void AndroidContentController::HandleSingleTap(const CSSPoint& aPoint, Modifiers aModifiers, const ScrollableLayerGuid& aGuid) { // This function will get invoked first on the Java UI thread, and then // again on the main thread (because of the code in ChromeProcessController:: // HandleSingleTap). We want to post the SingleTap message once; it can be // done from either thread but we need access to the callback transform // so we do it from the main thread. if (NS_IsMainThread()) { CSSPoint point = mozilla::layers::APZCCallbackHelper::ApplyCallbackTransform(aPoint, aGuid); nsIContent* content = nsLayoutUtils::FindContentFor(aGuid.mScrollId); nsIPresShell* shell = content ? mozilla::layers::APZCCallbackHelper::GetRootContentDocumentPresShellForContent(content) : nullptr; if (shell && shell->ScaleToResolution()) { // We need to convert from the root document to the root content document, // by unapplying the resolution that's on the content document. const float resolution = shell->GetResolution(); point.x /= resolution; point.y /= resolution; } CSSIntPoint rounded = RoundedToInt(point); nsCString data = nsPrintfCString("{ \"x\": %d, \"y\": %d }", rounded.x, rounded.y); nsAppShell::gAppShell->PostEvent(AndroidGeckoEvent::MakeBroadcastEvent( NS_LITERAL_CSTRING("Gesture:SingleTap"), data)); } ChromeProcessController::HandleSingleTap(aPoint, aModifiers, aGuid); }
HitTestResult HitTestingTreeNode::HitTest(const ParentLayerPoint& aPoint) const { // This should only ever get called if the point is inside the clip region // for this node. MOZ_ASSERT(!IsOutsideClip(aPoint)); if (mOverride & EventRegionsOverride::ForceEmptyHitRegion) { return HitTestResult::HitNothing; } // convert into Layer coordinate space Maybe<LayerPoint> pointInLayerPixels = Untransform(aPoint); if (!pointInLayerPixels) { return HitTestResult::HitNothing; } LayerIntPoint point = RoundedToInt(pointInLayerPixels.ref()); // test against event regions in Layer coordinate space if (!mEventRegions.mHitRegion.Contains(point.x, point.y)) { return HitTestResult::HitNothing; } if ((mOverride & EventRegionsOverride::ForceDispatchToContent) || mEventRegions.mDispatchToContentHitRegion.Contains(point.x, point.y)) { return HitTestResult::HitDispatchToContentRegion; } return HitTestResult::HitLayer; }
Matrix4x4 Layer::SnapTransformTranslation(const Matrix4x4& aTransform, Matrix* aResidualTransform) { if (aResidualTransform) { *aResidualTransform = Matrix(); } Matrix matrix2D; Matrix4x4 result; if (mManager->IsSnappingEffectiveTransforms() && aTransform.Is2D(&matrix2D) && !matrix2D.HasNonTranslation() && matrix2D.HasNonIntegerTranslation()) { IntPoint snappedTranslation = RoundedToInt(matrix2D.GetTranslation()); Matrix snappedMatrix = Matrix::Translation(snappedTranslation.x, snappedTranslation.y); result = Matrix4x4::From2D(snappedMatrix); if (aResidualTransform) { // set aResidualTransform so that aResidual * snappedMatrix == matrix2D. // (I.e., appying snappedMatrix after aResidualTransform gives the // ideal transform.) *aResidualTransform = Matrix::Translation(matrix2D._31 - snappedTranslation.x, matrix2D._32 - snappedTranslation.y); } } else { result = aTransform; } return result; }
HitTestResult HitTestingTreeNode::HitTest(const ParentLayerPoint& aPoint) const { // This should only ever get called if the point is inside the clip region // for this node. MOZ_ASSERT(!IsOutsideClip(aPoint)); // When event regions are disabled and we have an APZC on this node, we are // actually storing the touch-sensitive section of the composition bounds in // the clip region, and we don't need to check against the mEventRegions. // If there's no APZC, then we do need to check against the mEventRegions // (which contains the layer's visible region) for obscuration purposes. if (!gfxPrefs::LayoutEventRegionsEnabled() && GetApzc()) { return HitTestResult::HitLayer; } // convert into Layer coordinate space Maybe<LayerPoint> pointInLayerPixels = Untransform(aPoint); if (!pointInLayerPixels) { return HitTestResult::HitNothing; } LayerIntPoint point = RoundedToInt(pointInLayerPixels.ref()); // test against event regions in Layer coordinate space if (!mEventRegions.mHitRegion.Contains(point.x, point.y)) { return HitTestResult::HitNothing; } if (mForceDispatchToContent || mEventRegions.mDispatchToContentHitRegion.Contains(point.x, point.y)) { return HitTestResult::HitDispatchToContentRegion; } return HitTestResult::HitLayer; }
void APZCCallbackHandler::HandleDoubleTap(const CSSPoint& aPoint, int32_t aModifiers, const mozilla::layers::ScrollableLayerGuid& aGuid) { CSSIntPoint point = RoundedToInt(aPoint); nsCString data = nsPrintfCString("{ \"x\": %d, \"y\": %d }", point.x, point.y); nsAppShell::gAppShell->PostEvent(AndroidGeckoEvent::MakeBroadcastEvent( NS_LITERAL_CSTRING("Gesture:DoubleTap"), data)); }
void APZCCallbackHandler::HandleLongTap(const CSSPoint& aPoint, int32_t aModifiers, const mozilla::layers::ScrollableLayerGuid& aGuid, uint64_t aInputBlockId) { // TODO send content response back to APZC CSSIntPoint point = RoundedToInt(aPoint); nsCString data = nsPrintfCString("{ \"x\": %d, \"y\": %d }", point.x, point.y); nsAppShell::gAppShell->PostEvent(AndroidGeckoEvent::MakeBroadcastEvent( NS_LITERAL_CSTRING("Gesture:LongPress"), data)); }
gfxRect ThebesLayerComposite::GetCompositionBounds() { // Walk up the tree, looking for a display-port - if we find one, we know // that this layer represents a content node and we can use its first // scrollable child, in conjunction with its content area and viewport offset // to establish the screen coordinates to which the content area will be // rendered. gfxRect compositionBounds; ContainerLayer* scrollableLayer = nullptr; for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) { const FrameMetrics& parentMetrics = parent->GetFrameMetrics(); if (parentMetrics.IsScrollable()) scrollableLayer = parent; if (!parentMetrics.mDisplayPort.IsEmpty() && scrollableLayer) { // Get the composition bounds, so as not to waste rendering time. compositionBounds = gfxRect(parentMetrics.mCompositionBounds.x, parentMetrics.mCompositionBounds.y, parentMetrics.mCompositionBounds.width, parentMetrics.mCompositionBounds.height); // Calculate the scale transform applied to the root layer to determine // the content resolution. Layer* rootLayer = Manager()->GetRoot(); const gfx3DMatrix& rootTransform = rootLayer->GetTransform(); LayerToCSSScale scale(rootTransform.GetXScale(), rootTransform.GetYScale()); // Get the content document bounds, in screen-space. const FrameMetrics& metrics = scrollableLayer->GetFrameMetrics(); const LayerIntRect content = RoundedToInt(metrics.mScrollableRect / scale); // !!! WTF. this code is just wrong. See bug 881451. gfx::Point scrollOffset = gfx::Point((metrics.mScrollOffset.x * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale, (metrics.mScrollOffset.y * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale); const nsIntPoint contentOrigin( content.x - NS_lround(scrollOffset.x), content.y - NS_lround(scrollOffset.y)); gfxRect contentRect = gfxRect(contentOrigin.x, contentOrigin.y, content.width, content.height); gfxRect contentBounds = scrollableLayer->GetEffectiveTransform(). TransformBounds(contentRect); // Clip the composition bounds to the content bounds compositionBounds.IntersectRect(compositionBounds, contentBounds); break; } } return compositionBounds; }
Matrix4x4 Layer::SnapTransform(const Matrix4x4& aTransform, const gfxRect& aSnapRect, Matrix* aResidualTransform) { if (aResidualTransform) { *aResidualTransform = Matrix(); } Matrix matrix2D; Matrix4x4 result; if (mManager->IsSnappingEffectiveTransforms() && aTransform.Is2D(&matrix2D) && gfx::Size(1.0, 1.0) <= ToSize(aSnapRect.Size()) && matrix2D.PreservesAxisAlignedRectangles()) { IntPoint transformedTopLeft = RoundedToInt(matrix2D * ToPoint(aSnapRect.TopLeft())); IntPoint transformedTopRight = RoundedToInt(matrix2D * ToPoint(aSnapRect.TopRight())); IntPoint transformedBottomRight = RoundedToInt(matrix2D * ToPoint(aSnapRect.BottomRight())); Matrix snappedMatrix = gfxUtils::TransformRectToRect(aSnapRect, transformedTopLeft, transformedTopRight, transformedBottomRight); result = Matrix4x4::From2D(snappedMatrix); if (aResidualTransform && !snappedMatrix.IsSingular()) { // set aResidualTransform so that aResidual * snappedMatrix == matrix2D. // (i.e., appying snappedMatrix after aResidualTransform gives the // ideal transform. Matrix snappedMatrixInverse = snappedMatrix; snappedMatrixInverse.Invert(); *aResidualTransform = matrix2D * snappedMatrixInverse; } } else { result = aTransform; } return result; }
void AndroidContentController::HandleSingleTap(const CSSPoint& aPoint, Modifiers aModifiers, const ScrollableLayerGuid& aGuid) { // This function will get invoked first on the Java UI thread, and then // again on the main thread (because of the code in ChromeProcessController:: // HandleSingleTap). We want to post the SingleTap message once; it can be // done from either thread but we need access to the callback transform // so we do it from the main thread. if (NS_IsMainThread()) { CSSPoint point = mozilla::layers::APZCCallbackHelper::ApplyCallbackTransform(aPoint, aGuid); nsIContent* content = nsLayoutUtils::FindContentFor(aGuid.mScrollId); nsIPresShell* shell = content ? mozilla::layers::APZCCallbackHelper::GetRootContentDocumentPresShellForContent(content) : nullptr; if (shell && shell->ScaleToResolution()) { // We need to convert from the root document to the root content document, // by unapplying the resolution that's on the content document. const float resolution = shell->GetResolution(); point.x /= resolution; point.y /= resolution; } CSSIntPoint rounded = RoundedToInt(point); nsAppShell::PostEvent([rounded] { nsCOMPtr<nsIObserverService> obsServ = mozilla::services::GetObserverService(); if (!obsServ) { return; } nsPrintfCString data("{\"x\":%d,\"y\":%d}", rounded.x, rounded.y); obsServ->NotifyObservers(nullptr, "Gesture:SingleTap", NS_ConvertASCIItoUTF16(data).get()); }); } ChromeProcessController::HandleSingleTap(aPoint, aModifiers, aGuid); }
void AndroidContentController::DispatchSingleTapToObservers(const LayoutDevicePoint& aPoint, const ScrollableLayerGuid& aGuid) const { nsIContent* content = nsLayoutUtils::FindContentFor(aGuid.mScrollId); nsPresContext* context = content ? mozilla::layers::APZCCallbackHelper::GetPresContextForContent(content) : nullptr; if (!context) { return; } CSSPoint point = mozilla::layers::APZCCallbackHelper::ApplyCallbackTransform( aPoint / context->CSSToDevPixelScale(), aGuid); nsPresContext* rcdContext = context->GetToplevelContentDocumentPresContext(); if (rcdContext && rcdContext->PresShell()->ScaleToResolution()) { // We need to convert from the root document to the root content document, // by unapplying the resolution that's on the content document. const float resolution = rcdContext->PresShell()->GetResolution(); point.x /= resolution; point.y /= resolution; } CSSIntPoint rounded = RoundedToInt(point); nsAppShell::PostEvent([rounded] { nsCOMPtr<nsIObserverService> obsServ = mozilla::services::GetObserverService(); if (!obsServ) { return; } nsPrintfCString data("{\"x\":%d,\"y\":%d}", rounded.x, rounded.y); obsServ->NotifyObservers(nullptr, "Gesture:SingleTap", NS_ConvertASCIItoUTF16(data).get()); }); }
void AsyncCompositionManager::TransformScrollableLayer(Layer* aLayer, const LayoutDeviceToLayerScale& aResolution) { LayerComposite* layerComposite = aLayer->AsLayerComposite(); ContainerLayer* container = aLayer->AsContainerLayer(); const FrameMetrics& metrics = container->GetFrameMetrics(); // We must apply the resolution scale before a pan/zoom transform, so we call // GetTransform here. const gfx3DMatrix& currentTransform = aLayer->GetTransform(); gfx3DMatrix oldTransform = currentTransform; gfx3DMatrix treeTransform; CSSToLayerScale geckoZoom = metrics.mDevPixelsPerCSSPixel * aResolution; LayerIntPoint scrollOffsetLayerPixels = RoundedToInt(metrics.mScrollOffset * geckoZoom); if (mIsFirstPaint) { mContentRect = metrics.mScrollableRect; SetFirstPaintViewport(scrollOffsetLayerPixels, geckoZoom, mContentRect); mIsFirstPaint = false; } else if (!metrics.mScrollableRect.IsEqualEdges(mContentRect)) { mContentRect = metrics.mScrollableRect; SetPageRect(mContentRect); } // We synchronise the viewport information with Java after sending the above // notifications, so that Java can take these into account in its response. // Calculate the absolute display port to send to Java LayerIntRect displayPort = RoundedToInt( (metrics.mCriticalDisplayPort.IsEmpty() ? metrics.mDisplayPort : metrics.mCriticalDisplayPort ) * geckoZoom); displayPort += scrollOffsetLayerPixels; LayerMargin fixedLayerMargins(0, 0, 0, 0); ScreenPoint offset(0, 0); // Ideally we would initialize userZoom to AsyncPanZoomController::CalculateResolution(metrics) // but this causes a reftest-ipc test to fail (see bug 883646 comment 27). The reason for this // appears to be that metrics.mZoom is poorly initialized in some scenarios. In these scenarios, // however, we can assume there is no async zooming in progress and so the following statement // works fine. CSSToScreenScale userZoom(metrics.mDevPixelsPerCSSPixel.scale * metrics.mResolution.scale); ScreenPoint userScroll = metrics.mScrollOffset * userZoom; SyncViewportInfo(displayPort, geckoZoom, mLayersUpdated, userScroll, userZoom, fixedLayerMargins, offset); mLayersUpdated = false; // Apply the render offset mLayerManager->GetCompositor()->SetScreenRenderOffset(offset); // Handle transformations for asynchronous panning and zooming. We determine the // zoom used by Gecko from the transformation set on the root layer, and we // determine the scroll offset used by Gecko from the frame metrics of the // primary scrollable layer. We compare this to the user zoom and scroll // offset in the view transform we obtained from Java in order to compute the // transformation we need to apply. LayerToScreenScale zoomAdjust = userZoom / geckoZoom; LayerIntPoint geckoScroll(0, 0); if (metrics.IsScrollable()) { geckoScroll = scrollOffsetLayerPixels; } LayerPoint translation = (userScroll / zoomAdjust) - geckoScroll; treeTransform = gfx3DMatrix(ViewTransform(-translation, userZoom / metrics.mDevPixelsPerCSSPixel)); // The transform already takes the resolution scale into account. Since we // will apply the resolution scale again when computing the effective // transform, we must apply the inverse resolution scale here. gfx3DMatrix computedTransform = treeTransform * currentTransform; computedTransform.Scale(1.0f/container->GetPreXScale(), 1.0f/container->GetPreYScale(), 1); computedTransform.ScalePost(1.0f/container->GetPostXScale(), 1.0f/container->GetPostYScale(), 1); layerComposite->SetShadowTransform(computedTransform); NS_ASSERTION(!layerComposite->GetShadowTransformSetByAnimation(), "overwriting animated transform!"); // Apply resolution scaling to the old transform - the layer tree as it is // doesn't have the necessary transform to display correctly. oldTransform.Scale(aResolution.scale, aResolution.scale, 1); // Make sure that overscroll and under-zoom are represented in the old // transform so that fixed position content moves and scales accordingly. // These calculations will effectively scale and offset fixed position layers // in screen space when the compensatory transform is performed in // AlignFixedLayersForAnchorPoint. ScreenRect contentScreenRect = mContentRect * userZoom; gfxPoint3D overscrollTranslation; if (userScroll.x < contentScreenRect.x) { overscrollTranslation.x = contentScreenRect.x - userScroll.x; } else if (userScroll.x + metrics.mCompositionBounds.width > contentScreenRect.XMost()) { overscrollTranslation.x = contentScreenRect.XMost() - (userScroll.x + metrics.mCompositionBounds.width); } if (userScroll.y < contentScreenRect.y) { overscrollTranslation.y = contentScreenRect.y - userScroll.y; } else if (userScroll.y + metrics.mCompositionBounds.height > contentScreenRect.YMost()) { overscrollTranslation.y = contentScreenRect.YMost() - (userScroll.y + metrics.mCompositionBounds.height); } oldTransform.Translate(overscrollTranslation); gfxSize underZoomScale(1.0f, 1.0f); if (mContentRect.width * userZoom.scale < metrics.mCompositionBounds.width) { underZoomScale.width = (mContentRect.width * userZoom.scale) / metrics.mCompositionBounds.width; } if (mContentRect.height * userZoom.scale < metrics.mCompositionBounds.height) { underZoomScale.height = (mContentRect.height * userZoom.scale) / metrics.mCompositionBounds.height; } oldTransform.Scale(underZoomScale.width, underZoomScale.height, 1); // Make sure fixed position layers don't move away from their anchor points // when we're asynchronously panning or zooming AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform, fixedLayerMargins); }
void ClientTiledPaintedLayer::BeginPaint() { mPaintData.ResetPaintData(); if (!GetBaseTransform().Is2D()) { // Give up if there is a complex CSS transform on the layer. We might // eventually support these but for now it's too complicated to handle // given that it's a pretty rare scenario. return; } // Get the metrics of the nearest scrollable layer and the nearest layer // with a displayport. LayerMetricsWrapper scrollAncestor; LayerMetricsWrapper displayPortAncestor; bool hasTransformAnimation; GetAncestorLayers(&scrollAncestor, &displayPortAncestor, &hasTransformAnimation); if (!displayPortAncestor || !scrollAncestor) { // No displayport or scroll ancestor, so we can't do progressive rendering. #if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_GONK) // Both Android and b2g on phones are guaranteed to have a displayport set, so this // should never happen. NS_WARNING("Tiled PaintedLayer with no scrollable container ancestor"); #endif return; } TILING_LOG("TILING %p: Found scrollAncestor %p, displayPortAncestor %p, transform %d\n", this, scrollAncestor.GetLayer(), displayPortAncestor.GetLayer(), hasTransformAnimation); const FrameMetrics& scrollMetrics = scrollAncestor.Metrics(); const FrameMetrics& displayportMetrics = displayPortAncestor.Metrics(); // Calculate the transform required to convert ParentLayer space of our // display port ancestor to the Layer space of this layer. gfx::Matrix4x4 transformDisplayPortToLayer = GetTransformToAncestorsParentLayer(this, displayPortAncestor); transformDisplayPortToLayer.Invert(); LayerRect layerBounds = ViewAs<LayerPixel>(Rect(GetLayerBounds())); // Compute the critical display port that applies to this layer in the // LayoutDevice space of this layer, but only if there is no OMT animation // on this layer. If there is an OMT animation then we need to draw the whole // visible region of this layer as determined by layout, because we don't know // what parts of it might move into view in the compositor. if (!hasTransformAnimation && mContentClient->GetLowPrecisionTiledBuffer()) { ParentLayerRect criticalDisplayPort = (displayportMetrics.GetCriticalDisplayPort() * displayportMetrics.GetZoom()) + displayportMetrics.GetCompositionBounds().TopLeft(); Maybe<LayerRect> criticalDisplayPortTransformed = ApplyParentLayerToLayerTransform(transformDisplayPortToLayer, criticalDisplayPort, layerBounds); if (!criticalDisplayPortTransformed) { mPaintData.ResetPaintData(); return; } mPaintData.mCriticalDisplayPort = RoundedToInt(*criticalDisplayPortTransformed); } TILING_LOG("TILING %p: Critical displayport %s\n", this, Stringify(mPaintData.mCriticalDisplayPort).c_str()); // Store the resolution from the displayport ancestor layer. Because this is Gecko-side, // before any async transforms have occurred, we can use the zoom for this. mPaintData.mResolution = displayportMetrics.GetZoom(); TILING_LOG("TILING %p: Resolution %s\n", this, Stringify(mPaintData.mResolution).c_str()); // Store the applicable composition bounds in this layer's Layer units. mPaintData.mTransformToCompBounds = GetTransformToAncestorsParentLayer(this, scrollAncestor); gfx::Matrix4x4 transformToBounds = mPaintData.mTransformToCompBounds; transformToBounds.Invert(); Maybe<LayerRect> compositionBoundsTransformed = ApplyParentLayerToLayerTransform( transformToBounds, scrollMetrics.GetCompositionBounds(), layerBounds); if (!compositionBoundsTransformed) { mPaintData.ResetPaintData(); return; } mPaintData.mCompositionBounds = *compositionBoundsTransformed; TILING_LOG("TILING %p: Composition bounds %s\n", this, Stringify(mPaintData.mCompositionBounds).c_str()); // Calculate the scroll offset since the last transaction mPaintData.mScrollOffset = displayportMetrics.GetScrollOffset() * displayportMetrics.GetZoom(); TILING_LOG("TILING %p: Scroll offset %s\n", this, Stringify(mPaintData.mScrollOffset).c_str()); }
float LayerManagerComposite::ComputeRenderIntegrity() { // We only ever have incomplete rendering when progressive tiles are enabled. Layer* root = GetRoot(); if (!gfxPlatform::GetPlatform()->UseProgressivePaint() || !root) { return 1.f; } FrameMetrics rootMetrics = LayerMetricsWrapper::TopmostScrollableMetrics(root); if (!rootMetrics.IsScrollable()) { // The root may not have any scrollable metrics, in which case rootMetrics // will just be an empty FrameMetrics. Instead use the actual metrics from // the root layer. rootMetrics = LayerMetricsWrapper(root).Metrics(); } ParentLayerIntRect bounds = RoundedToInt(rootMetrics.GetCompositionBounds()); IntRect screenRect(bounds.x, bounds.y, bounds.width, bounds.height); float lowPrecisionMultiplier = 1.0f; float highPrecisionMultiplier = 1.0f; #ifdef MOZ_WIDGET_ANDROID // Use the transform on the primary scrollable layer and its FrameMetrics // to find out how much of the viewport the current displayport covers nsTArray<Layer*> rootScrollableLayers; GetRootScrollableLayers(rootScrollableLayers); if (rootScrollableLayers.Length() > 0) { // This is derived from the code in // AsyncCompositionManager::TransformScrollableLayer Layer* rootScrollable = rootScrollableLayers[0]; const FrameMetrics& metrics = LayerMetricsWrapper::TopmostScrollableMetrics(rootScrollable); Matrix4x4 transform = rootScrollable->GetEffectiveTransform(); transform.PostScale(metrics.GetPresShellResolution(), metrics.GetPresShellResolution(), 1); // Clip the screen rect to the document bounds Rect documentBounds = transform.TransformBounds(Rect(metrics.GetScrollableRect().x - metrics.GetScrollOffset().x, metrics.GetScrollableRect().y - metrics.GetScrollOffset().y, metrics.GetScrollableRect().width, metrics.GetScrollableRect().height)); documentBounds.RoundOut(); screenRect = screenRect.Intersect(IntRect(documentBounds.x, documentBounds.y, documentBounds.width, documentBounds.height)); // If the screen rect is empty, the user has scrolled entirely into // over-scroll and so we can be considered to have full integrity. if (screenRect.IsEmpty()) { return 1.0f; } // Work out how much of the critical display-port covers the screen bool hasLowPrecision = false; if (!metrics.GetCriticalDisplayPort().IsEmpty()) { hasLowPrecision = true; highPrecisionMultiplier = GetDisplayportCoverage(metrics.GetCriticalDisplayPort(), transform, screenRect); } // Work out how much of the display-port covers the screen if (!metrics.GetDisplayPort().IsEmpty()) { if (hasLowPrecision) { lowPrecisionMultiplier = GetDisplayportCoverage(metrics.GetDisplayPort(), transform, screenRect); } else { lowPrecisionMultiplier = highPrecisionMultiplier = GetDisplayportCoverage(metrics.GetDisplayPort(), transform, screenRect); } } } // If none of the screen is covered, we have zero integrity. if (highPrecisionMultiplier <= 0.0f && lowPrecisionMultiplier <= 0.0f) { return 0.0f; } #endif // MOZ_WIDGET_ANDROID nsIntRegion screenRegion(screenRect); nsIntRegion lowPrecisionScreenRegion(screenRect); Matrix4x4 transform; ComputeRenderIntegrityInternal(root, screenRegion, lowPrecisionScreenRegion, transform); if (!screenRegion.IsEqual(screenRect)) { // Calculate the area of the region. All rects in an nsRegion are // non-overlapping. float screenArea = screenRect.width * screenRect.height; float highPrecisionIntegrity = screenRegion.Area() / screenArea; float lowPrecisionIntegrity = 1.f; if (!lowPrecisionScreenRegion.IsEqual(screenRect)) { lowPrecisionIntegrity = lowPrecisionScreenRegion.Area() / screenArea; } return ((highPrecisionIntegrity * highPrecisionMultiplier) + (lowPrecisionIntegrity * lowPrecisionMultiplier)) / 2; } return 1.f; }
wr::LayoutRect StackingContextHelper::ToRelativeLayoutRectRounded(const LayoutDeviceRect& aRect) const { return wr::ToLayoutRect(RoundedToInt(ViewAs<LayerPixel>(aRect, PixelCastJustification::WebRenderHasUnitResolution) - mOrigin)); }
float LayerManagerComposite::ComputeRenderIntegrity() { // We only ever have incomplete rendering when progressive tiles are enabled. Layer* root = GetRoot(); if (!gfxPrefs::UseProgressiveTilePainting() || !root) { return 1.f; } const FrameMetrics& rootMetrics = root->GetFrameMetrics(); ParentLayerIntRect bounds = RoundedToInt(rootMetrics.mCompositionBounds); nsIntRect screenRect(bounds.x, bounds.y, bounds.width, bounds.height); float lowPrecisionMultiplier = 1.0f; float highPrecisionMultiplier = 1.0f; #ifdef MOZ_ANDROID_OMTC // Use the transform on the primary scrollable layer and its FrameMetrics // to find out how much of the viewport the current displayport covers Layer* primaryScrollable = GetPrimaryScrollableLayer(); if (primaryScrollable) { // This is derived from the code in // AsyncCompositionManager::TransformScrollableLayer const FrameMetrics& metrics = primaryScrollable->GetFrameMetrics(); Matrix4x4 transform = primaryScrollable->GetEffectiveTransform(); transform.ScalePost(metrics.mResolution.scale, metrics.mResolution.scale, 1); // Clip the screen rect to the document bounds Rect documentBounds = transform.TransformBounds(Rect(metrics.mScrollableRect.x - metrics.GetScrollOffset().x, metrics.mScrollableRect.y - metrics.GetScrollOffset().y, metrics.mScrollableRect.width, metrics.mScrollableRect.height)); documentBounds.RoundOut(); screenRect = screenRect.Intersect(nsIntRect(documentBounds.x, documentBounds.y, documentBounds.width, documentBounds.height)); // If the screen rect is empty, the user has scrolled entirely into // over-scroll and so we can be considered to have full integrity. if (screenRect.IsEmpty()) { return 1.0f; } // Work out how much of the critical display-port covers the screen bool hasLowPrecision = false; if (!metrics.mCriticalDisplayPort.IsEmpty()) { hasLowPrecision = true; highPrecisionMultiplier = GetDisplayportCoverage(metrics.mCriticalDisplayPort, transform, screenRect); } // Work out how much of the display-port covers the screen if (!metrics.mDisplayPort.IsEmpty()) { if (hasLowPrecision) { lowPrecisionMultiplier = GetDisplayportCoverage(metrics.mDisplayPort, transform, screenRect); } else { lowPrecisionMultiplier = highPrecisionMultiplier = GetDisplayportCoverage(metrics.mDisplayPort, transform, screenRect); } } } // If none of the screen is covered, we have zero integrity. if (highPrecisionMultiplier <= 0.0f && lowPrecisionMultiplier <= 0.0f) { return 0.0f; } #endif // MOZ_ANDROID_OMTC nsIntRegion screenRegion(screenRect); nsIntRegion lowPrecisionScreenRegion(screenRect); Matrix4x4 transform; ComputeRenderIntegrityInternal(root, screenRegion, lowPrecisionScreenRegion, transform); if (!screenRegion.IsEqual(screenRect)) { // Calculate the area of the region. All rects in an nsRegion are // non-overlapping. float screenArea = screenRect.width * screenRect.height; float highPrecisionIntegrity = screenRegion.Area() / screenArea; float lowPrecisionIntegrity = 1.f; if (!lowPrecisionScreenRegion.IsEqual(screenRect)) { lowPrecisionIntegrity = lowPrecisionScreenRegion.Area() / screenArea; } return ((highPrecisionIntegrity * highPrecisionMultiplier) + (lowPrecisionIntegrity * lowPrecisionMultiplier)) / 2; } return 1.f; }