int main (int argc, char *argv[]) { struct sigaction sig_callback; g_thread_init (NULL); gdk_threads_init (); gtk_init (&argc, &argv); bindtextdomain (GETTEXT_PACKAGE, SNES9XLOCALEDIR); bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8"); textdomain (GETTEXT_PACKAGE); ZeroMemory (&Settings, sizeof (Settings)); /* Allow original config file for backend settings */ S9xLoadConfigFiles (argv, argc); /* Perform our config here */ gui_config = new Snes9xConfig (); S9xInitInputDevices (); gui_config->load_config_file (); char *rom_filename = S9xParseArgs (argv, argc); S9xReportControllers (); if (!Memory.Init () || !S9xInitAPU ()) exit (3); g_set_application_name ("Snes9x"); top_level = new Snes9xWindow (gui_config); /* If we're going to fullscreen, do it before showing window to avoid flicker. */ if ((gui_config->full_screen_on_open && rom_filename) || (gui_config->fullscreen)) gtk_window_fullscreen (top_level->get_window ()); top_level->show (); S9xInitDisplay (argc, argv); Memory.PostRomInitFunc = S9xPostRomInit; S9xPortSoundInit (); gui_config->reconfigure (); top_level->update_accels (); Settings.Paused = TRUE; syncing = 0; idle_func_id = g_idle_add_full (IDLE_FUNC_PRIORITY, S9xIdleFunc, NULL, NULL); g_timeout_add (10000, S9xScreenSaverCheckFunc, NULL); S9xNoROMLoaded (); if (rom_filename) { if (S9xOpenROM (rom_filename) && gui_config->full_screen_on_open) gtk_window_unfullscreen (top_level->get_window()); } memset (&sig_callback, 0, sizeof (struct sigaction)); sig_callback.sa_handler = S9xTerm; sigaction (15 /* SIGTERM */, &sig_callback, NULL); sigaction (3 /* SIGQUIT */, &sig_callback, NULL); sigaction (2 /* SIGINT */, &sig_callback, NULL); if (gui_config->fullscreen) { gui_config->fullscreen = 0; needs_fullscreening = 1; } #ifdef USE_JOYSTICK gui_config->flush_joysticks (); #endif gtk_window_present (top_level->get_window ()); gdk_threads_lock (); gtk_main (); return 0; }
char* menu_romselector() { char *rom_filename = NULL; int romcount = 0; bool8_32 exit_loop = false; uint8 *keyssnes = 0; //Read ROM-Directory romcount = FileDir("./roms", "sfc,smc"); Scale_org = Scale; highres_current=Settings.SupportHiRes; Scale = false; Settings.SupportHiRes=FALSE; S9xDeinitDisplay(); S9xInitDisplay(0, 0); loadmenu_dispupdate(romcount); sys_sleep(100000); SDL_Event event; do { loadmenu_dispupdate(romcount); sys_sleep(100); while(SDL_PollEvent(&event)==1) { //PANDORA & DINGOO & WIN32 ----------------------------------------------------- keyssnes = SDL_GetKeyState(NULL); switch(event.type) { case SDL_KEYDOWN: keyssnes = SDL_GetKeyState(NULL); //UP if(keyssnes[sfc_key[UP_1]] == SDL_PRESSED) loadcursor--; //DOWN else if(keyssnes[sfc_key[DOWN_1]] == SDL_PRESSED) loadcursor++; // //LS // else if(keyssnes[sfc_key[L_1]] == SDL_PRESSED) // loadcursor=loadcursor-10; // //RS // else if(keyssnes[sfc_key[R_1]] == SDL_PRESSED) // loadcursor=loadcursor+10; //QUIT Emulator : press ESCAPE KEY else if (keyssnes[sfc_key[SELECT_1]] == SDL_PRESSED) S9xExit(); else if( (keyssnes[sfc_key[B_1]] == SDL_PRESSED) ) { switch(loadcursor) { default: if ((keyssnes[sfc_key[B_1]] == SDL_PRESSED)) { if ((loadcursor>=0) && (loadcursor<(romcount))) { rom_filename=namelist[loadcursor]->d_name; exit_loop = TRUE; } } break; } } break; } if(loadcursor==-1) { loadcursor=romcount-1; } else if(loadcursor==romcount) { loadcursor=0; } break; } } while( exit_loop!=TRUE && keyssnes[sfc_key[B_1]] != SDL_PRESSED ); // TODO: ///free(). namelist Scale = Scale_org; Settings.SupportHiRes=highres_current; S9xDeinitDisplay(); S9xInitDisplay(0, 0); return (rom_filename); }
void menu_loop(void) { bool8_32 exit_loop = false; char fname[256], ext[8]; char snapscreen_tmp[17120]; uint8 *keyssnes = 0; SaveSlotNum_old = -1; Scale_org = Scale; highres_current=Settings.SupportHiRes; capt_screenshot(); memcpy(snapscreen_tmp,snapscreen,17120); Scale = false; Settings.SupportHiRes=FALSE; S9xDeinitDisplay(); S9xInitDisplay(0, 0); menu_dispupdate(); sys_sleep(100000); SDL_Event event; do { while(SDL_PollEvent(&event)==1) { //PANDORA & DINGOO & WIN32 ----------------------------------------------------- keyssnes = SDL_GetKeyState(NULL); if(keyssnes[sfc_key[UP_1]] == SDL_PRESSED) cursor--; else if(keyssnes[sfc_key[DOWN_1]] == SDL_PRESSED) cursor++; else if( (keyssnes[sfc_key[A_1]] == SDL_PRESSED) || (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED) || (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) ) { switch(cursor) { case 2: //exit snes9x if (keyssnes[sfc_key[A_1]] == SDL_PRESSED) S9xExit(); break; case 3: //reset snes9x if ((keyssnes[sfc_key[A_1]] == SDL_PRESSED)) { //make sure the sram is stored before resetting the console //it should work without, but better safe than sorry... Memory.SaveSRAM (S9xGetFilename (".srm")); S9xReset(); exit_loop = TRUE; } break; case 4: if (keyssnes[sfc_key[A_1]] == SDL_PRESSED) ShowCredit(); break; case 6: //save state if (keyssnes[sfc_key[A_1]] == SDL_PRESSED) { memcpy(snapscreen,snapscreen_tmp,16050); show_screenshot(); strcpy(fname," Saving..."); S9xDisplayString (temp, GFX.Screen +320/*280*/, 640,80/*204*/); S9xDeinitUpdate (320, 240); sprintf(ext, ".s0%d", SaveSlotNum); strcpy(fname, S9xGetFilename (ext)); save_screenshot(fname); sprintf(ext, ".00%d", SaveSlotNum); strcpy(fname, S9xGetFilename (ext)); S9xFreezeGame (fname); sync(); exit_loop = TRUE; } break; case 7: //load state if (keyssnes[sfc_key[A_1]] == SDL_PRESSED) { sprintf(ext, ".00%d", SaveSlotNum); strcpy(fname, S9xGetFilename (ext)); S9xLoadSnapshot (fname); exit_loop = TRUE; } break; case 8: //select save state slot if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED) { if ( SaveSlotNum == 0 ) SaveSlotNum = MAX_SAVE_SLOTS-1; // slots start at 0, so 10 slots means slot 0 to 9 else --SaveSlotNum; } else if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) { if ( SaveSlotNum == MAX_SAVE_SLOTS-1 ) // slots start at 0, so 10 slots means slot 0 to 9 SaveSlotNum = 0; else ++SaveSlotNum; } break; case 10: // rotate through scalers if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) { do { g_scale = (blit_scaler_e) ( ( g_scale + 1 ) % bs_max ); } while ( ( blit_scalers [ g_scale ].valid == bs_invalid ) || ( highres_current && !(blit_scalers [ g_scale ].support_hires) ) ); } else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED) { do { g_scale = (blit_scaler_e) ( g_scale - 1 ); if (g_scale < 1) g_scale = (blit_scaler_e)(bs_max-1); } while ( ( blit_scalers [ g_scale ].valid == bs_invalid ) || ( highres_current && !(blit_scalers [ g_scale ].support_hires) ) ); } // now force update the display, so that the new scaler is directly used (fixes some glitches) S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 11: // set frameskip if (Settings.SkipFrames == AUTO_FRAMERATE) Settings.SkipFrames = 10; if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED) Settings.SkipFrames--; else Settings.SkipFrames++; if(Settings.SkipFrames<=0 || Settings.SkipFrames==10) Settings.SkipFrames = AUTO_FRAMERATE; else if (Settings.SkipFrames>=11) Settings.SkipFrames = 1; break; case 12: // set vsync if (g_vsync) g_vsync = 0; else g_vsync = 1; break; case 13: // set display fps Settings.DisplayFrameRate = !Settings.DisplayFrameRate; break; case 14: // set transparency Settings.Transparency = !Settings.Transparency; break; case 15: // cut lines from top if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) cut_top++; else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED && cut_top>0) cut_top--; // now force update the display, so that the new scaler is directly used (fixes some glitches) S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 16: // cut lines from bottom if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) cut_bottom++; else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED && cut_bottom>0) cut_bottom--; S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 17: // cut from the left if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) cut_left++; else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED && cut_left>0) cut_left--; S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 18: // cut from the right if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) cut_right++; else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED && cut_right>0) cut_right--; S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 20: //offer an option to change to alternative sample decoding //cf. http://www.gp32x.com/board/index.php?/topic/55378-snes9x4d4p-another-new-build-now-with-hi-res-and-new-rom-picker/page__view__findpost__p__958860 if (Settings.AltSampleDecode) Settings.AltSampleDecode = 0; else Settings.AltSampleDecode = 1; break; } } if(cursor==1) cursor=20; else if(cursor==21) cursor=2; if(cursor==5 || cursor==9 || cursor==19) { if(keyssnes[sfc_key[UP_1]] == SDL_PRESSED) cursor--; else if(keyssnes[sfc_key[DOWN_1]] == SDL_PRESSED) cursor++; } menu_dispupdate(); sys_sleep(1000); break; } } while( exit_loop!=TRUE && keyssnes[sfc_key[B_1]] != SDL_PRESSED ); Scale = Scale_org; Settings.SupportHiRes=highres_current; S9xDeinitDisplay(); S9xInitDisplay(0, 0); }
int main(int argc, char ** argv) { // Initialise SDL if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) DIE("SDL_Init: %s", SDL_GetError()); GL_Init(); //Init SDL_TTF to print text to the screen... if ( TTF_Init() ) { fprintf( stderr, "Error initializing SDL_ttf!\n" ); exit ( 1 ); } S9xInitDisplay(argc, argv); // Configure snes9x #if CONF_GUI OssoInit(); // Hildon-games-wrapper initialization. #endif S9xLoadConfig(argc, argv); // Load config files and parse cmd line. readOptions(); #if CONF_GUI OssoConfig(); // Apply specific hildon-games config. #endif // S9x initialization S9xInitDisplay(argc, argv); S9xInitAudioOutput(); S9xInitInputDevices(); while(1) { S9xInit(); S9xReset(); char * rom = romSelector(); S9xSetRomFile(rom); free(rom); // Load rom and related files: state, unfreeze if needed loadRom(); resumeGame(); // Late initialization sprintf(String, "DrNokSnes - %s", Memory.ROMName); S9xSetTitle(String); S9xHacksLoadFile(Config.hacksFile); if (!S9xGraphicsInit()) DIE("S9xGraphicsInit failed"); S9xAudioOutputEnable(true); SDL_PauseAudio(0); S9xVideoReset(); Config.running = true; do { frameSync(); // May block, or set frameskip to true. S9xMainLoop(); // Does CPU things, renders if needed. pollEvents(); //Ouch that this is going here... updateBindingMessage(); } while (Config.running); S9xVideoReset(); S9xGraphicsDeinit(); // Save state Memory.SaveSRAM(S9xGetFilename(FILE_SRAM)); pauseGame(); Memory.Deinit(); S9xDeinitAPU(); } // Deinitialization S9xAudioOutputEnable(false); S9xDeinitInputDevices(); S9xDeinitAudioOutput(); S9xDeinitDisplay(); // Late deinitialization S9xUnloadConfig(); #if CONF_GUI OssoDeinit(); #endif SDL_Quit(); return 0; }