Пример #1
0
void CParty::PushMember(CBattleEntity* PEntity)
{
    DSP_DEBUG_BREAK_IF(PEntity == nullptr);
    DSP_DEBUG_BREAK_IF(PEntity->PParty != nullptr);

    PEntity->PParty = this;
    members.push_back(PEntity);

    auto info = GetPartyInfo();

    for (auto&& memberinfo : info)
    {
        if (memberinfo.id == PEntity->id)
        {
            if (memberinfo.flags & PARTY_LEADER)
            {
                m_PLeader = PEntity;
            }
            if (memberinfo.flags & PARTY_QM)
            {
                m_PQuaterMaster = PEntity;
            }
            if (memberinfo.flags & PARTY_SYNC)
            {
                m_PSyncTarget = PEntity;
            }
        }
    }

    ReloadTreasurePool((CCharEntity*)PEntity);
}
Пример #2
0
void CParty::AddMember(CBattleEntity* PEntity)
{
	DSP_DEBUG_BREAK_IF(PEntity == NULL);
	DSP_DEBUG_BREAK_IF(PEntity->PParty != NULL);

	PEntity->PParty = this;
	members.push_back(PEntity);

    if (m_PartyType == PARTY_PCS)
    {
        DSP_DEBUG_BREAK_IF(PEntity->objtype != TYPE_PC);

        CCharEntity* PChar = (CCharEntity*)PEntity;

	    ReloadParty();
	    ReloadTreasurePool(PChar);

	    if (PChar->nameflags.flags == FLAG_INVITE)
	    {
            PChar->nameflags.flags = 0;

            //charutils::SaveCharStats(PChar);

		    PChar->status = STATUS_UPDATE;
		    PChar->pushPacket(new CMenuConfigPacket(PChar));
		    PChar->pushPacket(new CCharUpdatePacket(PChar));
		    PChar->pushPacket(new CCharSyncPacket(PChar));
	    }
	    PChar->PTreasurePool->UpdatePool(PChar);

	    Sql_Query(SqlHandle,"UPDATE accounts_sessions SET partyid = %u WHERE charid = %u", m_PartyID, PChar->id);
    }
}
Пример #3
0
void CParty::AddMember(CBattleEntity* PEntity, Sql_t* sql)
{
	DSP_DEBUG_BREAK_IF(PEntity == NULL);
	DSP_DEBUG_BREAK_IF(PEntity->PParty != NULL);

	PEntity->PParty = this;
	members.push_back(PEntity);

    if (m_PartyType == PARTY_PCS)
    {
        DSP_DEBUG_BREAK_IF(PEntity->objtype != TYPE_PC);

        CCharEntity* PChar = (CCharEntity*)PEntity;

        uint32 allianceid = 0;
        if (m_PAlliance)
        {
            allianceid = m_PAlliance->m_AllianceID;
        }

        Sql_Query(sql, "INSERT INTO accounts_parties (charid, partyid, allianceid, partyflag) VALUES (%u, %u, %u, %u);", PChar->id, m_PartyID, allianceid, GetMemberFlags(PChar));
		uint8 data[4];
		WBUFL(data, 0) = m_PartyID;
        message::send(MSG_PT_RELOAD, data, sizeof data, NULL);
		ReloadTreasurePool(PChar);

	    if (PChar->nameflags.flags & FLAG_INVITE)
	    {
            PChar->nameflags.flags ^= FLAG_INVITE;

            charutils::SaveCharStats(PChar);

		    PChar->status = STATUS_UPDATE;
		    PChar->pushPacket(new CMenuConfigPacket(PChar));
		    PChar->pushPacket(new CCharUpdatePacket(PChar));
		    PChar->pushPacket(new CCharSyncPacket(PChar));
	    }
	    PChar->PTreasurePool->UpdatePool(PChar);

        //Apply level sync if the party is level synced 
        if (m_PSyncTarget != NULL)
        {
            if (PChar->getZone() == m_PSyncTarget->getZone() )
		    {
			    PChar->pushPacket(new CMessageBasicPacket(PChar, PChar, 0, m_PSyncTarget->GetMLevel(), 540));
                PChar->StatusEffectContainer->AddStatusEffect(new CStatusEffect(
                    EFFECT_LEVEL_SYNC,
                    EFFECT_LEVEL_SYNC,
                    m_PSyncTarget->GetMLevel(),
                    0,
                    0), true);
                PChar->StatusEffectContainer->DelStatusEffectsByFlag(EFFECTFLAG_DISPELABLE | EFFECTFLAG_ON_ZONE);
                PChar->loc.zone->PushPacket(PChar, CHAR_INRANGE, new CCharSyncPacket(PChar));
            }
        }
    }
}
Пример #4
0
void CParty::PushMember(CBattleEntity* PEntity)
{
    DSP_DEBUG_BREAK_IF(PEntity == NULL);
    DSP_DEBUG_BREAK_IF(PEntity->PParty != NULL);

    PEntity->PParty = this;
    members.push_back(PEntity);

    //TODO: get flags from db, set leader/qm/etc appropriately

    ReloadTreasurePool((CCharEntity*)PEntity);
}
Пример #5
0
void CParty::AddMember(CBattleEntity* PEntity)
{
	DSP_DEBUG_BREAK_IF(PEntity == NULL);
	DSP_DEBUG_BREAK_IF(PEntity->PParty != NULL);

	PEntity->PParty = this;
	members.push_back(PEntity);

    if (m_PartyType == PARTY_PCS)
    {
        DSP_DEBUG_BREAK_IF(PEntity->objtype != TYPE_PC);

        CCharEntity* PChar = (CCharEntity*)PEntity;

	    ReloadParty();
	    ReloadTreasurePool(PChar);

	    if (PChar->nameflags.flags & FLAG_INVITE)
	    {
            PChar->nameflags.flags ^= FLAG_INVITE;

            charutils::SaveCharStats(PChar);

		    PChar->status = STATUS_UPDATE;
		    PChar->pushPacket(new CMenuConfigPacket(PChar));
		    PChar->pushPacket(new CCharUpdatePacket(PChar));
		    PChar->pushPacket(new CCharSyncPacket(PChar));
	    }
	    PChar->PTreasurePool->UpdatePool(PChar);

        //Apply level sync if the party is level synced 
        if (m_PSyncTarget != NULL)
        {
            if (PChar->getZone() == m_PSyncTarget->getZone() )
		    {
			    PChar->pushPacket(new CMessageBasicPacket(PChar, PChar, 0, m_PSyncTarget->GetMLevel(), 540));
                PChar->StatusEffectContainer->AddStatusEffect(new CStatusEffect(
                    EFFECT_LEVEL_SYNC,
                    EFFECT_LEVEL_SYNC,
                    m_PSyncTarget->GetMLevel(),
                    0,
                    0), true);
                PChar->StatusEffectContainer->DelStatusEffectsByFlag(EFFECTFLAG_DEATH);
                PChar->loc.zone->PushPacket(PChar, CHAR_INRANGE, new CCharSyncPacket(PChar));
            }
        }

	    Sql_Query(SqlHandle,"UPDATE accounts_sessions SET partyid = %u WHERE charid = %u", m_PartyID, PChar->id);
    }
}