void RegisterAllClasses() { //Total: 64 classes //0. AssetBundle void RegisterClass_AssetBundle(); RegisterClass_AssetBundle(); //1. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //4. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //5. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //6. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //7. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //8. Component void RegisterClass_Component(); RegisterClass_Component(); //9. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //10. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //11. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //12. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //13. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //14. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //15. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //16. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //17. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //18. Material void RegisterClass_Material(); RegisterClass_Material(); //19. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //20. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //21. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //22. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //23. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //24. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //25. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //26. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //27. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //28. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //29. Font void RegisterClass_Font(); RegisterClass_Font(); //30. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //31. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //32. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //33. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //34. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //35. RuntimeAnimatorController void RegisterClass_RuntimeAnimatorController(); RegisterClass_RuntimeAnimatorController(); //36. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //37. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //38. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //39. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //40. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //41. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //42. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //43. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //44. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //45. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //46. SphereCollider void RegisterClass_SphereCollider(); RegisterClass_SphereCollider(); //47. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //48. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //49. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //50. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //51. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //52. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //53. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //54. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //55. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //56. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //57. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //58. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //59. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //60. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //61. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //62. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //63. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }
void RegisterAllClasses() { //Total: 57 classes //0. AssetBundle void RegisterClass_AssetBundle(); RegisterClass_AssetBundle(); //1. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //4. Component void RegisterClass_Component(); RegisterClass_Component(); //5. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //6. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //7. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //8. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //9. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //10. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //11. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //12. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //13. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //14. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //15. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //16. Material void RegisterClass_Material(); RegisterClass_Material(); //17. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //18. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //19. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //20. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //21. MeshCollider void RegisterClass_MeshCollider(); RegisterClass_MeshCollider(); //22. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //23. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //24. WebCamTexture void RegisterClass_WebCamTexture(); RegisterClass_WebCamTexture(); //25. Font void RegisterClass_Font(); RegisterClass_Font(); //26. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //27. BoxCollider void RegisterClass_BoxCollider(); RegisterClass_BoxCollider(); //28. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //29. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //30. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //31. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //32. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //33. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //34. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //35. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //36. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //37. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //38. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //39. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //40. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //41. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //42. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //43. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //44. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //45. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //46. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //47. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //48. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //49. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //50. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //51. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //52. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //53. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //54. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //55. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //56. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }