void CGameConfig::Enter() { Winsys.ShowCursor (!param.ice_cursor); Winsys.KeyRepeat (true); for (int i=0; i<NUM_RESOLUTIONS; i++) res_names[i] = Winsys.GetResName (i); int framewidth = 550 * Winsys.scale; area = AutoAreaN (30, 80, framewidth); FT.AutoSizeN (4); dd = FT.AutoDistanceN (3); if (dd < 36) dd = 36; int rightpos = area.right -48; ResetGUI (); #ifndef PANDORA fullscreen = AddCheckbox (area.left, area.top, framewidth-16, Trans.Text(31)); fullscreen->checked = param.fullscreen; resolution = AddUpDown(rightpos, area.top+dd*1, 0, NUM_RESOLUTIONS-1, (int)param.res_type); #endif mus_vol = AddUpDown(rightpos, area.top+dd*2, 0, 120, param.music_volume); sound_vol = AddUpDown(rightpos, area.top+dd*3, 0, 120, param.sound_volume); detail_level = AddUpDown(rightpos, area.top+dd*4, 1, 4, param.perf_level); language = AddUpDown(rightpos, area.top+dd*5, 0, (int)Trans.languages.size() - 1, (int)param.language); int siz = FT.AutoSizeN (5); textbuttons[0] = AddTextButton (Trans.Text(28), area.left+50, AutoYPosN (80), siz); ETR_DOUBLE len = FT.GetTextWidth (Trans.Text(8)); textbuttons[1] = AddTextButton (Trans.Text(15), area.right-len-50, AutoYPosN (80), siz); Music.Play (param.config_music, -1); }
void CEvent::Enter () { Winsys.ShowCursor (!param.ice_cursor); if (State::manager.PreviousState() == &GameOver) UpdateCupRacing (); else InitCupRacing (); framewidth = 500; frametop = AutoYPosN (45); area = AutoAreaN (30, 80, framewidth); messtop = AutoYPosN (50); messtop2 = AutoYPosN (60); bonustop = AutoYPosN (35); texsize = 32 * Winsys.scale; if (texsize < 32) texsize = 32; dist = texsize + 2 * 4; framebottom = frametop + (int)ecup->races.size() * dist + 10; ResetGUI (); int siz = FT.AutoSizeN (5); textbuttons[1] = AddTextButton (Trans.Text(8), area.left + 100, AutoYPosN (80), siz); double len = FT.GetTextWidth (Trans.Text(13)); textbuttons[0] = AddTextButton (Trans.Text(13), area.right -len - 100, AutoYPosN (80), siz); textbuttons[2] = AddTextButton (Trans.Text(15), CENTER, AutoYPosN (80), siz); Music.Play (param.menu_music, -1); if (ready < 1) curr_focus = textbuttons[0]; else curr_focus = textbuttons[2]; g_game.loopdelay = 20; }
void CEventSelect::Enter () { Winsys.ShowCursor (!param.ice_cursor); EventList = &Events.EventList[0]; CupList = &Events.CupList[0]; framewidth = 500 * Winsys.scale; frameheight = 50 * Winsys.scale; area = AutoAreaN (30, 80, framewidth); frametop1 = AutoYPosN (35); frametop2 = AutoYPosN (50); ResetGUI(); event = AddUpDown(area.right+8, frametop1, 0, (int)Events.EventList.size() - 1, 0); cup = AddUpDown(area.right+8, frametop2, 0, (int)EventList[0].cups.size() - 1, 0); int siz = FT.AutoSizeN (5); double len = FT.GetTextWidth (Trans.Text(9)); textbuttons[0] = AddTextButton (Trans.Text(9), area.right-len-50, AutoYPosN (70), siz); textbuttons[1] = AddTextButton (Trans.Text(8), area.left+50, AutoYPosN (70), siz); SetFocus(textbuttons[1]); Events.MakeUnlockList (Players.GetCurrUnlocked()); Music.Play (param.menu_music, -1); g_game.loopdelay = 20; }
void CScore::Enter() { Winsys.ShowCursor (!param.ice_cursor); Winsys.KeyRepeat (true); Music.Play (param.menu_music, -1); framewidth = 550 * Winsys.scale; frameheight = 50 * Winsys.scale; frametop = AutoYPosN (32); area = AutoAreaN (30, 80, framewidth); FT.AutoSizeN (3); linedist = FT.AutoDistanceN (1); listtop = AutoYPosN (44); dd1 = 50 * Winsys.scale; dd2 = 115 * Winsys.scale; dd3 = 250 * Winsys.scale; dd4 = 375 * Winsys.scale; CourseList = &Course.CourseList[0]; ResetGUI (); course = AddUpDown(area.right + 8, frametop, 0, (int)Course.CourseList.size()-1, 0); int siz = FT.AutoSizeN (5); textbutton = AddTextButton (Trans.Text(64), CENTER, AutoYPosN (80), siz); g_game.loopdelay = 1; }
void CEventSelect::Enter() { Winsys.ShowCursor(!param.ice_cursor); int framewidth = 500 * Winsys.scale; int frameheight = 50 * Winsys.scale; TArea area = AutoAreaN(30, 80, framewidth); int frametop1 = AutoYPosN(35); int frametop2 = AutoYPosN(50); ResetGUI(); event = AddUpDown(area.right+8, frametop1, 0, (int)Events.EventList.size() - 1, 0); cup = AddUpDown(area.right + 8, frametop2, 0, (int)Events.EventList[0].cups.size() - 1, 0); unsigned int siz = FT.AutoSizeN(5); float len = FT.GetTextWidth(Trans.Text(9)); textbuttons[0] = AddTextButton(Trans.Text(9), area.right-len-50, AutoYPosN(70), siz); textbuttons[1] = AddTextButton(Trans.Text(8), area.left+50, AutoYPosN(70), siz); SetFocus(textbuttons[0]); FT.AutoSizeN(3); selectEvent = AddLabel(Trans.Text(6), area.left, AutoYPosN(30), colWhite); selectCup = AddLabel(Trans.Text(7), area.left, AutoYPosN(45), colWhite); cupLocked = AddLabel(Trans.Text(10), CENTER, AutoYPosN(58), colLGrey); FT.AutoSizeN(4); selectedEvent = AddFramedText(area.left, frametop1, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true); selectedCup = AddFramedText(area.left, frametop2, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true); Events.MakeUnlockList(g_game.player->funlocked); Music.Play(param.menu_music, true); }
void CGameConfig::Enter() { Winsys.ShowCursor (!param.ice_cursor); Winsys.KeyRepeat (true); for (int i=0; i<NUM_RESOLUTIONS; i++) res_names[i] = Winsys.GetResName (i); int framewidth = 500 * Winsys.scale; area = AutoAreaN (Winsys.resolution.width < Winsys.resolution.height ? 30 : 12, 80, framewidth); FT.AutoSizeN (4); dd = FT.AutoDistanceN (4); if (dd < 36) dd = 36; int rightpos = area.right -96; ResetGUI (); vid_orient = AddUpDown(rightpos, area.top, 0, 3, param.orient); sensit = AddUpDown(rightpos, area.top + dd, 1, 20, param.sensit); mus_vol = AddUpDown(rightpos, area.top + dd * 2, 0, 120, param.music_volume); sound_vol = AddUpDown(rightpos, area.top + dd * 3, 0, 120, param.sound_volume); detail_level = AddUpDown(rightpos, area.top + dd * 4, 1, 4, param.perf_level); language = AddUpDown(rightpos, area.top + dd * 5, 0, (int)Trans.languages.size() - 1, (int)param.language); int siz = FT.AutoSizeN (5); textbuttons[0] = AddTextButton (Trans.Text(28), area.left+50, AutoYPosN (80), siz); ETR_DOUBLE len = FT.GetTextWidth (Trans.Text(15)); textbuttons[1] = AddTextButton (Trans.Text(15), area.right-len-50, AutoYPosN (80), siz); Music.Play (param.config_music, -1); }
void CRegist::Enter (void) { Winsys.ShowCursor (!param.ice_cursor); Music.Play (param.menu_music, -1); scale = Winsys.scale; framewidth = (int)(scale * 280); frameheight = (int)(scale * 50); arrowwidth = 50; sumwidth = framewidth * 2 + arrowwidth * 2; area = AutoAreaN (30, 80, sumwidth); texsize = 128 * scale; ResetGUI (); player = AddUpDown(area.left + framewidth + 8, area.top, 0, (int)Players.numPlayers() - 1, (int)g_game.start_player); character = AddUpDown(area.left + framewidth * 2 + arrowwidth + 8, area.top, 0, (int)Char.CharList.size() - 1, 0); int siz = FT.AutoSizeN (5); textbuttons[0] = AddTextButton (Trans.Text(60), CENTER, AutoYPosN (62), siz); textbuttons[1] = AddTextButton (Trans.Text(61), CENTER, AutoYPosN (70), siz); g_game.loopdelay = 10; if(Char.CharList.empty()) Winsys.Terminate(); // Characters are necessary - ETR is unusable otherwise }
void CNewPlayer::Enter() { Winsys.ShowCursor(!param.ice_cursor); Music.Play(param.menu_music, true); int framewidth = 400 * Winsys.scale; int frameheight = 50 * Winsys.scale; int frametop = AutoYPosN(38); TArea area = AutoAreaN(30, 80, framewidth); int prevoffs = 80; prevleft = area.left + prevoffs; prevtop = AutoYPosN(52); prevwidth = 75 * Winsys.scale; ResetGUI(); avatar = AddUpDown(area.left + prevwidth + prevoffs + 8, prevtop, 0, (int)Players.numAvatars() - 1, 0, prevwidth - 34); int siz = FT.AutoSizeN(5); textbuttons[0] = AddTextButton(Trans.Text(8), area.left+50, AutoYPosN(70), siz); float len = FT.GetTextWidth(Trans.Text(15)); textbuttons[1] = AddTextButton(Trans.Text(15), area.right-len-50, AutoYPosN(70), siz); textfield = AddTextField(emptyString, area.left, frametop, framewidth, frameheight); }
void CRaceSelect::Enter() { Winsys.ShowCursor (!param.ice_cursor); Music.Play (param.menu_music, -1); CourseList = &Course.CourseList[0]; framewidth = 520 * Winsys.scale; frameheight = 50 * Winsys.scale; frametop = AutoYPosN (Winsys.resolution.width > Winsys.resolution.height ? 10 : 30); area = AutoAreaN (Winsys.resolution.width > Winsys.resolution.height ? 10 : 30, 80, framewidth); prevtop = AutoYPosN (Winsys.resolution.width > Winsys.resolution.height ? 40 : 50); prevheight = 144 * Winsys.scale; prevwidth = 192 * Winsys.scale; boxwidth = framewidth - prevwidth - 20; boxleft = area.right - boxwidth; int icontop = AutoYPosN(Winsys.resolution.width > Winsys.resolution.height ? 25 : 40); int iconsize = 48 * Winsys.scale; int iconspace = (int) ((iconsize + 6) * 1.5); int iconsumwidth = iconspace * 4 + iconsize; int iconleft = (Winsys.resolution.width - iconsumwidth) / 2; ResetGUI (); course = AddUpDown(area.left + framewidth - 90, frametop, 0, (int)Course.CourseList.size() - 1, g_game.course?(int)Course.GetCourseIdx(g_game.course):0); light = AddIconButton (iconleft, icontop, Tex.GetTexture (LIGHT_BUTT), iconsize, 3, (int)g_game.light_id); snow = AddIconButton (iconleft + iconspace, icontop, Tex.GetTexture (SNOW_BUTT), iconsize, 3, g_game.snow_id); wind = AddIconButton (iconleft + iconspace*2, icontop, Tex.GetTexture (WIND_BUTT), iconsize, 3, g_game.wind_id); mirror = AddIconButton (iconleft + iconspace*3, icontop, Tex.GetTexture (MIRROR_BUTT), iconsize, 1, (int)g_game.mirrorred); random_btn = AddIconButton (iconleft + iconspace*4, icontop, Tex.GetTexture (RANDOM_BUTT), iconsize, 0, 0); int siz = FT.AutoSizeN (5); int len1 = FT.GetTextWidth (Trans.Text(13)); textbuttons[0] = AddTextButton (Trans.Text(13), area.right-len1-50, AutoYPosN (80), siz); textbuttons[1] = AddTextButton (Trans.Text(8), area.left + 50, AutoYPosN (80), siz); }
INT_PTR CALLBACK ResetDialogProc(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam) { BOOL resetFilters = FALSE; BOOL resetGames = FALSE; BOOL resetUI = FALSE; BOOL resetDefaults = FALSE; switch (Msg) { case WM_INITDIALOG: return TRUE; case WM_HELP: /* User clicked the ? from the upper right on a control */ HelpFunction((HWND)((LPHELPINFO)lParam)->hItemHandle, MAMEUICONTEXTHELP, HH_TP_HELP_WM_HELP, GetHelpIDs()); break; case WM_CONTEXTMENU: HelpFunction((HWND)wParam, MAMEUICONTEXTHELP, HH_TP_HELP_CONTEXTMENU, GetHelpIDs()); break; case WM_COMMAND : switch (GET_WM_COMMAND_ID(wParam, lParam)) { case IDOK : resetFilters = Button_GetCheck(GetDlgItem(hDlg, IDC_RESET_FILTERS)); resetGames = Button_GetCheck(GetDlgItem(hDlg, IDC_RESET_GAMES)); resetDefaults = Button_GetCheck(GetDlgItem(hDlg, IDC_RESET_DEFAULT)); resetUI = Button_GetCheck(GetDlgItem(hDlg, IDC_RESET_UI)); if (resetFilters || resetGames || resetUI || resetDefaults) { TCHAR temp[400]; _tcscpy(temp, TEXT(MAMEUINAME)); _tcscat(temp, TEXT(" will now reset the following\n")); _tcscat(temp, TEXT("to the default settings:\n\n")); if (resetDefaults) _tcscat(temp, TEXT("Global game options\n")); if (resetGames) _tcscat(temp, TEXT("Individual game options\n")); if (resetFilters) _tcscat(temp, TEXT("Custom folder filters\n")); if (resetUI) { _tcscat(temp, TEXT("User interface settings\n\n")); _tcscat(temp, TEXT("Resetting the User Interface options\n")); _tcscat(temp, TEXT("requires exiting ")); _tcscat(temp, TEXT(MAMEUINAME)); _tcscat(temp, TEXT(".\n")); } _tcscat(temp, TEXT("\nDo you wish to continue?")); if (MessageBox(hDlg, temp, TEXT("Restore Settings"), IDOK) == IDOK) { if (resetFilters) ResetFilters(); if (resetGames) ResetAllGameOptions(); if (resetDefaults) ResetGameDefaults(); // This is the only case we need to exit and restart for. if (resetUI) { ResetGUI(); EndDialog(hDlg, 1); return TRUE; } else { EndDialog(hDlg, 0); return TRUE; } } else { // Give the user a chance to change what they want to reset. break; } } // Nothing was selected but OK, just fall through case IDCANCEL : EndDialog(hDlg, 0); return TRUE; } break; } return 0; }
bool __stdcall OnReceivePacket(Packet* pak) { gRecvPacket = pak; switch(pak->Command()){ case PAK_ACHIEVEMENT: Recv_srv_ACHIEVEMENT(); break; case PAK_CONTRIBUTION: Recv_srv_CONTRIBUTION(); break; case PAK_PARTYLIST: Recv_srv_PARTYLIST(); break; case PAK_VENDMSG: Recv_srv_VENDMESSAGE(); break; case PAK_DUEL: Recv_srv_DUEL(); break; case PAK_MESSAGE: Recv_srv_MESSAGE(); break; case PAK_ALLYCHAT: Recv_srv_ALLY(); break; case PAK_FLAGSTATUS: Recv_srv_FLAG(); break; case PAK_NPCVAR: Recv_srv_PVP(false); break; case PAK_NPCVARALL: Recv_srv_PVP(true); break; case PAK_PLAYERDATA: Recv_srv_PLAYERDATA(); break; case CLI_SELECT_CHAR: { IT_MGR::Instance()->AppendChatMsg("Welcome to titanROSE! [www.titanROSE.com]", CHAT_TYPE_WHISPER); ResetGUI(); } break; case CLI_JOIN_ZONE: gClientID = pak->Get<word>(0); break; case CLI_TOGGLE: Recv_srv_RIDE(false); break; case CLI_WHISPER: Recv_srv_WHISPER(); break; case GSV_AVT_CHAR: Recv_srv_RIDE(true); break; case 0x7B5: Recv_srv_BUFF(); break; case CLI_MEMO: { if(pak->Get<unsigned char>(0) == 0x02) IT_MGR::Instance()->AppendChatMsg("[MAIL] You've got a new offline message!", CHAT_TYPE_NOTICE); } break; case CLI_TRADE_P2P: { unsigned char result = pak->Get<unsigned char>(0); if((result == 3 || result == 2) && !gIsTrading) pak->Reset(); gIsTrading = false; } break; } return false; }