void InputMapper::ResetKeyRepeat( MenuInput MenuI ) { GameInput GameI[4]; MenuToGame( MenuI, GameI ); for( int i=0; i<4; i++ ) if( GameI[i].IsValid() ) ResetKeyRepeat( GameI[i] ); }
void SetDefaultMenuRepeatDelay (void) { _min_accel = ACCELERATION_INCREMENT; _max_accel = MENU_REPEAT_DELAY; _step_accel = ACCELERATION_INCREMENT; _gestalt_keys = FALSE; //_clear_menu_state (); ResetKeyRepeat (); }
void SetMenuRepeatDelay (DWORD min, DWORD max, DWORD step, BOOLEAN gestalt) { _min_accel = min; _max_accel = max; _step_accel = step; _gestalt_keys = gestalt; //_clear_menu_state (); ResetKeyRepeat (); }
void InputMapper::ResetKeyRepeat( StyleInput StyleI ) { GameInput GameI; StyleToGame( StyleI, GameI ); ResetKeyRepeat( GameI ); }