Пример #1
0
TEST_P(VertexLoaderParamTest, PositionAll)
{
  int addr, format, elements, frac;
  std::tie(addr, format, elements, frac) = GetParam();
  this->m_vtx_desc.Position = addr;
  this->m_vtx_attr.g0.PosFormat = format;
  this->m_vtx_attr.g0.PosElements = elements;
  this->m_vtx_attr.g0.PosFrac = frac;
  this->m_vtx_attr.g0.ByteDequant = true;
  elements += 2;

  std::vector<float> values = {
      std::numeric_limits<float>::lowest(),
      std::numeric_limits<float>::denorm_min(),
      std::numeric_limits<float>::min(),
      std::numeric_limits<float>::max(),
      std::numeric_limits<float>::quiet_NaN(),
      std::numeric_limits<float>::infinity(),
      -0x8000,
      -0x80,
      -1,
      -0,
      0,
      1,
      123,
      0x7F,
      0xFF,
      0x7FFF,
      0xFFFF,
      12345678,
  };
  ASSERT_EQ(0u, values.size() % 2);
  ASSERT_EQ(0u, values.size() % 3);

  int count = (int)values.size() / elements;
  u32 elem_size = 1 << (format / 2);
  size_t input_size = elements * elem_size;
  if (addr & MASK_INDEXED)
  {
    input_size = addr - 1;
    for (int i = 0; i < count; i++)
      if (addr == INDEX8)
        Input<u8>(i);
      else
        Input<u16>(i);
    VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
    g_main_cp_state.array_strides[ARRAY_POSITION] = elements * elem_size;
  }
  CreateAndCheckSizes(input_size, elements * sizeof(float));
  for (float value : values)
  {
    switch (format)
    {
    case FORMAT_UBYTE:
      Input((u8)value);
      break;
    case FORMAT_BYTE:
      Input((s8)value);
      break;
    case FORMAT_USHORT:
      Input((u16)value);
      break;
    case FORMAT_SHORT:
      Input((s16)value);
      break;
    case FORMAT_FLOAT:
      Input(value);
      break;
    }
  }

  RunVertices(count);

  float scale = 1.f / (1u << (format == FORMAT_FLOAT ? 0 : frac));
  for (auto iter = values.begin(); iter != values.end();)
  {
    float f, g;
    switch (format)
    {
    case FORMAT_UBYTE:
      f = (u8)*iter++;
      g = (u8)*iter++;
      break;
    case FORMAT_BYTE:
      f = (s8)*iter++;
      g = (s8)*iter++;
      break;
    case FORMAT_USHORT:
      f = (u16)*iter++;
      g = (u16)*iter++;
      break;
    case FORMAT_SHORT:
      f = (s16)*iter++;
      g = (s16)*iter++;
      break;
    case FORMAT_FLOAT:
      f = *iter++;
      g = *iter++;
      break;
    default:
      FAIL() << "Unknown format";
    }
    ExpectOut(f * scale);
    ExpectOut(g * scale);
  }
}
Пример #2
0
TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
{
	// Enables most attributes in floating point indexed mode to test speed.
	m_vtx_desc.PosMatIdx = 1;
	m_vtx_desc.Tex0MatIdx = 1;
	m_vtx_desc.Tex1MatIdx = 1;
	m_vtx_desc.Tex2MatIdx = 1;
	m_vtx_desc.Tex3MatIdx = 1;
	m_vtx_desc.Tex4MatIdx = 1;
	m_vtx_desc.Tex5MatIdx = 1;
	m_vtx_desc.Tex6MatIdx = 1;
	m_vtx_desc.Tex7MatIdx = 1;
	m_vtx_desc.Position = INDEX16;
	m_vtx_desc.Normal = INDEX16;
	m_vtx_desc.Color0 = INDEX16;
	m_vtx_desc.Color1 = INDEX16;
	m_vtx_desc.Tex0Coord = INDEX16;
	m_vtx_desc.Tex1Coord = INDEX16;
	m_vtx_desc.Tex2Coord = INDEX16;
	m_vtx_desc.Tex3Coord = INDEX16;
	m_vtx_desc.Tex4Coord = INDEX16;
	m_vtx_desc.Tex5Coord = INDEX16;
	m_vtx_desc.Tex6Coord = INDEX16;
	m_vtx_desc.Tex7Coord = INDEX16;

	m_vtx_attr.g0.PosElements = 1;        // XYZ
	m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
	m_vtx_attr.g0.NormalElements = 1;     // NBT
	m_vtx_attr.g0.NormalFormat = FORMAT_FLOAT;
	m_vtx_attr.g0.Color0Elements = 1;     // Has Alpha
	m_vtx_attr.g0.Color0Comp = FORMAT_32B_8888;
	m_vtx_attr.g0.Color1Elements = 1;     // Has Alpha
	m_vtx_attr.g0.Color1Comp = FORMAT_32B_8888;
	m_vtx_attr.g0.Tex0CoordElements = 1;  // ST
	m_vtx_attr.g0.Tex0CoordFormat = FORMAT_FLOAT;
	m_vtx_attr.g1.Tex1CoordElements = 1;  // ST
	m_vtx_attr.g1.Tex1CoordFormat = FORMAT_FLOAT;
	m_vtx_attr.g1.Tex2CoordElements = 1;  // ST
	m_vtx_attr.g1.Tex2CoordFormat = FORMAT_FLOAT;
	m_vtx_attr.g1.Tex3CoordElements = 1;  // ST
	m_vtx_attr.g1.Tex3CoordFormat = FORMAT_FLOAT;
	m_vtx_attr.g1.Tex4CoordElements = 1;  // ST
	m_vtx_attr.g1.Tex4CoordFormat = FORMAT_FLOAT;
	m_vtx_attr.g2.Tex5CoordElements = 1;  // ST
	m_vtx_attr.g2.Tex5CoordFormat = FORMAT_FLOAT;
	m_vtx_attr.g2.Tex6CoordElements = 1;  // ST
	m_vtx_attr.g2.Tex6CoordFormat = FORMAT_FLOAT;
	m_vtx_attr.g2.Tex7CoordElements = 1;  // ST
	m_vtx_attr.g2.Tex7CoordFormat = FORMAT_FLOAT;

	CreateAndCheckSizes(33, 156);

	for (int i = 0; i < 12; i++)
	{
		VertexLoaderManager::cached_arraybases[i] = m_src.GetPointer();
		g_main_cp_state.array_strides[i] = 129;
	}

	// This test is only done 100x in a row since it's ~20x slower using the
	// current vertex loader implementation.
	for (int i = 0; i < 100; ++i)
		RunVertices(100000);
}