Пример #1
0
int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
{
	/* Count the number of times you have to use your hands.  This includes
	 * three taps at the same time, a tap while two hold notes are being held,
	 * etc.  Only count rows that have at least one tap note (hold heads count).
	 * Otherwise, every row of hold notes counts, so three simultaneous hold
	 * notes will count as hundreds of "hands". */
	if( fEndBeat == -1 )
		fEndBeat = GetNumBeats();

	int iStartIndex = BeatToNoteRow( fStartBeat );
	int iEndIndex = BeatToNoteRow( fEndBeat );

	/* Clamp to known-good ranges. */
	iStartIndex = max( iStartIndex, 0 );
	iEndIndex = min( iEndIndex, GetNumRows()-1 );

	int iNum = 0;
	for( int i=iStartIndex; i<=iEndIndex; i++ )
	{
		if( !RowNeedsHands(i) )
			continue;

		iNum++;
	}

	return iNum;
}
Пример #2
0
/* See NoteData::GetNumHands(). */
int NoteDataWithScoring::GetSuccessfulHands( float fStartBeat, float fEndBeat ) const
{
	if( fEndBeat == -1 )
		fEndBeat = GetNumBeats();

	int iStartIndex = BeatToNoteRow( fStartBeat );
	int iEndIndex = BeatToNoteRow( fEndBeat );

	/* Clamp to known-good ranges. */
	iStartIndex = max( iStartIndex, 0 );
	iEndIndex = min( iEndIndex, GetNumRows()-1 );

	int iNum = 0;
	for( int i=iStartIndex; i<=iEndIndex; i++ )
	{
		if( !RowNeedsHands(i) )
			continue;

		bool Missed = false;
		for( int t=0; t<GetNumTracks(); t++ )
		{
			TapNote tn = GetTapNoteX(t, i);
			if( tn.type == TapNote::empty )
				continue;
			if( tn.type == TapNote::mine ) // mines don't count
				continue;
			if( GetTapNoteScore(t, i) <= TNS_BOO )
				Missed = true;
		}

		if( Missed )
			continue;

		/* Check hold scores. */
		for( int j=0; j<GetNumHoldNotes(); j++ )
		{
			const HoldNote &hn = GetHoldNote(j);
			HoldNoteResult hnr = GetHoldNoteResult( hn );

			/* Check if the row we're checking is in range. */
			if( !hn.RowIsInRange(i) )
				continue;

			/* If a hold is released *after* a hands containing it, the hands is
			 * still good.  So, ignore the judgement and only examine iLastHeldRow
			 * to be sure that the hold was still held at the point of this row.
			 * (Note that if the hold head tap was missed, then iLastHeldRow == i
			 * and this won't fail--but the tap check above will have already failed.) */
			if( hnr.iLastHeldRow < i )
				Missed = true;
		}

		if( !Missed )
			iNum++;
	}

	return iNum;
}