)
				==CHAR_getWorkInt( meindex, E_INT_GRAPHIC)) return;

			CHAR_setInt(meindex,CHAR_BASEIMAGENUMBER,
							CHAR_getWorkInt( meindex, E_INT_GRAPHIC));
			CHAR_sendCToArroundCharacter( CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX ) );
			CHAR_setWorkInt(meindex,E_INT_MODE,0);		
			CHAR_setWorkInt(meindex,E_INT_NOWGRAPHIC,
								CHAR_getInt(meindex,CHAR_BASEIMAGENUMBER));
		}else{
			/*-消えている--*/
			if(CHAR_getWorkInt(meindex,E_INT_NOWGRAPHIC)
				==CHAR_getWorkInt( meindex, E_INT_GRAPHIC2)) return;

			CHAR_setInt(meindex,CHAR_BASEIMAGENUMBER,
								CHAR_getWorkInt( meindex, E_INT_GRAPHIC2));
			CHAR_sendCToArroundCharacter( CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX ) );
			CHAR_setWorkInt(meindex,E_INT_MODE,1);
			CHAR_setWorkInt(meindex,E_INT_NOWGRAPHIC,
								CHAR_getInt(meindex,CHAR_BASEIMAGENUMBER));		

		}
	}else{
		RealTimeToLSTime( NowTime.tv_sec, &nowlstime);
		if( (born < nowlstime.hour && 1024 > nowlstime.hour) 
			|| ( 0 < nowlstime.hour && dead > nowlstime.hour) 
		){
			if(CHAR_getWorkInt(meindex,E_INT_NOWGRAPHIC)
				==CHAR_getWorkInt( meindex, E_INT_GRAPHIC)) return;
	
			CHAR_setInt(meindex,CHAR_BASEIMAGENUMBER,
							CHAR_getWorkInt( meindex, E_INT_GRAPHIC));
			CHAR_sendCToArroundCharacter( CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX ) );
			CHAR_setWorkInt(meindex,E_INT_MODE,0);
			CHAR_setWorkInt(meindex,E_INT_NOWGRAPHIC,
							CHAR_getInt(meindex,CHAR_BASEIMAGENUMBER));		
		}else{
			if(CHAR_getWorkInt(meindex,E_INT_NOWGRAPHIC)
				==CHAR_getWorkInt( meindex, E_INT_GRAPHIC2)) return;
			
			CHAR_setInt(meindex,CHAR_BASEIMAGENUMBER,
							CHAR_getWorkInt( meindex, E_INT_GRAPHIC2));
			CHAR_sendCToArroundCharacter( CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX ) );
			CHAR_setWorkInt(meindex,E_INT_MODE,1);
			CHAR_setWorkInt(meindex,E_INT_NOWGRAPHIC,
							CHAR_getInt(meindex,CHAR_BASEIMAGENUMBER));		
		}
	}

}