Пример #1
0
int PlaceQueens(int** chessboard, int size, int level)
{
	count++;
	int Q_placed = 0; /*
	Q_placed is a flag reflecting that whether a Queen
	is placed on the current level or not.
	This value is returned to preceeding levels.
	*/
	int QNextLevel; /*
	QNextLevel is a flag reflecting that whether a Queen
	is placed on the next level or not.
	During recurssion this Flag will allow recurssion
	 */
	int flag;    /*
	Determines whether a Queen can be placed at current
	position or not.
	*/
	int i;
	for (i = 0; i < size; i++)
	{
		 /*Breaks the loops after all the Queens have been placed*/
		if (Q_placed == 1)
			break;
		 /*Check whether Queen can be placed or not*/
		 flag = CheckKill(chessboard, size, level, i);
		 /*If Queen can be placed*/
		 if (flag == 0)
		 {
			 /*Queen Placed. This will be changed if Next level Queen is
			 not placed succesfully*/
			 Q_placed = 1;
			 /*Queen Placed. */
			 chessboard[level][i] = 1;
			 PlaceQueen(level, i);
			  /*Check for Last level*/
			 if (level == size - 1)
				;
			 else /*Place a next level Queen*/
			 {
				QNextLevel = PlaceQueens(chessboard, size, level + 1);
				/*If next level Queen is not Placed.*/
				if (QNextLevel == 0)
				{
					  /*Mark this level Queen as Not Placed*/
					  Q_placed = 0;
					  chessboard[level][i] = 0;
					  RemoveQueen(level, i);
					  if (i == size - 1)
						HomeQueen(level);
				}
			 }
		 }
		 else if (flag == 1)
		 {
			PlaceQueen(level, i);
			RemoveQueen(level, i);
			if (i == size - 1)
				HomeQueen(level);
		 }
	}
	return Q_placed;
}
Пример #2
0
char deploy_the_Queen()
{
	
	int pos_x,pos_y,_x,_y,x,y,Queen_Counter_Confirm=0,Bspace=0;
	char AllowDeploy1 = 'F',AllowDeploy2 = 'F',Space = 'F';
	for(y=0;y<N;y++)
	{
		for(x=0;x<N;x++)
		{
			if(C_board[y][x] == 'Q')
			{
				Queen_Counter_Confirm++;
				
			}
			
		}
	}
	if(Queen_Counter_Confirm != QCounter)
	{
		printf("\nQCounter Error\nQueens %i QCounter %i",Queen_Counter_Confirm,QCounter);
	}
	if(QCounter < N)
	{
		for(y=0;y<N;y++)
		{
			for(x=0;x<N;x++)
			{
				if(C_board[y][x] == '_')
				{
					Space = 'T';
					break;
				}
			}
			if(Space == 'T')
			{
				break;
			}
			
		}
		if(Space == 'T')
		{
			do
			{
				pos_x = Get_Rand((N-1),(N-N));
				pos_y = Get_Rand((N-1),(N-N));
				
			
				for(y=0;y<(QCounter+1);y++)
				{
					if(QueenHistory[y][0] != -1 )
					{
						if(QueenHistory[y][1] == pos_y && QueenHistory[y][2] == pos_x)
						{
							AllowDeploy1 = 'F';
							printf("\nDont Allow\n");
							for(_y=0;_y<N;_y++)
							{
								for(_x=0;_x<N;_x++)
								{
									if(C_board[_y][_x]=='_')
									{
										Bspace++;
									}
								}
							}
							if(Bspace<3)
							{
								printf("\nNo other space on the board\nQueen Removal Function initiated\n\n");
								RemoveQueen();
								
							}
							
							break;
						}
						else
						{
							continue;
						}
						
					}
				}
				if(C_board[pos_y][pos_x] == '_')
				{
					AllowDeploy2 = 'T';
				}
				else
				{
					AllowDeploy2 = 'F';
				}
			}while(AllowDeploy2 != 'T' && AllowDeploy1 != 'T');
		
			printf("\n\nx = %i  y = %i\n\n",pos_x,pos_y);
			C_board[pos_y][pos_x] = 'Q';
			Queens_LOC[QCounter][0] = QCounter;
			Queens_LOC[QCounter][1] = pos_y;
			Queens_LOC[QCounter][2] = pos_x;
			QueenHistory[QHCounter][0] = QHCounter;
			QueenHistory[QHCounter][1] = pos_y;
			QueenHistory[QHCounter][2] = pos_x;
			QCounter++;
			QHCounter++;
		
			Queens_Attack_range(pos_y,pos_x);
			print_Board();
			printf("\nQueen Added\n");
			printQueenHistory();
			printf("\nQueen Counter = %i\n",QCounter);
			system("pause");
		}
		else
		{
			if(Remove_Queen == 0 && QCounter > 0)
			{
				RemoveQueen();
				Remove_Queen++;
			}
			else
			{
				if(QCounter > 0)
				{
					for(x=0;x<(Remove_Queen);x++)
					{
						RemoveQueen();
						if(Remove_Queen < 8)
						{
							Remove_Queen++;
						}
						else
						{
							Remove_Queen = 0;
						}
					}
				}
			}
			
		}
	}
	else
	{
		system("cls");
		printf("\n\n\n\t\tProblem Solved\n\n");
		print_Board();
		system("pause");
		exit(-1);
		
		
	}


}