void Accid::Reset() { LayerElement::Reset(); PositionInterface::Reset(); ResetAccidental(); ResetAccidLog(); }
void KeySig::Reset() { LayerElement::Reset(); ResetAccidental(); ResetPitch(); m_num_alter = 0; m_alteration = ACCID_NATURAL; }
void KeySig::Reset() { LayerElement::Reset(); ResetAccidental(); ResetPitch(); m_alterationNumber = 0; m_alterationType = ACCIDENTAL_EXPLICIT_n; // key change drawing values m_drawingCancelAccidType = ACCIDENTAL_EXPLICIT_n; m_drawingCancelAccidCount = 0; m_drawingShow = true; m_drawingShowchange = false; }