Пример #1
0
void InputMapper::ResetKeyRepeat( MenuInput MenuI )
{
	GameInput GameI[4];
	MenuToGame( MenuI, GameI );
	for( int i=0; i<4; i++ )
		if( GameI[i].IsValid() )
			ResetKeyRepeat( GameI[i] );
}
Пример #2
0
void
SetDefaultMenuRepeatDelay (void)
{
	_min_accel = ACCELERATION_INCREMENT;
	_max_accel = MENU_REPEAT_DELAY;
	_step_accel = ACCELERATION_INCREMENT;
	_gestalt_keys = FALSE;
	//_clear_menu_state ();
	ResetKeyRepeat ();
}
Пример #3
0
void
SetMenuRepeatDelay (DWORD min, DWORD max, DWORD step, BOOLEAN gestalt)
{
	_min_accel = min;
	_max_accel = max;
	_step_accel = step;
	_gestalt_keys = gestalt;
	//_clear_menu_state ();
	ResetKeyRepeat ();
}
Пример #4
0
void InputMapper::ResetKeyRepeat( StyleInput StyleI )
{
	GameInput GameI;
	StyleToGame( StyleI, GameI );
	ResetKeyRepeat( GameI );
}