Пример #1
0
/**
 * Clean up a station by clearing vehicle orders, invalidating windows and
 * removing link stats.
 * Aircraft-Hangar orders need special treatment here, as the hangars are
 * actually part of a station (tiletype is STATION), but the order type
 * is OT_GOTO_DEPOT.
 */
Station::~Station()
{
	if (CleaningPool()) {
		for (CargoID c = 0; c < NUM_CARGO; c++) {
			this->goods[c].cargo.OnCleanPool();
		}
		return;
	}

	while (!this->loading_vehicles.empty()) {
		this->loading_vehicles.front()->LeaveStation();
	}

	Aircraft *a;
	FOR_ALL_AIRCRAFT(a) {
		if (!a->IsNormalAircraft()) continue;
		if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
	}

	for (CargoID c = 0; c < NUM_CARGO; ++c) {
		LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
		if (lg == NULL) continue;

		for (NodeID node = 0; node < lg->Size(); ++node) {
			Station *st = Station::Get((*lg)[node].Station());
			st->goods[c].flows.erase(this->index);
			if ((*lg)[node][this->goods[c].node].LastUpdate() != INVALID_DATE) {
				st->goods[c].flows.DeleteFlows(this->index);
				RerouteCargo(st, c, this->index, st->index);
			}
		}
		lg->RemoveNode(this->goods[c].node);
		if (lg->Size() == 0) {
			LinkGraphSchedule::instance.Unqueue(lg);
			delete lg;
		}
	}

	Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		/* Forget about this station if this station is removed */
		if (v->last_station_visited == this->index) {
			v->last_station_visited = INVALID_STATION;
		}
		if (v->last_loading_station == this->index) {
			v->last_loading_station = INVALID_STATION;
		}
	}

	/* Clear the persistent storage. */
	delete this->airport.psa;

	if (this->owner == OWNER_NONE) {
		/* Invalidate all in case of oil rigs. */
		InvalidateWindowClassesData(WC_STATION_LIST, 0);
	} else {
		InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
	}

	if (Overlays::Instance()->HasStation(Station::Get(this->index))) {
		Overlays::Instance()->ToggleStation(Station::Get(this->index));
	};

	DeleteWindowById(WC_STATION_VIEW, index);

	/* Now delete all orders that go to the station */
	RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);

	/* Remove all news items */
	DeleteStationNews(this->index);

	for (CargoID c = 0; c < NUM_CARGO; c++) {
		this->goods[c].cargo.Truncate();
	}

	CargoPacket::InvalidateAllFrom(this->index);
}
Пример #2
0
/**
 * Join the link graph job and destroy it.
 */
LinkGraphJob::~LinkGraphJob()
{
	this->JoinThread();

	/* Don't update stuff from other pools, when everything is being removed.
	 * Accessing other pools may be invalid. */
	if (CleaningPool()) return;

	/* Link graph has been merged into another one. */
	if (!LinkGraph::IsValidID(this->link_graph.index)) return;

	uint size = this->Size();
	for (NodeID node_id = 0; node_id < size; ++node_id) {
		Node from = (*this)[node_id];

		/* The station can have been deleted. Remove all flows originating from it then. */
		Station *st = Station::GetIfValid(from.Station());
		if (st == NULL) {
			this->EraseFlows(node_id);
			continue;
		}

		/* Link graph merging and station deletion may change around IDs. Make
		 * sure that everything is still consistent or ignore it otherwise. */
		GoodsEntry &ge = st->goods[this->Cargo()];
		if (ge.link_graph != this->link_graph.index || ge.node != node_id) {
			this->EraseFlows(node_id);
			continue;
		}

		LinkGraph *lg = LinkGraph::Get(ge.link_graph);
		FlowStatMap &flows = from.Flows();

		for (EdgeIterator it(from.Begin()); it != from.End(); ++it) {
			if (from[it->first].Flow() == 0) continue;
			StationID to = (*this)[it->first].Station();
			Station *st2 = Station::GetIfValid(to);
			if (st2 == NULL || st2->goods[this->Cargo()].link_graph != this->link_graph.index ||
					st2->goods[this->Cargo()].node != it->first ||
					(*lg)[node_id][it->first].LastUpdate() == INVALID_DATE) {
				/* Edge has been removed. Delete flows. */
				StationIDStack erased = flows.DeleteFlows(to);
				/* Delete old flows for source stations which have been deleted
				 * from the new flows. This avoids flow cycles between old and
				 * new flows. */
				while (!erased.IsEmpty()) ge.flows.erase(erased.Pop());
			} else if ((*lg)[node_id][it->first].LastUnrestrictedUpdate() == INVALID_DATE) {
				/* Edge is fully restricted. */
				flows.RestrictFlows(to);
			}
		}

		/* Swap shares and invalidate ones that are completely deleted. Don't
		 * really delete them as we could then end up with unroutable cargo
		 * somewhere. Do delete them and also reroute relevant cargo if
		 * automatic distribution has been turned off for that cargo. */
		for (FlowStatMap::iterator it(ge.flows.begin()); it != ge.flows.end();) {
			FlowStatMap::iterator new_it = flows.find(it->first);
			if (new_it == flows.end()) {
				if (_settings_game.linkgraph.GetDistributionType(this->Cargo()) != DT_MANUAL) {
					it->second.Invalidate();
					++it;
				} else {
					FlowStat shares(INVALID_STATION, 1);
					it->second.SwapShares(shares);
					ge.flows.erase(it++);
					for (FlowStat::SharesMap::const_iterator shares_it(shares.GetShares()->begin());
							shares_it != shares.GetShares()->end(); ++shares_it) {
						RerouteCargo(st, this->Cargo(), shares_it->second, st->index);
					}
				}
			} else {
				it->second.SwapShares(new_it->second);
				flows.erase(new_it);
				++it;
			}
		}
		ge.flows.insert(flows.begin(), flows.end());
		InvalidateWindowData(WC_STATION_VIEW, st->index, this->Cargo());
	}
}