Пример #1
0
void RegisterUserMessages()
{
	usermessages->Register("Geiger", 1);		// geiger info data
	usermessages->Register("Train", 1);		// train control data
	usermessages->Register("HudText", -1);
	usermessages->Register("SayText", -1);
	usermessages->Register("SayText2", -1);
	usermessages->Register("TextMsg", -1);
	usermessages->Register("ResetHUD", 1);	// called every respawn
	usermessages->Register("GameTitle", 0);	// show game title
	usermessages->Register("ItemPickup", -1);	// for item history on screen
	usermessages->Register("ShowMenu", -1);	// show hud menu
	usermessages->Register("Shake", 13);		// shake view
	usermessages->Register("Fade", 10);		// fade HUD in/out
	usermessages->Register("VGUIMenu", -1);	// Show VGUI menu
	usermessages->Register("Rumble", 3);	// Send a rumble to a controller
	usermessages->Register("CloseCaption", -1); // Show a caption (by string id number)(duration in 10th of a second)

	usermessages->Register("SendAudio", -1);	// play radion command

	usermessages->Register("VoiceMask", VOICE_MAX_PLAYERS_DW * 4 * 2 + 1);
	usermessages->Register("RequestState", 0);

	usermessages->Register("Damage", -1);		// for HUD damage indicators
	usermessages->Register("HintText", -1);	// Displays hint text display
	usermessages->Register("KeyHintText", -1);	// Displays hint text display

	usermessages->Register("HudMsg", -1);
	usermessages->Register("AmmoDenied", 2);
	usermessages->Register("AchievementEvent", -1);

	usermessages->Register("UpdateRadar", -1);

	usermessages->Register("VoiceSubtitle", 3);

	usermessages->Register("HudNotify", 1);
	usermessages->Register("HudNotifyCustom", -1);

	usermessages->Register("PlayerStatsUpdate", -1);

	usermessages->Register("CallVoteFailed", -1);
	usermessages->Register("VoteStart", -1);
	usermessages->Register("VotePass", -1);
	usermessages->Register("VoteFailed", -1);
	usermessages->Register("VoteSetup", -1);

#ifndef _X360
	// NVNT register haptic user messages
	RegisterHapticMessages();
#endif
}
Пример #2
0
void RegisterUserMessages( void )
{
	usermessages->Register( "Geiger", 1 );
	usermessages->Register( "Train", 1 );
	usermessages->Register( "HudText", -1 );
	usermessages->Register( "SayText", -1 );
	usermessages->Register( "SayText2", -1 );
	usermessages->Register( "TextMsg", -1 );
	usermessages->Register( "HudMsg", -1 );
	usermessages->Register( "ResetHUD", 1);		// called every respawn
	usermessages->Register( "GameTitle", 0 );
	usermessages->Register( "ItemPickup", -1 );
	usermessages->Register( "ShowMenu", -1 );
	usermessages->Register( "Shake", 13 );
	usermessages->Register( "Fade", 10 );
	usermessages->Register( "VGUIMenu", -1 );	// Show VGUI menu
	usermessages->Register( "Rumble", 3 );	// Send a rumble to a controller
	usermessages->Register( "Battery", 2 );
	usermessages->Register( "Damage", 18 );		// BUG: floats are sent for coords, no variable bitfields in hud & fixed size Msg
	usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 );
	usermessages->Register( "RequestState", 0 );
	usermessages->Register( "CloseCaption", -1 ); // Show a caption (by string id number)(duration in 10th of a second)
	usermessages->Register( "HintText", -1 );	// Displays hint text display
	usermessages->Register( "KeyHintText", -1 );	// Displays hint text display
	usermessages->Register( "SquadMemberDied", 0 );
	usermessages->Register( "AmmoDenied", 2 );
	usermessages->Register( "CreditsMsg", 1 );
	usermessages->Register( "LogoTimeMsg", 4 );
	usermessages->Register( "AchievementEvent", -1 );
	usermessages->Register( "UpdateJalopyRadar", -1 );

#ifndef _X360
	// NVNT register haptic user messages
	RegisterHapticMessages();
#endif

	#ifdef SecobMod__USE_PLAYERCLASSES
		usermessages->Register( "SSPlayerClassesBGCheck", -1 );
		usermessages->Register( "ShowSSPlayerClasses", -1 );
		usermessages->Register( "ForceHUDReload", -1 );
	#endif //SecobMod__USE_PLAYERCLASSES

}
Пример #3
0
void RegisterUserMessages()
{
	usermessages->Register("Geiger", 1);		// geiger info data
	usermessages->Register("Train", 1);		// train control data
	usermessages->Register("HudText", -1);
	usermessages->Register("SayText", -1);
	usermessages->Register("SayText2", -1);
	usermessages->Register("TextMsg", -1);
	usermessages->Register("ResetHUD", 1);	// called every respawn
	usermessages->Register("GameTitle", 0);	// show game title
	usermessages->Register("ItemPickup", -1);	// for item history on screen
	usermessages->Register("ShowMenu", -1);	// show hud menu
	usermessages->Register("Shake", 13);		// shake view
	usermessages->Register("Fade", 10);		// fade HUD in/out
	usermessages->Register("VGUIMenu", -1);	// Show VGUI menu
	usermessages->Register("Rumble", 3);	// Send a rumble to a controller
	usermessages->Register("CloseCaption", -1); // Show a caption (by string id number)(duration in 10th of a second)

	usermessages->Register("SendAudio", -1);	// play radion command

	usermessages->Register("VoiceMask", VOICE_MAX_PLAYERS_DW * 4 * 2 + 1);
	usermessages->Register("RequestState", 0);

	usermessages->Register("Damage", -1);		// for HUD damage indicators
	usermessages->Register("HintText", -1);	// Displays hint text display
	usermessages->Register("KeyHintText", -1);	// Displays hint text display

	usermessages->Register("HudMsg", -1);
	usermessages->Register("AmmoDenied", 2);
	usermessages->Register("AchievementEvent", -1);

	usermessages->Register("UpdateRadar", -1);

	usermessages->Register("VoiceSubtitle", 3);

	usermessages->Register("HudNotify", 1);
	usermessages->Register("HudNotifyCustom", -1);

	usermessages->Register("PlayerStatsUpdate", -1);

	usermessages->Register("PlayerIgnited", 3);
	usermessages->Register("PlayerIgnitedInv", 3);
	usermessages->Register("HudArenaNotify", 2);
	usermessages->Register("UpdateAchievement", -1);
	usermessages->Register("TrainingMsg", -1);
	usermessages->Register("TrainingObjective", -1);
	usermessages->Register("DamageDodged", -1);
	usermessages->Register("PlayerJarated", 2);
	usermessages->Register("PlayerExtinguished", 2);
	usermessages->Register("PlayerJaratedFade", 2);
	usermessages->Register("PlayerShieldBlocked", 2);
	usermessages->Register("BreakModel", -1);
	usermessages->Register("CheapBreakModel", -1);
	usermessages->Register("BreakModel_Pumpkin", -1);
	usermessages->Register("BreakModelRocketDud", -1);

	usermessages->Register("CallVoteFailed", -1);
	usermessages->Register("VoteStart", -1);
	usermessages->Register("VotePass", -1);
	usermessages->Register("VoteFailed", 2);
	usermessages->Register("VoteSetup", -1);

	usermessages->Register("PlayerBonusPoints", 3);
	usermessages->Register("RDTeamPointsChanged", 4);
	usermessages->Register("SpawnFlyingBird", -1);
	usermessages->Register("PlayerGodRayEffect", -1);
	usermessages->Register("PlayerTeleportHomeEffect", -1);
	usermessages->Register("MVMStatsReset", -1);
	usermessages->Register("MVMPlayerEvent", -1);
	usermessages->Register("MVMResetPlayerStats", -1);
	usermessages->Register("MVMWaveFailed", 0);
	usermessages->Register("MVMAnnouncement", 2);
	usermessages->Register("MVMPlayerUpgradedEvent", 9);
	usermessages->Register("MVMVictory", 2);
	usermessages->Register("MVMWaveChange", 15);
	usermessages->Register("MVMLocalPlayerUpgradesClear", 1);
	usermessages->Register("MVMLocalPlayerUpgradesValue", 6);
	usermessages->Register("MVMResetPlayerWaveSpendingStats", 1);
	usermessages->Register("MVMLocalPlayerWaveSpendingValue", 12);
	usermessages->Register("MVMResetPlayerUpgradeSpending", -1);
	usermessages->Register("MVMServerKickTimeUpdate", 1);
	usermessages->Register("PlayerLoadoutUpdated", -1);
	usermessages->Register("PlayerTauntSoundLoopStart", -1);
	usermessages->Register("PlayerTauntSoundLoopEnd", -1);
	usermessages->Register("WarKilledOther", -1);
	usermessages->Register("ForcePlayerViewAngles", -1);
	usermessages->Register("BonusDucks", 2);
	usermessages->Register("EOTLDuckEvent", 7);
	usermessages->Register("PlayerPickupWeapon", -1);
	usermessages->Register("QuestObjectiveCompleted", 14);
#ifndef _X360
	// NVNT register haptic user messages
	RegisterHapticMessages();
#endif
}