Пример #1
0
/*
* @implemented
*/
PRTL_SPLAY_LINKS
NTAPI
RtlRealSuccessor(PRTL_SPLAY_LINKS Links)
{
    PRTL_SPLAY_LINKS Child;

    /* Get the right child */
    Child = RtlRightChild(Links);
    if (Child)
    {
        /* Get left-most child */
        while (RtlLeftChild(Child)) Child = RtlLeftChild(Child);
        return Child;
    }

    /* We don't have a right child, keep looping until we find our parent */
    Child = Links;
    while (RtlIsRightChild(Child)) Child = RtlParent(Child);

    /* The parent should be a left child, return the real successor */
    if (RtlIsLeftChild(Child)) return RtlParent(Child);

    /* The parent isn't a right child, so no real successor for us */
    return NULL;
}
Пример #2
0
PRTL_SPLAY_LINKS
RtlRealPredecessor (
    IN PRTL_SPLAY_LINKS Links
    )

/*++

Routine Description:

    The RealPredecessor function takes as input a pointer to a splay link
    in a tree and returns a pointer to the predecessor of the input node
    within the entire tree.  If there is not a predecessor, the return value
    is NULL.

Arguments:

    Links - Supplies a pointer to a splay link in a tree.

Return Value:

    PRTL_SPLAY_LINKS - returns a pointer to the predecessor in the entire tree

--*/

{
    PRTL_SPLAY_LINKS Ptr;

    /*
      first check to see if there is a left subtree to the input link
      if there is then the real predecessor is the right most node in
      the left subtree.  That is find and return P in the following diagram

                  Links
                   /
                  .
                   .
                    .
                     P
                    /
    */

    if ((Ptr = RtlLeftChild(Links)) != NULL) {

        while (RtlRightChild(Ptr) != NULL) {
            Ptr = RtlRightChild(Ptr);
        }

        return Ptr;

    }

    /*
      we do not have a left child so check to see if have a parent and if
      so find the first ancestor that we are a right descendent of. That
      is find and return P in the following diagram

                       P
                        \
                         .
                        .
                       .
                    Links
    */

    Ptr = Links;
    while (RtlIsLeftChild(Ptr)) {
        Ptr = RtlParent(Ptr);
    }

    if (RtlIsRightChild(Ptr)) {
        return RtlParent(Ptr);
    }

    //
    //  otherwise we are do not have a real predecessor so we simply return
    //  NULL
    //

    return NULL;

}
Пример #3
0
PRTL_SPLAY_LINKS
RtlSplay (
    IN PRTL_SPLAY_LINKS Links
    )

/*++

Routine Description:

    The Splay function takes as input a pointer to a splay link in a tree
    and splays the tree.  Its function return value is a pointer to the
    root of the splayed tree.

Arguments:

    Links - Supplies a pointer to a splay link in a tree.

Return Value:

    PRTL_SPLAY_LINKS - returns a pointer to the root of the splayed tree.

--*/

{
    PRTL_SPLAY_LINKS L;
    PRTL_SPLAY_LINKS P;
    PRTL_SPLAY_LINKS G;

    //
    //  while links is not the root we need to keep rotating it toward
    //  the root
    //

    L = Links;

    while (!RtlIsRoot(L)) {

        P = RtlParent(L);
        G = RtlParent(P);

        if (RtlIsLeftChild(L)) {

            if (RtlIsRoot(P)) {

                /*
                  we have the following case

                          P           L
                         / \         / \
                        L   c  ==>  a   P
                       / \             / \
                      a   b           b   c
                */

                //
                //  Connect P & b
                //

                P->LeftChild = L->RightChild;
                if (P->LeftChild != NULL) {P->LeftChild->Parent = P;}

                //
                //  Connect L & P
                //

                L->RightChild = P;
                P->Parent = L;

                //
                //  Make L the root
                //

                L->Parent = L;

            } else if (RtlIsLeftChild(P)) {

                /*
                  we have the following case

                          |           |
                          G           L
                         / \         / \
                        P   d  ==>  a   P
                       / \             / \
                      L   c           b   G
                     / \                 / \
                    a   b               c   d
                */

                //
                //  Connect P & b
                //

                P->LeftChild = L->RightChild;
                if (P->LeftChild != NULL) {P->LeftChild->Parent = P;}

                //
                //  Connect G & c
                //

                G->LeftChild = P->RightChild;
                if (G->LeftChild != NULL) {G->LeftChild->Parent = G;}

                //
                //  Connect L & Great GrandParent
                //

                if (RtlIsRoot(G)) {
                    L->Parent = L;
                } else {
                    L->Parent = G->Parent;
                    *(ParentsChildPointerAddress(G)) = L;
                }

                //
                //  Connect L & P
                //

                L->RightChild = P;
                P->Parent = L;

                //
                //  Connect P & G
                //

                P->RightChild = G;
                G->Parent = P;

            } else { // RtlIsRightChild(Parent)

                /*
                  we have the following case

                        |                |
                        G                L
                       / \             /   \
                      a   P           G     P
                         / \         / \   / \
                        L   d  ==>  a   b c   d
                       / \
                      b   c
                */

                //
                //  Connect G & b
                //

                G->RightChild = L->LeftChild;
                if (G->RightChild != NULL) {G->RightChild->Parent = G;}

                //
                //  Connect P & c
                //

                P->LeftChild = L->RightChild;
                if (P->LeftChild != NULL) {P->LeftChild->Parent = P;}

                //
                //  Connect L & Great GrandParent
                //

                if (RtlIsRoot(G)) {
                    L->Parent = L;
                } else {
                    L->Parent = G->Parent;
                    *(ParentsChildPointerAddress(G)) = L;
                }

                //
                //  Connect L & G
                //

                L->LeftChild = G;
                G->Parent = L;

                //
                //  Connect L & P
                //

                L->RightChild = P;
                P->Parent = L;

            }

        } else { // RtlIsRightChild(L)

            if (RtlIsRoot(P)) {

                /*
                  we have the following case

                        P               L
                       / \             / \
                      a   L           P   c
                         / \         / \
                        b   c  ==>  a   b
                */

                //
                //  Connect P & b
                //

                P->RightChild = L->LeftChild;
                if (P->RightChild != NULL) {P->RightChild->Parent = P;}

                //
                //  Connect P & L
                //

                L->LeftChild = P;
                P->Parent = L;

                //
                //  Make L the root
                //

                L->Parent = L;

            } else if (RtlIsRightChild(P)) {

                /*
                  we have the following case

                      |                   |
                      G                   L
                     / \                 / \
                    a   P               P   d
                       / \             / \
                      b   L           G   c
                         / \         / \
                        c   d  ==>  a   b
                */

                //
                //  Connect G & b
                //

                G->RightChild = P->LeftChild;
                if (G->RightChild != NULL) {G->RightChild->Parent = G;}

                //
                //  Connect P & c
                //

                P->RightChild = L->LeftChild;
                if (P->RightChild != NULL) {P->RightChild->Parent = P;}

                //
                //  Connect L & Great GrandParent
                //

                if (RtlIsRoot(G)) {
                    L->Parent = L;
                } else {
                    L->Parent = G->Parent;
                    *(ParentsChildPointerAddress(G)) = L;
                }

                //
                //  Connect L & P
                //

                L->LeftChild = P;
                P->Parent = L;

                //
                //  Connect P & G
                //

                P->LeftChild = G;
                G->Parent = P;

            } else { // RtlIsLeftChild(P)

                /*
                  we have the following case

                          |              |
                          G              L
                         / \           /   \
                        P   d         P     G
                       / \           / \   / \
                      a   L    ==>  a   b c   d
                         / \
                        b   c
                */

                //
                //  Connect P & b
                //

                P->RightChild = L->LeftChild;
                if (P->RightChild != NULL) {P->RightChild->Parent = P;}

                //
                //  Connect G & c
                //

                G->LeftChild = L->RightChild;
                if (G->LeftChild != NULL) {G->LeftChild->Parent = G;}

                //
                //  Connect L & Great GrandParent
                //

                if (RtlIsRoot(G)) {
                    L->Parent = L;
                } else {
                    L->Parent = G->Parent;
                    *(ParentsChildPointerAddress(G)) = L;
                }

                //
                //  Connect L & P
                //

                L->LeftChild = P;
                P->Parent = L;

                //
                //  Connect L & G
                //

                L->RightChild = G;
                G->Parent = L;

            }
        }
    }

    return L;
}
Пример #4
0
/*
 * @implemented
 */
VOID
NTAPI
RtlRemoveUnicodePrefix(PUNICODE_PREFIX_TABLE PrefixTable,
                       PUNICODE_PREFIX_TABLE_ENTRY PrefixTableEntry)
{
    PUNICODE_PREFIX_TABLE_ENTRY Entry, RefEntry, NewEntry;
    PRTL_SPLAY_LINKS SplayLinks;

    DPRINT("RtlRemoveUnicodePrefix(): Table %p, TableEntry %p\n",
        PrefixTable, PrefixTableEntry);

    /* Erase the last entry */
    PrefixTable->LastNextEntry = NULL;

    /* Check if this was a Case Match Entry */
    if (PrefixTableEntry->NodeTypeCode == PFX_NTC_CASE_MATCH)
    {
        /* Get the case match entry */
        Entry = PrefixTableEntry->CaseMatch;

        /* Now loop until we find one referencing what the caller sent */
        while (Entry->CaseMatch != PrefixTableEntry) Entry = Entry->CaseMatch;

        /* We found the entry that was sent, link them to delete this entry */
        Entry->CaseMatch = PrefixTableEntry->CaseMatch;
    }
    else if ((PrefixTableEntry->NodeTypeCode == PFX_NTC_ROOT) ||
            (PrefixTableEntry->NodeTypeCode == PFX_NTC_CHILD))
    {
        /* Check if this entry is a case match */
        if (PrefixTableEntry->CaseMatch != PrefixTableEntry)
        {
            /* Get the case match entry */
            Entry = PrefixTableEntry->CaseMatch;

            /* Now loop until we find one referencing what the caller sent */
            while (Entry->CaseMatch != PrefixTableEntry) Entry = Entry->CaseMatch;

            /* We found the entry that was sent, link them to delete this entry */
            Entry->CaseMatch = PrefixTableEntry->CaseMatch;

            /* Copy the data */
            Entry->NodeTypeCode = PrefixTableEntry->NodeTypeCode;
            Entry->NextPrefixTree = PrefixTableEntry->NextPrefixTree;
            Entry->Links = PrefixTableEntry->Links;

            /* Now check if we are a root entry */
            if (RtlIsRoot(&PrefixTableEntry->Links))
            {
                /* We are, so make this entry root as well */
                Entry->Links.Parent = &Entry->Links;

                /* Find the entry referencing us */
                RefEntry = Entry->NextPrefixTree;
                while (RefEntry->NextPrefixTree != Entry)
                {
                    /* Not this one, move to the next entry */
                    RefEntry = RefEntry->NextPrefixTree;
                }

                /* Link them to us now */
                RefEntry->NextPrefixTree = Entry;
            }
            else if (RtlIsLeftChild(&PrefixTableEntry->Links))
            {
                /* We were the left child, so make us as well */
                RtlParent(&PrefixTableEntry->Links)->LeftChild = &Entry->Links;
            }
            else
            {
                /* We were the right child, so make us as well */
                RtlParent(&PrefixTableEntry->Links)->RightChild = &Entry->Links;
            }

            /* Check if we have a left child */
            if (RtlLeftChild(&Entry->Links))
            {
                /* Update its parent link */
                RtlLeftChild(&Entry->Links)->Parent = &Entry->Links;
            }
            /* Check if we have a right child */
            if (RtlRightChild(&Entry->Links))
            {
                /* Update its parent link */
                RtlRightChild(&Entry->Links)->Parent = &Entry->Links;
            }
        }
        else
        {
            /* It's not a case match, so we'll delete the actual entry */
            SplayLinks = &PrefixTableEntry->Links;

            /* Find the root entry */
            while (!RtlIsRoot(SplayLinks)) SplayLinks = RtlParent(SplayLinks);
            Entry = CONTAINING_RECORD(SplayLinks,
                                      UNICODE_PREFIX_TABLE_ENTRY,
                                      Links);

            /* Delete the entry and check if the whole tree is gone */
            SplayLinks = RtlDelete(&PrefixTableEntry->Links);
            if (!SplayLinks)
            {
                /* The tree is also gone now, find the entry referencing us */
                RefEntry = Entry->NextPrefixTree;
                while (RefEntry->NextPrefixTree != Entry)
                {
                    /* Not this one, move to the next entry */
                    RefEntry = RefEntry->NextPrefixTree;
                }

                /* Link them so this entry stops being referenced */
                RefEntry->NextPrefixTree = Entry->NextPrefixTree;
            }
            else if (&Entry->Links != SplayLinks)
            {
                /* The tree is still here, but we got moved to a new one */
                NewEntry = CONTAINING_RECORD(SplayLinks,
                                             UNICODE_PREFIX_TABLE_ENTRY,
                                             Links);

                /* Find the entry referencing us */
                RefEntry = Entry->NextPrefixTree;
                while (RefEntry->NextPrefixTree != Entry)
                {
                    /* Not this one, move to the next entry */
                    RefEntry = RefEntry->NextPrefixTree;
                }

                /* Since we got moved, make us the new root entry */
                NewEntry->NodeTypeCode = PFX_NTC_ROOT;

                /* Link us with the entry referencing the old root */
                RefEntry->NextPrefixTree = NewEntry;

                /* And link us with the old tree */
                NewEntry->NextPrefixTree = Entry->NextPrefixTree;

                /* Set the old tree as a child */
                Entry->NodeTypeCode = PFX_NTC_CHILD;
                Entry->NextPrefixTree = NULL;
            }
        }
    }
}
Пример #5
0
VOID
FsRtlAddToTunnelCache (
    IN PTUNNEL Cache,
    IN ULONGLONG DirKey,
    IN PUNICODE_STRING ShortName,
    IN PUNICODE_STRING LongName,
    IN BOOLEAN KeyByShortName,
    IN ULONG DataLength,
    IN PVOID Data
    )
/*++

Routine Description:

    Adds an entry to the tunnel cache keyed by

        DirectoryKey ## (KeyByShortName ? ShortName : LongName)

    ShortName, LongName, and Data are copied and stored in the tunnel. As a side
    effect, if there are too many entries in the tunnel cache, this routine will
    initiate expiration in the tunnel cache.

Arguments:

    Cache - a tunnel cache initialized by FsRtlInitializeTunnelCache()

    DirKey - the key value of the directory the name appeared in

    ShortName - (optional if !KeyByShortName) the 8.3 name of the file

    LongName - (optional if KeyByShortName) the long name of the file

    KeyByShortName - specifies which name is keyed in the tunnel cache

    DataLength - specifies the length of the opaque data segment (file
    system specific) which contains the tunnelling information for this
    file

    Data - pointer to the opaque tunneling data segment

Return Value:

    None

--*/
{
    LONG Compare;
    ULONG NodeSize;
    PUNICODE_STRING NameKey;
    PRTL_SPLAY_LINKS *Links;
    LIST_ENTRY FreePoolList;

    PTUNNEL_NODE Node = NULL;
    PTUNNEL_NODE NewNode = NULL;
    BOOLEAN FreeOldNode = FALSE;
    BOOLEAN AllocatedFromPool = FALSE;

    PAGED_CODE();

    //
    //  If MaxEntries is 0 then tunneling is disabled.
    //

    if (TunnelMaxEntries == 0) return;

    InitializeListHead(&FreePoolList);

    //
    //  Grab a new node for this data
    //

    NodeSize = sizeof(TUNNEL_NODE) + ShortName->Length + LongName->Length + DataLength;

    if (LOOKASIDE_NODE_SIZE >= NodeSize) {

        NewNode = ExAllocateFromPagedLookasideList(&TunnelLookasideList);
    }

    if (NewNode == NULL) {

        //
        //  Data doesn't fit in lookaside nodes
        //

        NewNode = ExAllocatePoolWithTag(PagedPool, NodeSize, 'PnuT');

        if (NewNode == NULL) {

            //
            //  Give up tunneling this entry
            //

            return;
        }

        AllocatedFromPool = TRUE;
    }

    //
    //  Traverse the cache to find our insertion point
    //

    NameKey = (KeyByShortName ? ShortName : LongName);

    ExAcquireFastMutex(&Cache->Mutex);

    Links = &Cache->Cache;

    while (*Links) {

        Node = CONTAINING_RECORD(*Links, TUNNEL_NODE, CacheLinks);

        Compare = FsRtlCompareNodeAndKey(Node, DirKey, NameKey);

        if (Compare > 0) {

            Links = &RtlLeftChild(&Node->CacheLinks);

        } else {

            if (Compare < 0) {

                Links = &RtlRightChild(&Node->CacheLinks);

            } else {

                break;
            }
        }
    }

    //
    //  Thread new data into the splay tree
    //

    RtlInitializeSplayLinks(&NewNode->CacheLinks);

    if (Node) {

        //
        //  Not inserting first node in tree
        //

        if (*Links) {

            //
            //  Entry exists in the cache, so replace by swapping all splay links
            //

            RtlRightChild(&NewNode->CacheLinks) = RtlRightChild(*Links);
            RtlLeftChild(&NewNode->CacheLinks) = RtlLeftChild(*Links);

            if (RtlRightChild(*Links)) RtlParent(RtlRightChild(*Links)) = &NewNode->CacheLinks;
            if (RtlLeftChild(*Links)) RtlParent(RtlLeftChild(*Links)) = &NewNode->CacheLinks;

            if (!RtlIsRoot(*Links)) {

                //
                //  Change over the parent links. Note that we've messed with *Links now
                //  since it is pointing at the parent member.
                //

                RtlParent(&NewNode->CacheLinks) = RtlParent(*Links);

                if (RtlIsLeftChild(*Links)) {

                    RtlLeftChild(RtlParent(*Links)) = &NewNode->CacheLinks;

                } else {

                    RtlRightChild(RtlParent(*Links)) = &NewNode->CacheLinks;
                }

            } else {

                //
                //  Set root of the cache
                //

                Cache->Cache = &NewNode->CacheLinks;
            }

            //
            //  Free old node
            //

            RemoveEntryList(&Node->ListLinks);

            FsRtlFreeTunnelNode(Node, &FreePoolList);

            Cache->NumEntries--;

        } else {

            //
            //  Simple insertion as a leaf
            //

            NewNode->CacheLinks.Parent = &Node->CacheLinks;
            *Links = &NewNode->CacheLinks;
        }

    } else {

        Cache->Cache = &NewNode->CacheLinks;
    }

    //
    //  Thread onto the timer list
    //

    FsRtlQueryNormalizedSystemTime(&NewNode->CreateTime);
    InsertTailList(&Cache->TimerQueue, &NewNode->ListLinks);

    Cache->NumEntries++;

    //
    //  Stash tunneling information
    //

    NewNode->DirKey = DirKey;

    if (KeyByShortName) {

        NewNode->Flags = TUNNEL_FLAG_KEY_SHORT;

    } else {

        NewNode->Flags = 0;
    }

    //
    //  Initialize the internal UNICODE_STRINGS to point at the buffer segments. For various
    //  reasons (UNICODE APIs are incomplete, we're avoiding calling any allocate routine more
    //  than once, UNICODE strings are not guaranteed to be null terminated) we have to do a lot
    //  of this by hand.
    //
    //  The data is layed out like this in the allocated block:
    //
    //  -----------------------------------------------------------------------------------
    //  | TUNNEL_NODE | Node->ShortName.Buffer | Node->LongName.Buffer | Node->TunnelData |
    //  -----------------------------------------------------------------------------------
    //

    NewNode->ShortName.Buffer = (PWCHAR)((PCHAR)NewNode + sizeof(TUNNEL_NODE));
    NewNode->LongName.Buffer = (PWCHAR)((PCHAR)NewNode + sizeof(TUNNEL_NODE) + ShortName->Length);

    NewNode->ShortName.Length = NewNode->ShortName.MaximumLength = ShortName->Length;
    NewNode->LongName.Length = NewNode->LongName.MaximumLength = LongName->Length;

    if (ShortName->Length) {

        RtlCopyMemory(NewNode->ShortName.Buffer, ShortName->Buffer, ShortName->Length);
    }

    if (LongName->Length) {

        RtlCopyMemory(NewNode->LongName.Buffer, LongName->Buffer, LongName->Length);
    }

    NewNode->TunnelData = (PVOID)((PCHAR)NewNode + sizeof(TUNNEL_NODE) + ShortName->Length + LongName->Length);

    NewNode->TunnelDataLength = DataLength;

    RtlCopyMemory(NewNode->TunnelData, Data, DataLength);

    if (AllocatedFromPool) {

        SetFlag(NewNode->Flags, TUNNEL_FLAG_NON_LOOKASIDE);
    }

#if defined(TUNNELTEST) || defined (KEYVIEW)
    DbgPrint("FsRtlAddToTunnelCache:\n");
    DumpNode(NewNode, 1);
#ifndef KEYVIEW
    DumpTunnel(Cache);
#endif
#endif // TUNNELTEST

    //
    //  Clean out the cache, release, and then drop any pool memory we need to
    //

    FsRtlPruneTunnelCache(Cache, &FreePoolList);

    ExReleaseFastMutex(&Cache->Mutex);

    FsRtlEmptyFreePoolList(&FreePoolList);

    return;
}
Пример #6
0
VOID
DumpTunnel (
    PTUNNEL Tunnel
    )
{
    PRTL_SPLAY_LINKS SplayLinks, Ptr;
    PTUNNEL_NODE Node;
    PLIST_ENTRY Link;
    ULONG Indent = 1, i;
    ULONG EntryCount = 0;
    BOOLEAN CountOff = FALSE;

    DbgPrint("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n");

    DbgPrint("NumEntries = %d\n", Tunnel->NumEntries);
    DbgPrint("****** Cache Tree\n");

    SplayLinks = Tunnel->Cache;

    if (SplayLinks == NULL) {

        goto end;
    }

    while (RtlLeftChild(SplayLinks) != NULL) {

        SplayLinks = RtlLeftChild(SplayLinks);
        Indent++;
    }

    while (SplayLinks) {

        Node = CONTAINING_RECORD( SplayLinks, TUNNEL_NODE, CacheLinks );

        EntryCount++;

        DumpNode(Node, Indent);

        Ptr = SplayLinks;

        /*
          first check to see if there is a right subtree to the input link
          if there is then the real successor is the left most node in
          the right subtree.  That is find and return P in the following diagram

                      Links
                         \
                          .
                         .
                        .
                       /
                      P
                       \
        */

        if ((Ptr = RtlRightChild(SplayLinks)) != NULL) {

            Indent++;
            while (RtlLeftChild(Ptr) != NULL) {

                Indent++;
                Ptr = RtlLeftChild(Ptr);
            }

            SplayLinks = Ptr;

        } else {
            /*
              we do not have a right child so check to see if have a parent and if
              so find the first ancestor that we are a left decendent of. That
              is find and return P in the following diagram

                               P
                              /
                             .
                              .
                               .
                              Links
            */

            Ptr = SplayLinks;
            while (RtlIsRightChild(Ptr)) {

                Indent--;
                Ptr = RtlParent(Ptr);
            }

            if (!RtlIsLeftChild(Ptr)) {

                //
                //  we do not have a real successor so we simply return
                //  NULL
                //
                SplayLinks = NULL;

            } else {

                Indent--;
                SplayLinks = RtlParent(Ptr);
            }
        }
    }

    end:

    if (CountOff = (EntryCount != Tunnel->NumEntries)) {

        DbgPrint("!!!!!!!!!! Splay Tree Count Mismatch (%d != %d)\n", EntryCount, Tunnel->NumEntries);
    }

    EntryCount = 0;

    DbgPrint("****** Timer Queue\n");

    for (Link = Tunnel->TimerQueue.Flink;
         Link != &Tunnel->TimerQueue;
         Link = Link->Flink) {

        Node = CONTAINING_RECORD( Link, TUNNEL_NODE, ListLinks );

        EntryCount++;

        DumpNode(Node, 1);
    }

    if (CountOff |= (EntryCount != Tunnel->NumEntries)) {

        DbgPrint("!!!!!!!!!! Timer Queue Count Mismatch (%d != %d)\n", EntryCount, Tunnel->NumEntries);
    }

    ASSERT(!CountOff);

    DbgPrint("------------------------------------------------------------------\n");
}
Пример #7
0
static
VOID
SwapSplayLinks(PRTL_SPLAY_LINKS LinkA,
               PRTL_SPLAY_LINKS LinkB)
{
    if (RtlParent(LinkA) == LinkB || RtlIsRoot(LinkB)) {
        PRTL_SPLAY_LINKS Tmp = LinkA;
        LinkA = LinkB;
        LinkB = Tmp;
    }

    {
        RTL_SPLAY_LINKS Ta = *LinkA, Tb = *LinkB;
        BOOLEAN RootA = RtlIsRoot(LinkA), 
            LeftA = RtlIsLeftChild(LinkA), 
            LeftB = RtlIsLeftChild(LinkB);
        *LinkB = Ta; *LinkA = Tb;

        // A was parent of B is a special case: A->Parent is now B
        if (RtlParent(&Tb) == LinkA) {
            if (!RootA) {
                if (LeftA) {
                    RtlInsertAsLeftChild(RtlParent(&Ta), LinkB);
                } else {
                    RtlInsertAsRightChild(RtlParent(&Ta), LinkB);
                }
            }
            if (LeftB) {
                RtlInsertAsLeftChild(LinkB, LinkA);
            } else {
                RtlInsertAsRightChild(LinkB, LinkA);
            }
        }

        FixupChildLinks(LinkA, FALSE, LeftB);
        FixupChildLinks(LinkB, RootA, LeftA);

        // A was root is a special case: B->Parent is now B
        if (RootA)
            RtlParent(LinkB) = LinkB;

#ifdef VERIFY_SWAP_SPLAY_LINKS
        // Verify the distinct cases of node swap
        if (RootA) {
            if (RtlParent(&Tb) == LinkA) {
                // LinkA = D, LinkB = B
                // D B   S   S.L S.R S   Q   Q.R
                ASSERT(RtlParent(LinkA) == LinkB);
                ASSERT(RtlLeftChild(LinkA) == RtlLeftChild(&Tb));
                ASSERT(RtlRightChild(LinkA) == RtlRightChild(&Tb));
                ASSERT(RtlParent(LinkB) == LinkB);
                ASSERT(RtlLeftChild(LinkB) == (LeftB ? LinkA : RtlLeftChild(&Ta)));
                ASSERT(RtlRightChild(LinkB) == (LeftB ? RtlRightChild(&Ta) : LinkA));
            } else {
                // LinkA = D, LinkB = A
                // D A   S.P S.L S.R S   Q.L Q.R
                ASSERT(RtlParent(LinkA) == RtlParent(&Tb));
                ASSERT(RtlLeftChild(LinkA) == RtlLeftChild(&Tb));
                ASSERT(RtlRightChild(LinkA) == RtlRightChild(&Tb));
                ASSERT(RtlParent(LinkB) == LinkB);
                ASSERT(RtlLeftChild(LinkB) == RtlLeftChild(&Ta));
                ASSERT(RtlRightChild(LinkB) == RtlRightChild(&Ta));
            }
        } else {
            if (RtlParent(&Tb) == LinkA) {
                // LinkA = B, LinkB = A
                // B A   S   S.L S.R Q.P Q   Q.R
                ASSERT(RtlParent(LinkA) == LinkB);
                ASSERT(RtlLeftChild(LinkA) == RtlLeftChild(&Tb));
                ASSERT(RtlRightChild(LinkA) == RtlRightChild(&Tb));
                ASSERT(RtlParent(LinkB) == RtlParent(&Ta));
                ASSERT(RtlLeftChild(LinkB) == (LeftB ? LinkA : RtlLeftChild(&Ta)));
                ASSERT(RtlRightChild(LinkB) == (LeftB ? RtlRightChild(&Ta) : LinkA));            
            } else {
                // LinkA = A, LinkB = C
                // A C   S.P S.L S.R Q.P Q.L Q.R
                ASSERT(!memcmp(LinkA, &Tb, sizeof(Tb)));
                ASSERT(!memcmp(LinkB, &Ta, sizeof(Ta)));
            }
        }
#endif
    }
}
Пример #8
0
/*
* @implemented
*/
PRTL_SPLAY_LINKS
NTAPI
RtlSplay(PRTL_SPLAY_LINKS Links)
{
    /*
     * Implementation Notes (http://en.wikipedia.org/wiki/Splay_tree):
     *
     * To do a splay, we carry out a sequence of rotations,
     * each of which moves the target node N closer to the root.
     *
     * Each particular step depends on only two factors:
     *  - Whether N is the left or right child of its parent node, P,
     *  - Whether P is the left or right child of its parent, G (for grandparent node).
     *
     * Thus, there are four cases:
     *  - Case 1: N is the left child of P and P is the left child of G.
     *            In this case we perform a double right rotation, so that
     *            P becomes N's right child, and G becomes P's right child.
     *
     *  - Case 2: N is the right child of P and P is the right child of G.
     *            In this case we perform a double left rotation, so that
     *            P becomes N's left child, and G becomes P's left child.
     *
     *  - Case 3: N is the left child of P and P is the right child of G.
     *            In this case we perform a rotation so that
     *            G becomes N's left child, and P becomes N's right child.
     *
     *  - Case 4: N is the right child of P and P is the left child of G.
     *            In this case we perform a rotation so that
     *            P becomes N's left child, and G becomes N's right child.
     *
     * Finally, if N doesn't have a grandparent node, we simply perform a
     * left or right rotation to move it to the root.
     *
     * By performing a splay on the node of interest after every operation,
     * we keep recently accessed nodes near the root and keep the tree
     * roughly balanced, so that we achieve the desired amortized time bounds.
     */
    PRTL_SPLAY_LINKS N, P, G;

    /* N is the item we'll be playing with */
    N = Links;

    /* Let the algorithm run until N becomes the root entry */
    while (!RtlIsRoot(N))
    {
        /* Now get the parent and grand-parent */
        P = RtlParent(N);
        G = RtlParent(P);

        /* Case 1 & 3: N is left child of P */
        if (RtlIsLeftChild(N))
        {
            /* Case 1: P is the left child of G */
            if (RtlIsLeftChild(P))
            {
                /*
                 * N's right-child becomes P's left child and
                 * P's right-child becomes G's left child.
                 */
                RtlLeftChild(P) = RtlRightChild(N);
                RtlLeftChild(G) = RtlRightChild(P);

                /*
                 * If they exist, update their parent pointers too,
                 * since they've changed trees.
                 */
                if (RtlLeftChild(P)) RtlParent(RtlLeftChild(P)) = P;
                if (RtlLeftChild(G)) RtlParent(RtlLeftChild(G)) = G;

                /*
                 * Now we'll shove N all the way to the top.
                 * Check if G is the root first.
                 */
                if (RtlIsRoot(G))
                {
                    /* G doesn't have a parent, so N will become the root! */
                    RtlParent(N) = N;
                }
                else
                {
                    /* G has a parent, so inherit it since we take G's place */
                    RtlParent(N) = RtlParent(G);

                    /*
                     * Now find out who was referencing G and have it reference
                     * N instead, since we're taking G's place.
                     */
                    if (RtlIsLeftChild(G))
                    {
                        /*
                         * G was a left child, so change its parent's left
                         * child link to point to N now.
                         */
                        RtlLeftChild(RtlParent(G)) = N;
                    }
                    else
                    {
                        /*
                         * G was a right child, so change its parent's right
                         * child link to point to N now.
                         */
                        RtlRightChild(RtlParent(G)) = N;
                    }
                }

                /* Now N is on top, so P has become its child. */
                RtlRightChild(N) = P;
                RtlParent(P) = N;

                /* N is on top, P is its child, so G is grandchild. */
                RtlRightChild(P) = G;
                RtlParent(G) = P;
            }
            /* Case 3: P is the right child of G */
            else if (RtlIsRightChild(P))
            {
                /*
                 * N's left-child becomes G's right child and
                 * N's right-child becomes P's left child.
                 */
                RtlRightChild(G) = RtlLeftChild(N);
                RtlLeftChild(P) = RtlRightChild(N);

                /*
                 * If they exist, update their parent pointers too,
                 * since they've changed trees.
                 */
                if (RtlRightChild(G)) RtlParent(RtlRightChild(G)) = G;
                if (RtlLeftChild(P)) RtlParent(RtlLeftChild(P)) = P;

                /*
                 * Now we'll shove N all the way to the top.
                 * Check if G is the root first.
                 */
                if (RtlIsRoot(G))
                {
                    /* G doesn't have a parent, so N will become the root! */
                    RtlParent(N) = N;
                }
                else
                {
                    /* G has a parent, so inherit it since we take G's place */
                    RtlParent(N) = RtlParent(G);

                    /*
                     * Now find out who was referencing G and have it reference
                     * N instead, since we're taking G's place.
                     */
                    if (RtlIsLeftChild(G))
                    {
                        /*
                         * G was a left child, so change its parent's left
                         * child link to point to N now.
                         */
                        RtlLeftChild(RtlParent(G)) = N;
                    }
                    else
                    {
                        /*
                         * G was a right child, so change its parent's right
                         * child link to point to N now.
                         */
                        RtlRightChild(RtlParent(G)) = N;
                    }
                }

                /* Now N is on top, so G has become its left child. */
                RtlLeftChild(N) = G;
                RtlParent(G) = N;

                /* N is on top, G is its left child, so P is right child. */
                RtlRightChild(N) = P;
                RtlParent(P) = N;
            }
            /* "Finally" case: N doesn't have a grandparent => P is root */
            else
            {
                /* P's left-child becomes N's right child */
                RtlLeftChild(P) = RtlRightChild(N);

                /* If it exists, update its parent pointer too */
                if (RtlLeftChild(P)) RtlParent(RtlLeftChild(P)) = P;

                /* Now make N the root, no need to worry about references */
                N->Parent = N;

                /* And make P its right child */
                N->RightChild = P;
                P->Parent = N;
            }
        }
        /* Case 2 & 4: N is right child of P */
        else
        {
            /* Case 2: P is the right child of G */
            if (RtlIsRightChild(P))
            {
                /*
                 * P's left-child becomes G's right child and
                 * N's left-child becomes P's right child.
                 */
                RtlRightChild(G) = RtlLeftChild(P);
                RtlRightChild(P) = RtlLeftChild(N);

                /*
                 * If they exist, update their parent pointers too,
                 * since they've changed trees.
                 */
                if (RtlRightChild(G)) RtlParent(RtlRightChild(G)) = G;
                if (RtlRightChild(P)) RtlParent(RtlRightChild(P)) = P;

                /*
                 * Now we'll shove N all the way to the top.
                 * Check if G is the root first.
                 */
                if (RtlIsRoot(G))
                {
                    /* G doesn't have a parent, so N will become the root! */
                    RtlParent(N) = N;
                }
                else
                {
                    /* G has a parent, so inherit it since we take G's place */
                    RtlParent(N) = RtlParent(G);

                    /*
                     * Now find out who was referencing G and have it reference
                     * N instead, since we're taking G's place.
                     */
                    if (RtlIsLeftChild(G))
                    {
                        /*
                         * G was a left child, so change its parent's left
                         * child link to point to N now.
                         */
                        RtlLeftChild(RtlParent(G)) = N;
                    }
                    else
                    {
                        /*
                         * G was a right child, so change its parent's right
                         * child link to point to N now.
                         */
                        RtlRightChild(RtlParent(G)) = N;
                    }
                }

                /* Now N is on top, so P has become its child. */
                RtlLeftChild(N) = P;
                RtlParent(P) = N;

                /* N is on top, P is its child, so G is grandchild. */
                RtlLeftChild(P) = G;
                RtlParent(G) = P;
            }
            /* Case 4: P is the left child of G */
            else if (RtlIsLeftChild(P))
            {
                /*
                 * N's left-child becomes G's right child and
                 * N's right-child becomes P's left child.
                 */
                RtlRightChild(P) = RtlLeftChild(N);
                RtlLeftChild(G) = RtlRightChild(N);

                /*
                 * If they exist, update their parent pointers too,
                 * since they've changed trees.
                 */
                if (RtlRightChild(P)) RtlParent(RtlRightChild(P)) = P;
                if (RtlLeftChild(G)) RtlParent(RtlLeftChild(G)) = G;

                /*
                 * Now we'll shove N all the way to the top.
                 * Check if G is the root first.
                 */
                if (RtlIsRoot(G))
                {
                    /* G doesn't have a parent, so N will become the root! */
                    RtlParent(N) = N;
                }
                else
                {
                    /* G has a parent, so inherit it since we take G's place */
                    RtlParent(N) = RtlParent(G);

                    /*
                     * Now find out who was referencing G and have it reference
                     * N instead, since we're taking G's place.
                     */
                    if (RtlIsLeftChild(G))
                    {
                        /*
                         * G was a left child, so change its parent's left
                         * child link to point to N now.
                         */
                        RtlLeftChild(RtlParent(G)) = N;
                    }
                    else
                    {
                        /*
                         * G was a right child, so change its parent's right
                         * child link to point to N now.
                         */
                        RtlRightChild(RtlParent(G)) = N;
                    }
                }

                /* Now N is on top, so P has become its left child. */
                RtlLeftChild(N) = P;
                RtlParent(G) = N;

                /* N is on top, P is its left child, so G is right child. */
                RtlRightChild(N) = G;
                RtlParent(P) = N;
            }
            /* "Finally" case: N doesn't have a grandparent => P is root */
            else
            {
                /* P's right-child becomes N's left child */
                RtlRightChild(P) = RtlLeftChild(N);

                /* If it exists, update its parent pointer too */
                if (RtlRightChild(P)) RtlParent(RtlRightChild(P)) = P;

                /* Now make N the root, no need to worry about references */
                N->Parent = N;

                /* And make P its left child */
                N->LeftChild = P;
                P->Parent = N;
            }
        }
    }

    /* Return the root entry */
    ASSERT(RtlIsRoot(N));
    return N;
}
Пример #9
0
/*
 * @implemented
 */
PRTL_SPLAY_LINKS
NTAPI
RtlDelete(PRTL_SPLAY_LINKS Links)
{
    PRTL_SPLAY_LINKS N, P, C, SP;
    N = Links;

    /* Check if we have two children */
    if ((RtlLeftChild(N)) && (RtlRightChild(N)))
    {
        /* Get the predecessor */
        SP = RtlSubtreePredecessor(N);

        /* Swap it with N, this will guarantee that N will have only a child */
        SwapSplayLinks(SP, N);
    }

    /* Check if we have no children */
    if (!(RtlLeftChild(N)) && !(RtlRightChild(N)))
    {
        /* If we are also the root, then the tree is gone */
        if (RtlIsRoot(N)) return NULL;

        /* Get our parent */
        P = RtlParent(N);

        /* Find out who is referencing us and delete the reference */
        if (RtlIsLeftChild(N))
        {
            /* N was a left child, so erase its parent's left child link */
            RtlLeftChild(RtlParent(N)) = NULL;
        }
        else
        {
            /* N was a right child, so erase its parent's right child link */
            RtlRightChild(RtlParent(N)) = NULL;
        }

        /* And finally splay the parent */
        return RtlSplay(P);
    }

    /* If we got here, we have a child (not two: we swapped above!) */
    if (RtlLeftChild(N))
    {
        /* We have a left child, so get it */
        C = RtlLeftChild(N);
    }
    else
    {
        /* We have a right child, get him instead */
        C = RtlRightChild(N);
    }

    /* Check if we are the root entry */
    if (RtlIsRoot(N))
    {
        /* Our child is now root, return him */
        C->Parent = C;
        return C;
    }

    /* Find out who is referencing us and link to our child instead */
    if (RtlIsLeftChild(N))
    {
        /* N was a left child, so set its parent's left child as our child */
        RtlLeftChild(RtlParent(N)) = C;
    }
    else
    {
        /* N was a right child, so set its parent's right child as our child */
        RtlRightChild(RtlParent(N)) = C;
    }

    /* Finally, inherit our parent and splay the parent */
    C->Parent = N->Parent;
    return RtlSplay(RtlParent(C));
}