bool OSVRInterface::Init(OSVR_ClientContext OSVRClientContext, const FName& InterfaceName) { bool Result(true); #if OSVR_ENABLED OSVR_ReturnCode ReturnCode = osvrClientGetInterface(OSVRClientContext, InterfaceName.GetPlainANSIString(), &OSVRClientInterface); Result = ReturnCode == OSVR_RETURN_SUCCESS; this->OSVRClientContext = OSVRClientContext; RefreshCapabilities(); RegisterCallbacks(); #endif // OSVR_ENABLED Name = InterfaceName; return Result; }
int SoundLibrary3dDirectSound::GetCPUOverhead() { RefreshCapabilities(); int total = m_directSound->m_caps.dwPlayCpuOverheadSwBuffers; for( int i = 0; i < m_numChannels; ++i ) { DSBCAPS caps; ZeroMemory( &caps, sizeof(caps) ); caps.dwSize = sizeof(DSBCAPS); int errCode = m_channels[i].m_bufferInterface->GetCaps( &caps ); if (errCode == DSERR_BUFFERLOST) m_channels[i].m_bufferInterface->Restore(); else SOUNDASSERT( errCode, "Direct sound couldn't get CPU overhead" ); total += caps.dwPlayCpuOverhead; } return total; }
bool SoundLibrary3dDirectSound::Initialise(int _mixFreq, int _numChannels, bool _hw3d, int _mainBufNumSamples, int _musicBufNumSamples ) { int errCode; AppReleaseAssert( g_systemInfo->m_directXVersion >= 9.0f, APP_NAME " requires DirectX9 or Greater" ); AppReleaseAssert( _numChannels > 0, "SoundLibrary3d asked to create too few channels" ); // // Initialise COM // We need to do this in order to use the directX FX stuff errCode = CoInitialize( NULL ); // // Create Direct Sound Device errCode = DirectSoundCreate8(NULL, // Specifies default device &m_directSound->m_device, NULL); // Has to be NULL - stupid, stupid Microsoft SOUNDASSERT(errCode, "Direct Sound couldn't create a sound device"); errCode = m_directSound->m_device->SetCooperativeLevel((HWND)g_windowManager->Window(), DSSCL_PRIORITY); SOUNDASSERT(errCode, "Direct Sound couldn't set the cooperative level"); RefreshCapabilities(); m_sampleRate = _mixFreq; m_hw3dDesired = _hw3d; m_numChannels = min( _numChannels, GetMaxChannels() ) - 1; // Reserve one channel for the music m_musicChannelId = -1; // // Create the Primary Sound Buffer { int flags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D; if( Hardware3DSupport() && m_hw3dDesired ) flags |= DSBCAPS_LOCHARDWARE; else flags |= DSBCAPS_LOCSOFTWARE; DSBUFFERDESC dsbd; ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = flags; dsbd.dwBufferBytes = 0; dsbd.lpwfxFormat = NULL; errCode = m_directSound->m_device->CreateSoundBuffer(&dsbd, &m_directSound->m_primaryBuffer, NULL); SOUNDASSERT(errCode, "Direct sound couldn't create the primary sound buffer"); WAVEFORMATEX wfx; ZeroMemory( &wfx, sizeof(WAVEFORMATEX) ); wfx.wFormatTag = (WORD) WAVE_FORMAT_PCM; wfx.nChannels = 2; wfx.nSamplesPerSec = _mixFreq; wfx.wBitsPerSample = 16; wfx.nBlockAlign = (WORD) (wfx.wBitsPerSample / 8 * wfx.nChannels); wfx.nAvgBytesPerSec = (DWORD) (wfx.nSamplesPerSec * wfx.nBlockAlign); errCode = m_directSound->m_primaryBuffer->SetFormat(&wfx); SOUNDASSERT(errCode, "Direct sound couldn't set the primary sound buffer format"); } // // Create a streaming secondary buffer for each channel m_channels = new DirectSoundChannel[ m_numChannels ]; for( int i = 0; i < m_numChannels; ++i ) { m_channels[i].m_bufferInterface = CreateSecondaryBuffer(_mainBufNumSamples); // // Earlier return if CreateSecondaryBuffer fails if( !m_channels[i].m_bufferInterface ) { return false; } m_channels[i].m_numBufferSamples = _mainBufNumSamples; m_channels[i].m_lastSampleWritten = m_channels[i].m_numBufferSamples - 1; // We just filled all of it with zeros remember m_channels[i].m_simulatedPlayCursor = -1; m_channels[i].m_freq = _mixFreq; // Get the DirectSound3DBuffer interface errCode = m_channels[i].m_bufferInterface->QueryInterface( IID_IDirectSound3DBuffer, (void **) &m_channels[i].m_buffer3DInterface ); SOUNDASSERT(errCode, "Direct sound couldn't get Sound3DBuffer interface"); } // // Create a streaming secondary buffer for music m_musicChannel = new DirectSoundChannel; m_musicChannel->m_bufferInterface = CreateSecondaryBuffer(_musicBufNumSamples); // // Earlier return if CreateSecondaryBuffer fails if( !m_musicChannel->m_bufferInterface ) { return false; } m_musicChannel->m_numBufferSamples = _musicBufNumSamples; m_musicChannel->m_lastSampleWritten = m_musicChannel->m_numBufferSamples - 1; m_musicChannel->m_simulatedPlayCursor = -1; m_musicChannel->m_freq = _mixFreq; // Get the DirectSound3DBuffer interface errCode = m_musicChannel->m_bufferInterface->QueryInterface( IID_IDirectSound3DBuffer, (void **)&(m_musicChannel->m_buffer3DInterface) ); SOUNDASSERT(errCode, "Direct sound couldn't get Sound3DBuffer interface"); SetChannel3DMode(m_musicChannelId, 2); SetChannelVolume(m_musicChannelId, 10.0f); SetChannelFrequency(m_musicChannelId, 44100); // // Set our listener properties IDirectSound3DListener *listener = NULL; errCode = m_directSound->m_primaryBuffer->QueryInterface( IID_IDirectSound3DListener, (void **) &listener ); SOUNDASSERT(errCode, "Direct sound couldn't get Sound3DListener interface"); errCode = listener->SetDopplerFactor( 0.0f, DS3D_IMMEDIATE ); return true; }