void Vehicle::EjectPassenger(Unit* passenger, EjectTargetDirectionTypes dir, float distance) { if (passenger->GetVehicle() != this) return ; SeatMap::iterator seat = GetSeatIteratorForPassenger(passenger); Unit *unitBase = GetBase(); if (seat == Seats.end()) { sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to eject non boarded passenger %s GuidLow: %u" , _me->GetGUIDLow(), _me->GetEntry(), passenger->GetName().c_str(), passenger->GetGUIDLow()); return; } float x, y, z; float angle = unitBase->GetOrientation(); switch (dir) { case EJECT_DIR_FRONT: angle += 0.0f; case EJECT_DIR_BACK: angle += static_cast<float>(M_PI); case EJECT_DIR_RIGHT: angle += static_cast<float>(-M_PI / 2); case EJECT_DIR_LEFT: angle += static_cast<float>(M_PI / 2); case EJECT_DIR_FRONT_RIGHT: angle += static_cast<float>(-M_PI / 4); case EJECT_DIR_BACK_RIGHT: angle += static_cast<float>(-3 * M_PI / 4); case EJECT_DIR_BACK_LEFT: angle += static_cast<float>(3 * M_PI / 4); case EJECT_DIR_FRONT_LEFT: angle += static_cast<float>(M_PI / 4); case EJECT_DIR_RANDOM: angle += float(rand_norm()) * static_cast<float>(2 * M_PI); default: angle += 0.0f; } RemovePassenger(passenger); passenger->ExitVehicle(); //I don't know why but passenger don't properly exit vehicle without that passenger->GetNearPoint(passenger, x, y, z, passenger->GetObjectSize(), distance, angle); passenger->GetMotionMaster()->MoveJump(x, y, z, 20.0f, 20.0f); }
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) { Map const* oldMap = GetMap(); if (oldMap->GetId() != newMapid) { Map* newMap = sMapMgr->CreateBaseMap(newMapid); Map::PlayerList const& oldPlayers = GetMap()->GetPlayers(); if (!oldPlayers.isEmpty()) { UpdateData data(GetMapId()); BuildOutOfRangeUpdateBlock(&data); WorldPacket packet; data.BuildPacket(&packet); for (Map::PlayerList::const_iterator itr = oldPlayers.begin(); itr != oldPlayers.end(); ++itr) if (itr->GetSource()->GetTransport() != this) itr->GetSource()->SendDirectMessage(&packet); } UnloadStaticPassengers(); GetMap()->RemoveFromMap<Transport>(this, false); SetMap(newMap); Map::PlayerList const& newPlayers = GetMap()->GetPlayers(); if (!newPlayers.isEmpty()) { for (Map::PlayerList::const_iterator itr = newPlayers.begin(); itr != newPlayers.end(); ++itr) { if (itr->GetSource()->GetTransport() != this) { UpdateData data(newMapid); BuildCreateUpdateBlockForPlayer(&data, itr->GetSource()); WorldPacket packet; data.BuildPacket(&packet); itr->GetSource()->SendDirectMessage(&packet); } } } for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();) { WorldObject* obj = (*itr++); float destX, destY, destZ, destO; obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO); TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation()); switch (obj->GetTypeId()) { case TYPEID_PLAYER: if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT)) _passengers.erase(obj); break; default: RemovePassenger(obj); break; } } Relocate(x, y, z, GetOrientation()); GetMap()->AddToMap<Transport>(this); return true; } else { UpdatePosition(x, y, z, GetOrientation()); return false; } }
void ProcessDialogEvent() { ref NPChar; DeleteAttribute(&Dialog,"Links"); aref Link, NextDiag; makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); int iTest; string iDay, iMonth; iDay = environment.date.day; iMonth = environment.date.month; string lastspeak_date = iday + " " + iMonth; ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; dialog.snd = "Voice\ARMA\ARMA001"; dialog.text = DLG_TEXT[0]; link.l1 = pcharrepphrase(DLG_TEXT[1], DLG_TEXT[2]); link.l1.go = "exit"; if ((characters[GetCharacterIndex("Sabine Matton")].quest.hire != "ransom") && (characters[GetCharacterIndex("Sabine Matton")].quest.hire != "enemy_forever") && (pchar.location == "Falaise_de_Fleur_store")) { dialog.snd1 = "Voice\ARMA\ARMA002"; dialog.snd2 = "Voice\ARMA\ARMA003"; dialog.snd3 = "Voice\ARMA\ARMA004"; Dialog.Text = randphrase(DLG_TEXT[3] + Address_form.Fra + DLG_TEXT[4], DLG_TEXT[5] + Address_Form.Fra + DLG_TEXT[6], DLG_TEXT[7], &dialog, dialog.snd1, dialog.snd2, dialog.snd3); Link.l1 = DLG_TEXT[8]; Link.l1.go = "market"; link.l2 = DLG_TEXT[9]; link.l2.go = "exit"; if (characters[GetCharacterIndex("Sabine Matton")].quest.hire != "was_captured_done") { link.l3 = DLG_TEXT[10]; link.l3.go = "quests"; } } if ((characters[GetCharacterIndex("Sabine Matton")].quest.hire == "ransom_1")&&(pchar.location == "Falaise_De_Fleur_shore")) // разговор на пляже { dialog.snd = "Voice\ARMA\ARMA005"; dialog.text = DLG_TEXT[11] + Characters[GetCharacterIndex(DLG_TEXT[12])].name + DLG_TEXT[13]; link.l1 = pcharrepphrase(DLG_TEXT[14], DLG_TEXT[15]); link.l1.go = "ransom_money"; link.l2 = pcharrepphrase(DLG_TEXT[16], DLG_TEXT[17]); link.l2.go = "ransom_bad"; } if (characters[GetCharacterIndex("Sabine Matton")].quest.hire == "enemy_forever_1") { dialog.snd = "Voice\ARMA\ARMA006"; dialog.text = DLG_TEXT[18]; link.l1 = pcharrepphrase(DLG_TEXT[19], DLG_TEXT[20]); link.l1.go = "exit"; } if (characters[GetCharacterIndex("Sabine Matton")].quest.hire == "danielle_on_ship_1") { dialog.snd = "Voice\ARMA\ARMA007"; dialog.text = DLG_TEXT[21]; link.l3 = pcharrepphrase(DLG_TEXT[22], DLG_TEXT[23]); link.l3.go = "exit"; link.l4 = pcharrepphrase(DLG_TEXT[24], DLG_TEXT[25]); link.l4.go = "danielle_daughter_1"; } NextDiag.TempNode = "First time"; break; case "quests": iTest = 0; dialog.snd = "Voice\ARMA\ARMA008"; Dialog.text = DLG_TEXT[26]; ////////////////////////////// // Выдача квестов ////////////////////////////// if (npchar.quest_begin == "100") { Link.l1 = DLG_TEXT[27]; if (characters[GetCharacterIndex("Sabine Matton")].quest.hire == "blaze_begin_1" && makeint(pchar.reputation) > 40) { link.l1.go = "daughter"; } if (characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire == "10000") { link.l1.go = "baldewyn"; } if (npchar.quest.to_redmond_1 == "0" && !(GetNationRelation2MainCharacter(FRANCE) == RELATION_ENEMY)) { link.l1.go = "node_1"; } } if (CheckAttribute(pchar, "quest.iQuantityGoods")) { int iQuantityShipGoods = pchar.quest.iQuantityGoods; int iQuestTradeGoods = pchar.quest.iTradeGoods; } if (CheckQuestAttribute("generate_trade_quest_progress", "begin") || CheckQuestAttribute("generate_trade_quest_progress", "failed")) { if (CheckQuestAttribute("iTradeNation", npchar.nation) && GetSquadronGoods(pchar, iQuestTradeGoods) >= iQuantityShipGoods) { dialog.snd = "Voice\ARMA\ARMA009"; dialog.text = DLG_TEXT[28]; link.l1 = DLG_TEXT[29]; link.l1.go = "generate_quest_2"; } } else { if (!CheckQuestAttribute("generate_trade_quest_progress", "begin")) { link.l2 = DLG_TEXT[30]; link.l2.go = "generate_quest"; } } ////////////////////////////// // ПРИЕМ КВЕСТОВ ////////////////////////////// ////////////////////////////// // Квест балдуина Кофье ////////////////////////////// if (characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire == "not_money" && iTest < QUEST_COUNTER) { link.l2 = pcharrepphrase(DLG_TEXT[31], DLG_TEXT[32]); link.l2.go = "baldewyn_done"; iTest = iTest + 1; } if (characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire == "not_money_2" && iTest < QUEST_COUNTER) { link.l2 = pcharrepphrase(DLG_TEXT[33], DLG_TEXT[34] + characters[GetCharacterIndex(DLG_TEXT[35])].name + DLG_TEXT[36]); link.l2.go = "baldewyn_done"; iTest = iTest + 1; } if (characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire == "not_money_3" && iTest < QUEST_COUNTER) { link.l2 = pcharrepphrase(DLG_TEXT[37], DLG_TEXT[38]); link.l2.go = "money_1"; iTest = iTest + 1; } if (characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire == "money_1" && iTest < QUEST_COUNTER) { link.l2 = pcharrepphrase(DLG_TEXT[39], DLG_TEXT[40]); link.l2.go = "baldewyn_work_done"; iTest = iTest + 1; } if (characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire == "money_4" && iTest < QUEST_COUNTER) { link.l2 = pcharrepphrase(DLG_TEXT[41] + Characters[GetCharacterIndex(DLG_TEXT[42])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[43])].lastname + DLG_TEXT[44], DLG_TEXT[45] + characters[GetCharacterIndex(DLG_TEXT[46])].name + DLG_TEXT[47]); link.l2.go = "baldewyn_work_done_one"; iTest = iTest + 1; } if (characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire == "money_2" && iTest < QUEST_COUNTER) { link.l2 = pcharrepphrase(DLG_TEXT[48], DLG_TEXT[49] + characters[GetCharacterIndex(DLG_TEXT[50])] + DLG_TEXT[51]); link.l2.go = "baldewyn_guard"; iTest = iTest + 1; } ////////////////////////////// // Конец квеста балдуина Кофье ////////////////////////////// if (npchar.quest.to_redmond_1 == "cargo_done_1" && iTest < QUEST_COUNTER) { link.l3 = pcharrepphrase(DLG_TEXT[52], DLG_TEXT[53] + npchar.name + DLG_TEXT[54]); link.l3.go = "redmond_done"; iTest = iTest + 1; } if (npchar.quest.to_redmond_1 == "cargo_not_done_1" && iTest < QUEST_COUNTER) { Link.l3 = pcharrepphrase(DLG_TEXT[55], DLG_TEXT[56]); link.l3.go = "redmond_quest"; iTest = iTest + 1; } if (Characters[GetCharacterIndex("Thomas O'Reily")].quest.first_job == "100" && GetSquadronGoods(PChar,GOOD_SILK)>= 200 && iTest < QUEST_COUNTER) { Link.l4 = pcharrepphrase(DLG_TEXT[57] + Characters[GetCharacterIndex(DLG_TEXT[58])].name + Characters[GetCharacterIndex(DLG_TEXT[59])].lastname + DLG_TEXT[60], characters[GetCharacterIndex(DLG_TEXT[61])].name + DLG_TEXT[62]); Link.l4.go = "First_job_done"; iTest = iTest + 1; } ////////////////////////////// // Квест про дочку Арно Маттона ////////////////////////////// if (characters[GetCharacterIndex("Sabine Matton")].quest.hire == "almost_done_1" && iTest < QUEST_COUNTER) { link.l5 = DLG_TEXT[63]; link.l5.go = "daughter_done"; iTest = iTest + 1; } if (characters[GetCharacterIndex("Sabine Matton")].quest.hire == "almost_done_ransom_1" && iTest < QUEST_COUNTER) { link.l5 = DLG_TEXT[64]; link.l5.go = "daughter_done_1"; iTest = iTest + 1; } if (characters[GetCharacterIndex("Sabine Matton")].quest.hire == "almost_done_ransom_free_1" && iTest < QUEST_COUNTER) { link.l5 = pcharrepphrase(DLG_TEXT[65], DLG_TEXT[66]); link.l5.go = "daughter_done_1"; iTest = iTest + 1; } if (characters[GetCharacterIndex("Sabine Matton")].quest.hire == "captured_by_blaze_1" || characters[GetCharacterIndex("Sabine Matton")].quest.hire == "captured_by_blaze_again" && iTest < QUEST_COUNTER) { Link.l5 = pcharrepphrase(DLG_TEXT[67], DLG_TEXT[68]); Link.l5.go = "ransom"; } ////////////////////////////// // Конец квеста про дочку Арно маттона ////////////////////////////// Link.l99 = DLG_TEXT[69]; Link.l99.go = "exit"; break; case "danielle_daughter_1": dialog.snd = "Voice\ARMA\ARMA010"; dialog.text = DLG_TEXT[70]; link.l1 = pcharrepphrase(DLG_TEXT[71], DLG_TEXT[72]); link.l1.go = "danielle_daughter_2"; link.l2 = pcharrepphrase(DLG_TEXT[73], DLG_TEXT[74]); link.l2.go = "ransom_1"; break; case "danielle_daughter_2": dialog.snd = "Voice\ARMA\ARMA011"; dialog.text = DLG_TEXT[75]; link.l1 = pcharrepphrase(DLG_TEXT[76], DLG_TEXT[77]); link.l1.go = "danielle_daughter_3"; break; case "danielle_daughter_3": dialog.snd = "Voice\ARMA\ARMA012"; dialog.text = DLG_TEXT[78]; link.l1 = pcharrepphrase(DLG_TEXT[79], DLG_TEXT[80]); link.l1.go = "exit"; characters[GetCharacterIndex("Sabine Matton")].quest.hire = "done"; RemovePassenger(pchar, &characters[GetCharacterIndex("Sabine Matton")]); pchar.experience = makeint(pchar.experience) + 100; break; case "ransom_bad": dialog.snd = "Voice\ARMA\ARMA013"; dialog.text = DLG_TEXT[81]; link.l1 = pcharrepphrase(DLG_TEXT[82], DLG_TEXT[83]); link.l1.go = "exit"; characters[GetCharacterIndex("Sabine Matton")].quest.hire = "enemy_forever"; ChangeCharacterReputation(pchar, -2); /////////////////////////////////////////////////////////////////////////// // Арно уходит, а за нами начинается охотиться 1 фрегат и 2 наемных убийцы, плюс Франция становится враждебной. /////////////////////////////////////////////////////////////////////////// break; case "ransom_money": dialog.snd = "Voice\ARMA\ARMA014"; dialog.text = DLG_TEXT[84]; link.l1 = pcharrepphrase(DLG_TEXT[85], DLG_TEXT[86]); link.l1.go = "ransom_money_1"; link.l2 = pcharrepphrase(DLG_TEXT[87], DLG_TEXT[88]); link.l2.go = "ransom_bad"; break; case "ransom_money_1": dialog.snd = "Voice\ARMA\ARMA015"; dialog.text = DLG_TEXT[89]; link.l1 = pcharrepphrase(DLG_TEXT[90], DLG_TEXT[91]); link.l1.go = "exit"; characters[GetCharacterIndex("Sabine Matton")].quest.hire = "was_captured_done"; ChangeCharacterReputation(pchar, -1); AddMoneyToCharacter(pchar, 5000); RemovePassenger(pchar, Characters[GetCharacterIndex("Sabine Matton")]); //fading(); ChangeCharacterAddress(&characters[GetCharacterIndex("Sabine Matton")], "shore1","citizen06"); //появление девушки. npchar.location = "Falaise_de_Fleur_store"; npchar.location.locator = "locator4"; characters[GetCharacterIndex("Sabine Matton")].location = "none"; break; case "ransom": dialog.snd = "Voice\ARMA\ARMA016"; dialog.text = DLG_TEXT[92]; link.l1 = pcharrepphrase(DLG_TEXT[93], DLG_TEXT[94]); link.l1.go = "ransom_1"; break; case "ransom_1": dialog.snd = "Voice\ARMA\ARMA017"; dialog.text = DLG_TEXT[95]; link.l1 = pcharrepphrase(DLG_TEXT[96], DLG_TEXT[97]); link.l1.go = "ransom_stupid"; link.l2 = pcharrepphrase(DLG_TEXT[98], DLG_TEXT[99]); link.l2.go = "ransom_2"; break; case "ransom_2": dialog.snd = "Voice\ARMA\ARMA018"; dialog.text = DLG_TEXT[100]; link.l1 = pcharrepphrase(DLG_TEXT[101], DLG_TEXT[102]); link.l1.go = "exit"; characters[GetCharacterIndex("Sabine Matton")].quest.hire = "ransom"; npchar.location = "shore1"; npchar.location.locator = "citizen05"; break; case "ransom_stupid": dialog.snd = "Voice\ARMA\ARMA019"; dialog.text = DLG_TEXT[103]; link.l1 = DLG_TEXT[104]; link.l1.go = "exit"; /////////////////////////////////////////////////////////////////////// // Появление девушки, перезагрузка локейшена. Франция враждебна. Драка. /////////////////////////////////////////////////////////////////////// characters[GetCharacterIndex("Sabine Matton")].quest.hire = "enemy_forever"; ChangeCharacterReputation(pchar, -1); break; case "daughter_done": dialog.snd = "Voice\ARMA\ARMA020"; dialog.text = DLG_TEXT[105]; link.l1 = pcharrepphrase(DLG_TEXT[106], DLG_TEXT[107]); link.l1.go = "trade_guild"; link.l2 = pcharrepphrase(DLG_TEXT[108], DLG_TEXT[109]); link.l2.go = "exit"; npchar.quest_begin = "0"; characters[GetCharacterIndex("Sabine Matton")].quest.hire = "done"; characters[GetCharacterIndex("Sabine Matton")].quest.love = "1"; break; case "daughter_done_1": dialog.snd = "Voice\ARMA\ARMA021"; dialog.text = DLG_TEXT[110]; link.l1 = pcharrepphrase(DLG_TEXT[111], DLG_TEXT[112]); link.l1.go = "exit"; characters[GetCharacterIndex("Sabine Matton")].quest.hire = "was_captured_done"; npchar.quest_begin = "0"; npchar.skill.commerce = makeint(npchar.skill.commerce) + 2; break; //////////////////////////////////////////////// // TRADE GUILD QUEST //////////////////////////////////////////////// case "trade_guild": link.l1 = DLG_TEXT[113]; link.l1.go = "exit"; break; //////////////////////////////////////////////// // END OF TRADE GUILD QUEST //////////////////////////////////////////////// case "daughter": dialog.snd = "Voice\ARMA\ARMA022"; dialog.text = DLG_TEXT[114]; link.l1 = DLG_TEXT[115]; link.l1.go = "daughter_1"; break; case "daughter_1": dialog.snd = "Voice\ARMA\ARMA023"; dialog.text = DLG_TEXT[116]; link.l1 = DLG_TEXT[117]; link.l1.go = "daughter_2"; break; case "daughter_2": dialog.snd = "Voice\ARMA\ARMA024"; dialog.text = DLG_TEXT[118]; link.l1 = DLG_TEXT[119]; link.l1.go = "daughter_3"; break; case "daughter_3": dialog.snd = "Voice\ARMA\ARMA025"; dialog.text = DLG_TEXT[120]; link.l1 = DLG_TEXT[121]; link.l1.go = "daughter_4"; break; case "daughter_4": dialog.snd = "Voice\ARMA\ARMA026"; dialog.text = DLG_TEXT[122]; link.l1 = DLG_TEXT[123]; link.l1.go = "daughter_5"; break; case "daughter_5": dialog.snd = "Voice\ARMA\ARMA027"; dialog.text = DLG_TEXT[124]; link.l1 = DLG_TEXT[125]; link.l1.go = "daughter_6"; break; case "daughter_6": dialog.snd = "Voice\ARMA\ARMA028"; dialog.text = DLG_TEXT[126] + Characters[GetCharacterIndex(DLG_TEXT[127])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[128])].lastname + DLG_TEXT[129]; link.l1 = DLG_TEXT[130]; link.l1.go = "daughter_9"; link.l2 = DLG_TEXT[131]; link.l2.go = "daughter_7"; link.l3 = DLG_TEXT[132]; link.l3.go = "daughter_denied"; break; case "daughter_7": dialog.snd = "Voice\ARMA\ARMA029"; dialog.text = DLG_TEXT[133]; link.l1 = DLG_TEXT[134]; link.l1.go = "daughter_8"; link.l2 = DLG_TEXT[135]; link.l2.go = "daughter_denied"; break; case "daughter_8": dialog.snd = "Voice\ARMA\ARMA030"; dialog.text = DLG_TEXT[136]; link.l1 = DLG_TEXT[137]; link.l1.go = "daughter_9"; AddMoneyToCharacter(pchar, 1500); break; case "daughter_9": dialog.snd = "Voice\ARMA\ARMA031"; dialog.text = DLG_TEXT[138] + characters[GetCharacterIndex(DLG_TEXT[139])].name + " " + characters[GetCharacterIndex(DLG_TEXT[140])].lastname + DLG_TEXT[141]; link.l1 = DLG_TEXT[142]; link.l1.go = "daughter_10"; break; case "daughter_10": dialog.snd = "Voice\ARMA\ARMA032"; dialog.text = DLG_TEXT[143]; link.l1 = DLG_TEXT[144] + pchar.ship.name + DLG_TEXT[145]; link.l1.go = "exit"; ////////////////////////////////// //ADD_LETTER ////////////////////////////////// characters[GetCharacterIndex("Sabine Matton")].quest.hire = "blaze_on_ship"; npchar.quest_begin = "1"; AddPassenger(pchar, &characters[GetCharacterIndex("Sabine Matton")], 0); ChangeCharacterAddress(&characters[GetCharacterIndex("Sabine Matton")], "none", "none"); break; case "daughter_denied": dialog.snd = "Voice\ARMA\ARMA033"; dialog.text = DLG_TEXT[146]; link.l1 = DLG_TEXT[147]; link.l1.go = "exit"; link.l2 = DLG_TEXT[148]; link.l2.go = "First time"; characters[GetCharacterIndex("Sabine Matton")].quest = "done"; break; case "baldewyn_work_done": AddMoneyToCharacter(pchar, -2500)); dialog.snd = "Voice\ARMA\ARMA034"; dialog.text = DLG_TEXT[149]; link.l1 = pcharrepphrase(DLG_TEXT[150], DLG_TEXT[151]); link.l1.go = "arnaud_bad_guy"; link.l2 = pcharrepphrase(DLG_TEXT[152], DLG_TEXT[153]); link.l2.go = "exit"; link.l3 = pcharrepphrase(DLG_TEXT[154], DLG_TEXT[155]); link.l3.go = "First time"; AddMoneyToCharacter(pchar, makeint(npchar.money.quest)); characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "almost_done_1"; npchar.quest_begin = "0"; npchar.quest.money = "0"; Characters[GetCharacterIndex("Sabine Matton")].location = "Falaise_De_Fleur_store"; break; case "baldewyn_work_done_one": dialog.snd = "Voice\ARMA\ARMA035"; dialog.text = DLG_TEXT[156]; link.l2 = pcharrepphrase(DLG_TEXT[157], DLG_TEXT[158]); link.l2.go = "exit"; link.l3 = pcharrepphrase(DLG_TEXT[159], DLG_TEXT[160]); link.l3.go = "First time"; characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "almost_done_1"; AddMoneyToCharacter(pchar, -2000); Characters[GetCharacterIndex("Sabine Matton")].location = "Falaise_De_Fleur_store"; break; case "money_1": dialog.snd = "Voice\ARMA\ARMA036"; dialog.text = DLG_TEXT[161]; link.l1 = DLG_TEXT[162]; link.l1.go = "money_2"; link.l2 = DLG_TEXT[163]; link.l2.go = "arnaud_bad_guy"; break; case "arnaud_bad_guy": dialog.snd = "Voice\ARMA\ARMA037"; dialog.text = DLG_TEXT[164]; link.l1 = DLG_TEXT[165]; link.l1.go = "arnaud_bad_guy_1"; link.l2 = DLG_TEXT[166]; link.l2.go = "exit"; break; case "arnaud_bad_guy_1": dialog.snd = "Voice\ARMA\ARMA038"; dialog.text = DLG_TEXT[167]; link.l1 = DLG_TEXT[168]; link.l1.go = "exit"; link.l2 = DLG_TEXT[169]; link.l2.go = "First Time"; break; case "money_2": dialog.snd = "Voice\ARMA\ARMA039"; dialog.text = DLG_TEXT[170]; link.l1 = DLG_TEXT[171]; link.l1.go = "exit"; link.l2 = DLG_TEXT[172]; link.l2.go = "First time"; AddMoneyToCharacter(pchar, makeint(npchar.money.quest)); characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "money_3"; npchar.quest_begin = "0"; npchar.quest.money = "0"; Characters[GetCharacterIndex("Sabine Matton")].location = "Falaise_De_Fleur_store"; break; case "baldewyn_guard": dialog.snd = "Voice\ARMA\ARMA040"; dialog.text = DLG_TEXT[173] + Address_Form.fra + DLG_TEXT[174]; link.l1 = DLG_TEXT[175]; link.l1.go = "exit"; characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "done"; npchar.quest_begin = "0"; npchar.quest.money = "0"; Rumour[4].state = "active"; characters[GetCharacterIndex("Sabine Matton")].location = "none"; break; case "first_job_done": Characters[GetCharacterIndex("Thomas O'Reily")].quest.first_job = "complete"; dialog.snd = "Voice\ARMA\ARMA041"; dialog.Text = DLG_TEXT[176]; Link.l1 = DLG_TEXT[177]; Link.l1.go = "First_job_done_1"; break; case "First_job_done_1": dialog.snd = "Voice\ARMA\ARMA042"; dialog.Text = DLG_TEXT[178] + address_form.fra + DLG_TEXT[179]; Link.l1 = DLG_TEXT[180]; Link.l1.go = "First_job_done_2"; break; case "First_job_done_2": RemoveCharacterGoods(PChar,GOOD_SILK, 100); RemoveCharacterGoods(PChar,GOOD_RUM, 100); RemoveCharacterGoods(PChar,GOOD_PAPRIKA, 100); dialog.snd = "Voice\ARMA\ARMA043"; dialog.Text = DLG_TEXT[181] + address_form.fra + " " + PChar.name + DLG_TEXT[182]; Link.l1 = DLG_TEXT[183]; Link.l1.go = "exit"; break; case "redmond_quest": dialog.snd = "Voice\ARMA\ARMA044"; Dialog.text = DLG_TEXT[184]; link.l1 = DLG_TEXT[185]; link.l1.go = "redmond_not_done"; link.l2 = DLG_TEXT[186]; link.l2.go = "redmond_not_done_1"; break; case "generate_quest": if (npchar.quest.trade_date != lastspeak_date) { npchar.quest.trade_date = lastspeak_date; //проверка враждебности нам страны торговца if (GetNationRelation2MainCharacter(FRANCE) == RELATION_ENEMY) { dialog.snd = "Voice\ARMA\ARMA045"; dialog.text = DLG_TEXT[187]; link.l1 = DLG_TEXT[188]; link.l1.go = "exit"; } else { int iTradeNation = GenerateNationTrade(FRANCE); if (iTradeNation < 0) { dialog.snd = "Voice\ARMA\ARMA046"; dialog.text = DLG_TEXT[189]; link.l1 = DLG_TEXT[190]; link.l1.go = "exit"; } else { //проверяем импорт/экспорт int iTradeGoods = rand(22) + 4; //проверяем свободное место (при этом должно вмещаться по меньшей мере 100 единиц выбранного груза if (GetSquadronFreeSpace(pchar, iTradeGoods) < 100) { dialog.snd = "Voice\ARMA\ARMA047"; dialog.text = DLG_TEXT[191]; link.l1 = DLG_TEXT[192]; link.l1.go = "exit"; } else { int iQuantityGoods = GetSquadronFreeSpace(pchar, iTradeGoods) - 20; int iMoney = ((iQuantityGoods *10+99)/100)*100; int iDaysExpired = 30; pchar.quest.iTradeGoods = iTradeGoods; pchar.quest.iQuantityGoods = iQuantityGoods; pchar.quest.iMoney = iMoney; pchar.quest.iTradeNation = iTradeNation; string sNation; switch (iTradeNation) { case FRANCE: sNation = FRA_COLONY; break; case SPAIN: sNation = SPA_COLONY; break; case HOLLAND: sNation = HOL_COLONY; break; case PORTUGAL: sNation = POR_COLONY; break; case ENGLAND: int iColony = rand(2); if (iColony == 2 && CheckAttribute(Pchar, "Quest.Story_OxbayCaptured")) { iColony = rand(1); } switch (iColony) { case 0: sNation = RED_COLONY; pchar.quest.iTradeColony = "Redmond_store"; break; case 1: sNation = GREEN_COLONY; pchar.quest.iTradeColony = "Greenford_store"; break; case 2: sNation = OX_COLONY; pchar.quest.iTradeColony = "Oxbay_store"; break; } break; } dialog.snd = "Voice\ARMA\ARMA048"; dialog.text = DLG_TEXT[193] + sNation + DLG_TEXT[194] + pchar.quest.iMoney + DLG_TEXT[195]; link.l1 = DLG_TEXT[196]; link.l1.go = "exit_trade"; link.l2 = DLG_TEXT[197]; link.l2.go = "exit"; } } } } else { dialog.snd = "Voice\ARMA\ARMA049"; dialog.text = DLG_TEXT[198]; link.l1 = DLG_TEXT[199]; link.l1.go = "exit"; } break; case "exit_trade": AddDialogExitQuest("trade_quest_open"); NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); break; case "generate_quest_2": if (CheckQuestAttribute("generate_trade_quest_progress", "failed")) { dialog.snd = "Voice\ARMA\ARMA050"; dialog.text = DLG_TEXT[200]; link.l1 = DLG_TEXT[201]; link.l1.go = "exit"; ChangeCharacterReputation(pchar, -1); } else { dialog.snd = "Voice\ARMA\ARMA051"; dialog.text = DLG_TEXT[202]; link.l1 = DLG_TEXT[203]; link.l1.go = "exit"; ChangeCharacterReputation(pchar, 1); AddPartyExp(pchar, (makeint(pchar.quest.iMoney)/2)); AddMoneyToCharacter(pchar, makeint(pchar.quest.iMoney)); pchar.quest.generate_trade_quest_progress = ""; pchar.quest.generate_trade_quest.over = "yes"; RemoveCharacterGoods(pchar, makeint(pchar.quest.iTradeGoods), makeint(pchar.quest.iQuantityGoods)); } AddDialogExitQuest("close_trade_quest"); break; case "no_quests": if (npchar.quest_begin == "0") { dialog.snd = "Voice\ARMA\ARMA052"; dialog.text = DLG_TEXT[204]; link.l1 = DLG_TEXT[205]; link.l1.go = "exit"; } else { dialog.snd = "Voice\ARMA\ARMA053"; dialog.text = DLG_TEXT[206]; link.l1 = DLG_TEXT[207]; link.l1.go = "exit"; } break; case "redmond_not_done": dialog.snd = "Voice\ARMA\ARMA054"; dialog.text = DLG_TEXT[208] + Characters[GetCharacterIndex(DLG_TEXT[209])].name + DLG_TEXT[210]; link.l1 = DLG_TEXT[211]; link.l1.go = "redmond_not_done_2"; ChangeCharacterReputation(pchar, -1); break; case "redmond_not_done_1": dialog.snd = "Voice\ARMA\ARMA055"; dialog.text = DLG_TEXT[212] + characters[GetCharacterIndex(DLG_TEXT[213])].name + DLG_TEXT[214]; link.l1 = DLG_TEXT[215]; link.l1.go = "redmond_not_done_2"; break; case "redmond_not_done_2": dialog.snd = "Voice\ARMA\ARMA056"; dialog.text = DLG_TEXT[216]; link.l1 = DLG_TEXT[217]; link.l1.go = "redmond_not_done_3"; if (makeint(pchar.money) >= 1500) { link.l2 = DLG_TEXT[218]; link.l2.go = "redmond_not_done_4"; } break; case "redmond_not_done_3": dialog.snd = "Voice\ARMA\ARMA057"; dialog.text = DLG_TEXT[219]; link.l1 = DLG_TEXT[220]; link.l1.go = "exit"; ChangeCharacterReputation(pchar, -10); break; case "redmond_not_done_4": dialog.snd = "Voice\ARMA\ARMA058"; dialog.text = DLG_TEXT[221]; link.l1 = DLG_TEXT[222] + Address_Form.Fra + DLG_TEXT[223]; link.l1.go = "exit"; AddMoneyToCharacter(pchar, -1500); break; case "node_1": if (GetSquadronFreeSpace(pchar, GOOD_CHOCOLATE) >= 100) { dialog.snd = "Voice\ARMA\ARMA059"; dialog.text = DLG_TEXT[224]; link.l1 = DLG_TEXT[225]; link.l1.go = "war"; link.l2 = DLG_TEXT[226] + Address_Form.Fra + DLG_TEXT[227]; link.l2.go = "access"; } else { dialog.snd = "Voice\ARMA\ARMA060"; dialog.text = DLG_TEXT[228]; link.l1 = DLG_TEXT[229]; link.l1.go = "exit"; npchar.money.quest = "0"; } break; case "war": dialog.snd = "Voice\ARMA\ARMA061"; dialog.text = DLG_TEXT[230]; link.l1 = DLG_TEXT[231]; link.l1.go = "access"; link.l2 = DLG_TEXT[232]; link.l2.go = "war_1"; break; case "war_1": if (makeint(pchar.skill.commerce) > 5) { dialog.snd = "Voice\ARMA\ARMA062"; dialog.text = DLG_TEXT[233]; link.l1 = DLG_TEXT[234]; link.l1.go = "access_1"; } else { dialog.snd = "Voice\ARMA\ARMA063"; dialog.text = DLG_TEXT[235]; link.l1 = DLG_TEXT[236]; link.l1.go = "access"; link.l2 = DLG_TEXT[237]; link.l2.go = "exit"; } break; case "access": dialog.snd = "Voice\ARMA\ARMA064"; dialog.text = DLG_TEXT[238] + npchar.name + " " + npchar.lastname + DLG_TEXT[239]; link.l1 = DLG_TEXT[240] + pchar.name + " " + pchar.lastname + DLG_TEXT[241]; link.l1.go = "to_redmond_1"; npchar.money.quest = "600"; break; case "access_1": dialog.snd = "Voice\ARMA\ARMA065"; dialog.text = DLG_TEXT[242] + npchar.name + " " + npchar.lastname + DLG_TEXT[243]; link.l1 = DLG_TEXT[244] + pchar.name + " " + pchar.lastname + DLG_TEXT[245]; link.l1.go = "to_redmond_1"; npchar.money.quest = "800"; break; case "to_redmond_1": dialog.snd = "Voice\ARMA\ARMA066"; dialog.text = DLG_TEXT[246]; link.l1 = DLG_TEXT[247]; link.l1.go = "exit"; npchar.quest.to_redmond_1 = "1"; npchar.quest_begin = "1"; AddCharacterGoods(pchar, GOOD_CHOCOLATE, 100); break; case "market": dialog.snd = "Voice\ARMA\ARMA067"; dialog.Text = DLG_TEXT[248]; Link.l1 = DLG_TEXT[249]; Link.l1.go = "trade_1"; Link.l2 = DLG_TEXT[250]; Link.l2.go = "items"; Link.l3 = DLG_TEXT[251]; Link.l3.go = "exit"; break; case "trade_1": NextDiag.CurrentNode = NextDiag.TempNode; //NPChar.quest.meeting = NPC_Meeting; DialogExit(); LaunchStore(FALAISE_DE_FLEUR_STORE); break; case "items": if (npchar.quest.item_date != lastspeak_date) { GiveItemToTrader(npchar); npchar.quest.item_date = lastspeak_date; } NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); LaunchItemsTrade(NPChar); break; case "redmond_done": dialog.snd = "Voice\ARMA\ARMA068"; Dialog.text = DLG_TEXT[252]; link.l1 = DLG_TEXT[253]; link.l1.go = "redmond_done_1"; break; case "redmond_done_1": dialog.snd = "Voice\ARMA\ARMA069"; Dialog.text = DLG_TEXT[254]; link.l1 = DLG_TEXT[255]; link.l1.go = "exit"; AddMoneyToCharacter(pchar, makeint(npchar.money.quest)); AddPartyExp(pchar, 700); npchar.money.quest = "0"; npchar.quest_begin = "0"; break; case "baldewyn": dialog.snd = "Voice\ARMA\ARMA070"; dialog.text = DLG_TEXT[256]; link.l1 = DLG_TEXT[257]; link.l1.go = "baldewyn_1"; break; case "baldewyn_1": dialog.snd = "Voice\ARMA\ARMA071"; dialog.text = DLG_TEXT[258] + Address_Form.Fra + DLG_TEXT[259]; link.l1 = DLG_TEXT[260]; link.l1.go = "baldewyn_2"; break; case "baldewyn_2": dialog.snd = "Voice\ARMA\ARMA072"; dialog.text = DLG_TEXT[261] + Characters[GetCharacterIndex(DLG_TEXT[262])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[263])].lastname + DLG_TEXT[264]; link.l1 = DLG_TEXT[265]; link.l1.go = "baldewyn_3"; break; case "baldewyn_3": dialog.snd = "Voice\ARMA\ARMA073"; dialog.text = DLG_TEXT[266] + Address_Form.Fra + DLG_TEXT[267]; link.l1 = DLG_TEXT[268]; link.l1.go = "baldewyn_6"; npchar.quest.money = "500"; link.l2 = DLG_TEXT[269] + npchar.name + DLG_TEXT[270]; link.l2.go = "baldewyn_4"; break; case "baldewyn_4": if (makeint(pchar.skill.commerce) > 3) { dialog.snd = "Voice\ARMA\ARMA074"; dialog.text = DLG_TEXT[271]; link.l1 = DLG_TEXT[272]; link.l1.go = "baldewyn_6"; npchar.quest.money = "750"; } else { if (pchar.reputation > 50) { dialog.snd = "Voice\ARMA\ARMA075"; dialog.text = DLG_TEXT[273]; } else { dialog.snd = "Voice\ARMA\ARMA076"; dialog.text = DLG_TEXT[274]; } link.l1 = DLG_TEXT[275]; link.l1.go = "baldewyn_6"; npchar.quest.money = "500"; } link.l2 = DLG_TEXT[276]; link.l2.go = "baldewyn_5"; break; case "baldewyn_5": dialog.snd = "Voice\ARMA\ARMA077"; dialog.text = DLG_TEXT[277]; link.l1 = DLG_TEXT[278]; link.l1.go = "exit"; characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "arno_denied"; link.l2 = DLG_TEXT[279]; link.l2.go = "baldewyn_6"; break; case "baldewyn_6": dialog.snd = "Voice\ARMA\ARMA078"; dialog.text = DLG_TEXT[280]; link.l1 = DLG_TEXT[281]; link.l1.go = "exit"; characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "arno"; npchar.quest_begin = "1"; break; case "baldewyn_done": dialog.snd = "Voice\ARMA\ARMA079"; dialog.text = DLG_TEXT[282]; link.l1 = DLG_TEXT[283]; link.l1.go = "baldewyn_done_1"; link.l2 = DLG_TEXT[284]; link.l2.go = "baldewyn_done_2"; break; case "baldewyn_done_1": dialog.snd = "Voice\ARMA\ARMA080"; dialog.text = DLG_TEXT[285]; link.l1 = DLG_TEXT[286]; link.l1.go = "baldewyn_done_2"; link.l2 = DLG_TEXT[287]; link.l2.go = "exit"; break; case "baldewyn_done_2": dialog.snd = "Voice\ARMA\ARMA081"; dialog.text = DLG_TEXT[288]; link.l1 = DLG_TEXT[289]; link.l1.go = "baldewyn_bye"; link.l2 = DLG_TEXT[290]; link.l2.go = "baldewyn_done_3"; break; case "baldewyn_done_3": dialog.snd = "Voice\ARMA\ARMA082"; dialog.text = DLG_TEXT[291]; link.l1 = DLG_TEXT[292]; link.l1.go = "baldewyn_bye_2"; link.l2 = DLG_TEXT[293]; link.l2.go = "baldewyn_bye_3"; break; case "baldewyn_bye": dialog.snd = "Voice\ARMA\ARMA083"; dialog.text = DLG_TEXT[294]; link.l1 = DLG_TEXT[295] + Address_Form.Fra + DLG_TEXT[296]; link.l1.go = "exit"; link.l2 = DLG_TEXT[297]; link.l2.go = "First Time"; characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "done"; npchar.quest_begin = "0"; npchar.quest.money = "0"; Rumour[4].state = "active"; characters[GetCharacterIndex("Baldewyn Coffier")].location = "none"; Characters[GetCharacterIndex("Sabine Matton")].location = "Falaise_De_Fleur_store"; break; case "baldewyn_bye_2": dialog.snd = "Voice\ARMA\ARMA084"; dialog.text = DLG_TEXT[298]; link.l1 = DLG_TEXT[299]; link.l1.go = "exit"; link.l2 = DLG_TEXT[300]; link.l2.go = "First Time"; characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "done"; npchar.quest_begin = "0"; AddMoneyToCharacter(pchar, makeint(npchar.money.quest)); ChangeCharacterReputation(pchar, -1); AddPartyExp(pchar, 700); npchar.quest.money = "0"; Rumour[4].state = "active"; characters[GetCharacterIndex("Baldewyn Coffier")].location = "none"; Characters[GetCharacterIndex("Sabine Matton")].location = "Falaise_De_Fleur_store"; break; case "baldewyn_bye_3": if (makeint(pchar.skill.commerce) > 5) { dialog.snd = "Voice\ARMA\ARMA085"; dialog.text = DLG_TEXT[301] + makeint(npchar.quest.money) * 2 + DLG_TEXT[302]; link.l1 = DLG_TEXT[303]; link.l1.go = "exit"; link.l2 = DLG_TEXT[304]; link.l2.go = "First Time"; characters[GetCharacterIndex("Baldewyn Coffier")].quest.hire = "done"; npchar.quest_begin = "0"; AddMoneyToCharacter(pchar, makeint(npchar.money.quest)*2); ChangeCharacterReputation(pchar, -1); AddPartyExp(pchar, 700); npchar.quest.money = "0"; Rumour[4].state = "active"; characters[GetCharacterIndex("Baldewyn Coffier")].location = "none"; Characters[GetCharacterIndex("Sabine Matton")].location = "Falaise_De_Fleur_store"; } else { dialog.snd = "Voice\ARMA\ARMA086"; dialog.text = DLG_TEXT[305]; link.l1 = DLG_TEXT[306] + Address_Form.Fra + DLG_TEXT[307]; link.l1.go = "exit"; link.l2 = DLG_TEXT[308]; link.l2.go = "baldewyn_bye_2"; } break; case "Exit": NextDiag.CurrentNode = NextDiag.TempNode; DialogExit(); break; } }
void WorldSession::LogoutPlayer(bool Save) { Player* pPlayer = GetPlayer(); if (_loggingOut) return; _loggingOut = true; if (_player != NULL) { _player->SetFaction(_player->GetInitialFactionId()); objmgr.RemovePlayer(_player); _player->ok_to_remove = true; sHookInterface.OnLogout(pPlayer); if (_player->DuelingWith) _player->DuelingWith->EndDuel(DUEL_WINNER_RETREAT); if (_player->m_currentLoot && _player->IsInWorld()) { Object* obj = _player->GetMapMgr()->_GetObject(_player->m_currentLoot); if (obj != NULL) { switch (obj->getObjectTypeId()) { case TYPEID_UNIT: static_cast <Creature*>(obj)->loot.looters.erase(_player->getGuidLow()); break; case TYPEID_GAMEOBJECT: GameObject* go = static_cast<GameObject*>(obj); if (!go->IsLootable()) break; GameObject_Lootable* pLGO = static_cast<GameObject_Lootable*>(go); pLGO->loot.looters.erase(_player->getGuidLow()); break; } } } #ifndef GM_TICKET_MY_MASTER_COMPATIBLE GM_Ticket* ticket = objmgr.GetGMTicketByPlayer(_player->getGuid()); if (ticket != NULL) { // Send status change to gm_sync_channel Channel* chn = channelmgr.GetChannel(sWorld.getGmClientChannel().c_str(), _player); if (chn) { std::stringstream ss; ss << "GmTicket:" << GM_TICKET_CHAT_OPCODE_ONLINESTATE; ss << ":" << ticket->guid; ss << ":0"; chn->Say(_player, ss.str().c_str(), NULL, true); } } #endif // part channels _player->CleanupChannels(); auto transport = _player->GetTransport(); if (transport != nullptr) { transport->RemovePassenger(_player); } // cancel current spell for (uint8_t i = 0; i < CURRENT_SPELL_MAX; ++i) { if (_player->getCurrentSpell(CurrentSpellType(i)) != nullptr) _player->interruptSpellWithSpellType(CurrentSpellType(i)); } _player->Social_TellFriendsOffline(); // Decrement the global player count sWorld.decrementPlayerCount(_player->GetTeam()); if (_player->m_bgIsQueued) BattlegroundManager.RemovePlayerFromQueues(_player); // Repop or Resurrect and remove from battlegrounds if (_player->m_bg) { if (pPlayer->getDeathState() == JUST_DIED) pPlayer->RemoteRevive(); if (pPlayer->getDeathState() != ALIVE) pPlayer->ResurrectPlayer(); _player->m_bg->RemovePlayer(_player, true); } else if (_player->IsDead() && _player->getDeathState() == JUST_DIED) _player->RepopRequestedPlayer(); // Issue a message telling all guild members that this player signed // off #if VERSION_STRING != Cata if (_player->IsInGuild()) { Guild* pGuild = _player->m_playerInfo->guild; if (pGuild != NULL) pGuild->LogGuildEvent(GE_SIGNED_OFF, 1, _player->GetName()); } #endif _player->GetItemInterface()->EmptyBuyBack(); _player->GetItemInterface()->removeLootableItems(); // Save HP/Mana _player->load_health = _player->getHealth(); _player->load_mana = _player->GetPower(POWER_TYPE_MANA); _player->summonhandler.RemoveAllSummons(); _player->DismissActivePets(); // _player->SaveAuras(); if (Save) _player->SaveToDB(false); // Dismounting with RemoveAllAuras may in certain cases add a player // aura, // which can result in a nice crash during shutdown. Therefore let's // dismount on logout. // Ofc if the player was mounted on login they will be still mounted // ;) _player->Dismount(); _player->RemoveAllAuras(); if (_player->IsInWorld()) _player->RemoveFromWorld(); _player->m_playerInfo->m_loggedInPlayer = NULL; if (_player->m_playerInfo->m_Group != NULL) _player->m_playerInfo->m_Group->Update(); // Remove the "player locked" flag, to allow movement on next login GetPlayer()->removeUnitFlags(UNIT_FLAG_LOCK_PLAYER); // Save Honor Points // _player->SaveHonorFields(); // Update any dirty account_data fields. bool dirty = false; if (worldConfig.server.useAccountData) { std::stringstream ss; ss << "UPDATE account_data SET "; for (uint32 ui = 0; ui < 8; ui++) { if (sAccountData[ui].bIsDirty) { if (dirty) ss << ","; ss << "uiconfig" << ui << "=\""; if (sAccountData[ui].data) { CharacterDatabase.EscapeLongString(sAccountData[ui].data, sAccountData[ui].sz, ss); // ss.write(sAccountData[ui].data,sAccountData[ui].sz); } ss << "\""; dirty = true; sAccountData[ui].bIsDirty = false; } } if (dirty) { ss << " WHERE acct=" << _accountId << ";"; CharacterDatabase.ExecuteNA(ss.str().c_str()); } } delete _player; _player = NULL; OutPacket(SMSG_LOGOUT_COMPLETE, 0, NULL); LOG_DEBUG("SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); } _loggingOut = false; SetLogoutTimer(0); }
void Vehicle::InstallAccessories() { CreatureProtoVehicle* acc = CreatureProtoVehicleStorage.LookupEntry(GetEntry()); if(acc == NULL) { sLog.outDetail("Vehicle %u has no accessories.", GetEntry()); return; } MapMgr* map = (GetMapMgr() ? GetMapMgr() : sInstanceMgr.GetMapMgr(GetMapId())); if(map == NULL) // Shouldn't ever really happen. return; for(int i = 0; i < 8; i++) { SeatInfo seatinfo = acc->seats[i]; if(!seatinfo.accessoryentry || (seatinfo.accessoryentry == GetEntry())) continue; if(m_vehicleSeats[i] == NULL) { sLog.outDetail("No seatmap for selected seat.\n"); continue; } // Load the Proto CreatureProto* proto = CreatureProtoStorage.LookupEntry(seatinfo.accessoryentry); CreatureInfo* info = CreatureNameStorage.LookupEntry(seatinfo.accessoryentry); if(!proto || !info) { sLog.outError("No proto/info for vehicle accessory %u in vehicle %u", seatinfo.accessoryentry, GetEntry()); continue; } // Remove any passengers. if(m_passengers[i]) RemovePassenger(m_passengers[i]); if(proto->vehicle_entry > 0) { // Create the Vehicle! Vehicle* pass = map->CreateVehicle(seatinfo.accessoryentry); if(pass != NULL && pass) { pass->Load(proto, (IsInInstance() ? map->iInstanceMode : MODE_5PLAYER_NORMAL), GetPositionX()+m_vehicleSeats[i]->m_attachmentOffsetX, GetPositionY()+m_vehicleSeats[i]->m_attachmentOffsetY, GetPositionZ()+m_vehicleSeats[i]->m_attachmentOffsetZ); pass->Init(); pass->m_TransporterGUID = GetGUID(); pass->InitSeats(proto->vehicle_entry); if(pass->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) pass->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); // Accessory AddPassenger(pass, i, true); pass->PushToWorld(map); } } else { // Create the Unit! Creature* pass = map->CreateCreature(seatinfo.accessoryentry); if(pass != NULL) { pass->Load(proto, map->iInstanceMode, GetPositionX()+m_vehicleSeats[i]->m_attachmentOffsetX, GetPositionY()+m_vehicleSeats[i]->m_attachmentOffsetY, GetPositionZ()+m_vehicleSeats[i]->m_attachmentOffsetZ); pass->Init(); pass->m_TransporterGUID = GetGUID(); AddPassenger(pass, i, true); pass->PushToWorld(map); } } } }
void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar; PChar = GetMainCharacter(); switch(Dialog.CurrentNode) { // -----------------------------------Диалог первый - первая встреча case "First time": Dialog.defAni = "dialog_stay1"; Dialog.defCam = "1"; Dialog.defSnd = "dialogs\0\017"; Dialog.defLinkAni = "dialog_1"; Dialog.defLinkCam = "1"; Dialog.defLinkSnd = "dialogs\woman\024"; Dialog.ani = "dialog_stay2"; Dialog.cam = "1"; Dialog.snd = "voice\MIBL\MIBL001"; Dialog.Text = DLG_TEXT[0] + Address_Form.Fra + DLG_TEXT[1]; Link.l1 = DLG_TEXT[2] + Pchar.ship.name + DLG_TEXT[3]; Link.l1.go = "node_2"; NPChar.quest.first_talk = "1"; NextDiag.TempNode = "Second time"; break; case "node_2": Dialog.snd = "voice\MIBL\MIBL002"; Dialog.Text = DLG_TEXT[4]; Link.l1 = DLG_TEXT[5]; Link.l1.go = "node_3"; break; case "node_3": Dialog.snd = "voice\MIBL\MIBL003"; Dialog.Text = DLG_TEXT[6]; Link.l1 = DLG_TEXT[7]; Link.l1.go = "Exit"; break; case "Second Time": Dialog.snd = "voice\MIBL\MIBL004"; Dialog.text = DLG_TEXT[8] + Address_Form.Fra + DLG_TEXT[9]; if (Npchar.quest.son == "letter") { link.l1 = DLG_TEXT[10]; link.l1.go = "letter"; } else { if (Npchar.quest.son == "rescue") { link.l1 = pcharrepphrase(DLG_TEXT[11], DLG_TEXT[12]); link.l1.go = "rescue"; } else { link.l1 = DLG_TEXT[13]; link.l1.go = "exit"; } } link.l2 = DLG_TEXT[14]; link.l2.go = "exit"; break; case "letter": Dialog.snd = "voice\MIBL\MIBL005"; Dialog.text = DLG_TEXT[15]; link.l1 = DLG_TEXT[16]; link.l1.go = "exit"; pchar.experience = makeint(pchar.experience) + 50; npchar.quest.son = "letter_return"; break; case "rescue": Dialog.snd = "voice\MIBL\MIBL006"; Dialog.text = DLG_TEXT[17]; link.l1 = DLG_TEXT[18]; link.l1.go = "exit"; ChangeCharacterAddress(characterFromID("Marc Blacque"), "Falaise_de_fleur_location_01", "carpenter2"); RemovePassenger(pchar, characterFromID("Marc Blacque")); ChangeCharacterReputation(pchar, 1); AddPartyExp(pchar, 1000); npchar.quest.son = "done"; NextDiag.TempNode = "Third time"; break; case "Third time": Dialog.snd = "voice\MIBL\MIBL006"; Dialog.text = DLG_TEXT[19] + Address_Form.Fra + DLG_TEXT[20]; link.l1 = DLG_TEXT[21]; link.l1.go = "exit"; break; case "Exit": DialogExit(); NextDiag.CurrentNode = NextDiag.TempNode; break; } }